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vilya/apidocs/index-all.html
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2011-04-06 17:01:15 -07:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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Index (vilya 1.3 API)
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Package</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use</FONT>&nbsp;</TD>
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<A HREF="#_A_">A</A> <A HREF="#_B_">B</A> <A HREF="#_C_">C</A> <A HREF="#_D_">D</A> <A HREF="#_E_">E</A> <A HREF="#_F_">F</A> <A HREF="#_G_">G</A> <A HREF="#_H_">H</A> <A HREF="#_I_">I</A> <A HREF="#_J_">J</A> <A HREF="#_K_">K</A> <A HREF="#_L_">L</A> <A HREF="#_M_">M</A> <A HREF="#_N_">N</A> <A HREF="#_O_">O</A> <A HREF="#_P_">P</A> <A HREF="#_Q_">Q</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <A HREF="#_U_">U</A> <A HREF="#_V_">V</A> <A HREF="#_W_">W</A> <A HREF="#_X_">X</A> <A HREF="#_Y_">Y</A> <A HREF="#_Z_">Z</A> <A HREF="#___">_</A> <HR>
<A NAME="_A_"><!-- --></A><H2>
<B>A</B></H2>
<DL>
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#abortAnimation(com.threerings.media.animation.Animation)"><B>abortAnimation(Animation)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/AbstractSceneMoveHandler.html" title="class in com.threerings.whirled.server"><B>AbstractSceneMoveHandler</B></A> - Class in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>Handles the basics of moving a client into a new scene, which may involve resolution.<DT><A HREF="./com/threerings/whirled/server/AbstractSceneMoveHandler.html#AbstractSceneMoveHandler(com.threerings.crowd.server.LocationManager, com.threerings.crowd.data.BodyObject, com.threerings.presents.client.InvocationService.InvocationListener)"><B>AbstractSceneMoveHandler(LocationManager, BodyObject, InvocationService.InvocationListener)</B></A> -
Constructor for class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/AbstractSceneMoveHandler.html" title="class in com.threerings.whirled.server">AbstractSceneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#accept()"><B>accept()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>Accepts this invitation.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorDialog.html#accepted()"><B>accepted()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorDialog.html" title="class in com.threerings.stage.tools.editor">EditorDialog</A>
<DD>Called when ok is clicked.
<DT><A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html#accepted()"><B>accepted()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html" title="class in com.threerings.stage.tools.editor">ObjectEditorDialog</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/PortalDialog.html#accepted()"><B>accepted()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalDialog.html" title="class in com.threerings.stage.tools.editor">PortalDialog</A>
<DD>Handles the user submitting the dialog via the "OK" button.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#ACCEPTS_REMATCH"><B>ACCEPTS_REMATCH</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Indicates that the player has accepted the rematch request.
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#ACE"><B>ACE</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The number of the ace.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#ACTION_EDIT_TILE"><B>ACTION_EDIT_TILE</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html#ACTION_MODE_CHANGED"><B>ACTION_MODE_CHANGED</B></A> -
Static variable in interface com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html" title="interface in com.threerings.stage.tools.editor">EditorModelListener</A>
<DD>Notification event constants.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#ACTION_PLACE_PORTAL"><B>ACTION_PLACE_PORTAL</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#ACTION_PLACE_TILE"><B>ACTION_PLACE_TILE</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Action mode constants.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><B>actionCleared()</B></A> -
Method in interface com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html" title="interface in com.threerings.puzzle.client">PuzzleController.ClearPender</A>
<DD>Called when the action is fully cleared.
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbySelector.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbySelector.html" title="class in com.threerings.micasa.lobby">LobbySelector</A>
<DD>Called when the user selects a category or double-clicks on a
lobby.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableItem.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableItem.html" title="class in com.threerings.micasa.lobby.table">TableItem</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table">TableListView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorDialog.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorDialog.html" title="class in com.threerings.stage.tools.editor">EditorDialog</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorToolBarPanel.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorToolBarPanel.html" title="class in com.threerings.stage.tools.editor">EditorToolBarPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/PortalDialog.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalDialog.html" title="class in com.threerings.stage.tools.editor">PortalDialog</A>
<DD>Handle action events on the dialog user interface elements.
<DT><A HREF="./com/threerings/stage/tools/editor/PreferencesDialog.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PreferencesDialog.html" title="class in com.threerings.stage.tools.editor">PreferencesDialog</A>
<DD>Handle action events.
<DT><A HREF="./com/threerings/stage/tools/editor/SceneInfoPanel.html#actionPerformed(java.awt.event.ActionEvent)"><B>actionPerformed(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/SceneInfoPanel.html" title="class in com.threerings.stage.tools.editor">SceneInfoPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#add(int, int)"><B>add(int, int)</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Adds a point to the set and returns whether the point was already present in the set.
<DT><A HREF="./com/threerings/stats/data/IntSetStat.html#add(java.lang.Integer)"><B>add(Integer)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data">IntSetStat</A>
<DD>Adds the specified int to this set.
<DT><A HREF="./com/threerings/stats/data/SetStat.html#add(T)"><B>add(T)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/SetStat.html" title="class in com.threerings.stats.data">SetStat</A>
<DD>Adds the specified object to this set.
<DT><A HREF="./com/threerings/stats/data/StringSetStat.html#add(java.lang.String)"><B>add(String)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringSetStat.html" title="class in com.threerings.stats.data">StringSetStat</A>
<DD>Adds the specified string to this set.
<DT><A HREF="./com/threerings/stage/data/StageSceneMarshaller.html#ADD_OBJECT"><B>ADD_OBJECT</B></A> -
Static variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneMarshaller.html" title="class in com.threerings.stage.data">StageSceneMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/stage/data/StageSceneMarshaller.html#addObject(com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>StageSceneMarshaller.addObject(com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#addActionAnimation(com.threerings.media.animation.Animation)"><B>addActionAnimation(Animation)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Adds the given animation to the set of animations currently present on the board.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#addActionSprite(com.threerings.media.sprite.Sprite)"><B>addActionSprite(Sprite)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Adds the given sprite to the set of sprites currently present on the board.
<DT><A HREF="./com/threerings/parlor/card/data/Hand.html#addAll(com.threerings.parlor.card.data.Card[])"><B>addAll(Card[])</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>
<DD>Adds all of the specified cards to this hand.
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#addAll(com.threerings.puzzle.util.PointSet)"><B>addAll(PointSet)</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Adds all points in the given set to this set.
<DT><A HREF="./com/threerings/whirled/data/SceneModel.html#addAuxModel(com.threerings.whirled.data.AuxModel)"><B>addAuxModel(AuxModel)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>
<DD>Adds the specified auxiliary model to this scene model.
<DT><A HREF="./com/threerings/parlor/data/Table.html#addBannedUser(com.threerings.util.Name)"><B>addBannedUser(Name)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Indicate to this table that a user was booted and should
be prevented from rejoining.
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html#addButton(java.awt.event.ActionListener, java.awt.Container, java.lang.String, java.lang.String)"><B>addButton(ActionListener, Container, String, String)</B></A> -
Static method in class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html" title="class in com.threerings.stage.tools.editor.util">EditorDialogUtil</A>
<DD>Add a button to a container with the given parameters and
action listener.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorDialog.html#addComponents(javax.swing.JComponent)"><B>addComponents(JComponent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorDialog.html" title="class in com.threerings.stage.tools.editor">EditorDialog</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html#addComponents(javax.swing.JComponent)"><B>addComponents(JComponent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html" title="class in com.threerings.stage.tools.editor">ObjectEditorDialog</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/PortalDialog.html#addComponents(javax.swing.JComponent)"><B>addComponents(JComponent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalDialog.html" title="class in com.threerings.stage.tools.editor">PortalDialog</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html#addControl(javax.swing.JComponent, javax.swing.JComponent)"><B>addControl(JComponent, JComponent)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A>
<DD>Add a control to the interface.
<DT><A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html#added"><B>added</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html" title="class in com.threerings.stage.data">ModifyObjectsUpdate</A>
<DD>The objects added to the scene (or <code>null</code> for none).
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#addGameReadyObserver(com.threerings.parlor.client.GameReadyObserver)"><B>addGameReadyObserver(GameReadyObserver)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>Adds the specified observer to the list of entities that are notified when we receive a game
ready notification.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#addHandSelectionObserver(com.threerings.parlor.card.client.CardPanel.CardSelectionObserver)"><B>addHandSelectionObserver(CardPanel.CardSelectionObserver)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Adds an object to the list of observers to notify when cards in the hand are
selected/deselected.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#addListener(com.threerings.stage.tools.editor.EditorModelListener)"><B>addListener(EditorModelListener)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Add an editor model listener.
<DT><A HREF="./com/threerings/micasa/lobby/LobbySelector.html#addNotify()"><B>addNotify()</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbySelector.html" title="class in com.threerings.micasa.lobby">LobbySelector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#addNotify()"><B>addNotify()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageSceneService.html#addObject(com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>addObject(ObjectInfo, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageSceneService.html" title="interface in com.threerings.stage.client">StageSceneService</A>
<DD>Requests to add the supplied object to the current scene.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#addObject(com.threerings.miso.data.ObjectInfo)"><B>addObject(ObjectInfo)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Adds a new object to this scene.
<DT><A HREF="./com/threerings/stage/data/StageSceneMarshaller.html#addObject(com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>addObject(ObjectInfo, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneMarshaller.html" title="class in com.threerings.stage.data">StageSceneMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html#addObject(com.threerings.miso.data.ObjectInfo, boolean, boolean)"><B>addObject(ObjectInfo, boolean, boolean)</B></A> -
Method in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A>
<DD>Adds the supplied object to this scene.
<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html#addObject(com.threerings.presents.data.ClientObject, com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>addObject(ClientObject, ObjectInfo, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/server/StageSceneProvider.html#addObject(com.threerings.presents.data.ClientObject, com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>addObject(ClientObject, ObjectInfo, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneProvider.html" title="interface in com.threerings.stage.server">StageSceneProvider</A>
<DD>Handles a <A HREF="./com/threerings/stage/client/StageSceneService.html#addObject(com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>StageSceneService.addObject(com.threerings.miso.data.ObjectInfo, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#addObject(com.threerings.media.tile.ObjectTile, int, int, int)"><B>addObject(ObjectTile, int, int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Sets an object tile at the specified position in the scene (in tile coordinates).
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#addObject(com.threerings.miso.data.ObjectInfo)"><B>addObject(ObjectInfo)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Adds the given object to the scene.
<DT><A HREF="./com/threerings/stage/util/PlacementConstraints.html#addObject(com.threerings.miso.data.ObjectInfo)"><B>addObject(ObjectInfo)</B></A> -
Method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/PlacementConstraints.html" title="class in com.threerings.stage.util">PlacementConstraints</A>
<DD>Adds the specified object through the constraints.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#addPendingForcedMove(java.lang.Runnable)"><B>addPendingForcedMove(Runnable)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#addPlayer(com.threerings.util.Name)"><B>addPlayer(Name)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Adds the given player to the game at the first available player index.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#addPlayerAt(com.threerings.util.Name, int)"><B>addPlayerAt(Name, int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Adds the given player to the game at the specified player index.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#addPortal(com.threerings.whirled.spot.data.Portal)"><B>addPortal(Portal)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html#addPortal(com.threerings.whirled.spot.data.Portal)"><B>addPortal(Portal)</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data">SpotScene</A>
<DD>Adds a portal to this scene, immediately making the requisite modifications to the
underlying scene model.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#addPortal(com.threerings.whirled.spot.data.Portal)"><B>addPortal(Portal)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html#addPortal(com.threerings.whirled.spot.data.Portal)"><B>addPortal(Portal)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A>
<DD>Adds a portal to this scene model.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#addProgressEvent(int, com.threerings.puzzle.data.Board)"><B>addProgressEvent(int, Board)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Adds the given progress event and a snapshot of the supplied board state to the set of
progress events and associated board states for later transmission to the server.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#addQuietly(com.threerings.stats.data.Stat)"><B>addQuietly(Stat)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Don't call this method, it's only needed by some tricky business we do when preventing
distributed object event generation for all but the bounty criteria related stats.
<DT><A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneRuleSet.html#addRuleInstances(java.lang.String, org.apache.commons.digester.Digester)"><B>addRuleInstances(String, Digester)</B></A> -
Method in class com.threerings.whirled.spot.tools.xml.<A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneRuleSet.html" title="class in com.threerings.whirled.spot.tools.xml">SpotSceneRuleSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneRuleSet.html#addRuleInstances(java.lang.String, org.apache.commons.digester.Digester)"><B>addRuleInstances(String, Digester)</B></A> -
Method in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneRuleSet.html" title="class in com.threerings.whirled.tools.xml">SceneRuleSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#addSeatednessObserver(com.threerings.parlor.client.SeatednessObserver)"><B>addSeatednessObserver(SeatednessObserver)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Requests that the specified observer be added to the list of observers that are notified
when this client sits down at or stands up from a table.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html#addTestTileSet(int, com.threerings.media.tile.TileSet)"><B>addTestTileSet(int, TileSet)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html" title="class in com.threerings.stage.tools.editor">EditorTileManager</A>
<DD>Add a test tile set to search before normal tilesets.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#addToBoard(com.threerings.parlor.card.data.Card, java.awt.Point)"><B>addToBoard(Card, Point)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Adds a card to the board immediately.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#addToClusters(com.threerings.whirled.spot.data.Cluster)"><B>addToClusters(Cluster)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Requests that the specified entry be added to the
<code>clusters</code> set.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html#addToHostedZones(com.threerings.whirled.zone.peer.data.HostedZone)"><B>addToHostedZones(HostedZone)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html" title="class in com.threerings.whirled.zone.peer.server">ZoneNodeObject</A>
<DD>Requests that the specified entry be added to the
<code>hostedZones</code> set.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#addToOccupantLocs(com.threerings.whirled.spot.data.SceneLocation)"><B>addToOccupantLocs(SceneLocation)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Requests that the specified entry be added to the
<code>occupantLocs</code> set.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusterObject.html#addToOccupants(int)"><B>addToOccupants(int)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusterObject.html" title="class in com.threerings.whirled.spot.data">ClusterObject</A>
<DD>Requests that <code>oid</code> be added to the <code>occupants</code>
oid list.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#addToParticipants(com.threerings.parlor.tourney.data.Participant)"><B>addToParticipants(Participant)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Requests that the specified entry be added to the
<code>participants</code> set.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#addToSetStat(com.threerings.stats.data.Stat.Type, T)"><B>addToSetStat(Stat.Type, T)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Adds a value to a <A HREF="./com/threerings/stats/data/SetStat.html" title="class in com.threerings.stats.data"><CODE>SetStat</CODE></A>.
<DT><A HREF="./com/threerings/stats/data/StatSet.Container.html#addToStats(com.threerings.stats.data.Stat)"><B>addToStats(Stat)</B></A> -
Method in interface com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.Container.html" title="interface in com.threerings.stats.data">StatSet.Container</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#addToTables(com.threerings.parlor.data.Table)"><B>addToTables(Table)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/TableLobbyObject.html#addToTables(com.threerings.parlor.data.Table)"><B>addToTables(Table)</B></A> -
Method in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableLobbyObject.html" title="interface in com.threerings.parlor.data">TableLobbyObject</A>
<DD>Adds the supplied table instance to the tables set (using the
appropriate distributed object mechanisms).
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#addToTableSet(com.threerings.parlor.data.Table)"><B>addToTableSet(Table)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>Requests that the specified entry be added to the
<code>tableSet</code> set.
<DT><A HREF="./com/threerings/whirled/util/UpdateList.html#addUpdate(com.threerings.whirled.data.SceneUpdate)"><B>addUpdate(SceneUpdate)</B></A> -
Method in class com.threerings.whirled.util.<A HREF="./com/threerings/whirled/util/UpdateList.html" title="class in com.threerings.whirled.util">UpdateList</A>
<DD>Adds an update to this list.
<DT><A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html#addWideControl(javax.swing.JComponent)"><B>addWideControl(JComponent)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A>
<DD>Add a control to the interface.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#addZoneObserver(com.threerings.whirled.zone.client.ZoneObserver)"><B>addZoneObserver(ZoneObserver)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>Adds a zone observer to the list.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#ais"><B>ais</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Configurations for AIs to be used in this game.
<DT><A HREF="./com/threerings/stage/util/PlacementConstraints.html#allowAddObject(com.threerings.miso.data.ObjectInfo)"><B>allowAddObject(ObjectInfo)</B></A> -
Method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/PlacementConstraints.html" title="class in com.threerings.stage.util">PlacementConstraints</A>
<DD>Determines whether the constraints allow the specified object to be
added to the scene.
<DT><A HREF="./com/threerings/stage/util/PlacementConstraints.html#allowModifyObjects(com.threerings.miso.data.ObjectInfo[], com.threerings.miso.data.ObjectInfo[])"><B>allowModifyObjects(ObjectInfo[], ObjectInfo[])</B></A> -
Method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/PlacementConstraints.html" title="class in com.threerings.stage.util">PlacementConstraints</A>
<DD>Determines whether the constraints allow the specified objects to be
added and removed simultaneously.
<DT><A HREF="./com/threerings/stage/util/PlacementConstraints.html#allowRemoveObject(com.threerings.miso.data.ObjectInfo)"><B>allowRemoveObject(ObjectInfo)</B></A> -
Method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/PlacementConstraints.html" title="class in com.threerings.stage.util">PlacementConstraints</A>
<DD>Determines whether the constraints allow the specified object to be
removed from the scene.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#allPlayersReady()"><B>allPlayersReady()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns true if all (non-AI) players have delivered their <A HREF="./com/threerings/parlor/game/server/GameManager.html#playerReady(com.threerings.crowd.data.BodyObject)"><CODE>GameManager.playerReady(com.threerings.crowd.data.BodyObject)</CODE></A>
notifications, false if they have not.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#ALREADY_AT_TABLE"><B>ALREADY_AT_TABLE</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services when a user requests to create or join a table
but they're already sitting at another table.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html#ALREADY_IN_PROGRESS"><B>ALREADY_IN_PROGRESS</B></A> -
Static variable in interface com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data">TourneyCodes</A>
<DD>The tourney is already in progress.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html#ALREADY_IN_TOURNEY"><B>ALREADY_IN_TOURNEY</B></A> -
Static variable in interface com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data">TourneyCodes</A>
<DD>User already in a tourney.
<DT><A HREF="./com/threerings/parlor/data/Table.html#ANY_POSITION"><B>ANY_POSITION</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Used to request any position at a table.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#appendStat(com.threerings.stats.data.Stat.Type, int)"><B>appendStat(Stat.Type, int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Appends an integer value to an <A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data"><CODE>IntArrayStat</CODE></A>.
<DT><A HREF="./com/threerings/stats/data/IntArrayStat.html#appendValue(int)"><B>appendValue(int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data">IntArrayStat</A>
<DD>Appends a value to this statistic.
<DT><A HREF="./com/threerings/stage/data/DefaultColorUpdate.html#apply(com.threerings.whirled.data.SceneModel)"><B>apply(SceneModel)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/DefaultColorUpdate.html" title="class in com.threerings.stage.data">DefaultColorUpdate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html#apply(com.threerings.whirled.data.SceneModel)"><B>apply(SceneModel)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html" title="class in com.threerings.stage.data">ModifyObjectsUpdate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#apply(com.threerings.whirled.data.SceneModel)"><B>apply(SceneModel)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Applies this update to the specified scene model.
<DT><A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html#apply(com.threerings.whirled.data.SceneModel)"><B>apply(SceneModel)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html" title="class in com.threerings.whirled.spot.data">ModifyPortalsUpdate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.NodeFunc.html#apply(com.threerings.whirled.zone.peer.server.ZoneNodeObject)"><B>apply(ZoneNodeObject)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.NodeFunc.html" title="class in com.threerings.whirled.zone.peer.server">ZonePeerManager.NodeFunc</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.NodeFunc.html#apply(com.threerings.presents.peer.data.NodeObject)"><B>apply(NodeObject)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.NodeFunc.html" title="class in com.threerings.whirled.zone.peer.server">ZonePeerManager.NodeFunc</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html#applyAndRecordUpdate(com.threerings.whirled.data.SceneModel, com.threerings.whirled.data.SceneUpdate)"><B>applyAndRecordUpdate(SceneModel, SceneUpdate)</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html" title="class in com.threerings.whirled.server.persist">DummySceneRepository</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/persist/SceneRepository.html#applyAndRecordUpdate(com.threerings.whirled.data.SceneModel, com.threerings.whirled.data.SceneUpdate)"><B>applyAndRecordUpdate(SceneModel, SceneUpdate)</B></A> -
Method in interface com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</A>
<DD>Applise the supplied scene update to persistent representation of its associated scene, then
stores the update persistently for future invocations of the server to load.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#applyOp(int, int, int, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)"><B>applyOp(int, int, int, DropBoard.PieceOperation)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Applies a specified <A HREF="./com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data"><CODE>DropBoard.PieceOperation</CODE></A> to all pieces in the specified row or column
starting at the specified coordinates and spanning the remainder of the row or column
(depending on the application direction) in the board.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#applyOp(int, int, int, int, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)"><B>applyOp(int, int, int, int, DropBoard.PieceOperation)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Applies a specified <A HREF="./com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data"><CODE>DropBoard.PieceOperation</CODE></A> to all pieces in a row or column segment
starting at the specified coordinates and of the specified length in the board.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#applyOp(int, int, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)"><B>applyOp(int, int, DropBoard.PieceOperation)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Applies a specified <A HREF="./com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data"><CODE>DropBoard.PieceOperation</CODE></A> to the specified piece in the board.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#applyRisingPieces(int[])"><B>applyRisingPieces(int[])</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Called by the <A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client"><CODE>DropControllerDelegate</CODE></A> when it's time to apply a rising row of pieces
to the board.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusterObject.html#applyToListeners(com.threerings.crowd.chat.data.SpeakObject.ListenerOp)"><B>applyToListeners(SpeakObject.ListenerOp)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusterObject.html" title="class in com.threerings.whirled.spot.data">ClusterObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><B>attributeChanged(AttributeChangedEvent)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameWatcher.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><B>attributeChanged(AttributeChangedEvent)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><B>attributeChanged(AttributeChangedEvent)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><B>attributeChanged(AttributeChangedEvent)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><B>attributeChanged(AttributeChangedEvent)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><B>attributeChanged(AttributeChangedEvent)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data"><B>AuxModel</B></A> - Interface in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>An interface that must be implemented by auxiliary scene models.<DT><A HREF="./com/threerings/whirled/data/SceneModel.html#auxModels"><B>auxModels</B></A> -
Variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>
<DD>Auxiliary scene model information.
</DL>
<HR>
<A NAME="_B_"><!-- --></A><H2>
<B>B</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#BANNED_FROM_TABLE"><B>BANNED_FROM_TABLE</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services for a request to join a table that the
requester been banned from.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#BASE_LAYER"><B>BASE_LAYER</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Miso layer constants.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#BETWEEN_HANDS"><B>BETWEEN_HANDS</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>The state that indicates the game is currently between hands.
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER"><B>BLACK_JOKER</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The number of the black joker.
<DT><A HREF="./com/threerings/whirled/data/SceneModel.html#blankSceneModel()"><B>blankSceneModel()</B></A> -
Static method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>
<DD>Creates and returns a blank scene model.
<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html#blankStageSceneModel()"><B>blankStageSceneModel()</B></A> -
Static method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A>
<DD>Creates and returns a blank scene model.
<DT><A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data"><B>Board</B></A> - Class in <A HREF="./com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A><DD>An abstract base class for generating and storing puzzle board data.<DT><A HREF="./com/threerings/puzzle/data/Board.html#Board()"><B>Board()</B></A> -
Constructor for class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html#boardAlwaysFilled()"><B>boardAlwaysFilled()</B></A> -
Method in interface com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A>
<DD>Should the board always be filled?
<DT><A HREF="./com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data"><B>BoardSummary</B></A> - Class in <A HREF="./com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A><DD>Provides summarized data representing a player's board in a puzzle game.<DT><A HREF="./com/threerings/puzzle/data/BoardSummary.html#BoardSummary()"><B>BoardSummary()</B></A> -
Constructor for class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>
<DD>Constructs an empty board summary for use when un-serializing.
<DT><A HREF="./com/threerings/puzzle/data/BoardSummary.html#BoardSummary(com.threerings.puzzle.data.Board)"><B>BoardSummary(Board)</B></A> -
Constructor for class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>
<DD>Constructs a board summary that retrieves full board information from the supplied board
when summarizing.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneManager.html#bodyDidEnterZone(com.threerings.crowd.data.BodyObject, int)"><B>bodyDidEnterZone(BodyObject, int)</B></A> -
Method in interface com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneManager.html" title="interface in com.threerings.whirled.zone.server">ZoneManager</A>
<DD>Called when a body has been granted access to a zone.
<DT><A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html#bodyEntered(int)"><B>bodyEntered(int)</B></A> -
Method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html#bodyLeft(int)"><B>bodyLeft(int)</B></A> -
Method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SceneLocation.html#bodyOid"><B>bodyOid</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data">SceneLocation</A>
<DD>The oid of the body that occupies this location.
<DT><A HREF="./com/threerings/parlor/data/Table.html#bodyOids"><B>bodyOids</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>The body oids of the players of this table, or null if a party game.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#BOOT_PLAYER"><B>BOOT_PLAYER</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/TableMarshaller.html#bootPlayer(int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>TableMarshaller.bootPlayer(int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#bootPlayer(int, com.threerings.util.Name)"><B>bootPlayer(int, Name)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Sends a request to boot a player from a table.
<DT><A HREF="./com/threerings/parlor/client/TableService.html#bootPlayer(int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener)"><B>bootPlayer(int, Name, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client">TableService</A>
<DD>Requests that another user be booted from the specified table.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#bootPlayer(int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener)"><B>bootPlayer(int, Name, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#bootPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener)"><B>bootPlayer(ClientObject, int, Name, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableProvider.html#bootPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener)"><B>bootPlayer(ClientObject, int, Name, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableProvider.html" title="interface in com.threerings.parlor.server">TableProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/TableService.html#bootPlayer(int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>TableService.bootPlayer(int, com.threerings.util.Name, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html#BOTTOM"><B>BOTTOM</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A>
<DD>For four-player games, the bottom (own) player.
<DT><A HREF="./com/threerings/stats/data/ByteByteStringMapStat.html" title="class in com.threerings.stats.data"><B>ByteByteStringMapStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Maps up to 127 string values to integers in the range 0 - 127.<DT><A HREF="./com/threerings/stats/data/ByteByteStringMapStat.html#ByteByteStringMapStat()"><B>ByteByteStringMapStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ByteByteStringMapStat.html" title="class in com.threerings.stats.data">ByteByteStringMapStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/ByteStringSetStat.html" title="class in com.threerings.stats.data"><B>ByteStringSetStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>A string set that maps its values to bytes.<DT><A HREF="./com/threerings/stats/data/ByteStringSetStat.html#ByteStringSetStat()"><B>ByteStringSetStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ByteStringSetStat.html" title="class in com.threerings.stats.data">ByteStringSetStat</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_C_"><!-- --></A><H2>
<B>C</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#cancel()"><B>cancel()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>Cancels this invitation.
<DT><A HREF="./com/threerings/parlor/client/ParlorService.html#cancel(int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>cancel(int, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</A>
<DD>You probably don't want to call this directly, but want to call <A HREF="./com/threerings/parlor/client/Invitation.html#cancel()"><CODE>Invitation.cancel()</CODE></A>.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#CANCEL"><B>CANCEL</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#cancel(int, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>ParlorMarshaller.cancel(int, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#cancel(int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>cancel(int, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html#cancel(com.threerings.presents.data.ClientObject, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>cancel(ClientObject, int, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server">ParlorManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorProvider.html#cancel(com.threerings.presents.data.ClientObject, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>cancel(ClientObject, int, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorProvider.html" title="interface in com.threerings.parlor.server">ParlorProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/ParlorService.html#cancel(int, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>ParlorService.cancel(int, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/tourney/client/TourneyService.html#cancel(com.threerings.presents.client.InvocationService.ConfirmListener)"><B>cancel(InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.parlor.tourney.client.<A HREF="./com/threerings/parlor/tourney/client/TourneyService.html" title="interface in com.threerings.parlor.tourney.client">TourneyService</A>
<DD>Handles a request to cancel the tourney.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#CANCEL"><B>CANCEL</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourneyMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#cancel(com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>TourneyMarshaller.cancel(com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#cancel(com.threerings.presents.client.InvocationService.ConfirmListener)"><B>cancel(InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourneyMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#cancel(com.threerings.presents.data.ClientObject, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>cancel(ClientObject, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyProvider.html#cancel(com.threerings.presents.data.ClientObject, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>cancel(ClientObject, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyProvider.html" title="interface in com.threerings.parlor.tourney.server">TourneyProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/tourney/client/TourneyService.html#cancel(com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>TourneyService.cancel(com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#cancelGame()"><B>cancelGame()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Sets the state of the game to <A HREF="./com/threerings/parlor/game/data/GameObject.html#CANCELLED"><CODE>GameObject.CANCELLED</CODE></A>.
<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html#cancelInvite(com.threerings.crowd.data.BodyObject, int)"><B>cancelInvite(BodyObject, int)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server">ParlorManager</A>
<DD>Requests that an outstanding invitation be cancelled.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#CANCELLED"><B>CANCELLED</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>A game state constant indicating that the game was cancelled.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html#CANCELLED"><B>CANCELLED</B></A> -
Static variable in interface com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data">TourneyCodes</A>
<DD>The tournament was canceled.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#CANCELLED"><B>CANCELLED</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Tourney has been cancelled.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorDialog.html#cancelled()"><B>cancelled()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorDialog.html" title="class in com.threerings.stage.tools.editor">EditorDialog</A>
<DD>Called when cancel is clicked.
<DT><A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html#cancelled()"><B>cancelled()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html" title="class in com.threerings.stage.tools.editor">ObjectEditorDialog</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#cancelMoveRequest()"><B>cancelMoveRequest()</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#cancelTourney(java.lang.String)"><B>cancelTourney(String)</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>Cancel the tourney, return entry fees to all participants.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)"><B>canFollowSuit(PlayerCard[], Hand)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>Checks whether the player can follow the suit lead with the hand given.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#canPopup()"><B>canPopup()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Can this sprite pop-up a row on a forgiving rotation?
<DT><A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data"><B>Card</B></A> - Class in <A HREF="./com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A><DD>Instances of this class represent individual playing cards.<DT><A HREF="./com/threerings/parlor/card/data/Card.html#Card()"><B>Card()</B></A> -
Constructor for class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>No-arg constructor for deserialization.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#Card(int, int)"><B>Card(int, int)</B></A> -
Constructor for class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Creates a new card.
<DT><A HREF="./com/threerings/parlor/card/data/PlayerCard.html#card"><B>card</B></A> -
Variable in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>
<DD>The card that the player played.
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data"><B>CardCodes</B></A> - Interface in <A HREF="./com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A><DD>Constants relating to the card services.<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client"><B>CardGameController</B></A> - Class in <A HREF="./com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A><DD>A controller class for card games.<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#CardGameController()"><B>CardGameController()</B></A> -
Constructor for class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client"><B>CardGameDecoder</B></A> - Class in <A HREF="./com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A><DD>Dispatches calls to a <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client"><CODE>CardGameReceiver</CODE></A> instance.<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html#CardGameDecoder(com.threerings.parlor.card.client.CardGameReceiver)"><B>CardGameDecoder(CardGameReceiver)</B></A> -
Constructor for class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A>
<DD>Creates a decoder that may be registered to dispatch invocation
service notifications to the specified receiver.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server"><B>CardGameManager</B></A> - Class in <A HREF="./com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A><DD>A manager class for card games.<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#CardGameManager()"><B>CardGameManager()</B></A> -
Constructor for class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data"><B>CardGameObject</B></A> - Class in <A HREF="./com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A><DD>Game object class for card games.<DT><A HREF="./com/threerings/parlor/card/data/CardGameObject.html#CardGameObject()"><B>CardGameObject()</B></A> -
Constructor for class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data">CardGameObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client"><B>CardGameReceiver</B></A> - Interface in <A HREF="./com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A><DD>Defines, for the card game services, a set of notifications delivered
asynchronously by the server to the client.<DT><A HREF="./com/threerings/parlor/card/server/CardGameSender.html" title="class in com.threerings.parlor.card.server"><B>CardGameSender</B></A> - Class in <A HREF="./com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A><DD>Used to issue notifications to a <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client"><CODE>CardGameReceiver</CODE></A> instance on a
client.<DT><A HREF="./com/threerings/parlor/card/server/CardGameSender.html#CardGameSender()"><B>CardGameSender()</B></A> -
Constructor for class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameSender.html" title="class in com.threerings.parlor.card.server">CardGameSender</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client"><B>CardPanel</B></A> - Class in <A HREF="./com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A><DD>Extends VirtualMediaPanel to provide services specific to rendering and manipulating playing
cards.<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#CardPanel(com.threerings.media.FrameManager)"><B>CardPanel(FrameManager)</B></A> -
Constructor for class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Constructor.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client"><B>CardPanel.CardSelectionObserver</B></A> - Interface in <A HREF="./com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A><DD>A listener for card selection/deselection.<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html#CARDS_TRANSFERRED_BETWEEN_PLAYERS"><B>CARDS_TRANSFERRED_BETWEEN_PLAYERS</B></A> -
Static variable in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)"><CODE>CardGameReceiver.cardsTransferredBetweenPlayers(int, int, int)</CODE></A>
notifications.
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client"><B>CardSprite</B></A> - Class in <A HREF="./com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A><DD>A sprite representing a playing card.<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)"><B>CardSprite(CardPanel, Card)</B></A> -
Constructor for class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Creates a new upward-facing card sprite.
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)"><B>CardSprite(CardPanel, Card, boolean)</B></A> -
Constructor for class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Creates a new card sprite.
<DT><A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteClicked(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)"><B>cardSpriteClicked(CardSprite, MouseEvent)</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html" title="interface in com.threerings.parlor.card.client">CardSpriteObserver</A>
<DD>Notifies the observer that the user clicked a card sprite.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html#cardSpriteDeselected(com.threerings.parlor.card.client.CardSprite)"><B>cardSpriteDeselected(CardSprite)</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client">CardPanel.CardSelectionObserver</A>
<DD>Called when a card has been deselected.
<DT><A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteDragged(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)"><B>cardSpriteDragged(CardSprite, MouseEvent)</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html" title="interface in com.threerings.parlor.card.client">CardSpriteObserver</A>
<DD>Notifies the observer that the user dragged a card sprite to a new
location.
<DT><A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteEntered(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)"><B>cardSpriteEntered(CardSprite, MouseEvent)</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html" title="interface in com.threerings.parlor.card.client">CardSpriteObserver</A>
<DD>Notifies the observer that the user moved the mouse pointer onto
a card sprite.
<DT><A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html#cardSpriteExited(com.threerings.parlor.card.client.CardSprite, java.awt.event.MouseEvent)"><B>cardSpriteExited(CardSprite, MouseEvent)</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html" title="interface in com.threerings.parlor.card.client">CardSpriteObserver</A>
<DD>Notifies the observer that the user moved the mouse pointer off of
a card sprite.
<DT><A HREF="./com/threerings/parlor/card/client/CardSpriteObserver.html" title="interface in com.threerings.parlor.card.client"><B>CardSpriteObserver</B></A> - Interface in <A HREF="./com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A><DD>Observer interface for (draggable) card sprites.<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html#cardSpriteSelected(com.threerings.parlor.card.client.CardSprite)"><B>cardSpriteSelected(CardSprite)</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.CardSelectionObserver.html" title="interface in com.threerings.parlor.card.client">CardPanel.CardSelectionObserver</A>
<DD>Called when a card has been selected.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#cardsTransferredBetweenPlayers(int, int, int)"><B>cardsTransferredBetweenPlayers(int, int, int)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>Dispatched to the client when a set of cards is transferred between two other players in
the game.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)"><B>cardsTransferredBetweenPlayers(int, int, int)</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>
<DD>Dispatched to the client when a set of cards is transferred between
two other players in the game.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameSender.html#cardsTransferredBetweenPlayers(com.threerings.presents.data.ClientObject, int, int, int)"><B>cardsTransferredBetweenPlayers(ClientObject, int, int, int)</B></A> -
Static method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameSender.html" title="class in com.threerings.parlor.card.server">CardGameSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#cardsTransferredBetweenPlayers(int, int, int)"><CODE>CardGameReceiver.cardsTransferredBetweenPlayers(int, int, int)</CODE></A> on a client.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html#CARE_NOT"><B>CARE_NOT</B></A> -
Static variable in interface com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html" title="interface in com.threerings.puzzle.client">PuzzleController.ClearPender</A>
<DD><A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>PuzzleController.ClearPender.actionCleared()</CODE></A> return code.
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html#center(javax.swing.JFrame, javax.swing.JInternalFrame)"><B>center(JFrame, JInternalFrame)</B></A> -
Static method in class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html" title="class in com.threerings.stage.tools.editor.util">EditorDialogUtil</A>
<DD>Centers the supplied dialog in its parent's bounds.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#CHAIN_COLOR"><B>CHAIN_COLOR</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>The color used to render chain reward scoring text.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#CHANGE_LOCATION"><B>CHANGE_LOCATION</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>SpotMarshaller.changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#changeLocation(com.threerings.whirled.spot.data.Location, com.samskivert.util.ResultListener)"><B>changeLocation(Location, ResultListener&lt;Location&gt;)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Issues a request to change our location within the scene to the specified location.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotService.html#changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>changeLocation(int, Location, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotService.html" title="interface in com.threerings.whirled.spot.client">SpotService</A>
<DD>Requests that this client's body be made to move to the specified
location.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>changeLocation(int, Location, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/server/SpotProvider.html#changeLocation(com.threerings.presents.data.ClientObject, int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>changeLocation(ClientObject, int, Location, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotProvider.html" title="interface in com.threerings.whirled.spot.server">SpotProvider</A>
<DD>Handles a <A HREF="./com/threerings/whirled/spot/client/SpotService.html#changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>SpotService.changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html#changeLocation(com.threerings.presents.data.ClientObject, int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>changeLocation(ClientObject, int, Location, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client"><B>ChatPanel</B></A> - Class in <A HREF="./com/threerings/micasa/client/package-summary.html">com.threerings.micasa.client</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#ChatPanel(com.threerings.crowd.util.CrowdContext)"><B>ChatPanel(CrowdContext)</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#ChatPanel(com.threerings.crowd.util.CrowdContext, boolean)"><B>ChatPanel(CrowdContext, boolean)</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html#checkpoint(java.lang.String, int)"><B>checkpoint(String, int)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer">ViewerScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#checkWritePermission(com.threerings.presents.data.ClientObject, int)"><B>checkWritePermission(ClientObject, int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/PlayManager.html#checkWritePermission(com.threerings.presents.data.ClientObject, int)"><B>checkWritePermission(ClientObject, int)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server">PlayManager</A>
<DD>Make sure that the given caller is a player or an agent and can write to the data
of the given playerId.
<DT><A HREF="./com/threerings/parlor/data/ChoiceParameter.html" title="class in com.threerings.parlor.data"><B>ChoiceParameter</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Models a parameter that allows the selection of one of a list of choices (specified as strings).<DT><A HREF="./com/threerings/parlor/data/ChoiceParameter.html#ChoiceParameter()"><B>ChoiceParameter()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ChoiceParameter.html" title="class in com.threerings.parlor.data">ChoiceParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ChoiceParameter.html#choices"><B>choices</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ChoiceParameter.html" title="class in com.threerings.parlor.data">ChoiceParameter</A>
<DD>The set of choices available for this parameter.
<DT><A HREF="./com/threerings/stage/data/DefaultColorUpdate.html#classId"><B>classId</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/DefaultColorUpdate.html" title="class in com.threerings.stage.data">DefaultColorUpdate</A>
<DD>The class id of the colorization we're changing.
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#clear()"><B>clear()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#clear()"><B>clear()</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Clears all points from this set.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#CLEAR_OP"><B>CLEAR_OP</B></A> -
Static variable in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>An operation that does naught but clear pieces, which proves to be generally useful.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#clearAction()"><B>clearAction()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Called by the controller when the action stops.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#clearAnimations()"><B>clearAnimations()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#clearBoard()"><B>clearBoard()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Clears all cards from the board.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html#clearEnteringBody(com.threerings.crowd.data.BodyObject)"><B>clearEnteringBody(BodyObject)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html" title="class in com.threerings.whirled.spot.server">SpotSceneManager</A>
<DD>Called if a body failed to enter our scene after we assigned them an entering position.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#clearHand()"><B>clearHand()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Clears all cards from the hand.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#clearHandSelection()"><B>clearHandSelection()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Clears any existing hand sprite selection.
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#clearMapping(com.threerings.stats.data.Stat.Type, java.lang.String)"><B>clearMapping(Stat.Type, String)</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>This is only used for testing.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#clearModified()"><B>clearModified()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Clears this percentiler's "is modified" state.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#clearPiece(int, int)"><B>clearPiece(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Clears out a piece from the board along with its piece sprite.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#clearPieceSprite(int, int)"><B>clearPieceSprite(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Clears the specified piece from the board.
<DT><A HREF="./com/threerings/parlor/data/Table.html#clearPlayer(com.threerings.util.Name)"><B>clearPlayer(Name)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Requests that the specified user be removed from their seat at this table.
<DT><A HREF="./com/threerings/parlor/data/Table.html#clearPlayerByOid(int)"><B>clearPlayerByOid(int)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Requests that the user identified by the specified body object id be removed from their seat
at this table.
<DT><A HREF="./com/threerings/parlor/data/Table.html#clearPlayerPos(int)"><B>clearPlayerPos(int)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Called to clear a player at the specified position.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#clearSprites()"><B>clearSprites()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#clearTableObject()"><B>clearTableObject()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>This must be called by the entity that uses the table director when the using entity has
left and is done dealing with tables.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html#clearTestTileSets()"><B>clearTestTileSets()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html" title="class in com.threerings.stage.tools.editor">EditorTileManager</A>
<DD>Clear all of our existing test tile sets.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#clearTile()"><B>clearTile()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Marks the currently selected tile as invalid such that editing
when no tiles are available can be properly effected.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#clearTileSelectRegion(int, int)"><B>clearTileSelectRegion(int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Clear and return the drag rectangle for selecting a rectangular
region.
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#clientConnectionFailed(com.threerings.presents.client.Client, java.lang.Exception)"><B>clientConnectionFailed(Client, Exception)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ClientController.html" title="class in com.threerings.micasa.client"><B>ClientController</B></A> - Class in <A HREF="./com/threerings/micasa/client/package-summary.html">com.threerings.micasa.client</A><DD>Responsible for top-level control of the client user interface.<DT><A HREF="./com/threerings/micasa/client/ClientController.html#ClientController(com.threerings.micasa.util.MiCasaContext, com.threerings.micasa.client.MiCasaFrame)"><B>ClientController(MiCasaContext, MiCasaFrame)</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ClientController.html" title="class in com.threerings.micasa.client">ClientController</A>
<DD>Creates a new client controller.
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#clientDidClear(com.threerings.presents.client.Client)"><B>clientDidClear(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ClientController.html#clientDidLogoff(com.threerings.presents.client.Client)"><B>clientDidLogoff(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ClientController.html" title="class in com.threerings.micasa.client">ClientController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#clientDidLogoff(com.threerings.presents.client.Client)"><B>clientDidLogoff(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html#clientDidLogoff(com.threerings.presents.client.Client)"><B>clientDidLogoff(Client)</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client">SimulatorController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#clientDidLogoff(com.threerings.presents.client.Client)"><B>clientDidLogoff(Client)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#clientDidLogoff(com.threerings.presents.client.Client)"><B>clientDidLogoff(Client)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#clientDidLogoff(com.threerings.presents.client.Client)"><B>clientDidLogoff(Client)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#clientDidLogoff(com.threerings.presents.client.Client)"><B>clientDidLogoff(Client)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#clientDidLogoff(com.threerings.presents.client.Client)"><B>clientDidLogoff(Client)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ClientController.html#clientDidLogon(com.threerings.presents.client.Client)"><B>clientDidLogon(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ClientController.html" title="class in com.threerings.micasa.client">ClientController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#clientDidLogon(com.threerings.presents.client.Client)"><B>clientDidLogon(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html#clientDidLogon(com.threerings.presents.client.Client)"><B>clientDidLogon(Client)</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client">SimulatorController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#clientDidLogon(com.threerings.presents.client.Client)"><B>clientDidLogon(Client)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#clientFailedToLogon(com.threerings.presents.client.Client, java.lang.Exception)"><B>clientFailedToLogon(Client, Exception)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ClientController.html#clientObjectDidChange(com.threerings.presents.client.Client)"><B>clientObjectDidChange(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ClientController.html" title="class in com.threerings.micasa.client">ClientController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#clientObjectDidChange(com.threerings.presents.client.Client)"><B>clientObjectDidChange(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html#clientObjectDidChange(com.threerings.presents.client.Client)"><B>clientObjectDidChange(Client)</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client">SimulatorController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#clientObjectDidChange(com.threerings.presents.client.Client)"><B>clientObjectDidChange(Client)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#clientWillLogoff(com.threerings.presents.client.Client)"><B>clientWillLogoff(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ClientController.html#clientWillLogon(com.threerings.presents.client.Client)"><B>clientWillLogon(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ClientController.html" title="class in com.threerings.micasa.client">ClientController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#clientWillLogon(com.threerings.presents.client.Client)"><B>clientWillLogon(Client)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html#clientWillLogon(com.threerings.presents.client.Client)"><B>clientWillLogon(Client)</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client">SimulatorController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/data/Board.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageMisoSceneModel.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageScene.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/Stat.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/AuxModel.html#clone()"><B>clone()</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A>
<DD>Creates a clone of this auxiliary model.
<DT><A HREF="./com/threerings/whirled/data/SceneModel.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/Location.html#clone()"><B>clone()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data">Location</A>
<DD>Locations are cloneable.
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html#clone()"><B>clone()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#CLUBS"><B>CLUBS</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The suit of clubs.
<DT><A HREF="./com/threerings/whirled/spot/data/Cluster.html" title="class in com.threerings.whirled.spot.data"><B>Cluster</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Contains information on clusters.<DT><A HREF="./com/threerings/whirled/spot/data/Cluster.html#Cluster()"><B>Cluster()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Cluster.html" title="class in com.threerings.whirled.spot.data">Cluster</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotCodes.html#CLUSTER_CHAT_TYPE"><B>CLUSTER_CHAT_TYPE</B></A> -
Static variable in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotCodes.html" title="interface in com.threerings.whirled.spot.data">SpotCodes</A>
<DD>The chat type code with which we register our cluster auxiliary
chat objects.
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#CLUSTER_CLICKED"><B>CLUSTER_CLICKED</B></A> -
Static variable in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>An action command generated when a cluster is clicked.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotCodes.html#CLUSTER_FULL"><B>CLUSTER_FULL</B></A> -
Static variable in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotCodes.html" title="interface in com.threerings.whirled.spot.data">SpotCodes</A>
<DD>An error code indicating that a cluster is full.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#CLUSTER_SPEAK"><B>CLUSTER_SPEAK</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#clusterSpeak(java.lang.String, byte)"><CODE>SpotMarshaller.clusterSpeak(java.lang.String, byte)</CODE></A> requests.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusteredBodyObject.html" title="interface in com.threerings.whirled.spot.data"><B>ClusteredBodyObject</B></A> - Interface in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Defines some required methods for a <CODE>BodyObject</CODE> that is to participate in the Whirled
Spot system.<DT><A HREF="./com/threerings/whirled/spot/data/ClusterObject.html" title="class in com.threerings.whirled.spot.data"><B>ClusterObject</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Used to dispatch chat in clusters.<DT><A HREF="./com/threerings/whirled/spot/data/ClusterObject.html#ClusterObject()"><B>ClusterObject()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusterObject.html" title="class in com.threerings.whirled.spot.data">ClusterObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/Cluster.html#clusterOid"><B>clusterOid</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Cluster.html" title="class in com.threerings.whirled.spot.data">Cluster</A>
<DD>A unique identifier for this cluster (also the distributed object
id of the cluster chat object).
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#CLUSTERS"><B>CLUSTERS</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>The field name of the <code>clusters</code> field.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#clusters"><B>clusters</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Contains information on all <A HREF="./com/threerings/whirled/spot/data/Cluster.html" title="class in com.threerings.whirled.spot.data"><CODE>Cluster</CODE></A>s in this scene.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotService.html#clusterSpeak(java.lang.String, byte)"><B>clusterSpeak(String, byte)</B></A> -
Method in interface com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotService.html" title="interface in com.threerings.whirled.spot.client">SpotService</A>
<DD>Requests that the supplied message be delivered to listeners in the
cluster to which the specified location belongs.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#clusterSpeak(java.lang.String, byte)"><B>clusterSpeak(String, byte)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/server/SpotProvider.html#clusterSpeak(com.threerings.presents.data.ClientObject, java.lang.String, byte)"><B>clusterSpeak(ClientObject, String, byte)</B></A> -
Method in interface com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotProvider.html" title="interface in com.threerings.whirled.spot.server">SpotProvider</A>
<DD>Handles a <A HREF="./com/threerings/whirled/spot/client/SpotService.html#clusterSpeak(java.lang.String, byte)"><CODE>SpotService.clusterSpeak(java.lang.String, byte)</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html#clusterSpeak(com.threerings.presents.data.ClientObject, java.lang.String, byte)"><B>clusterSpeak(ClientObject, String, byte)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#CMD_ACTIONS"><B>CMD_ACTIONS</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>String translations for action identifiers.
<DT><A HREF="./com/threerings/stats/data/Stat.Type.html#code()"><B>code()</B></A> -
Method in interface com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data">Stat.Type</A>
<DD>Returns the unique code for this stat which is a function of its name.
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#CODE"><B>CODE</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#code"><B>code</B></A> -
Variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#col"><B>col</B></A> -
Variable in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html" title="class in com.threerings.puzzle.drop.util">PieceDropper.PieceDropInfo</A>
<DD>The column number.
<DT><A HREF="./com/threerings/stage/data/DefaultColorUpdate.html#colorId"><B>colorId</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/DefaultColorUpdate.html" title="class in com.threerings.stage.data">DefaultColorUpdate</A>
<DD>The color id to set as the new default, or -1 to remove the default.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html#columns"><B>columns</B></A> -
Variable in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A>
<DD>The row levels for each column.
<DT><A HREF="./com/threerings/micasa/package-summary.html"><B>com.threerings.micasa</B></A> - package com.threerings.micasa<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/client/package-summary.html"><B>com.threerings.micasa.client</B></A> - package com.threerings.micasa.client<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/data/package-summary.html"><B>com.threerings.micasa.data</B></A> - package com.threerings.micasa.data<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/lobby/package-summary.html"><B>com.threerings.micasa.lobby</B></A> - package com.threerings.micasa.lobby<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/lobby/table/package-summary.html"><B>com.threerings.micasa.lobby.table</B></A> - package com.threerings.micasa.lobby.table<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/server/package-summary.html"><B>com.threerings.micasa.server</B></A> - package com.threerings.micasa.server<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/client/package-summary.html"><B>com.threerings.micasa.simulator.client</B></A> - package com.threerings.micasa.simulator.client<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/data/package-summary.html"><B>com.threerings.micasa.simulator.data</B></A> - package com.threerings.micasa.simulator.data<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/server/package-summary.html"><B>com.threerings.micasa.simulator.server</B></A> - package com.threerings.micasa.simulator.server<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/util/package-summary.html"><B>com.threerings.micasa.simulator.util</B></A> - package com.threerings.micasa.simulator.util<DD>&nbsp;<DT><A HREF="./com/threerings/micasa/util/package-summary.html"><B>com.threerings.micasa.util</B></A> - package com.threerings.micasa.util<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/package-summary.html"><B>com.threerings.parlor</B></A> - package com.threerings.parlor<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/package-summary.html"><B>com.threerings.parlor.card</B></A> - package com.threerings.parlor.card<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/client/package-summary.html"><B>com.threerings.parlor.card.client</B></A> - package com.threerings.parlor.card.client<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/data/package-summary.html"><B>com.threerings.parlor.card.data</B></A> - package com.threerings.parlor.card.data<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/server/package-summary.html"><B>com.threerings.parlor.card.server</B></A> - package com.threerings.parlor.card.server<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/trick/client/package-summary.html"><B>com.threerings.parlor.card.trick.client</B></A> - package com.threerings.parlor.card.trick.client<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/trick/data/package-summary.html"><B>com.threerings.parlor.card.trick.data</B></A> - package com.threerings.parlor.card.trick.data<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/trick/server/package-summary.html"><B>com.threerings.parlor.card.trick.server</B></A> - package com.threerings.parlor.card.trick.server<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/trick/util/package-summary.html"><B>com.threerings.parlor.card.trick.util</B></A> - package com.threerings.parlor.card.trick.util<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/client/package-summary.html"><B>com.threerings.parlor.client</B></A> - package com.threerings.parlor.client<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/data/package-summary.html"><B>com.threerings.parlor.data</B></A> - package com.threerings.parlor.data<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/game/client/package-summary.html"><B>com.threerings.parlor.game.client</B></A> - package com.threerings.parlor.game.client<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/game/data/package-summary.html"><B>com.threerings.parlor.game.data</B></A> - package com.threerings.parlor.game.data<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/game/server/package-summary.html"><B>com.threerings.parlor.game.server</B></A> - package com.threerings.parlor.game.server<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/media/package-summary.html"><B>com.threerings.parlor.media</B></A> - package com.threerings.parlor.media<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/rating/data/package-summary.html"><B>com.threerings.parlor.rating.data</B></A> - package com.threerings.parlor.rating.data<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/rating/server/package-summary.html"><B>com.threerings.parlor.rating.server</B></A> - package com.threerings.parlor.rating.server<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/rating/server/persist/package-summary.html"><B>com.threerings.parlor.rating.server.persist</B></A> - package com.threerings.parlor.rating.server.persist<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/rating/util/package-summary.html"><B>com.threerings.parlor.rating.util</B></A> - package com.threerings.parlor.rating.util<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/server/package-summary.html"><B>com.threerings.parlor.server</B></A> - package com.threerings.parlor.server<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/tourney/client/package-summary.html"><B>com.threerings.parlor.tourney.client</B></A> - package com.threerings.parlor.tourney.client<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/tourney/data/package-summary.html"><B>com.threerings.parlor.tourney.data</B></A> - package com.threerings.parlor.tourney.data<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/tourney/server/package-summary.html"><B>com.threerings.parlor.tourney.server</B></A> - package com.threerings.parlor.tourney.server<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/tourney/server/persist/package-summary.html"><B>com.threerings.parlor.tourney.server.persist</B></A> - package com.threerings.parlor.tourney.server.persist<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/turn/client/package-summary.html"><B>com.threerings.parlor.turn.client</B></A> - package com.threerings.parlor.turn.client<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/turn/data/package-summary.html"><B>com.threerings.parlor.turn.data</B></A> - package com.threerings.parlor.turn.data<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/turn/server/package-summary.html"><B>com.threerings.parlor.turn.server</B></A> - package com.threerings.parlor.turn.server<DD>&nbsp;<DT><A HREF="./com/threerings/parlor/util/package-summary.html"><B>com.threerings.parlor.util</B></A> - package com.threerings.parlor.util<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/package-summary.html"><B>com.threerings.puzzle</B></A> - package com.threerings.puzzle<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/client/package-summary.html"><B>com.threerings.puzzle.client</B></A> - package com.threerings.puzzle.client<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/data/package-summary.html"><B>com.threerings.puzzle.data</B></A> - package com.threerings.puzzle.data<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/drop/client/package-summary.html"><B>com.threerings.puzzle.drop.client</B></A> - package com.threerings.puzzle.drop.client<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/drop/data/package-summary.html"><B>com.threerings.puzzle.drop.data</B></A> - package com.threerings.puzzle.drop.data<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/drop/server/package-summary.html"><B>com.threerings.puzzle.drop.server</B></A> - package com.threerings.puzzle.drop.server<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/drop/util/package-summary.html"><B>com.threerings.puzzle.drop.util</B></A> - package com.threerings.puzzle.drop.util<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/server/package-summary.html"><B>com.threerings.puzzle.server</B></A> - package com.threerings.puzzle.server<DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/util/package-summary.html"><B>com.threerings.puzzle.util</B></A> - package com.threerings.puzzle.util<DD>&nbsp;<DT><A HREF="./com/threerings/stage/package-summary.html"><B>com.threerings.stage</B></A> - package com.threerings.stage<DD>&nbsp;<DT><A HREF="./com/threerings/stage/client/package-summary.html"><B>com.threerings.stage.client</B></A> - package com.threerings.stage.client<DD>&nbsp;<DT><A HREF="./com/threerings/stage/data/package-summary.html"><B>com.threerings.stage.data</B></A> - package com.threerings.stage.data<DD>&nbsp;<DT><A HREF="./com/threerings/stage/server/package-summary.html"><B>com.threerings.stage.server</B></A> - package com.threerings.stage.server<DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/editor/package-summary.html"><B>com.threerings.stage.tools.editor</B></A> - package com.threerings.stage.tools.editor<DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/editor/util/package-summary.html"><B>com.threerings.stage.tools.editor.util</B></A> - package com.threerings.stage.tools.editor.util<DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/viewer/package-summary.html"><B>com.threerings.stage.tools.viewer</B></A> - package com.threerings.stage.tools.viewer<DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/xml/package-summary.html"><B>com.threerings.stage.tools.xml</B></A> - package com.threerings.stage.tools.xml<DD>&nbsp;<DT><A HREF="./com/threerings/stage/util/package-summary.html"><B>com.threerings.stage.util</B></A> - package com.threerings.stage.util<DD>&nbsp;<DT><A HREF="./com/threerings/stats/package-summary.html"><B>com.threerings.stats</B></A> - package com.threerings.stats<DD>&nbsp;<DT><A HREF="./com/threerings/stats/data/package-summary.html"><B>com.threerings.stats.data</B></A> - package com.threerings.stats.data<DD>&nbsp;<DT><A HREF="./com/threerings/stats/server/persist/package-summary.html"><B>com.threerings.stats.server.persist</B></A> - package com.threerings.stats.server.persist<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/package-summary.html"><B>com.threerings.whirled</B></A> - package com.threerings.whirled<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/client/package-summary.html"><B>com.threerings.whirled.client</B></A> - package com.threerings.whirled.client<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/client/persist/package-summary.html"><B>com.threerings.whirled.client.persist</B></A> - package com.threerings.whirled.client.persist<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/data/package-summary.html"><B>com.threerings.whirled.data</B></A> - package com.threerings.whirled.data<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/server/package-summary.html"><B>com.threerings.whirled.server</B></A> - package com.threerings.whirled.server<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/server/persist/package-summary.html"><B>com.threerings.whirled.server.persist</B></A> - package com.threerings.whirled.server.persist<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/spot/package-summary.html"><B>com.threerings.whirled.spot</B></A> - package com.threerings.whirled.spot<DD>Extends the Whirled services with the notion of locations, clusters,
coordinates and orientation.<DT><A HREF="./com/threerings/whirled/spot/client/package-summary.html"><B>com.threerings.whirled.spot.client</B></A> - package com.threerings.whirled.spot.client<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/spot/data/package-summary.html"><B>com.threerings.whirled.spot.data</B></A> - package com.threerings.whirled.spot.data<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/spot/server/package-summary.html"><B>com.threerings.whirled.spot.server</B></A> - package com.threerings.whirled.spot.server<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/spot/tools/package-summary.html"><B>com.threerings.whirled.spot.tools</B></A> - package com.threerings.whirled.spot.tools<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/spot/tools/xml/package-summary.html"><B>com.threerings.whirled.spot.tools.xml</B></A> - package com.threerings.whirled.spot.tools.xml<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/tools/xml/package-summary.html"><B>com.threerings.whirled.tools.xml</B></A> - package com.threerings.whirled.tools.xml<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/util/package-summary.html"><B>com.threerings.whirled.util</B></A> - package com.threerings.whirled.util<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/package-summary.html"><B>com.threerings.whirled.zone</B></A> - package com.threerings.whirled.zone<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/client/package-summary.html"><B>com.threerings.whirled.zone.client</B></A> - package com.threerings.whirled.zone.client<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/data/package-summary.html"><B>com.threerings.whirled.zone.data</B></A> - package com.threerings.whirled.zone.data<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/peer/data/package-summary.html"><B>com.threerings.whirled.zone.peer.data</B></A> - package com.threerings.whirled.zone.peer.data<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html"><B>com.threerings.whirled.zone.peer.server</B></A> - package com.threerings.whirled.zone.peer.server<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/server/package-summary.html"><B>com.threerings.whirled.zone.server</B></A> - package com.threerings.whirled.zone.server<DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/util/package-summary.html"><B>com.threerings.whirled.zone.util</B></A> - package com.threerings.whirled.zone.util<DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html#commit()"><B>commit()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html" title="class in com.threerings.stage.tools.editor">TestTileLoader</A>
<DD>Since we're just testing, we don't save these crazy IDs.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#compareTo(com.threerings.parlor.card.data.Card)"><B>compareTo(Card)</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Compares this card to another.
<DT><A HREF="./com/threerings/parlor/tourney/data/Participant.html#compareTo(com.threerings.parlor.tourney.data.Participant)"><B>compareTo(Participant)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Participant.html" title="class in com.threerings.parlor.tourney.data">Participant</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/Rating.html#computeAdjustment(float, int, com.threerings.parlor.rating.server.Rating)"><B>computeAdjustment(float, int, Rating)</B></A> -
Static method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>
<DD>Computes a ratings adjustment for the given player, using a modified
version of the FIDE Chess rating system as:
<DT><A HREF="./com/threerings/parlor/rating/server/Rating.html#computeRating(com.threerings.parlor.rating.server.Rating[], int, float)"><B>computeRating(Rating[], int, float)</B></A> -
Static method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>
<DD>Computes a player's updated rating using a modified version of the
FIDE/ELO system.
<DT><A HREF="./com/threerings/micasa/server/MiCasaConfig.html#config"><B>config</B></A> -
Static variable in class com.threerings.micasa.server.<A HREF="./com/threerings/micasa/server/MiCasaConfig.html" title="class in com.threerings.micasa.server">MiCasaConfig</A>
<DD>Provides access to configuration data for this package.
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#config"><B>config</B></A> -
Variable in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>The configuration of the game to be created.
<DT><A HREF="./com/threerings/parlor/data/Table.html#config"><B>config</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>The game config for the game that is being matchmade.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#CONFIG"><B>CONFIG</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>The field name of the <code>config</code> field.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#config"><B>config</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>The tourney configuration.
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html#config"><B>config</B></A> -
Variable in class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository.TourneyRecord</A>
<DD>The tourney configuration.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePrefs.html#config"><B>config</B></A> -
Static variable in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePrefs.html" title="class in com.threerings.puzzle.client">PuzzlePrefs</A>
<DD>Used to load our preferences from a properties file and map them to the persistent Java
preferences repository.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorConfig.html#config"><B>config</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorConfig.html" title="class in com.threerings.stage.tools.editor">EditorConfig</A>
<DD>Provides access to config data for this package.
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#contains(int, int)"><B>contains(int, int)</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Returns whether this set contains the given point.
<DT><A HREF="./com/threerings/stats/data/IntSetStat.html#contains(java.lang.Integer)"><B>contains(Integer)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data">IntSetStat</A>
<DD>Returns true if the specified int is contained in this set.
<DT><A HREF="./com/threerings/stats/data/SetStat.html#contains(T)"><B>contains(T)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/SetStat.html" title="class in com.threerings.stats.data">SetStat</A>
<DD>Returns true if the specified object is contained in this set.
<DT><A HREF="./com/threerings/stats/data/StringSetStat.html#contains(java.lang.String)"><B>contains(String)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringSetStat.html" title="class in com.threerings.stats.data">StringSetStat</A>
<DD>Returns true if the specified string is contained in this set.
<DT><A HREF="./com/threerings/parlor/card/data/Hand.html#containsAll(com.threerings.parlor.card.data.Card[])"><B>containsAll(Card[])</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>
<DD>Checks whether this hand contains all of the specified cards.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)"><B>containsCard(PlayerCard[], Card)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>Checks whether the specified array contains the given card.
<DT><A HREF="./com/threerings/stats/data/StringMapStat.html#containsKey(java.lang.String)"><B>containsKey(String)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data">StringMapStat</A>
<DD>Returns true if the specified key is contained in this map.
<DT><A HREF="./com/threerings/parlor/data/Table.html#containsPlayer(com.threerings.util.Name)"><B>containsPlayer(Name)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Returns true if this table contains the specified player.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#containsValue(com.threerings.stats.data.Stat.Type, T)"><B>containsValue(Stat.Type, T)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Returns true if the specified <A HREF="./com/threerings/stats/data/SetStat.html" title="class in com.threerings.stats.data"><CODE>SetStat</CODE></A> contains the specified value, false
otherwise.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#coordsToLocation(int, int, java.awt.Point)"><B>coordsToLocation(int, int, Point)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Converts Cartesian coordinates back to full coordinates.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#copyInto(com.threerings.puzzle.drop.data.DropBoard)"><B>copyInto(DropBoard)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Copies the contents of this board directly into the supplied board, overwriting the
destination board in its entirety.
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><B>counter(GameConfig, InvitationResponseObserver)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>Counters this invitation with an invitation with different game
configuration parameters.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#countSuitMembers(com.threerings.parlor.card.data.PlayerCard[], int)"><B>countSuitMembers(PlayerCard[], int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>Determines the number of cards that belong to the specified suit within the array given.
<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorMarshaller.html#CREATE_GAME"><B>CREATE_GAME</B></A> -
Static variable in class com.threerings.micasa.simulator.data.<A HREF="./com/threerings/micasa/simulator/data/SimulatorMarshaller.html" title="class in com.threerings.micasa.simulator.data">SimulatorMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/micasa/simulator/data/SimulatorMarshaller.html#createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int)"><CODE>SimulatorMarshaller.createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#CREATE_TABLE"><B>CREATE_TABLE</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/TableMarshaller.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)"><CODE>TableMarshaller.createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourniesMarshaller.html#CREATE_TOURNEY"><B>CREATE_TOURNEY</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourniesMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourniesMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/tourney/data/TourniesMarshaller.html#createTourney(com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener)"><CODE>TourniesMarshaller.createTourney(com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#createConfigurator()"><B>createConfigurator()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Creates a configurator that can be used to create a user interface for configuring this
instance prior to starting the game.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyConfig.html#createController()"><B>createController()</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyConfig.html" title="class in com.threerings.micasa.lobby">LobbyConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageSceneConfig.html#createController()"><B>createController()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneConfig.html" title="class in com.threerings.stage.data">StageSceneConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html#createDecoys()"><B>createDecoys()</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer">ViewerScenePanel</A>
<DD>Creates the decoy sprites.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html#createGame(com.threerings.presents.client.Client)"><B>createGame(Client)</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client">SimulatorController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorService.html#createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int)"><B>createGame(GameConfig, String, int)</B></A> -
Method in interface com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorService.html" title="interface in com.threerings.micasa.simulator.client">SimulatorService</A>
<DD>Requests that a new game be created.
<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorMarshaller.html#createGame(com.threerings.parlor.game.data.GameConfig, java.lang.String, int)"><B>createGame(GameConfig, String, int)</B></A> -
Method in class com.threerings.micasa.simulator.data.<A HREF="./com/threerings/micasa/simulator/data/SimulatorMarshaller.html" title="class in com.threerings.micasa.simulator.data">SimulatorMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.html#createGame(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)"><B>createGame(BodyObject, GameConfig, String, int)</B></A> -
Method in class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.html" title="class in com.threerings.micasa.simulator.server">SimulatorManager</A>
<DD>Creates a game along with the specified number of simulant players and forcibly moves all
players into the game room.
<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorProvider.html#createGame(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)"><B>createGame(ClientObject, GameConfig, String, int)</B></A> -
Method in class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimulatorProvider.html" title="class in com.threerings.micasa.simulator.server">SimulatorProvider</A>
<DD>Processes a request from the client to create a new game.
<DT><A HREF="./com/threerings/parlor/media/ScoreAnimation.html#createLabel(java.lang.String, java.awt.Color, java.awt.Font, com.threerings.media.MediaPanel)"><B>createLabel(String, Color, Font, MediaPanel)</B></A> -
Static method in class com.threerings.parlor.media.<A HREF="./com/threerings/parlor/media/ScoreAnimation.html" title="class in com.threerings.parlor.media">ScoreAnimation</A>
<DD><B>Deprecated.</B>&nbsp;<I>This signature is retained for backwards compatibility.</I>
<DT><A HREF="./com/threerings/parlor/media/ScoreAnimation.html#createLabel(java.lang.String, java.awt.Color, java.awt.Font, java.awt.Component)"><B>createLabel(String, Color, Font, Component)</B></A> -
Static method in class com.threerings.parlor.media.<A HREF="./com/threerings/parlor/media/ScoreAnimation.html" title="class in com.threerings.parlor.media">ScoreAnimation</A>
<DD>Create and configure a Label suitable for a ScoreAnimation with all the most common options.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyConfig.html#createMatchMakingView(com.threerings.micasa.util.MiCasaContext)"><B>createMatchMakingView(MiCasaContext)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyConfig.html" title="class in com.threerings.micasa.lobby">LobbyConfig</A>
<DD>Derived classes override this function and create the appropriate
matchmaking user interface component.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyConfig.html#createMatchMakingView(com.threerings.micasa.util.MiCasaContext)"><B>createMatchMakingView(MiCasaContext)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyConfig.html" title="class in com.threerings.micasa.lobby.table">TableLobbyConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#createMenuBar()"><B>createMenuBar()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Create the menu bar and menu items and add them to the frame.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#createPiece(int, int, int)"><B>createPiece(int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Creates a new piece sprite and places it directly in its correct position.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#createPiece(int, int, int, int, int, long)"><B>createPiece(int, int, int, int, int, long)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Creates a new piece sprite and moves it into position on the board.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#createPieces(int, int, int[], int)"><B>createPieces(int, int, int[], int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Creates a new drop sprite used to animate the given pieces falling in the specified column.
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.ConfigFactory.html#createPlaceConfig(com.threerings.whirled.data.SceneModel)"><B>createPlaceConfig(SceneModel)</B></A> -
Method in interface com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.ConfigFactory.html" title="interface in com.threerings.whirled.server">SceneRegistry.ConfigFactory</A>
<DD>Creates the place config instance appropriate to the specified scene.
<DT><A HREF="./com/threerings/whirled/util/SceneFactory.html#createScene(com.threerings.whirled.data.SceneModel, com.threerings.crowd.data.PlaceConfig)"><B>createScene(SceneModel, PlaceConfig)</B></A> -
Method in interface com.threerings.whirled.util.<A HREF="./com/threerings/whirled/util/SceneFactory.html" title="interface in com.threerings.whirled.util">SceneFactory</A>
<DD>Creates a <A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A> implementation given the supplied scene
model and place config.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#createScoreAnimation(java.lang.String, java.awt.Color, java.awt.Font, int, int)"><B>createScoreAnimation(String, Color, Font, int, int)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Creates and returns an animation displaying the given string with the specified parameters,
floating it a short distance up the view.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#createScoreAnimation(java.lang.String, java.awt.Color, java.awt.Font)"><B>createScoreAnimation(String, Color, Font)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Creates and returns an animation showing the specified score floating up the view, with the
label initially centered within the view.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#createScoreAnimation(java.lang.String, java.awt.Color, java.awt.Font, int, int, int, int)"><B>createScoreAnimation(String, Color, Font, int, int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Creates and returns an animation showing the specified score floating up the view.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)"><B>createTable(TableConfig, GameConfig)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Sends a request to create a table with the specified game configuration.
<DT><A HREF="./com/threerings/parlor/client/TableService.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)"><B>createTable(TableConfig, GameConfig, InvocationService.ResultListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client">TableService</A>
<DD>Requests that a new table be created.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)"><B>createTable(TableConfig, GameConfig, InvocationService.ResultListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#createTable(com.threerings.crowd.data.BodyObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)"><B>createTable(BodyObject, TableConfig, GameConfig)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>Creates a table for the specified creator and returns said table.
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#createTable(com.threerings.presents.data.ClientObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)"><B>createTable(ClientObject, TableConfig, GameConfig, InvocationService.ResultListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableProvider.html#createTable(com.threerings.presents.data.ClientObject, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)"><B>createTable(ClientObject, TableConfig, GameConfig, InvocationService.ResultListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableProvider.html" title="interface in com.threerings.parlor.server">TableProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/TableService.html#createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)"><CODE>TableService.createTable(com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ResultListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#createTableConfigurator()"><B>createTableConfigurator()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Creates a table configurator for initializing 'table' properties of the game.
<DT><A HREF="./com/threerings/parlor/tourney/client/TourniesService.html#createTourney(com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener)"><B>createTourney(TourneyConfig, InvocationService.ResultListener)</B></A> -
Method in interface com.threerings.parlor.tourney.client.<A HREF="./com/threerings/parlor/tourney/client/TourniesService.html" title="interface in com.threerings.parlor.tourney.client">TourniesService</A>
<DD>Creates a new tourney.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourniesMarshaller.html#createTourney(com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener)"><B>createTourney(TourneyConfig, InvocationService.ResultListener)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourniesMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourniesMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourniesManager.html#createTourney(com.threerings.presents.data.ClientObject, com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener)"><B>createTourney(ClientObject, TourneyConfig, InvocationService.ResultListener)</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourniesManager.html" title="class in com.threerings.parlor.tourney.server">TourniesManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourniesProvider.html#createTourney(com.threerings.presents.data.ClientObject, com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener)"><B>createTourney(ClientObject, TourneyConfig, InvocationService.ResultListener)</B></A> -
Method in interface com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourniesProvider.html" title="interface in com.threerings.parlor.tourney.server">TourniesProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/tourney/client/TourniesService.html#createTourney(com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener)"><CODE>TourniesService.createTourney(com.threerings.parlor.tourney.data.TourneyConfig, com.threerings.presents.client.InvocationService.ResultListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html#creator"><B>creator</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data">TourneyConfig</A>
<DD>The tourney creator.
</DL>
<HR>
<A NAME="_D_"><!-- --></A><H2>
<B>D</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#DATA"><B>DATA</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#data"><B>data</B></A> -
Variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>The raw percentiler data.
<DT><A HREF="./com/threerings/parlor/card/data/Deck.html#dealHand(int)"><B>dealHand(int)</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>
<DD>Deals a hand of cards from the deck.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)"><B>dealHand(Deck, int, int)</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>Deals a hand of cards to the player at the specified index from the given Deck.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)"><B>dealHands(Deck, int)</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>Deals a hand of cards to each player from the specified Deck.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE"><B>DEBUG_PUZZLE</B></A> -
Static variable in interface com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>
<DD>Whether to enable debug logging and assertions for puzzles.
<DT><A HREF="./com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data"><B>Deck</B></A> - Class in <A HREF="./com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A><DD>Instances of this class represent decks of cards.<DT><A HREF="./com/threerings/parlor/card/data/Deck.html#Deck()"><B>Deck()</B></A> -
Constructor for class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>
<DD>Default constructor creates an unshuffled deck of cards without
jokers.
<DT><A HREF="./com/threerings/parlor/card/data/Deck.html#Deck(boolean)"><B>Deck(boolean)</B></A> -
Constructor for class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>
<DD>Constructor.
<DT><A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#decodeUpdate(int, int, int, byte[])"><B>decodeUpdate(int, int, int, byte[])</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html" title="class in com.threerings.whirled.server.persist">SceneUpdateMarshaller</A>
<DD>Instantiates the appropriate update class and decodes the update from the data.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY"><B>DEFAULT_DIFFICULTY</B></A> -
Static variable in interface com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>
<DD>The default puzzle difficulty level.
<DT><A HREF="./com/threerings/parlor/rating/data/RatingCodes.html#DEFAULT_RATING"><B>DEFAULT_RATING</B></A> -
Static variable in interface com.threerings.parlor.rating.data.<A HREF="./com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</A>
<DD>The default rating value.
<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html#defaultColors"><B>defaultColors</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A>
<DD>If non-null, contains default colorizations to use for objects
that do not have colorizations defined.
<DT><A HREF="./com/threerings/stage/data/DefaultColorUpdate.html" title="class in com.threerings.stage.data"><B>DefaultColorUpdate</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Update to change the default colorization for objects in a scene which
do not define their own colorization.<DT><A HREF="./com/threerings/stage/data/DefaultColorUpdate.html#DefaultColorUpdate()"><B>DefaultColorUpdate()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/DefaultColorUpdate.html" title="class in com.threerings.stage.data">DefaultColorUpdate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html#defaultEntranceId"><B>defaultEntranceId</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A>
<DD>The portal id of the default entrance to this scene.
<DT><A HREF="./com/threerings/whirled/data/DefaultSceneConfig.html" title="class in com.threerings.whirled.data"><B>DefaultSceneConfig</B></A> - Class in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>The default scene config simply causes the default scene manager and
controller to be created.<DT><A HREF="./com/threerings/whirled/data/DefaultSceneConfig.html#DefaultSceneConfig()"><B>DefaultSceneConfig()</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/DefaultSceneConfig.html" title="class in com.threerings.whirled.data">DefaultSceneConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html" title="class in com.threerings.parlor.client"><B>DefaultSwingTableConfigurator</B></A> - Class in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>Provides a default implementation of a TableConfigurator for
a Swing interface.<DT><A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html#DefaultSwingTableConfigurator(int)"><B>DefaultSwingTableConfigurator(int)</B></A> -
Constructor for class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html" title="class in com.threerings.parlor.client">DefaultSwingTableConfigurator</A>
<DD>Create a TableConfigurator that allows only the specified number
of players and lets the configuring user enable private games
only if the number of players is greater than 2.
<DT><A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html#DefaultSwingTableConfigurator(int, boolean)"><B>DefaultSwingTableConfigurator(int, boolean)</B></A> -
Constructor for class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html" title="class in com.threerings.parlor.client">DefaultSwingTableConfigurator</A>
<DD>Create a TableConfigurator that allows only the specified number
of players and lets the user configure a private table, or not.
<DT><A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html#DefaultSwingTableConfigurator(int, int, int, boolean)"><B>DefaultSwingTableConfigurator(int, int, int, boolean)</B></A> -
Constructor for class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html" title="class in com.threerings.parlor.client">DefaultSwingTableConfigurator</A>
<DD>Create a TableConfigurator that allows for the specified configuration
parameters.
<DT><A HREF="./com/threerings/micasa/data/MiCasaBootstrapData.html#defLobbyOid"><B>defLobbyOid</B></A> -
Variable in class com.threerings.micasa.data.<A HREF="./com/threerings/micasa/data/MiCasaBootstrapData.html" title="class in com.threerings.micasa.data">MiCasaBootstrapData</A>
<DD>The oid of the default lobby.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#deleteObject(com.threerings.miso.client.SceneObject)"><B>deleteObject(SceneObject)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Deletes the object tile at the specified tile coordinates.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#deleteObject(com.threerings.miso.data.ObjectInfo)"><B>deleteObject(ObjectInfo)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Delete the given object from the scene.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#deletePercentile(int, int)"><B>deletePercentile(int, int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Deletes the percentile record for the specified game and game mode.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#deletePortal(int, int)"><B>deletePortal(int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Deletes the portal at the specified full coordinates.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#deleteRating(int, int)"><B>deleteRating(int, int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Deletes the specified rating record.
<DT><A HREF="./com/threerings/whirled/client/persist/SceneRepository.html#deleteSceneModel(int)"><B>deleteSceneModel(int)</B></A> -
Method in interface com.threerings.whirled.client.persist.<A HREF="./com/threerings/whirled/client/persist/SceneRepository.html" title="interface in com.threerings.whirled.client.persist">SceneRepository</A>
<DD>Deletes the specified scene model from the repository.
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#deleteStats(int)"><B>deleteStats(int)</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>Deletes all stats associated with the specified player.
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html#deleteTourney(int)"><B>deleteTourney(int)</B></A> -
Method in class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository</A>
<DD>Deletes a tourney from the repository.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#deselectHandSprite(com.threerings.parlor.card.client.CardSprite)"><B>deselectHandSprite(CardSprite)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Programmatically deselects a sprite in the hand.
<DT><A HREF="./com/threerings/parlor/data/TableConfig.html#desiredPlayerCount"><B>desiredPlayerCount</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>
<DD>The total number of players that are desired for the table.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.html#destroyPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)"><B>destroyPieces(DropBoard, DropBoard.PieceOperation)</B></A> -
Method in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.html" title="class in com.threerings.puzzle.drop.util">PieceDestroyer</A>
<DD>Destroys all pieces in the given board that are in contiguous rows or columns of pieces,
returning a list of <A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data"><CODE>SegmentInfo</CODE></A> objects detailing the destroyed piece segments.
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#DIAMONDS"><B>DIAMONDS</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The suit of diamonds.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)"><B>didInit(PlaceConfig)</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)"><B>didInit(PlaceConfig)</B></A> -
Method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/PlayManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)"><B>didInit(PlaceConfig)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)"><B>didInit(PlaceConfig)</B></A> -
Method in class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)"><B>didInit(PlaceConfig)</B></A> -
Method in class com.threerings.puzzle.drop.server.<A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)"><B>didInit(PlaceConfig)</B></A> -
Method in class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/OccupantList.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/OccupantList.html" title="class in com.threerings.micasa.client">OccupantList</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyPanel.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyPanel.html" title="class in com.threerings.micasa.lobby">LobbyPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table">TableListView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Removes our listener registration from the game object and cleans house.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>didLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneController.html" title="class in com.threerings.whirled.client">SceneController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#didLeaveScene()"><B>didLeaveScene()</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Called to clean up our place and scene state information when we leave a scene.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#didPopup()"><B>didPopup()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Called if we pop up to decrement the remaining popups we have.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)"><B>didStartup(PlaceObject)</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)"><B>didStartup(PlaceObject)</B></A> -
Method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)"><B>didStartup(PlaceObject)</B></A> -
Method in class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)"><B>didStartup(PlaceObject)</B></A> -
Method in class com.threerings.puzzle.drop.server.<A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#DIFFICULTY"><B>DIFFICULTY</B></A> -
Static variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>The field name of the <code>difficulty</code> field.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#difficulty"><B>difficulty</B></A> -
Variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>The puzzle difficulty level.
<DT><A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html#dir"><B>dir</B></A> -
Variable in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>
<DD>The segment's direction; one of <CODE>DirectionCodes.HORIZONTAL</CODE>
or <CODE>DirectionCodes.VERTICAL</CODE>.
<DT><A HREF="./com/threerings/stage/tools/editor/DirectionButton.html" title="class in com.threerings.stage.tools.editor"><B>DirectionButton</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>A button that allows for selection from the compass directions.<DT><A HREF="./com/threerings/stage/tools/editor/DirectionButton.html#DirectionButton()"><B>DirectionButton()</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/DirectionButton.html" title="class in com.threerings.stage.tools.editor">DirectionButton</A>
<DD>Construct a 41x41 DirectionButton.
<DT><A HREF="./com/threerings/stage/tools/editor/DirectionButton.html#DirectionButton(int)"><B>DirectionButton(int)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/DirectionButton.html" title="class in com.threerings.stage.tools.editor">DirectionButton</A>
<DD>Construct a DirectionButton with the specified preferred diameter.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#dirtySegment(int, int, int, int)"><B>dirtySegment(int, int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Dirties the rectangle encompassing the segment with the given direction and length whose
bottom-leftmost corner is at <code>(col, row)</code>.
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html#dismiss(javax.swing.JInternalFrame)"><B>dismiss(JInternalFrame)</B></A> -
Static method in class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html" title="class in com.threerings.stage.tools.editor.util">EditorDialogUtil</A>
<DD>Removes the supplied dialog from its parent container, but does not
dispose it.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html#dispatchNotification(int, java.lang.Object[])"><B>dispatchNotification(int, Object[])</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html#dispatchNotification(int, java.lang.Object[])"><B>dispatchNotification(int, Object[])</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDecoder.html#dispatchNotification(int, java.lang.Object[])"><B>dispatchNotification(int, Object[])</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDecoder.html" title="class in com.threerings.whirled.client">SceneDecoder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html#dispatchNotification(int, java.lang.Object[])"><B>dispatchNotification(int, Object[])</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html" title="class in com.threerings.whirled.zone.client">ZoneDecoder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html#dispatchResponse(int, java.lang.Object[])"><B>dispatchResponse(int, Object[])</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller.CategoriesMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html#dispatchResponse(int, java.lang.Object[])"><B>dispatchResponse(int, Object[])</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller.LobbiesMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html#dispatchResponse(int, java.lang.Object[])"><B>dispatchResponse(int, Object[])</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller.InviteMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#dispatchResponse(int, java.lang.Object[])"><B>dispatchResponse(int, Object[])</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#dispatchResponse(int, java.lang.Object[])"><B>dispatchResponse(int, Object[])</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#dispatchResponse(int, java.lang.Object[])"><B>dispatchResponse(int, Object[])</B></A> -
Method in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html#display(javax.swing.JFrame, javax.swing.JInternalFrame)"><B>display(JFrame, JInternalFrame)</B></A> -
Static method in class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html" title="class in com.threerings.stage.tools.editor.util">EditorDialogUtil</A>
<DD>Display a dialog centered within the given frame.
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#displayMessage(com.threerings.crowd.chat.data.ChatMessage, boolean)"><B>displayMessage(ChatMessage, boolean)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html#dispose(javax.swing.JInternalFrame)"><B>dispose(JInternalFrame)</B></A> -
Static method in class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html" title="class in com.threerings.stage.tools.editor.util">EditorDialogUtil</A>
<DD>Handles safely dismissing and disposing of the supplied dialog.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#dist"><B>dist</B></A> -
Variable in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html" title="class in com.threerings.puzzle.drop.util">PieceDropper.PieceDropInfo</A>
<DD>The distance to drop the pieces.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#drop()"><B>drop()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Starts the piece dropping toward the next row.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropPieceCodes.html#DROP_BLOCK_PIECE_COUNT"><B>DROP_BLOCK_PIECE_COUNT</B></A> -
Static variable in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A>
<DD>The number of pieces in a drop block.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropCodes.html#DROP_MESSAGE_BUNDLE"><B>DROP_MESSAGE_BUNDLE</B></A> -
Static variable in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A>
<DD>The message bundle identifier for drop puzzle messages.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropCodes.html#DROP_STREAM"><B>DROP_STREAM</B></A> -
Static variable in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A>
<DD>The name of the control stream that provides drop pieces.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client"><B>DropBlockSprite</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A><DD>The drop block sprite represents a block of multiple pieces that can be rotated to any of the
four cardinal compass directions.<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#DropBlockSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int, int[])"><B>DropBlockSprite(DropBoardView, int, int, int, int[])</B></A> -
Constructor for class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Constructs a drop block sprite and starts it dropping.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#DropBlockSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int, int[], int)"><B>DropBlockSprite(DropBoardView, int, int, int, int[], int)</B></A> -
Constructor for class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Constructs a drop block sprite and starts it dropping.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><B>DropBoard</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A><DD>A class that provides for various useful logical operations to be enacted on a two-dimensional
board and provides an easier mechanism for referencing pieces by position.<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#DropBoard()"><B>DropBoard()</B></A> -
Constructor for class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Constructs an empty drop board for use when unserializing.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#DropBoard(int, int)"><B>DropBoard(int, int)</B></A> -
Constructor for class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Constructs a drop board of the given dimensions with its pieces initialized to PIECE_NONE.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#DropBoard(int, int, int)"><B>DropBoard(int, int, int)</B></A> -
Constructor for class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Constructs a drop board of the given dimensions with its pieces initialized to the given
piece.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#DropBoard(int[], int, int)"><B>DropBoard(int[], int, int)</B></A> -
Constructor for class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Constructs a drop board with the given board and dimensions.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data"><B>DropBoard.PieceOperation</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A><DD>An interface to be implemented by classes that would like to apply some operation to each
piece in a column or row segment in the board.<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data"><B>DropBoardSummary</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A><DD>Provides a summary of a <A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html#DropBoardSummary()"><B>DropBoardSummary()</B></A> -
Constructor for class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A>
<DD>Constructs an empty drop board summary for use when un-serializing.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html#DropBoardSummary(com.threerings.puzzle.data.Board)"><B>DropBoardSummary(Board)</B></A> -
Constructor for class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A>
<DD>Constructs a drop board summary that retrieves board information from the supplied board
when summarizing.
<DT><A HREF="./com/threerings/puzzle/drop/util/DropBoardUtil.html" title="class in com.threerings.puzzle.drop.util"><B>DropBoardUtil</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A><DD>&nbsp;<DT><A HREF="./com/threerings/puzzle/drop/util/DropBoardUtil.html#DropBoardUtil()"><B>DropBoardUtil()</B></A> -
Constructor for class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/DropBoardUtil.html" title="class in com.threerings.puzzle.drop.util">DropBoardUtil</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client"><B>DropBoardView</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A><DD>The drop board view displays a drop puzzle game in progress for a single player.<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#DropBoardView(com.threerings.puzzle.util.PuzzleContext, int, int)"><B>DropBoardView(PuzzleContext, int, int)</B></A> -
Constructor for class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Constructs a drop board view.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data"><B>DropCodes</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A><DD>Contains codes used by the drop game services.<DT><A HREF="./com/threerings/puzzle/drop/data/DropConfig.html" title="interface in com.threerings.puzzle.drop.data"><B>DropConfig</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A><DD>Provides access to the configuration information for a drop puzzle game.<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client"><B>DropControllerDelegate</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A><DD>Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#DropControllerDelegate(com.threerings.puzzle.client.PuzzleController, com.threerings.puzzle.drop.data.DropLogic)"><B>DropControllerDelegate(PuzzleController, DropLogic)</B></A> -
Constructor for class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>Creates a delegate with the specified drop game logic and controller.
<DT><A HREF="./com/threerings/puzzle/drop/util/DropGameUtil.html" title="class in com.threerings.puzzle.drop.util"><B>DropGameUtil</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A><DD>Drop puzzle game related utilities.<DT><A HREF="./com/threerings/puzzle/drop/util/DropGameUtil.html#DropGameUtil()"><B>DropGameUtil()</B></A> -
Constructor for class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/DropGameUtil.html" title="class in com.threerings.puzzle.drop.util">DropGameUtil</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data"><B>DropLogic</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A><DD>Describes the features and configuration desired for a given drop puzzle game.<DT><A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server"><B>DropManagerDelegate</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A><DD>Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.<DT><A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.server.PuzzleManager, com.threerings.puzzle.drop.data.DropLogic)"><B>DropManagerDelegate(PuzzleManager, DropLogic)</B></A> -
Constructor for class com.threerings.puzzle.drop.server.<A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A>
<DD><B>Deprecated.</B>&nbsp;<I>use <A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.drop.data.DropLogic)"><CODE>DropManagerDelegate.DropManagerDelegate(DropLogic)</CODE></A>.</I>
<DT><A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.drop.data.DropLogic)"><B>DropManagerDelegate(DropLogic)</B></A> -
Constructor for class com.threerings.puzzle.drop.server.<A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A>
<DD>Creates a drop manager delegate with a logic that it uses to determine how to manage the
drop puzzle.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropPanel.html" title="interface in com.threerings.puzzle.drop.client"><B>DropPanel</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A><DD>Puzzles using the drop services need implement this interface to display drop puzzle related
information.<DT><A HREF="./com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data"><B>DropPieceCodes</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A><DD>The drop piece codes interface contains constants common to the drop game package.<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.html#dropPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)"><B>dropPieces(DropBoard, PieceDropper.DropObserver)</B></A> -
Method in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.html" title="class in com.threerings.puzzle.drop.util">PieceDropper</A>
<DD>Effects any drops possible on the supplied board (modifying the board in the progress) and
notifying the supplied drop observer of those drops.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client"><B>DropSprite</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A><DD>The drop sprite is a sprite that displays one or more pieces falling toward the bottom of the
board.<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int)"><B>DropSprite(DropBoardView, int, int, int[], int)</B></A> -
Constructor for class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Constructs a drop sprite and starts it dropping.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int, int)"><B>DropSprite(DropBoardView, int, int, int[], int, int)</B></A> -
Constructor for class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Constructs a drop sprite and starts it dropping.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSpriteObserver.html" title="interface in com.threerings.puzzle.drop.client"><B>DropSpriteObserver</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A><DD>Provides notifications for drop puzzle specific stuff.<DT><A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html" title="class in com.threerings.whirled.server.persist"><B>DummySceneRepository</B></A> - Class in <A HREF="./com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A><DD>The dummy scene repository just pretends to load and store scenes, but
in fact it just creates new blank scenes when requested to load a scene
and does nothing when requested to save one.<DT><A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html#DummySceneRepository()"><B>DummySceneRepository()</B></A> -
Constructor for class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html" title="class in com.threerings.whirled.server.persist">DummySceneRepository</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#dump(java.io.PrintWriter)"><B>dump(PrintWriter)</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Dumps a text representation of this percentiler to the supplied print stream.
<DT><A HREF="./com/threerings/puzzle/data/Board.html#dump()"><B>dump()</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>
<DD>Outputs a string representation of the board contents.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#dump()"><B>dump()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#dumpActors()"><B>dumpActors()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Dumps to the logs, a list of interesting sprites and animations
currently active on the puzzle board.
<DT><A HREF="./com/threerings/puzzle/data/Board.html#dumpAndCompare(com.threerings.puzzle.data.Board)"><B>dumpAndCompare(Board)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>
<DD>Outputs a string representation of the board contents, interlaced with the supplied
comparison board.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#dumpAndCompare(com.threerings.puzzle.data.Board)"><B>dumpAndCompare(Board)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#dumpGnuPlot(java.io.PrintWriter)"><B>dumpGnuPlot(PrintWriter)</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Dumps out our data in a format that can be used to generate a gnuplot.
</DL>
<HR>
<A NAME="_E_"><!-- --></A><H2>
<B>E</B></H2>
<DL>
<DT><A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html" title="class in com.threerings.whirled.spot.tools"><B>EditablePortal</B></A> - Class in <A HREF="./com/threerings/whirled/spot/tools/package-summary.html">com.threerings.whirled.spot.tools</A><DD>An editable portal extends the standard portal with information needed
by the loader and editor.<DT><A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html#EditablePortal()"><B>EditablePortal()</B></A> -
Constructor for class com.threerings.whirled.spot.tools.<A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html" title="class in com.threerings.whirled.spot.tools">EditablePortal</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorApp.html" title="class in com.threerings.stage.tools.editor"><B>EditorApp</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>A scene editor application that provides facilities for viewing, editing, and saving the scene
templates that comprise a game.<DT><A HREF="./com/threerings/stage/tools/editor/EditorApp.html#EditorApp(java.lang.String[])"><B>EditorApp(String[])</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorApp.html" title="class in com.threerings.stage.tools.editor">EditorApp</A>
<DD>Construct and initialize the EditorApp object.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorConfig.html" title="class in com.threerings.stage.tools.editor"><B>EditorConfig</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>Provides access to configuration data for the editor.<DT><A HREF="./com/threerings/stage/tools/editor/EditorConfig.html#EditorConfig()"><B>EditorConfig()</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorConfig.html" title="class in com.threerings.stage.tools.editor">EditorConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorContext.html" title="interface in com.threerings.stage.tools.editor.util"><B>EditorContext</B></A> - Interface in <A HREF="./com/threerings/stage/tools/editor/util/package-summary.html">com.threerings.stage.tools.editor.util</A><DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/editor/EditorDialog.html" title="class in com.threerings.stage.tools.editor"><B>EditorDialog</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>Basic ok cancel dialog for use by editor components.<DT><A HREF="./com/threerings/stage/tools/editor/EditorDialog.html#EditorDialog(java.lang.String, com.threerings.stage.tools.editor.util.EditorContext, com.threerings.stage.tools.editor.EditorScenePanel)"><B>EditorDialog(String, EditorContext, EditorScenePanel)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorDialog.html" title="class in com.threerings.stage.tools.editor">EditorDialog</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html" title="class in com.threerings.stage.tools.editor.util"><B>EditorDialogUtil</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/util/package-summary.html">com.threerings.stage.tools.editor.util</A><DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html#EditorDialogUtil()"><B>EditorDialogUtil()</B></A> -
Constructor for class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html" title="class in com.threerings.stage.tools.editor.util">EditorDialogUtil</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor"><B>EditorFrame</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#EditorFrame(com.threerings.stage.tools.xml.StageSceneWriter)"><B>EditorFrame(StageSceneWriter)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor"><B>EditorModel</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>The EditorModel class provides a holding place for storing,
modifying and retrieving data that is shared across the Editor
application and its myriad UI components.<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#EditorModel(com.threerings.media.tile.TileManager)"><B>EditorModel(TileManager)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html" title="interface in com.threerings.stage.tools.editor"><B>EditorModelListener</B></A> - Interface in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>The editor model listener interface should be implemented by
classes that would like to be notified when the editor model is
changed.<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor"><B>EditorScenePanel</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>Displays the scene view and handles UI events on the scene.<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#EditorScenePanel(com.threerings.stage.tools.editor.util.EditorContext, javax.swing.JFrame, com.threerings.stage.tools.editor.EditorModel, com.threerings.stage.tools.editor.EditorScenePanel.SceneModelListener)"><B>EditorScenePanel(EditorContext, JFrame, EditorModel, EditorScenePanel.SceneModelListener)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Constructs the editor scene view panel.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.SceneModelListener.html" title="interface in com.threerings.stage.tools.editor"><B>EditorScenePanel.SceneModelListener</B></A> - Interface in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html" title="class in com.threerings.stage.tools.editor"><B>EditorScrollBox</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>A scrollbox that shows our position in the editor.<DT><A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html#EditorScrollBox(com.threerings.stage.tools.editor.EditorScenePanel)"><B>EditorScrollBox(EditorScenePanel)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html" title="class in com.threerings.stage.tools.editor">EditorScrollBox</A>
<DD>Create the tightly-coupled EditorScrollBox.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html" title="class in com.threerings.stage.tools.editor"><B>EditorTileManager</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>Extends the normal Miso Tile Manager to allow the use of a set of test tiles that can be used in
the editor.<DT><A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html#EditorTileManager(com.threerings.resource.ResourceManager, com.threerings.media.image.ImageManager)"><B>EditorTileManager(ResourceManager, ImageManager)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html" title="class in com.threerings.stage.tools.editor">EditorTileManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorToolBarPanel.html" title="class in com.threerings.stage.tools.editor"><B>EditorToolBarPanel</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/editor/EditorToolBarPanel.html#EditorToolBarPanel(com.threerings.media.tile.TileManager, com.threerings.stage.tools.editor.EditorModel)"><B>EditorToolBarPanel(TileManager, EditorModel)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorToolBarPanel.html" title="class in com.threerings.stage.tools.editor">EditorToolBarPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#elementUpdated(com.threerings.presents.dobj.ElementUpdatedEvent)"><B>elementUpdated(ElementUpdatedEvent)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#enableCoordHighlighting(boolean)"><B>enableCoordHighlighting(boolean)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Enables or disables highlighting of the tile over which the mouse
is currently positioned.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#END_DROP_BLOCK"><B>END_DROP_BLOCK</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>The action command for ending dropping the block.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#endGame()"><B>endGame()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Called when the game is known to be over.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#endHand()"><B>endHand()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>Ends the hand of cards.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#endPlayerGame(int)"><B>endPlayerGame(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Ends the game for the given player.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#endTrick()"><B>endTrick()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>Ends the trick.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#endTurn()"><B>endTurn()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#endTurn()"><B>endTurn()</B></A> -
Method in class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>Called to end the turn.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#entryAdded(com.threerings.presents.dobj.EntryAddedEvent)"><B>entryAdded(EntryAddedEvent&lt;Table&gt;)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/EntryFee.html" title="class in com.threerings.parlor.tourney.data"><B>EntryFee</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Extensible entry fee class that specifies entry requirements for a tourney.<DT><A HREF="./com/threerings/parlor/tourney/data/EntryFee.html#EntryFee()"><B>EntryFee()</B></A> -
Constructor for class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/EntryFee.html" title="class in com.threerings.parlor.tourney.data">EntryFee</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html#entryFee"><B>entryFee</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data">TourneyConfig</A>
<DD>The fee to join the tourney.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#entryRemoved(com.threerings.presents.dobj.EntryRemovedEvent)"><B>entryRemoved(EntryRemovedEvent&lt;Table&gt;)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#entryUpdated(com.threerings.presents.dobj.EntryUpdatedEvent)"><B>entryUpdated(EntryUpdatedEvent&lt;Table&gt;)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageScene.html#enumerateObjects()"><B>enumerateObjects()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Iterates over all of the interesting objects in this scene.
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorContext.html#enumerateSceneTypes(java.util.List)"><B>enumerateSceneTypes(List&lt;String&gt;)</B></A> -
Method in interface com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorContext.html" title="interface in com.threerings.stage.tools.editor.util">EditorContext</A>
<DD>Inserts all known scene types into the supplied list.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Table.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Returns true if this game config object is equal to the supplied object (meaning it is a
game config for the same game and its configuration settings are the same as ours).
<DT><A HREF="./com/threerings/parlor/tourney/data/Participant.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Participant.html" title="class in com.threerings.parlor.tourney.data">Participant</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/data/Board.html#equals(com.threerings.puzzle.data.Board)"><B>equals(Board)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>
<DD>Returns whether this board is equal to the given comparison board.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#equals(com.threerings.puzzle.data.Board)"><B>equals(Board)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>Location equality is determined by coordinates.
<DT><A HREF="./com/threerings/whirled/spot/data/Cluster.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Cluster.html" title="class in com.threerings.whirled.spot.data">Cluster</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/Location.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data">Location</A>
<DD>Two locations are equals if they specify the same coordinates, but
the orientation may be different.
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>Portal equality is determined by portal id.
<DT><A HREF="./com/threerings/whirled/spot/data/SceneLocation.html#equals(java.lang.Object)"><B>equals(Object)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data">SceneLocation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#equivalent(com.threerings.whirled.spot.data.Location)"><B>equivalent(Location)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>Location equivalence means that the coordinates and orientation are
the same.
<DT><A HREF="./com/threerings/whirled/spot/data/Location.html#equivalent(com.threerings.whirled.spot.data.Location)"><B>equivalent(Location)</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data">Location</A>
<DD>Two locations are equivalent if they specify the same location
and orientation.
<DT><A HREF="./com/threerings/stage/data/StageCodes.html#ERR_CANNOT_CLUSTER"><B>ERR_CANNOT_CLUSTER</B></A> -
Static variable in interface com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageCodes.html" title="interface in com.threerings.stage.data">StageCodes</A>
<DD>An error delivered when adding objects to scenes.
<DT><A HREF="./com/threerings/stage/data/StageCodes.html#ERR_NO_OVERLAP"><B>ERR_NO_OVERLAP</B></A> -
Static variable in interface com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageCodes.html" title="interface in com.threerings.stage.data">StageCodes</A>
<DD>An error delivered when adding objects to scenes.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html#execute(com.threerings.puzzle.drop.data.DropBoard, int, int)"><B>execute(DropBoard, int, int)</B></A> -
Method in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>
<DD>Called for each piece in the board segment the operation is being applied to.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#EXPERIENCE"><B>EXPERIENCE</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#experience"><B>experience</B></A> -
Variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>The number of times the player has played this game.
<DT><A HREF="./com/threerings/parlor/rating/server/Rating.html#experience"><B>experience</B></A> -
Variable in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>
<DD>The number of times the player's played our game.
<DT><A HREF="./com/threerings/parlor/util/RobotPlayer.html#expired()"><B>expired()</B></A> -
Method in class com.threerings.parlor.util.<A HREF="./com/threerings/parlor/util/RobotPlayer.html" title="class in com.threerings.parlor.util">RobotPlayer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/util/ExtrasPainter.html" title="interface in com.threerings.stage.tools.editor.util"><B>ExtrasPainter</B></A> - Interface in <A HREF="./com/threerings/stage/tools/editor/util/package-summary.html">com.threerings.stage.tools.editor.util</A><DD>An interface for painting extra stuff.</DL>
<HR>
<A NAME="_F_"><!-- --></A><H2>
<B>F</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html#FAILED_ENTRY_FEE"><B>FAILED_ENTRY_FEE</B></A> -
Static variable in interface com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data">TourneyCodes</A>
<DD>User failed to meet the entry fee requirements.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#fastForward(long)"><B>fastForward(long)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#fill(int)"><B>fill(int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Fills the board contents with the given piece.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.html#fillBoard(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)"><B>fillBoard(DropBoard, PieceDropper.DropObserver)</B></A> -
Method in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.html" title="class in com.threerings.puzzle.drop.util">PieceDropper</A>
<DD>Drops new pieces onto the board to fill the gaps.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#findStandingSpot(java.awt.Rectangle, int, com.threerings.media.util.AStarPathUtil.TraversalPred, java.lang.Object, java.awt.Point, int)"><B>findStandingSpot(Rectangle, int, AStarPathUtil.TraversalPred, Object, Point, int)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Locates a spot to stand near the supplied rectangular footprint.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#FINISHED"><B>FINISHED</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Tourney has completed.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorApp.html#finishInit(java.lang.String)"><B>finishInit(String)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorApp.html" title="class in com.threerings.stage.tools.editor">EditorApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#flip(com.threerings.parlor.card.data.Card, long)"><B>flip(Card, long)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Flip the card from its current displayed card to the specified card.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#flyAcross(com.threerings.parlor.card.data.Card[], java.awt.Point, java.awt.Point, long, long, float)"><B>flyAcross(Card[], Point, Point, long, long, float)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Flies a set of cards from the ether into the ether.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#flyAcross(int, java.awt.Point, java.awt.Point, long, long, float)"><B>flyAcross(int, Point, Point, long, long, float)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Flies a set of cards from the ether into the ether face-down.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#flyFromBoard(com.threerings.parlor.card.client.CardSprite[], java.awt.Point, long, float)"><B>flyFromBoard(CardSprite[], Point, long, float)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Flies a set of cards from the board into the ether.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#flyFromBoard(com.threerings.parlor.card.client.CardSprite[], java.awt.Point, java.awt.Point, long, float)"><B>flyFromBoard(CardSprite[], Point, Point, long, float)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Flies a set of cards from the board into the ether through an intermediate point.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#flyFromHand(com.threerings.parlor.card.client.CardSprite[], java.awt.Point, long, float)"><B>flyFromHand(CardSprite[], Point, long, float)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Flies a set of cards from the hand into the ether.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#flyFromHandToBoard(com.threerings.parlor.card.client.CardSprite, java.awt.Point, long)"><B>flyFromHandToBoard(CardSprite, Point, long)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Flies a card from the hand onto the board.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#flyIntoHand(com.threerings.parlor.card.data.Card[], java.awt.Point, long, long, long, float)"><B>flyIntoHand(Card[], Point, long, long, long, float)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Flies a set of cards from the ether into the hand.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#flyToBoard(com.threerings.parlor.card.data.Card, java.awt.Point, java.awt.Point, long, float)"><B>flyToBoard(Card, Point, Point, long, float)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Flies a card from the ether onto the board.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)"><B>followsSuit(PlayerCard[], Card)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>Checks whether the proposed card follows the suit lead.
<DT><A HREF="./com/threerings/whirled/client/SceneDecoder.html#FORCED_MOVE"><B>FORCED_MOVE</B></A> -
Static variable in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDecoder.html" title="class in com.threerings.whirled.client">SceneDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/client/SceneReceiver.html#forcedMove(int)"><CODE>SceneReceiver.forcedMove(int)</CODE></A>
notifications.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html#FORCED_MOVE"><B>FORCED_MOVE</B></A> -
Static variable in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html" title="class in com.threerings.whirled.zone.client">ZoneDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/zone/client/ZoneReceiver.html#forcedMove(int, int)"><CODE>ZoneReceiver.forcedMove(int, int)</CODE></A>
notifications.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#forcedMove(int)"><B>forcedMove(int)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneReceiver.html#forcedMove(int)"><B>forcedMove(int)</B></A> -
Method in interface com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneReceiver.html" title="interface in com.threerings.whirled.client">SceneReceiver</A>
<DD>Used to communicate a required move notification to the client.
<DT><A HREF="./com/threerings/whirled/server/SceneSender.html#forcedMove(com.threerings.presents.data.ClientObject, int)"><B>forcedMove(ClientObject, int)</B></A> -
Static method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneSender.html" title="class in com.threerings.whirled.server">SceneSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/whirled/client/SceneReceiver.html#forcedMove(int)"><CODE>SceneReceiver.forcedMove(int)</CODE></A> on a client.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#forcedMove(int, int)"><B>forcedMove(int, int)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneReceiver.html#forcedMove(int, int)"><B>forcedMove(int, int)</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneReceiver.html" title="interface in com.threerings.whirled.zone.client">ZoneReceiver</A>
<DD>Used to communicate a required move notification to the client.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneSender.html#forcedMove(com.threerings.presents.data.ClientObject, int, int)"><B>forcedMove(ClientObject, int, int)</B></A> -
Static method in class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneSender.html" title="class in com.threerings.whirled.zone.server">ZoneSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/whirled/zone/client/ZoneReceiver.html#forcedMove(int, int)"><CODE>ZoneReceiver.forcedMove(int, int)</CODE></A> on a client.
</DL>
<HR>
<A NAME="_G_"><!-- --></A><H2>
<B>G</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#GAME_ALREADY_STARTED"><B>GAME_ALREADY_STARTED</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services when a user requests to leave a table for
which the game is already in progress.
<DT><A HREF="./com/threerings/parlor/game/data/GameCodes.html#GAME_CHAT_TYPE"><B>GAME_CHAT_TYPE</B></A> -
Static variable in interface com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A>
<DD>A chat type for chatting on the game object.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#GAME_ID"><B>GAME_ID</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#GAME_ID"><B>GAME_ID</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html#GAME_IS_READY"><B>GAME_IS_READY</B></A> -
Static variable in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/client/ParlorReceiver.html#gameIsReady(int)"><CODE>ParlorReceiver.gameIsReady(int)</CODE></A>
notifications.
<DT><A HREF="./com/threerings/parlor/game/data/GameCodes.html#GAME_MESSAGE_BUNDLE"><B>GAME_MESSAGE_BUNDLE</B></A> -
Static variable in interface com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A>
<DD>The message bundle identifier for general game messages.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#GAME_MODE"><B>GAME_MODE</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#GAME_OVER"><B>GAME_OVER</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>A game state constant indicating that the game ended normally.
<DT><A HREF="./com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data"><B>GameAI</B></A> - Class in <A HREF="./com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A><DD>Represents attributes of an AI player.<DT><A HREF="./com/threerings/parlor/game/data/GameAI.html#GameAI()"><B>GameAI()</B></A> -
Constructor for class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>
<DD>A blank constructor for serialization.
<DT><A HREF="./com/threerings/parlor/game/data/GameAI.html#GameAI(int, int)"><B>GameAI(int, int)</B></A> -
Constructor for class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>
<DD>Constructs an AI with the specified (game-interpreted) skill and
personality.
<DT><A HREF="./com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data"><B>GameCodes</B></A> - Interface in <A HREF="./com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A><DD>Constants relating to the game services.<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><B>GameConfig</B></A> - Class in <A HREF="./com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A><DD>The game config class encapsulates the configuration information for a particular type of game.<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#GameConfig()"><B>GameConfig()</B></A> -
Constructor for class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html#gameConfigClass"><B>gameConfigClass</B></A> -
Variable in class com.threerings.micasa.simulator.data.<A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html" title="class in com.threerings.micasa.simulator.data">SimulatorInfo</A>
<DD>The game config classname.
<DT><A HREF="./com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client"><B>GameConfigurator</B></A> - Class in <A HREF="./com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A><DD>Provides the base from which interfaces can be built to configure games prior to starting
them.<DT><A HREF="./com/threerings/parlor/game/client/GameConfigurator.html#GameConfigurator()"><B>GameConfigurator()</B></A> -
Constructor for class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client"><B>GameController</B></A> - Class in <A HREF="./com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A><DD>The game controller manages the flow and control of a game on the client side.<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#GameController()"><B>GameController()</B></A> -
Constructor for class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client"><B>GameControllerDelegate</B></A> - Class in <A HREF="./com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A><DD>Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.<DT><A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate(com.threerings.parlor.game.client.GameController)"><B>GameControllerDelegate(GameController)</B></A> -
Constructor for class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A>
<DD>Provides the delegate with a reference to the game controller for
which it is delegating.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#gameDidEnd()"><B>gameDidEnd()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()"><B>gameDidEnd()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A>
<DD>Called when the game transitions to the <code>GAME_OVER</code>
state.
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()"><B>gameDidEnd()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>Called by the game manager after the game ended.
<DT><A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html#gameDidEnd()"><B>gameDidEnd()</B></A> -
Method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#gameDidEnd()"><B>gameDidEnd()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#gameDidStart()"><B>gameDidStart()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>Called when the game has started.
<DT><A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()"><B>gameDidStart()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A>
<DD>Called when the game transitions to the <code>IN_PLAY</code>
state.
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()"><B>gameDidStart()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>Called by the game manager after the game was started.
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#gameDidStart()"><B>gameDidStart()</B></A> -
Method in class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>This should be called from <A HREF="./com/threerings/parlor/game/server/GameManager.html#gameDidStart()"><CODE>GameManager.gameDidStart()</CODE></A> to let the turn delegate perform
start of game processing.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#gameId"><B>gameId</B></A> -
Variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>The id of the game for which we're tracking a percentile distribution.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#gameId"><B>gameId</B></A> -
Variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>The identifier of the game we're rating for.
<DT><A HREF="./com/threerings/micasa/lobby/Lobby.html#gameIdent"><B>gameIdent</B></A> -
Variable in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/Lobby.html" title="class in com.threerings.micasa.lobby">Lobby</A>
<DD>The universal game identifier string for the game matchmade by
this lobby.
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#gameIsReady(int)"><B>gameIsReady(int)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorReceiver.html#gameIsReady(int)"><B>gameIsReady(int)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client">ParlorReceiver</A>
<DD>Dispatched to the client when a game in which they are a
participant is ready for play.
<DT><A HREF="./com/threerings/parlor/server/ParlorSender.html#gameIsReady(com.threerings.presents.data.ClientObject, int)"><B>gameIsReady(ClientObject, int)</B></A> -
Static method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorSender.html" title="class in com.threerings.parlor.server">ParlorSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/parlor/client/ParlorReceiver.html#gameIsReady(int)"><CODE>ParlorReceiver.gameIsReady(int)</CODE></A> on a client.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><B>GameManager</B></A> - Class in <A HREF="./com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A><DD>The game manager handles the server side management of a game.<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#GameManager()"><B>GameManager()</B></A> -
Constructor for class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server"><B>GameManagerDelegate</B></A> - Class in <A HREF="./com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A><DD>Extends the <A HREF="./com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><CODE>PlayManagerDelegate</CODE></A> mechanism with game manager specific methods.<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate()"><B>GameManagerDelegate()</B></A> -
Constructor for class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#GameManagerDelegate(com.threerings.parlor.game.server.GameManager)"><B>GameManagerDelegate(GameManager)</B></A> -
Constructor for class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#gameMode"><B>gameMode</B></A> -
Variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>The mode of the game.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><B>GameObject</B></A> - Class in <A HREF="./com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A><DD>A game object hosts the shared data associated with a game played by one or more players.<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#GameObject()"><B>GameObject()</B></A> -
Constructor for class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Table.html#gameOid"><B>gameOid</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>The oid of the game that was created from this table or -1 if the table is still in
matchmaking mode.
<DT><A HREF="./com/threerings/parlor/client/GameReadyObserver.html" title="interface in com.threerings.parlor.client"><B>GameReadyObserver</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>Used to inform interested parties when the <A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client"><CODE>ParlorDirector</CODE></A>
receives a game ready notification.<DT><A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()"><B>gameWasCancelled()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A>
<DD>Called when the game was cancelled for some reason.
<DT><A HREF="./com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server"><B>GameWatcher</B></A>&lt;<A HREF="./com/threerings/parlor/game/server/GameWatcher.html" title="type parameter in GameWatcher">T</A> extends <A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>&gt; - Class in <A HREF="./com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A><DD>An abstract convenience class used server-side to keep an eye on a game and perform a one-time
game-over activity when the game ends.<DT><A HREF="./com/threerings/parlor/game/server/GameWatcher.html#GameWatcher()"><B>GameWatcher()</B></A> -
Constructor for class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()"><B>gameWillEnd()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>Called by the game manager when the game is about to end.
<DT><A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()"><B>gameWillReset()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A>
<DD>Called to give derived classes a chance to display animations, send
a final packet, or do any other business they care to do when the
game is about to reset.
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()"><B>gameWillReset()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>Called when the game is about to reset, but before any other clearing out of game data has
taken place.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#gameWillStart()"><B>gameWillStart()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()"><B>gameWillStart()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>Called by the game manager when the game is about to start.
<DT><A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html#gameWillStart()"><B>gameWillStart()</B></A> -
Method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html#gameWillStart()"><B>gameWillStart()</B></A> -
Method in class com.threerings.puzzle.drop.server.<A HREF="./com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StringMapStat.html#get(java.lang.String)"><B>get(String)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data">StringMapStat</A>
<DD>Returns the value to which the specified key maps or zero if it is not contained in this
map.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html#GET_CATEGORIES"><B>GET_CATEGORIES</B></A> -
Static variable in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html#getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)"><CODE>LobbyMarshaller.getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html#GET_LOBBIES"><B>GET_LOBBIES</B></A> -
Static variable in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html#getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)"><CODE>LobbyMarshaller.getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#getActionAnimationCount()"><B>getActionAnimationCount()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Returns the number of action animations on the board.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#getActionCount()"><B>getActionCount()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Returns the count of action sprites and animations on the board.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#getActionMode()"><B>getActionMode()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Returns the current editor action mode.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#getActionSpriteCount()"><B>getActionSpriteCount()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Returns the number of action sprites on the board.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#getActivePlayerCount()"><B>getActivePlayerCount()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns the number of active players in the game.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#getBoard()"><B>getBoard()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Returns the board associated with the puzzle.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getBoard()"><B>getBoard()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns the raw board data associated with this board.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#getBoardBounds()"><B>getBoardBounds()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Returns the bounds of the block in board piece coordinates.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropConfig.html#getBoardHeight()"><B>getBoardHeight()</B></A> -
Method in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropConfig.html" title="interface in com.threerings.puzzle.drop.data">DropConfig</A>
<DD>Returns the board height in pieces.
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html#getBoards()"><B>getBoards()</B></A> -
Method in class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>
<DD>Returns the boards for all players.
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html#getBoardSummary(int)"><B>getBoardSummary(int)</B></A> -
Method in class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>
<DD>Returns the board summary for the given player index.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#getBoardView()"><B>getBoardView()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Returns a reference to the <A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client"><CODE>PuzzleBoardView</CODE></A> in use.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropConfig.html#getBoardWidth()"><B>getBoardWidth()</B></A> -
Method in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropConfig.html" title="interface in com.threerings.puzzle.drop.data">DropConfig</A>
<DD>Returns the board width in pieces.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getBounds()"><B>getBounds()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns the bounds of this board.
<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html#getCanStandPred()"><B>getCanStandPred()</B></A> -
Method in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A>
<DD>Returns a traversal predicate for use with <A HREF="./com/threerings/stage/util/StageSceneUtil.html#findStandingSpot(java.awt.Rectangle, int, com.threerings.media.util.AStarPathUtil.TraversalPred, java.lang.Object, java.awt.Point, int)"><CODE>StageSceneUtil.findStandingSpot(java.awt.Rectangle, int, com.threerings.media.util.AStarPathUtil.TraversalPred, java.lang.Object, java.awt.Point, int)</CODE></A> that
validates whether a player can stand in the searched spots.
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#getCard()"><B>getCard()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Returns the card being depicted.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#getCardBackImage()"><B>getCardBackImage()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Returns the full-sized image for the back of a playing card.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#getCardImage(com.threerings.parlor.card.data.Card)"><B>getCardImage(Card)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Returns the full-sized image for the front of the specified card.
<DT><A HREF="./com/threerings/parlor/card/data/Hand.html#getCards()"><B>getCards()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>
<DD>Converts this list of cards into an array.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getCardsPlayed()"><B>getCardsPlayed()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns an array containing the history of the trick in terms of the
cards played by each player.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getCardsPlayedFieldName()"><B>getCardsPlayedFieldName()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns the name of the field that contains the history of the trick
in terms of the cards played by each player.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html#getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)"><B>getCategories(LobbyService.CategoriesListener)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyProvider.html#getCategories(com.threerings.presents.data.ClientObject, com.threerings.micasa.lobby.LobbyService.CategoriesListener)"><B>getCategories(ClientObject, LobbyService.CategoriesListener)</B></A> -
Method in interface com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyProvider.html" title="interface in com.threerings.micasa.lobby">LobbyProvider</A>
<DD>Handles a <A HREF="./com/threerings/micasa/lobby/LobbyService.html#getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)"><CODE>LobbyService.getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)</CODE></A> request.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html#getCategories(com.threerings.crowd.data.BodyObject)"><B>getCategories(BodyObject)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html" title="class in com.threerings.micasa.lobby">LobbyRegistry</A>
<DD>Returns an array containing the category identifiers of all the categories in which lobbies
have been registered with the registry.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html#getCategories(com.threerings.presents.data.ClientObject, com.threerings.micasa.lobby.LobbyService.CategoriesListener)"><B>getCategories(ClientObject, LobbyService.CategoriesListener)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html" title="class in com.threerings.micasa.lobby">LobbyRegistry</A>
<DD>Processes a request by the client to obtain a list of the lobby categories available on this
server.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyService.html#getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)"><B>getCategories(LobbyService.CategoriesListener)</B></A> -
Method in interface com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyService.html" title="interface in com.threerings.micasa.lobby">LobbyService</A>
<DD>Requests the list of lobby categories that are available on this
server.
<DT><A HREF="./com/threerings/parlor/data/ChoiceParameter.html#getChoiceLabel(int)"><B>getChoiceLabel(int)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ChoiceParameter.html" title="class in com.threerings.parlor.data">ChoiceParameter</A>
<DD>Returns the translation key for the specified choice.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#getClientObject(int)"><B>getClientObject(int)</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>Returns the client object corresponding to the specified player index, or null if the
position is not occupied by a player.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusteredBodyObject.html#getClusterField()"><B>getClusterField()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusteredBodyObject.html" title="interface in com.threerings.whirled.spot.data">ClusteredBodyObject</A>
<DD>Returns the field name of the cluster oid distributed object field.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#getClusterLocs(com.threerings.whirled.spot.data.Cluster)"><B>getClusterLocs(Cluster)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Computes a list of the valid locations in this cluster.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusteredBodyObject.html#getClusterOid()"><B>getClusterOid()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusteredBodyObject.html" title="interface in com.threerings.whirled.spot.data">ClusteredBodyObject</A>
<DD>Returns the oid of the cluster to which this user currently belongs.
<DT><A HREF="./com/threerings/stats/data/Stat.html#getCode()"><B>getCode()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Returns the integer code to which this statistic's name maps.
<DT><A HREF="./com/threerings/stats/data/Stat.AuxDataSource.html#getCodeString(com.threerings.stats.data.Stat.Type, int)"><B>getCodeString(Stat.Type, int)</B></A> -
Method in interface com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.AuxDataSource.html" title="interface in com.threerings.stats.data">Stat.AuxDataSource</A>
<DD>Maps the specified unique code back to its string value.
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#getCodeString(com.threerings.stats.data.Stat.Type, int)"><B>getCodeString(Stat.Type, int)</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/SceneColorizer.html#getColorId(java.lang.String)"><B>getColorId(String)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/SceneColorizer.html" title="class in com.threerings.stage.client">SceneColorizer</A>
<DD>Get the colorId to use for the specified colorization.
<DT><A HREF="./com/threerings/stage/client/SceneColorizer.html#getColorization(int, java.lang.String)"><B>getColorization(int, String)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/SceneColorizer.html" title="class in com.threerings.stage.client">SceneColorizer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/SceneColorizer.html#getColorizer(com.threerings.miso.data.ObjectInfo)"><B>getColorizer(ObjectInfo)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/SceneColorizer.html" title="class in com.threerings.stage.client">SceneColorizer</A>
<DD>Obtains a colorizer for the supplied scene object.
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#getColorizer()"><B>getColorizer()</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Get the tileset colorizer in use in this scene.
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorContext.html#getColorPository()"><B>getColorPository()</B></A> -
Method in interface com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorContext.html" title="interface in com.threerings.stage.tools.editor.util">EditorContext</A>
<DD>Returns a colorization repository for use by the editor.
<DT><A HREF="./com/threerings/stage/util/StageContext.html#getColorPository()"><B>getColorPository()</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Returns a reference to the colorization repository.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#getColumn()"><B>getColumn()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Returns the column the piece is located in.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getColumnLevels(byte[])"><B>getColumnLevels(byte[])</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Populates the given array with the column levels for this board.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#getColumns()"><B>getColumns()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Returns an array of the column numbers containing the block pieces.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#getComponent()"><B>getComponent()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/util/StageContext.html#getComponentRepository()"><B>getComponentRepository()</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Returns the component repository in use by this client.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html#getConstrainedEdge(com.threerings.puzzle.drop.data.DropBoard, int, int, int)"><B>getConstrainedEdge(DropBoard, int, int, int)</B></A> -
Method in interface com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A>
<DD>Returns the x-axis coordinate of the specified edge of the given constrained piece.
<DT><A HREF="./com/threerings/micasa/client/MiCasaClient.html#getContext()"><B>getContext()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaClient.html" title="class in com.threerings.micasa.client">MiCasaClient</A>
<DD>Returns a reference to the context in effect for this client.
<DT><A HREF="./com/threerings/micasa/client/MiCasaFrame.html#getController()"><B>getController()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaFrame.html" title="class in com.threerings.micasa.client">MiCasaFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#getController()"><B>getController()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#getController()"><B>getController()</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#getCounts()"><B>getCounts()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Returns the counts for each bucket.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#getDefaultColor(int)"><B>getDefaultColor(int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Get the default color id to use for the specified colorization class,
or -1 if no default is set.
<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html#getDefaultColor(int)"><B>getDefaultColor(int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A>
<DD>Get the default color to use for the specified colorization
classId, or -1 if no default is set for that colorization.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#getDefaultEntrance()"><B>getDefaultEntrance()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html#getDefaultEntrance()"><B>getDefaultEntrance()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data">SpotScene</A>
<DD>Returns the portal that represents the default entrance to this scene.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#getDefaultEntrance()"><B>getDefaultEntrance()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html#getDefaultLobbyOid()"><B>getDefaultLobbyOid()</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html" title="class in com.threerings.micasa.lobby">LobbyRegistry</A>
<DD>Returns the oid of the default lobby.
<DT><A HREF="./com/threerings/parlor/data/ChoiceParameter.html#getDefaultValue()"><B>getDefaultValue()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ChoiceParameter.html" title="class in com.threerings.parlor.data">ChoiceParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Parameter.html#getDefaultValue()"><B>getDefaultValue()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Parameter.html" title="class in com.threerings.parlor.data">Parameter</A>
<DD>Returns the default value of this parameter.
<DT><A HREF="./com/threerings/parlor/data/RangeParameter.html#getDefaultValue()"><B>getDefaultValue()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/RangeParameter.html" title="class in com.threerings.parlor.data">RangeParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ToggleParameter.html#getDefaultValue()"><B>getDefaultValue()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ToggleParameter.html" title="class in com.threerings.parlor.data">ToggleParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#getDescription()"><B>getDescription()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Returns a List of strings that describe the configuration of this game.
<DT><A HREF="./com/threerings/parlor/tourney/data/EntryFee.html#getDescription()"><B>getDescription()</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/EntryFee.html" title="class in com.threerings.parlor.tourney.data">EntryFee</A>
<DD>Returns a description of the entry fee.
<DT><A HREF="./com/threerings/parlor/tourney/data/Prize.html#getDescription()"><B>getDescription()</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Prize.html" title="class in com.threerings.parlor.tourney.data">Prize</A>
<DD>Returns a description of the prize.
<DT><A HREF="./com/threerings/stage/tools/editor/DirectionButton.html#getDirection()"><B>getDirection()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/DirectionButton.html" title="class in com.threerings.stage.tools.editor">DirectionButton</A>
<DD>Get the direction that is currently selected.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#getDistance()"><B>getDistance()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Returns the remaining number of columns to drop.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getDropDistance(int, int)"><B>getDropDistance(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns the distance the piece at the given column and row can drop until it hits a
non-empty piece (defined as <A HREF="./com/threerings/puzzle/drop/data/DropPieceCodes.html#PIECE_NONE"><CODE>DropPieceCodes.PIECE_NONE</CODE></A>).
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#getEntrance()"><B>getEntrance()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Returns the portal that serves as the default entrance to this
scene or null if no default is set.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#getEventCount()"><B>getEventCount()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Returns the number of progress events currently queued up for sending to the server with
the next progress update.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#getExternalColumn()"><B>getExternalColumn()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Returns the column the external piece is located in.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#getExternalRow()"><B>getExternalRow()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Returns the row the external piece is located in.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getForgivingMove(int, int, int, int, int, int, float)"><B>getForgivingMove(int, int, int, int, int, int, float)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns a <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt"><CODE>Point</CODE></A> object containing the coordinates to place the bottom-left of the
given block at after moving it the given distance on the x- and y-axes, or
<code>null</code> if the move is not valid.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getForgivingRotation(int[], int[], int, int, int, float, boolean)"><B>getForgivingRotation(int[], int[], int, int, int, float, boolean)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Rotates the given block in the given direction and returns its final state as <code>(orient,
col, row, popped)</code>, where <code>orient</code> is the final orientation of the drop
block; <code>col</code> and <code>row</code> are the final column and row coordinates,
respectively, of the central drop block piece.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#getFQTileId()"><B>getFQTileId()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Returns the fully qualified tile id of the currently selected tile.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimpleFrame.html#getFrame()"><B>getFrame()</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimpleFrame.html" title="class in com.threerings.micasa.simulator.client">SimpleFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorFrame.html#getFrame()"><B>getFrame()</B></A> -
Method in interface com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorFrame.html" title="interface in com.threerings.micasa.simulator.client">SimulatorFrame</A>
<DD>Returns a reference to the top-level frame that the simulator will
use to display everything.
<DT><A HREF="./com/threerings/micasa/simulator/util/SimulatorContext.html#getFrame()"><B>getFrame()</B></A> -
Method in interface com.threerings.micasa.simulator.util.<A HREF="./com/threerings/micasa/simulator/util/SimulatorContext.html" title="interface in com.threerings.micasa.simulator.util">SimulatorContext</A>
<DD>Returns a reference to the primary user interface frame.
<DT><A HREF="./com/threerings/micasa/util/MiCasaContext.html#getFrame()"><B>getFrame()</B></A> -
Method in interface com.threerings.micasa.util.<A HREF="./com/threerings/micasa/util/MiCasaContext.html" title="interface in com.threerings.micasa.util">MiCasaContext</A>
<DD>Returns a reference to the primary user interface frame.
<DT><A HREF="./com/threerings/puzzle/util/PuzzleContext.html#getFrameManager()"><B>getFrameManager()</B></A> -
Method in interface com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util">PuzzleContext</A>
<DD>Provides access to the frame manager.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyConfig.html#getGameConfig()"><B>getGameConfig()</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyConfig.html" title="class in com.threerings.micasa.lobby">LobbyConfig</A>
<DD>Instantiates and returns a game config instance using the game
config classname provided by the lobby configuration parameters.
<DT><A HREF="./com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()"><B>getGameConfig()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A>
<DD>Obtains a configured game configuration.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getGameConfig()"><B>getGameConfig()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the configuration object for the game being managed by this manager.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#getGameId()"><B>getGameId()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Returns a numeric identifier for this game class.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getGameId()"><B>getGameId()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the unique numeric identifier for our managed game.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#getGameIdent()"><B>getGameIdent()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Returns a string identifier for this game class (e.g.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#getHandSprite(com.threerings.parlor.card.data.Card)"><B>getHandSprite(Card)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Returns the first sprite in the hand that corresponds to the specified card, or null if the
card is not in the hand.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getHeight()"><B>getHeight()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns the height of the board in rows.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html#getHighestColumn(int, int)"><B>getHighestColumn(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A>
<DD>Returns the column number of the column within the given column range that contains the
most pieces.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)"><B>getHighestInLeadSuit(PlayerCard[], int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#getHorizModel()"><B>getHorizModel()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Returns a range model that controls the scrollability of the scene
in the horizontal direction.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#getId()"><B>getId()</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Returns the unique identifier for this scene.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#getId()"><B>getId()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/util/StageContext.html#getImageManager()"><B>getImageManager()</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Access to the image manager.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#getIntArrayStat(com.threerings.stats.data.Stat.Type)"><B>getIntArrayStat(Stat.Type)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Returns the current value of the specified integer array statistic.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#getIntendedLocation()"><B>getIntendedLocation()</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Returns our current location unless we have a location change pending, in which case our
pending location is returned.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#getIntersectedObjects(com.threerings.media.tile.TileManager, com.threerings.stage.data.StageSceneModel, java.awt.Rectangle)"><B>getIntersectedObjects(TileManager, StageSceneModel, Rectangle)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Returns an array of the objects intersected by the supplied tile
coordinate rectangle.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#getIntStat(com.threerings.stats.data.Stat.Type)"><B>getIntStat(Stat.Type)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Returns the current value of the specified integer statistic.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html#getJiggy(java.awt.event.ActionEvent)"><B>getJiggy(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html" title="class in com.threerings.stage.tools.viewer">ViewerFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#getKey()"><B>getKey()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Table.html#getKey()"><B>getKey()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#getKey(int, int)"><B>getKey(int, int)</B></A> -
Static method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>Create and return a primary <A HREF="http://depot.googlecode.com/svn/apidocs/com/samskivert/depot/Key.html?is-external=true" title="class or interface in com.samskivert.depot"><CODE>Key</CODE></A> to identify a <A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist"><CODE>PercentileRecord</CODE></A>
with the supplied key values.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#getKey(int, int)"><B>getKey(int, int)</B></A> -
Static method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>Create and return a primary <A HREF="http://depot.googlecode.com/svn/apidocs/com/samskivert/depot/Key.html?is-external=true" title="class or interface in com.samskivert.depot"><CODE>Key</CODE></A> to identify a <A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist"><CODE>RatingRecord</CODE></A>
with the supplied key values.
<DT><A HREF="./com/threerings/parlor/tourney/data/Participant.html#getKey()"><B>getKey()</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Participant.html" title="class in com.threerings.parlor.tourney.data">Participant</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/Stat.html#getKey()"><B>getKey()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#getKey(int, int)"><B>getKey(int, int)</B></A> -
Static method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>Create and return a primary <A HREF="http://depot.googlecode.com/svn/apidocs/com/samskivert/depot/Key.html?is-external=true" title="class or interface in com.samskivert.depot"><CODE>Key</CODE></A> to identify a <A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist"><CODE>StatRecord</CODE></A>
with the supplied key values.
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#getKey(int, java.lang.String)"><B>getKey(int, String)</B></A> -
Static method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>Create and return a primary <A HREF="http://depot.googlecode.com/svn/apidocs/com/samskivert/depot/Key.html?is-external=true" title="class or interface in com.samskivert.depot"><CODE>Key</CODE></A> to identify a <A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist"><CODE>StringCodeRecord</CODE></A>
with the supplied key values.
<DT><A HREF="./com/threerings/whirled/spot/data/Cluster.html#getKey()"><B>getKey()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Cluster.html" title="class in com.threerings.whirled.spot.data">Cluster</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SceneLocation.html#getKey()"><B>getKey()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data">SceneLocation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html#getKey()"><B>getKey()</B></A> -
Method in class com.threerings.whirled.zone.peer.data.<A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html" title="class in com.threerings.whirled.zone.peer.data">HostedZone</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/util/PuzzleContext.html#getKeyboardManager()"><B>getKeyboardManager()</B></A> -
Method in interface com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util">PuzzleContext</A>
<DD>Provides access to the keyboard manager.
<DT><A HREF="./com/threerings/stage/util/StageContext.html#getKeyboardManager()"><B>getKeyboardManager()</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Returns a reference to the keyboard manager.
<DT><A HREF="./com/threerings/puzzle/util/PuzzleContext.html#getKeyDispatcher()"><B>getKeyDispatcher()</B></A> -
Method in interface com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util">PuzzleContext</A>
<DD>Provides access to the key dispatcher.
<DT><A HREF="./com/threerings/stage/util/StageContext.html#getKeyDispatcher()"><B>getKeyDispatcher()</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Provides access to the key dispatcher.
<DT><A HREF="./com/threerings/puzzle/drop/util/DropGameUtil.html#getKeyTranslator()"><B>getKeyTranslator()</B></A> -
Static method in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/DropGameUtil.html" title="class in com.threerings.puzzle.drop.util">DropGameUtil</A>
<DD>Returns a key translator configured with mappings suitable for a drop puzzle game.
<DT><A HREF="./com/threerings/puzzle/util/PuzzleGameUtil.html#getKeyTranslator()"><B>getKeyTranslator()</B></A> -
Static method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PuzzleGameUtil.html" title="class in com.threerings.puzzle.util">PuzzleGameUtil</A>
<DD>Returns a key translator configured with basic puzzle game mappings.
<DT><A HREF="./com/threerings/parlor/data/ChoiceParameter.html#getLabel()"><B>getLabel()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ChoiceParameter.html" title="class in com.threerings.parlor.data">ChoiceParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Parameter.html#getLabel()"><B>getLabel()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Parameter.html" title="class in com.threerings.parlor.data">Parameter</A>
<DD>Returns the translation key for this parameter's label.
<DT><A HREF="./com/threerings/parlor/data/RangeParameter.html#getLabel()"><B>getLabel()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/RangeParameter.html" title="class in com.threerings.parlor.data">RangeParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ToggleParameter.html#getLabel()"><B>getLabel()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ToggleParameter.html" title="class in com.threerings.parlor.data">ToggleParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getLastCardsPlayed()"><B>getLastCardsPlayed()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns an array containing the history of the last trick in terms of
the cards played by each player.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getLastCardsPlayedFieldName()"><B>getLastCardsPlayedFieldName()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns the name of the field that contains the history of the last
trick in terms of the cards played by each player.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#getLayerIndex()"><B>getLayerIndex()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Returns the current scene layer index undergoing edit.
<DT><A HREF="./com/threerings/stage/tools/editor/util/TileSetUtil.html#getLayerIndex(com.threerings.media.tile.TileSet)"><B>getLayerIndex(TileSet)</B></A> -
Static method in class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/TileSetUtil.html" title="class in com.threerings.stage.tools.editor.util">TileSetUtil</A>
<DD>Returns the layer index of the layer for which this tileset
provides tiles.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getLeftIndex(int)"><B>getLeftIndex(int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games, returns the index of the player to the left of the specified player.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html#getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)"><B>getLobbies(String, LobbyService.LobbiesListener)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyProvider.html#getLobbies(com.threerings.presents.data.ClientObject, java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)"><B>getLobbies(ClientObject, String, LobbyService.LobbiesListener)</B></A> -
Method in interface com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyProvider.html" title="interface in com.threerings.micasa.lobby">LobbyProvider</A>
<DD>Handles a <A HREF="./com/threerings/micasa/lobby/LobbyService.html#getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)"><CODE>LobbyService.getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)</CODE></A> request.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html#getLobbies(com.threerings.crowd.data.BodyObject, java.lang.String, java.util.List)"><B>getLobbies(BodyObject, String, List&lt;Lobby&gt;)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html" title="class in com.threerings.micasa.lobby">LobbyRegistry</A>
<DD>Returns information about all lobbies hosting games in the specified category.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html#getLobbies(com.threerings.presents.data.ClientObject, java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)"><B>getLobbies(ClientObject, String, LobbyService.LobbiesListener)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html" title="class in com.threerings.micasa.lobby">LobbyRegistry</A>
<DD>Processes a request by the client to obtain a list of lobbies matching the supplied category
string.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyService.html#getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)"><B>getLobbies(String, LobbyService.LobbiesListener)</B></A> -
Method in interface com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyService.html" title="interface in com.threerings.micasa.lobby">LobbyService</A>
<DD>Requests information on all active lobbies that match the specified category.
<DT><A HREF="./com/threerings/whirled/server/SceneManager.html#getLocation()"><B>getLocation()</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#getLocation()"><B>getLocation()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>Returns a location instance configured with the location and
orientation of this portal.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyConfig.html#getManagerClassName()"><B>getManagerClassName()</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyConfig.html" title="class in com.threerings.micasa.lobby">LobbyConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyConfig.html#getManagerClassName()"><B>getManagerClassName()</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyConfig.html" title="class in com.threerings.micasa.lobby.table">TableLobbyConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageSceneConfig.html#getManagerClassName()"><B>getManagerClassName()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneConfig.html" title="class in com.threerings.stage.data">StageSceneConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/DefaultSceneConfig.html#getManagerClassName()"><B>getManagerClassName()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/DefaultSceneConfig.html" title="class in com.threerings.whirled.data">DefaultSceneConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StatSet.html#getMapValue(com.threerings.stats.data.Stat.Type, java.lang.String)"><B>getMapValue(Stat.Type, String)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Returns the value to which the specified string is mapped in a <A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data"><CODE>StringMapStat</CODE></A> or zero
if the value has not been mapped.
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#getMatchType()"><B>getMatchType()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Convenience method to determine the type of game.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#getMatchType()"><B>getMatchType()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Returns the matchmaking type of this game: <A HREF="./com/threerings/parlor/game/data/GameConfig.html#SEATED_GAME"><CODE>GameConfig.SEATED_GAME</CODE></A>, etc.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getMatchType()"><B>getMatchType()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>A convenience method for getting the game type.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#getMaxIntStat(com.threerings.stats.data.Stat.Type)"><B>getMaxIntStat(Stat.Type)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Returns the maximum value by which the specified integer statistic has ever been
incremented.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#getMaxScore()"><B>getMaxScore()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Returns the largest score seen by this percentiler.
<DT><A HREF="./com/threerings/stats/data/MaxIntStat.html#getMaxValue()"><B>getMaxValue()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxIntStat.html" title="class in com.threerings.stats.data">MaxIntStat</A>
<DD>Returns the maximum value every accumulated to this integer statistic.
<DT><A HREF="./com/threerings/stats/data/MaxValueIntStat.html#getMaxValue()"><B>getMaxValue()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxValueIntStat.html" title="class in com.threerings.stats.data">MaxValueIntStat</A>
<DD>Returns the maximum value that this integer statistic has ever been assigned.
<DT><A HREF="./com/threerings/micasa/util/MiCasaContext.html#getMessageManager()"><B>getMessageManager()</B></A> -
Method in interface com.threerings.micasa.util.<A HREF="./com/threerings/micasa/util/MiCasaContext.html" title="interface in com.threerings.micasa.util">MiCasaContext</A>
<DD>Returns a reference to the message manager used by the client to
generate localized messages.
<DT><A HREF="./com/threerings/puzzle/util/PuzzleContext.html#getMessageManager()"><B>getMessageManager()</B></A> -
Method in interface com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util">PuzzleContext</A>
<DD>Returns a reference to the message manager used by the client.
<DT><A HREF="./com/threerings/stage/util/StageContext.html#getMessageManager()"><B>getMessageManager()</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Returns a reference to the message manager used by the client.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#getMetrics()"><B>getMetrics()</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Returns the scene metrics we use to do our calculations.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#getMicroCardBackImage()"><B>getMicroCardBackImage()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Returns the small-sized image for the back of a playing card.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#getMicroCardImage(com.threerings.parlor.card.data.Card)"><B>getMicroCardImage(Card)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Returns the small-sized image for the front of the specified card.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html#getMiniGraphics()"><B>getMiniGraphics()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html" title="class in com.threerings.stage.tools.editor">EditorScrollBox</A>
<DD>Get the graphics to draw into when rendering onto the minimap.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html#getMinimumLength()"><B>getMinimumLength()</B></A> -
Method in interface com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDestroyer.DestroyLogic</A>
<DD>Returns the minimum length of a contiguously piece segment that should be destroyed.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#getMinScore()"><B>getMinScore()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Returns the smallest score seen by this percentiler.
<DT><A HREF="./com/threerings/stats/data/Stat.html#getModCount()"><B>getModCount()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Returns the modification count of this Stat when it was loaded from the repository.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#getMostRecentRatings(java.util.Collection, int)"><B>getMostRecentRatings(Collection&lt;Integer&gt;, int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Load the most recently entered rating for each of a collection of players.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#getMostRecentRatings(java.util.Collection, java.util.Collection, int)"><B>getMostRecentRatings(Collection&lt;Integer&gt;, Collection&lt;Integer&gt;, int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Load the most recently entered rating for each of a collection of players.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#getName()"><B>getName()</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Returns the human readable name of this scene.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#getName()"><B>getName()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getNextInClockwiseSequence(int)"><B>getNextInClockwiseSequence(int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games, this returns the index of the player after the specified player
going clockwise around the table.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getNextPiece()"><B>getNextPiece()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>For boards that are always filled, this method is called to obtain pieces to fill the board.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#getNextPortalId()"><B>getNextPortalId()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html#getNextPortalId()"><B>getNextPortalId()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data">SpotScene</A>
<DD>Returns the portal id that should be assigned to the next portal added to this scene.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#getNextPortalId()"><B>getNextPortalId()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#getNumber()"><B>getNumber()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Returns the value of the card, either from 2 to 11 or KING, QUEEN, JACK, ACE, RED_JOKER, or
BLACK_JOKER.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#getObjectFootprint(com.threerings.media.tile.TileManager, int, int, int)"><B>getObjectFootprint(TileManager, int, int, int)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Returns the footprint, in absolute tile coordinates, for the
specified object with origin as specified.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#getObjectFootprint(com.threerings.media.tile.TileManager, int, int, int, java.awt.Rectangle)"><B>getObjectFootprint(TileManager, int, int, int, Rectangle)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Fills in the footprint, in absolute tile coordinates, for the
specified object with origin as specified.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#getObjectGripDirection()"><B>getObjectGripDirection()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Gets the direction in which we should grip objects.
<DT><A HREF="./com/threerings/parlor/data/Table.html#getOccupiedCount()"><B>getOccupiedCount()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Count the number of players currently occupying this table.
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#getOppLocation()"><B>getOppLocation()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>Returns a location instance configured with the location and
opposite orientation of this portal.
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#getOpposite()"><B>getOpposite()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/Location.html#getOpposite()"><B>getOpposite()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data">Location</A>
<DD>Get a new Location instance that is equals() to this one but that
has an orientation facing the opposite direction.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getOppositeIndex(int)"><B>getOppositeIndex(int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games, returns the index of the player across from the specified player.
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html#getOrientationComboBox(java.awt.event.ActionListener)"><B>getOrientationComboBox(ActionListener)</B></A> -
Static method in class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorDialogUtil.html" title="class in com.threerings.stage.tools.editor.util">EditorDialogUtil</A>
<DD>Create and return a combo box seeded with the various possible
orientation direction names.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getOtherTeamIndex(int)"><B>getOtherTeamIndex(int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games with fixed partnerships, this returns the index of the other team.
<DT><A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneRuleSet.html#getOuterElement()"><B>getOuterElement()</B></A> -
Method in class com.threerings.whirled.spot.tools.xml.<A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneRuleSet.html" title="class in com.threerings.whirled.spot.tools.xml">SpotSceneRuleSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneRuleSet.html#getOuterElement()"><B>getOuterElement()</B></A> -
Method in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneRuleSet.html" title="class in com.threerings.whirled.tools.xml">SceneRuleSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html#getPanel()"><B>getPanel()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A>
<DD>Get the Swing JPanel that contains the UI elements for this configurator.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimpleClient.html#getParlorContext()"><B>getParlorContext()</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimpleClient.html" title="class in com.threerings.micasa.simulator.client">SimpleClient</A>
<DD>Returns a reference to the context in effect for this client.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorClient.html#getParlorContext()"><B>getParlorContext()</B></A> -
Method in interface com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorClient.html" title="interface in com.threerings.micasa.simulator.client">SimulatorClient</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/util/ParlorContext.html#getParlorDirector()"><B>getParlorDirector()</B></A> -
Method in interface com.threerings.parlor.util.<A HREF="./com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>
<DD>Returns a reference to the parlor director.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getPartnerIndex(int)"><B>getPartnerIndex(int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games with fixed partnerships, this returns the index of the player's
partner.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#getPauseString()"><B>getPauseString()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Get the (untranslated) string to display when the puzzle is paused.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#getPendingModel()"><B>getPendingModel()</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Returns the model loaded in preparation for a scene transition.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#getPendingSceneId()"><B>getPendingSceneId()</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Returns the scene id set in preparation for a scene transition.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#getPercentDone(long)"><B>getPercentDone(long)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
piece has moved toward the next row as of the given time stamp.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#getPercentile(float)"><B>getPercentile(float)</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Returns the percent of all numbers seen that are lower than the specified value.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getPiece(int, int)"><B>getPiece(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns the piece at the given column and row in the board.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#getPieceHeight()"><B>getPieceHeight()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Returns the height in pixels of a single board piece.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#getPieceImage(int)"><B>getPieceImage(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Returns the image used to display the given piece at coordinates <code>(0, 0)</code> with
an orientation of <CODE>DirectionCodes.NORTH</CODE>.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#getPieceImage(int, int, int, int)"><B>getPieceImage(int, int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Returns the image used to display the given piece at the specified column and row with the
given orientation.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#getPiecePosition(int, int, java.awt.Point)"><B>getPiecePosition(int, int, Point)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Called by the <A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client"><CODE>DropSprite</CODE></A> to populate <code>pos</code> with the screen coordinates
in pixels at which a piece at <code>(col, row)</code> in the board should be drawn.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#getPieces()"><B>getPieces()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Returns the pieces the sprite is displaying.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#getPieceSegmentSize(int, int, int, int)"><B>getPieceSegmentSize(int, int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Called by the <A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client"><CODE>DropSprite</CODE></A> to get the dimensions of the area that will be occupied by
rendering a piece segment of the given orientation and length whose bottom-leftmost corner
is at <code>(col, row)</code>.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#getPieceSprite(int, int)"><B>getPieceSprite(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Returns the piece sprite at the specified location.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#getPieceWidth()"><B>getPieceWidth()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Returns the width in pixels of a single board piece.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#getPlaceConfig()"><B>getPlaceConfig()</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Returns the place config that can be used to determine which place
controller instance should be used to display this scene as well as
to obtain runtime configuration information.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#getPlaceConfig()"><B>getPlaceConfig()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayer(int)"><B>getPlayer(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the user object for the player with the specified index or null if the player at
that index is not online.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#getPlayerCount()"><B>getPlayerCount()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns the number of players in the game.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayerCount()"><B>getPlayerCount()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the number of players in the game.
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerCount()"><B>getPlayerCount()</B></A> -
Method in interface com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>
<DD>Extending <A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayerDisplayName(int)"><B>getPlayerDisplayName(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the name that should be shown in the client for the player with the specified index
or null if no player exists at that index.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#getPlayerIndex(com.threerings.presents.data.ClientObject)"><B>getPlayerIndex(ClientObject)</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>Gets the player index of the specified client object, or -1 if the client object does not
represent a player.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#getPlayerIndex(com.threerings.util.Name)"><B>getPlayerIndex(Name)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns the player index of the given user in the game, or <code>-1</code> if the player is
not involved in the game.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayerIndex(com.threerings.util.Name)"><B>getPlayerIndex(Name)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the player index of the given user in the game, or <code>-1</code> if the player is
not involved in the game.
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerIndex(com.threerings.util.Name)"><B>getPlayerIndex(Name)</B></A> -
Method in interface com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>
<DD>Extending <A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<DT><A HREF="./com/threerings/puzzle/client/PlayerStatusView.html#getPlayerIndex()"><B>getPlayerIndex()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client">PlayerStatusView</A>
<DD>Get the player index of the player represented by this view.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#getPlayerIndex()"><B>getPlayerIndex()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Returns the player's index in the list of players for the game.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayerName(int)"><B>getPlayerName(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the name of the player with the specified index or null if no player exists at that
index.
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html#getPlayerName(int)"><B>getPlayerName(int)</B></A> -
Method in interface com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>
<DD>Extending <A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayerOid(int)"><B>getPlayerOid(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the user object oid of the player with the specified index.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId(com.threerings.util.Name)"><B>getPlayerPersistentId(Name)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the persistent user id for the supplied player name.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayerPersistentId(com.threerings.crowd.data.BodyObject)"><B>getPlayerPersistentId(BodyObject)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Convenience for getting the persistent id from a body.
<DT><A HREF="./com/threerings/parlor/data/Table.html#getPlayers()"><B>getPlayers()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Once a table is ready to play (see <A HREF="./com/threerings/parlor/data/Table.html#mayBeStarted()"><CODE>Table.mayBeStarted()</CODE></A> and <A HREF="./com/threerings/parlor/data/Table.html#shouldBeStarted()"><CODE>Table.shouldBeStarted()</CODE></A>), the
players array can be fetched using this method.
<DT><A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html#getPlayers()"><B>getPlayers()</B></A> -
Method in interface com.threerings.parlor.turn.data.<A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A>
<DD>Returns the array of player names involved in the game.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPlayerSlots()"><B>getPlayerSlots()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the number of players allowed in this game.
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#getPortal(int, int)"><B>getPortal(int, int)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Returns the portal at the specified full coordinates or null if no
portal exists at said coordinates.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#getPortal(int)"><B>getPortal(int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html#getPortal(int)"><B>getPortal(int)</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data">SpotScene</A>
<DD>Returns a <A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data"><CODE>Portal</CODE></A> object for the portal with the specified id or null if no portal
exists with that id.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#getPortal(int)"><B>getPortal(int)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageScene.html#getPortalCount()"><B>getPortalCount()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html#getPortalCount()"><B>getPortalCount()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data">SpotScene</A>
<DD>Returns the number of portals in this scene.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#getPortalCount()"><B>getPortalCount()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageScene.html#getPortals()"><B>getPortals()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html#getPortals()"><B>getPortals()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data">SpotScene</A>
<DD>Returns an iterator over the portals in this scene.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#getPortals()"><B>getPortals()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#getPreferredSize()"><B>getPreferredSize()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#getPreferredSize()"><B>getPreferredSize()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html#getPreferredSize()"><B>getPreferredSize()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html" title="class in com.threerings.puzzle.drop.client">NextBlockView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/DirectionButton.html#getPreferredSize()"><B>getPreferredSize()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/DirectionButton.html" title="class in com.threerings.stage.tools.editor">DirectionButton</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html#getPreferredSize()"><B>getPreferredSize()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html" title="class in com.threerings.stage.tools.editor">EditorScrollBox</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html#getPreferredSize()"><B>getPreferredSize()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor">TileInfoPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getPresentPlayerIndex(int)"><B>getPresentPlayerIndex(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Get the player index of the specified oid, or -1 if the oid is not a player or is a player
that is not presently in the game.
<DT><A HREF="./com/threerings/puzzle/data/Board.html#getRandom()"><B>getRandom()</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>
<DD>Returns the random number generator used by the board to generate random numbers for our
puzzles.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#getRating(int, int)"><B>getRating(int, int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Loads the rating for the given player for the given game and returns it as a
<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist"><CODE>RatingRecord</CODE></A> object, or null if the player has no previous rating for the game.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#getRatings(int, java.lang.Integer...)"><B>getRatings(int, Integer...)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Fetch the ratings registered for any of the given players for the given game and return
them as a list of <A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist"><CODE>RatingRecord</CODE></A> objects.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#getRatings(int, long, int)"><B>getRatings(int, long, int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Fetch and return all the registered <A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist"><CODE>RatingRecord</CODE></A> rows for the given player.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html#getReceiverCode()"><B>getReceiverCode()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html#getReceiverCode()"><B>getReceiverCode()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDecoder.html#getReceiverCode()"><B>getReceiverCode()</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDecoder.html" title="class in com.threerings.whirled.client">SceneDecoder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html#getReceiverCode()"><B>getReceiverCode()</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html" title="class in com.threerings.whirled.zone.client">ZoneDecoder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#getRecordedCount()"><B>getRecordedCount()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Returns the total number of values ever recorded to this percentiler.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getRelativeLocation(int, int)"><B>getRelativeLocation(int, int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games with fixed partnerships, this returns the relative location of one
player from the point of view of another.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getRematchRequests()"><B>getRematchRequests()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns the array of rematch requests.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getRematchRequestsFieldName()"><B>getRematchRequestsFieldName()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns the name of the field that contains the rematch requests.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#getRequiredScore(int)"><B>getRequiredScore(int)</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Returns the score necessary to attain the specified percentile.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#getRequiredScores()"><B>getRequiredScores()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Returns the scores required to obtain a percentile rating from 0 to 99.
<DT><A HREF="./com/threerings/stage/util/StageContext.html#getResourceManager()"><B>getResourceManager()</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Returns the resource manager via which all client resources are loaded.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getRightIndex(int)"><B>getRightIndex(int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games, returns the index of the player to the right of the specified
player.
<DT><A HREF="./com/threerings/puzzle/drop/util/DropBoardUtil.html#getRotatedOrientation(int, int, int)"><B>getRotatedOrientation(int, int, int)</B></A> -
Static method in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/DropBoardUtil.html" title="class in com.threerings.puzzle.drop.util">DropBoardUtil</A>
<DD>Returns the orientation resulting from rotating the block in the given direction the
specified number of times.
<DT><A HREF="./com/threerings/puzzle/drop/util/DropBoardUtil.html#getRotatedOrientation(int, int)"><B>getRotatedOrientation(int, int)</B></A> -
Static method in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/DropBoardUtil.html" title="class in com.threerings.puzzle.drop.util">DropBoardUtil</A>
<DD>Returns the orientation resulting from rotating the block in the given direction.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#getRow()"><B>getRow()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Returns the row the piece is located in.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#getRows()"><B>getRows()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Returns an array of the row numbers containing the block pieces.
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#getScene()"><B>getScene()</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Returns the scene being displayed by this panel.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#getScene()"><B>getScene()</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Returns the display scene object associated with the scene we currently occupy or null if we
currently occupy no scene.
<DT><A HREF="./com/threerings/whirled/server/SceneManager.html#getScene()"><B>getScene()</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A>
<DD>Returns the scene object (not the scene distributed object) being managed by this scene
manager.
<DT><A HREF="./com/threerings/whirled/util/WhirledContext.html#getSceneDirector()"><B>getSceneDirector()</B></A> -
Method in interface com.threerings.whirled.util.<A HREF="./com/threerings/whirled/util/WhirledContext.html" title="interface in com.threerings.whirled.util">WhirledContext</A>
<DD>Returns a reference to the scene director.
<DT><A HREF="./com/threerings/whirled/data/ScenePlace.html#getSceneId(com.threerings.crowd.data.Place)"><B>getSceneId(Place)</B></A> -
Static method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/ScenePlace.html" title="class in com.threerings.whirled.data">ScenePlace</A>
<DD>Returns the scene id for the supplied place or -1 if the place is null or not a scene place.
<DT><A HREF="./com/threerings/whirled/data/ScenePlace.html#getSceneId(com.threerings.crowd.data.BodyObject)"><B>getSceneId(BodyObject)</B></A> -
Static method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/ScenePlace.html" title="class in com.threerings.whirled.data">ScenePlace</A>
<DD>Returns the scene id occupied by the supplied body or -1 if the body is not in a scene.
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#getSceneId()"><B>getSceneId()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Returns the scene id for which this update is appropriate.
<DT><A HREF="./com/threerings/whirled/util/NoSuchSceneException.html#getSceneId()"><B>getSceneId()</B></A> -
Method in exception com.threerings.whirled.util.<A HREF="./com/threerings/whirled/util/NoSuchSceneException.html" title="class in com.threerings.whirled.util">NoSuchSceneException</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html#getSceneManager(int)"><B>getSceneManager(int)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A>
<DD>Fetches the scene manager associated with the specified scene.
<DT><A HREF="./com/threerings/stage/data/StageMisoSceneModel.html#getSceneModel(com.threerings.whirled.data.SceneModel)"><B>getSceneModel(SceneModel)</B></A> -
Static method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A>
<DD>Locates and returns the <A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data"><CODE>StageMisoSceneModel</CODE></A> among the
auxiliary scene models associated with the supplied scene model.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#getSceneModel()"><B>getSceneModel()</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Returns the scene model from which this scene was created.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#getSceneModel()"><B>getSceneModel()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html#getSceneModel(com.threerings.whirled.data.SceneModel)"><B>getSceneModel(SceneModel)</B></A> -
Static method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A>
<DD>Locates and returns the <A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data"><CODE>SpotSceneModel</CODE></A> among the auxiliary scene models associated
with the supplied scene model.
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html#getSceneRepository()"><B>getSceneRepository()</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A>
<DD>Returns a reference to the scene repository in use by this registry.
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#getSceneVersion()"><B>getSceneVersion()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Returns the scene version for which this update is appropriate.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#getSeatedTable()"><B>getSeatedTable()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Returns the current table this client is seated at, or null.
<DT><A HREF="./com/threerings/stage/data/StageMisoSceneModel.html#getSection(int)"><B>getSection(int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A>
<DD>Returns the section identified by the specified key, or null if no
section exists for that key.
<DT><A HREF="./com/threerings/stage/data/StageMisoSceneModel.html#getSectionKey(int, int)"><B>getSectionKey(int, int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A>
<DD>Returns the section key for the specified tile coordinate.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#getSelectedHandSprite()"><B>getSelectedHandSprite()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Returns the currently selected hand sprite (null if no sprites are selected, the first
sprite if multiple sprites are selected).
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#getSelectedHandSprites()"><B>getSelectedHandSprites()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Returns an array containing the currently selected hand sprites (returns an empty array if
no sprites are selected).
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#getSessionId()"><B>getSessionId()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Returns the unique session identifier for the current gameplay session.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#getSessionId()"><B>getSessionId()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns the unique session identifier for this game session.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#getSetStatSize(com.threerings.stats.data.Stat.Type)"><B>getSetStatSize(Stat.Type)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Returns the current size of the specified SetStat statistic.
<DT><A HREF="./com/threerings/micasa/simulator/util/SimulatorContext.html#getSimulatorInfo()"><B>getSimulatorInfo()</B></A> -
Method in interface com.threerings.micasa.simulator.util.<A HREF="./com/threerings/micasa/simulator/util/SimulatorContext.html" title="interface in com.threerings.micasa.simulator.util">SimulatorContext</A>
<DD>Returns a reference to the simulator info describing the game and
other details of the simulation.
<DT><A HREF="./com/threerings/stats/data/Stat.AuxDataSource.html#getStringCode(com.threerings.stats.data.Stat.Type, java.lang.String)"><B>getStringCode(Stat.Type, String)</B></A> -
Method in interface com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.AuxDataSource.html" title="interface in com.threerings.stats.data">Stat.AuxDataSource</A>
<DD>Maps the specified string to a unique integer value.
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#getStringCode(com.threerings.stats.data.Stat.Type, java.lang.String)"><B>getStringCode(Stat.Type, String)</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#getSuit()"><B>getSuit()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Returns the suit of the card: SPADES, HEARTS, DIAMONDS, or CLUBS.
<DT><A HREF="./com/threerings/parlor/card/data/Hand.html#getSuitMemberCount(int)"><B>getSuitMemberCount(int)</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>
<DD>Counts the members of a particular suit within this hand.
<DT><A HREF="./com/threerings/parlor/client/TableConfigurator.html#getTableConfig()"><B>getTableConfig()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A>
<DD>Return the fully configured table config according to the currently
configured user interface elements.
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#getTableCount()"><B>getTableCount()</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>Returns the number of tables being managed currently.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#getTables()"><B>getTables()</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/TableLobbyObject.html#getTables()"><B>getTables()</B></A> -
Method in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableLobbyObject.html" title="interface in com.threerings.parlor.data">TableLobbyObject</A>
<DD>Returns a reference to the distributed set instance that will be
holding the tables.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#getTableService()"><B>getTableService()</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/TableLobbyObject.html#getTableService()"><B>getTableService()</B></A> -
Method in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableLobbyObject.html" title="interface in com.threerings.parlor.data">TableLobbyObject</A>
<DD>Returns a reference to the table service configured in this object.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getTeamIndex(int)"><B>getTeamIndex(int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games with fixed partnerships, this returns the index of the player's team.
<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getTeamMemberIndex(int, int)"><B>getTeamMemberIndex(int, int)</B></A> -
Static method in class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>For four-player games with fixed partnerships, this returns the index of one of the members
of a team.
<DT><A HREF="./com/threerings/parlor/data/Table.html#getTeamMemberIndices()"><B>getTeamMemberIndices()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>For a team game, get the team member indices of the compressed players array returned by
<A HREF="./com/threerings/parlor/data/Table.html#getPlayers()"><CODE>Table.getPlayers()</CODE></A>.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorConfig.html#getTestTileDirectory()"><B>getTestTileDirectory()</B></A> -
Static method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorConfig.html" title="class in com.threerings.stage.tools.editor">EditorConfig</A>
<DD>Accessor method for getting the test tile directory.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#getTile()"><B>getTile()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Returns the currently selected tile for placement within the
scene.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#getTileId()"><B>getTileId()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Returns the currently selected tile id within the selected tile
set.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#getTileSet()"><B>getTileSet()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Returns the currently selected tile set.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html#getTileSet(int)"><B>getTileSet(int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorTileManager.html" title="class in com.threerings.stage.tools.editor">EditorTileManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#getTileSetId()"><B>getTileSetId()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Returns the currently selected tile set id.
<DT><A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html#getTileSetID(java.lang.String)"><B>getTileSetID(String)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html" title="class in com.threerings.stage.tools.editor">TestTileLoader</A>
<DD>Generate unique and completely fake tileset IDs that will be stable
even after a reload of test tiles.
<DT><A HREF="./com/threerings/stage/tools/editor/util/EditorContext.html#getTileSetRepository()"><B>getTileSetRepository()</B></A> -
Method in interface com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/EditorContext.html" title="interface in com.threerings.stage.tools.editor.util">EditorContext</A>
<DD>Return a reference to the tile set repository in use by the tile
manager.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#getTopRatings(int, int, long, java.util.Set)"><B>getTopRatings(int, int, long, Set&lt;Integer&gt;)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Returns the top-ratings for the specified game.
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html#getTourneyConfig()"><B>getTourneyConfig()</B></A> -
Method in class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository.TourneyRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickCardGameService()"><B>getTrickCardGameService()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns a reference to the trick card game service used to make
requests to the server.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickState()"><B>getTrickState()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns the trick state: between hands, playing a hand, or playing a
trick.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickStateFieldName()"><B>getTrickStateFieldName()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns the name of the field that contains the trick state: between
hands, playing a hand, or playing a trick.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickTaker()"><B>getTrickTaker()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns the card of the player who took the current trick.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTurnDuration()"><B>getTurnDuration()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns the duration of the current turn, which may depend on the state
of the game as well as the duration scale of the active player.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTurnDurationScales()"><B>getTurnDurationScales()</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Returns an array containing the turn duration scales for each player.
<DT><A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolder()"><B>getTurnHolder()</B></A> -
Method in interface com.threerings.parlor.turn.data.<A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A>
<DD>Returns the username of the player who is currently taking their
turn in this turn-based game or <code>null</code> if no user
currently holds the turn.
<DT><A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html#getTurnHolderFieldName()"><B>getTurnHolderFieldName()</B></A> -
Method in interface com.threerings.parlor.turn.data.<A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A>
<DD>Returns the distributed object field name of the
<code>turnHolder</code> field in the object that implements this
interface.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#getTurnHolderIndex()"><B>getTurnHolderIndex()</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A>
<DD>Returns the index of the current turn holder as configured in the
game object.
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#getTurnHolderIndex()"><B>getTurnHolderIndex()</B></A> -
Method in class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>Returns the index of the current turn holder as configured in the game object.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#getType()"><B>getType()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Returns the scene type (e.g.
<DT><A HREF="./com/threerings/stats/data/Stat.html#getType(int)"><B>getType(int)</B></A> -
Static method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Maps a <A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data"><CODE>Stat.Type</CODE></A>'s code code back to a <A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data"><CODE>Stat.Type</CODE></A> instance.
<DT><A HREF="./com/threerings/stats/data/Stat.html#getType()"><B>getType()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Returns the type of this statistic.
<DT><A HREF="./com/threerings/stats/data/StatModifier.html#getType()"><B>getType()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatModifier.html" title="class in com.threerings.stats.data">StatModifier</A>
<DD>Returns the <A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data"><CODE>Stat.Type</CODE></A> of the stat being modified.
<DT><A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#getUpdateClass(int)"><B>getUpdateClass(int)</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html" title="class in com.threerings.whirled.server.persist">SceneUpdateMarshaller</A>
<DD>Returns the update class associated with the specified type code, or null.
<DT><A HREF="./com/threerings/whirled/server/SceneManager.html#getUpdates(int)"><B>getUpdates(int)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A>
<DD>Returns <A HREF="./com/threerings/whirled/util/UpdateList.html#getUpdates(int)"><CODE>UpdateList.getUpdates(int)</CODE></A> for this scene's updates.
<DT><A HREF="./com/threerings/whirled/util/UpdateList.html#getUpdates(int)"><B>getUpdates(int)</B></A> -
Method in class com.threerings.whirled.util.<A HREF="./com/threerings/whirled/util/UpdateList.html" title="class in com.threerings.whirled.util">UpdateList</A>
<DD>Returns all of the updates that should be applied to a scene with the specified version to
bring it up to date.
<DT><A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#getUpdateType(com.threerings.whirled.data.SceneUpdate)"><B>getUpdateType(SceneUpdate)</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html" title="class in com.threerings.whirled.server.persist">SceneUpdateMarshaller</A>
<DD>Returns the type code that is assigned to the specified SceneUpdate instance, or -1.
<DT><A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#getUpdateType(java.lang.Class)"><B>getUpdateType(Class&lt;?&gt;)</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html" title="class in com.threerings.whirled.server.persist">SceneUpdateMarshaller</A>
<DD>Returns the type code that is assigned to the specified SceneUpdate class, or -1.
<DT><A HREF="./com/threerings/parlor/game/data/UserIdentifier.html#getUserId(com.threerings.util.Name)"><B>getUserId(Name)</B></A> -
Static method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data">UserIdentifier</A>
<DD>Returns the id of the specified user, or 0 if they're not valid.
<DT><A HREF="./com/threerings/parlor/game/data/UserIdentifier.Ider.html#getUserId(com.threerings.util.Name)"><B>getUserId(Name)</B></A> -
Method in interface com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data">UserIdentifier.Ider</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/util/PuzzleContext.html#getUsername()"><B>getUsername()</B></A> -
Method in interface com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util">PuzzleContext</A>
<DD>Returns the username of the local user.
<DT><A HREF="./com/threerings/stats/data/IntArrayStat.html#getValue()"><B>getValue()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data">IntArrayStat</A>
<DD>Returns the value of this statistic.
<DT><A HREF="./com/threerings/stats/data/IntStat.html#getValue()"><B>getValue()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data">IntStat</A>
<DD>Returns the value of this integer statistic.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#getVelocity()"><B>getVelocity()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Returns the velocity of this sprite.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#getVersion()"><B>getVersion()</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Returns the version number of this scene.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#getVersion()"><B>getVersion()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#getVersionIncrement()"><B>getVersionIncrement()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Returns the amount by which this update increments the scene version.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#getVertModel()"><B>getVertModel()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Returns a range model that controls the scrollability of the scene
in the vertical direction.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#getWidth()"><B>getWidth()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns the width of the board in columns.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#getWinnerCount()"><B>getWinnerCount()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns the number of winners for this game, or <code>0</code> if the winners array is not
populated, e.g., the game is not yet over.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#getWinnerIndex()"><B>getWinnerIndex()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns the winner index of the first winning player for this game, or <code>-1</code> if
there are no winners or the winners array is not yet assigned.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html#getZoneHost(int)"><B>getZoneHost(int)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html" title="class in com.threerings.whirled.zone.peer.server">ZonePeerManager</A>
<DD>Returns the node name of the peer that is hosting the specified scene, or null if no peer
has published that they are hosting the scene.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#getZoneId()"><B>getZoneId()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Returns the zone id to which this scene belongs.
<DT><A HREF="./com/threerings/whirled/zone/data/ZonedBodyObject.html#getZoneId()"><B>getZoneId()</B></A> -
Method in interface com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZonedBodyObject.html" title="interface in com.threerings.whirled.zone.data">ZonedBodyObject</A>
<DD>Returns the zone id currently occupied by this body.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html#getZoneLock(int)"><B>getZoneLock(int)</B></A> -
Static method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html" title="class in com.threerings.whirled.zone.peer.server">ZonePeerManager</A>
<DD>Returns a lock used to claim resolution of the specified scene.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html#getZoneManager(int)"><B>getZoneManager(int)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html" title="class in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html#getZoneManager(int)"><B>getZoneManager(int)</B></A> -
Method in class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html" title="class in com.threerings.whirled.zone.server">ZoneRegistry</A>
<DD>Returns the zone manager that handles the specified zone id.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#getZoneSummary()"><B>getZoneSummary()</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>Returns the summary for the zone currently occupied by the client or null if the client does
not currently occupy a zone (not a normal situation).
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html#GOT_CATEGORIES"><B>GOT_CATEGORIES</B></A> -
Static variable in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller.CategoriesMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html#gotCategories(java.lang.String[])"><CODE>LobbyMarshaller.CategoriesMarshaller.gotCategories(java.lang.String[])</CODE></A>
responses.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html#GOT_LOBBIES"><B>GOT_LOBBIES</B></A> -
Static variable in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller.LobbiesMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html#gotLobbies(java.util.List)"><CODE>LobbyMarshaller.LobbiesMarshaller.gotLobbies(java.util.List<com.threerings.micasa.lobby.Lobby>)</CODE></A>
responses.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html#gotCategories(java.lang.String[])"><B>gotCategories(String[])</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller.CategoriesMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbySelector.html#gotCategories(java.lang.String[])"><B>gotCategories(String[])</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbySelector.html" title="class in com.threerings.micasa.lobby">LobbySelector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyService.CategoriesListener.html#gotCategories(java.lang.String[])"><B>gotCategories(String[])</B></A> -
Method in interface com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyService.CategoriesListener.html" title="interface in com.threerings.micasa.lobby">LobbyService.CategoriesListener</A>
<DD>Supplies the listener with the results of a <A HREF="./com/threerings/micasa/lobby/LobbyService.html#getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)"><CODE>LobbyService.getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)</CODE></A> request.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html#gotLobbies(java.util.List)"><B>gotLobbies(List&lt;Lobby&gt;)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller.LobbiesMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbySelector.html#gotLobbies(java.util.List)"><B>gotLobbies(List&lt;Lobby&gt;)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbySelector.html" title="class in com.threerings.micasa.lobby">LobbySelector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyService.LobbiesListener.html#gotLobbies(java.util.List)"><B>gotLobbies(List&lt;Lobby&gt;)</B></A> -
Method in interface com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyService.LobbiesListener.html" title="interface in com.threerings.micasa.lobby">LobbyService.LobbiesListener</A>
<DD>Supplies the listener with the results of a <A HREF="./com/threerings/micasa/lobby/LobbyService.html#getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)"><CODE>LobbyService.getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)</CODE></A> request.
</DL>
<HR>
<A NAME="_H_"><!-- --></A><H2>
<B>H</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data"><B>Hand</B></A> - Class in <A HREF="./com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A><DD>Instances of this class represent hands of cards.<DT><A HREF="./com/threerings/parlor/card/data/Hand.html#Hand()"><B>Hand()</B></A> -
Constructor for class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ClientController.html#handleAction(java.awt.event.ActionEvent)"><B>handleAction(ActionEvent)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ClientController.html" title="class in com.threerings.micasa.client">ClientController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html#handleAction(java.awt.event.ActionEvent)"><B>handleAction(ActionEvent)</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client">SimulatorController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#handleAction(java.awt.event.ActionEvent)"><B>handleAction(ActionEvent)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Handles basic game controller action events.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#handleAction(java.awt.event.ActionEvent)"><B>handleAction(ActionEvent)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#handleAction(java.awt.event.ActionEvent)"><B>handleAction(ActionEvent)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageSceneController.html#handleClusterClicked(java.lang.Object, com.samskivert.util.Tuple)"><B>handleClusterClicked(Object, Tuple&lt;Cluster, Point&gt;)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageSceneController.html" title="class in com.threerings.stage.client">StageSceneController</A>
<DD>Handles a cluster clicked event.
<DT><A HREF="./com/threerings/stage/client/StageSceneController.html#handleLocationClicked(java.lang.Object, com.threerings.stage.data.StageLocation)"><B>handleLocationClicked(Object, StageLocation)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageSceneController.html" title="class in com.threerings.stage.client">StageSceneController</A>
<DD>Called when the user clicks on a location within the scene.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#handleNew(java.awt.event.ActionEvent)"><B>handleNew(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Creates a blank scene and configures the editor to begin editing
it.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#handleOpen(java.awt.event.ActionEvent)"><B>handleOpen(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Presents the user with an open file dialog and loads the scenes
from the selected file.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#handlePreferences(java.awt.event.ActionEvent)"><B>handlePreferences(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Handles a request to open the preferences dialog.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#handleQuit(java.awt.event.ActionEvent)"><B>handleQuit(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Handles a request to quit.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html#handleQuit(java.awt.event.ActionEvent)"><B>handleQuit(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html" title="class in com.threerings.stage.tools.viewer">ViewerFrame</A>
<DD>Handles a request to get the fuck out of dodge.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#handleSave(java.awt.event.ActionEvent)"><B>handleSave(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Save the scenes to the file they were last associated with.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#handleSaveAs(java.awt.event.ActionEvent)"><B>handleSaveAs(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Present the user with a save file dialog and save the scenes to
the selected file.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#handleSetDefBase(java.awt.event.ActionEvent)"><B>handleSetDefBase(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Make the currently selected base tile into the scene's default
tile.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#handleTestTiles(java.awt.event.ActionEvent)"><B>handleTestTiles(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Handles a request to reload the test tiles.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html#HAS_PLAYERS"><B>HAS_PLAYERS</B></A> -
Static variable in interface com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data">TourneyCodes</A>
<DD>This tourney has participating players.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#hasAction()"><B>hasAction()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Returns true if the puzzle has action, false if the action is cleared or it is suspended.
<DT><A HREF="./com/threerings/parlor/tourney/data/EntryFee.html#hasFee(com.threerings.crowd.data.BodyObject)"><B>hasFee(BodyObject)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/EntryFee.html" title="class in com.threerings.parlor.tourney.data">EntryFee</A>
<DD>Checks if the user has the required entry fee.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Table.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Computes a hashcode for this game config object that supports our <A HREF="./com/threerings/parlor/game/data/GameConfig.html#equals(java.lang.Object)"><CODE>GameConfig.equals(java.lang.Object)</CODE></A>
implementation.
<DT><A HREF="./com/threerings/parlor/tourney/data/Participant.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Participant.html" title="class in com.threerings.parlor.tourney.data">Participant</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>Computes a reasonable hashcode for location instances.
<DT><A HREF="./com/threerings/whirled/spot/data/Cluster.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Cluster.html" title="class in com.threerings.whirled.spot.data">Cluster</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/Location.html#hashCode()"><B>hashCode()</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data">Location</A>
<DD>The hashcode of a Location should be based only on its coordinates.
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>Computes a reasonable hashcode for portal instances.
<DT><A HREF="./com/threerings/whirled/spot/data/SceneLocation.html#hashCode()"><B>hashCode()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data">SceneLocation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#hasOverlay()"><B>hasOverlay()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Returns true if an overlay panel is currently being displayed.
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#HEARTS"><B>HEARTS</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The suit of hearts.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html#HOSTED_ZONES"><B>HOSTED_ZONES</B></A> -
Static variable in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html" title="class in com.threerings.whirled.zone.peer.server">ZoneNodeObject</A>
<DD>The field name of the <code>hostedZones</code> field.
<DT><A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html" title="class in com.threerings.whirled.zone.peer.data"><B>HostedZone</B></A> - Class in <A HREF="./com/threerings/whirled/zone/peer/data/package-summary.html">com.threerings.whirled.zone.peer.data</A><DD>Represents a zone hosted on some node.<DT><A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html#HostedZone()"><B>HostedZone()</B></A> -
Constructor for class com.threerings.whirled.zone.peer.data.<A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html" title="class in com.threerings.whirled.zone.peer.data">HostedZone</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html#HostedZone(int, com.threerings.util.Name)"><B>HostedZone(int, Name)</B></A> -
Constructor for class com.threerings.whirled.zone.peer.data.<A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html" title="class in com.threerings.whirled.zone.peer.data">HostedZone</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html#hostedZones"><B>hostedZones</B></A> -
Variable in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html" title="class in com.threerings.whirled.zone.peer.server">ZoneNodeObject</A>
<DD>Contains info on all zones hosted by this server.
</DL>
<HR>
<A NAME="_I_"><!-- --></A><H2>
<B>I</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/data/Parameter.html#ident"><B>ident</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Parameter.html" title="class in com.threerings.parlor.data">Parameter</A>
<DD>A string identifier that names this parameter.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#IN_PLAY"><B>IN_PLAY</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>A game state constant indicating that the game is in play.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#inBounds(int, int)"><B>inBounds(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Returns true if the specified coordinate is within the bounds of the board, false if it is
not.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#inBounds(int, int)"><B>inBounds(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns true if the specified coordinate is within the bounds of the board, false if it is
not.
<DT><A HREF="./com/threerings/stats/data/IntStat.html#increment(int)"><B>increment(int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data">IntStat</A>
<DD>Increments this statistic by the specified delta value.
<DT><A HREF="./com/threerings/stats/data/MaxIntStat.html#increment(int)"><B>increment(int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxIntStat.html" title="class in com.threerings.stats.data">MaxIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StringMapStat.html#increment(java.lang.String, int)"><B>increment(String, int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data">StringMapStat</A>
<DD>Adds the specified key value pair to this set, overwriting any existing mapping.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#incrementMapStat(com.threerings.stats.data.Stat.Type, java.lang.String, int)"><B>incrementMapStat(Stat.Type, String, int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Increments a string value in a <A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data"><CODE>StringMapStat</CODE></A>.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#incrementStat(com.threerings.stats.data.Stat.Type, int)"><B>incrementStat(Stat.Type, int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Increments an integer statistic in this set.
<DT><A HREF="./com/threerings/micasa/client/MiCasaApp.html#init()"><B>init()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaApp.html" title="class in com.threerings.micasa.client">MiCasaApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/MiCasaApplet.html#init()"><B>init()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaApplet.html" title="class in com.threerings.micasa.client">MiCasaApplet</A>
<DD>Create the client instance and set things up.
<DT><A HREF="./com/threerings/micasa/client/MiCasaClient.html#init(com.threerings.micasa.client.MiCasaFrame)"><B>init(MiCasaFrame)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaClient.html" title="class in com.threerings.micasa.client">MiCasaClient</A>
<DD>Initializes a new client and provides it with a frame in which to
display everything.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyConfig.html#init(java.util.Properties)"><B>init(Properties)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyConfig.html" title="class in com.threerings.micasa.lobby">LobbyConfig</A>
<DD>Initializes this lobby config object with the properties that are
used to configure the lobby.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><B>init(CrowdContext, PlaceConfig)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby">LobbyController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyManager.html#init(com.threerings.micasa.lobby.LobbyRegistry, java.util.Properties)"><B>init(LobbyRegistry, Properties)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyManager.html" title="class in com.threerings.micasa.lobby">LobbyManager</A>
<DD>Initializes this lobby manager with its configuration properties.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html#init()"><B>init()</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html" title="class in com.threerings.micasa.lobby">LobbyRegistry</A>
<DD>Initializes the registry, creating our default lobbies.
<DT><A HREF="./com/threerings/micasa/server/MiCasaServer.html#init(com.google.inject.Injector)"><B>init(Injector)</B></A> -
Method in class com.threerings.micasa.server.<A HREF="./com/threerings/micasa/server/MiCasaServer.html" title="class in com.threerings.micasa.server">MiCasaServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/SimpleServer.html#init(com.google.inject.Injector, com.samskivert.util.ResultListener)"><B>init(Injector, ResultListener&lt;SimulatorServer&gt;)</B></A> -
Method in class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimpleServer.html" title="class in com.threerings.micasa.simulator.server">SimpleServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/Simulant.html#init(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.game.server.GameManager, com.threerings.presents.dobj.DObjectManager)"><B>init(BodyObject, GameConfig, GameManager, DObjectManager)</B></A> -
Method in class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/Simulant.html" title="class in com.threerings.micasa.simulator.server">Simulant</A>
<DD>Initializes the simulant with a body object and the game config for
the game they'll be engaged in.
<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorServer.html#init(com.google.inject.Injector, com.samskivert.util.ResultListener)"><B>init(Injector, ResultListener&lt;SimulatorServer&gt;)</B></A> -
Method in interface com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimulatorServer.html" title="interface in com.threerings.micasa.simulator.server">SimulatorServer</A>
<DD>Called to initialize this server instance.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#init(com.threerings.crowd.server.PlaceManager, com.threerings.presents.dobj.RootDObjectManager, com.threerings.presents.server.InvocationManager)"><B>init(PlaceManager, RootDObjectManager, InvocationManager)</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableConfigurator.html#init(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.game.client.GameConfigurator)"><B>init(ParlorContext, GameConfigurator)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A>
<DD>Initialize the TableConfigurator.
<DT><A HREF="./com/threerings/parlor/data/Table.html#init(int, com.threerings.parlor.data.TableConfig, com.threerings.parlor.game.data.GameConfig)"><B>init(int, TableConfig, GameConfig)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Initializes a new table instance, and assigns it the next monotonically increasing table id.
<DT><A HREF="./com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)"><B>init(ParlorContext)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A>
<DD>Initializes this game configurator, creates its user interface elements and prepares it for
display.
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><B>init(CrowdContext, PlaceConfig)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Initializes this game controller with the game configuration that was established during the
match making process.
<DT><A HREF="./com/threerings/parlor/game/server/GameWatcher.html#init(com.threerings.crowd.server.PlaceManager)"><B>init(PlaceManager)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameWatcher.html#init(T)"><B>init(T)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameWatcher.html" title="class in com.threerings.parlor.game.server">GameWatcher</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#init(com.threerings.parlor.tourney.data.TourneyConfig, java.lang.Comparable)"><B>init(TourneyConfig, Comparable&lt;?&gt;)</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>Initializes this tourney manager and prepares it for operation.
<DT><A HREF="./com/threerings/parlor/tourney/server/TourniesManager.html#init()"><B>init()</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourniesManager.html" title="class in com.threerings.parlor.tourney.server">TourniesManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><B>init(CrowdContext, PlaceConfig)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PlayerStatusView.html#init(com.threerings.parlor.game.data.GameConfig)"><B>init(GameConfig)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client">PlayerStatusView</A>
<DD>Initializes the player status view with the puzzle config.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#init(com.threerings.parlor.game.data.GameConfig)"><B>init(GameConfig)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Initializes the board with the board dimensions.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#init(com.threerings.parlor.game.data.GameConfig)"><B>init(GameConfig)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Initializes the puzzle panel with the puzzle config of the puzzle whose user interface is
being displayed by the panel
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#init(com.threerings.parlor.game.data.GameConfig)"><B>init(GameConfig)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Initializes the board with the board dimensions.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><B>init(CrowdContext, PlaceConfig)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/DefaultColorUpdate.html#init(int, int, int, int)"><B>init(int, int, int, int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/DefaultColorUpdate.html" title="class in com.threerings.stage.data">DefaultColorUpdate</A>
<DD>Initializes this update.
<DT><A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html#init(int, int, com.threerings.miso.data.ObjectInfo[], com.threerings.miso.data.ObjectInfo[])"><B>init(int, int, ObjectInfo[], ObjectInfo[])</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html" title="class in com.threerings.stage.data">ModifyObjectsUpdate</A>
<DD>Initializes this update with all necessary data.
<DT><A HREF="./com/threerings/stage/server/StageServer.html#init(com.google.inject.Injector)"><B>init(Injector)</B></A> -
Method in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageServer.html" title="class in com.threerings.stage.server">StageServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#init(com.threerings.stage.tools.editor.util.EditorContext, java.lang.String)"><B>init(EditorContext, String)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/PortalTool.html#init(com.threerings.stage.tools.editor.EditorScenePanel, int, int)"><B>init(EditorScenePanel, int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalTool.html" title="class in com.threerings.stage.tools.editor">PortalTool</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html#init(com.threerings.stage.util.StageContext, com.threerings.cast.CharacterManager)"><B>init(StageContext, CharacterManager)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html" title="class in com.threerings.stage.tools.viewer">ViewerFrame</A>
<DD>Instructs us to create our scene panel.
<DT><A HREF="./com/threerings/whirled/client/SceneController.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><B>init(CrowdContext, PlaceConfig)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneController.html" title="class in com.threerings.whirled.client">SceneController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#init(int, int)"><B>init(int, int)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Initializes this scene update such that it will operate on a scene with the specified target
scene and version number.
<DT><A HREF="./com/threerings/whirled/server/WhirledServer.html#init(com.google.inject.Injector)"><B>init(Injector)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/WhirledServer.html" title="class in com.threerings.whirled.server">WhirledServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html#initialize(int, int, com.threerings.whirled.spot.data.Portal[], com.threerings.whirled.spot.data.Portal[])"><B>initialize(int, int, Portal[], Portal[])</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html" title="class in com.threerings.whirled.spot.data">ModifyPortalsUpdate</A>
<DD>Initialize the update with all necessary data.
<DT><A HREF="./com/threerings/puzzle/data/Board.html#initializeSeed(long)"><B>initializeSeed(long)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>
<DD>Sets the seed in the board's random number generator and calls <A HREF="./com/threerings/puzzle/data/Board.html#populate()"><CODE>Board.populate()</CODE></A>.
<DT><A HREF="./com/threerings/stats/data/Stat.html#initType(com.threerings.stats.data.Stat.Type, com.threerings.stats.data.Stat)"><B>initType(Stat.Type, Stat)</B></A> -
Static method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Used by the <A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data"><CODE>Stat.Type</CODE></A> implementation to map itself to an integer code.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#INPLACE_ROTATION"><B>INPLACE_ROTATION</B></A> -
Static variable in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>The rotation constant for rotation wherein the block occupies the same columns when
rotating.
<DT><A HREF="./com/threerings/parlor/data/Table.html#inPlay()"><B>inPlay()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Returns true if this table is in play, false if it is still being matchmade.
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html#insertTourney(com.threerings.parlor.tourney.data.TourneyConfig)"><B>insertTourney(TourneyConfig)</B></A> -
Method in class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository</A>
<DD>Inserts a new tourney into the repository, assigning a unique id to the tourney.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#inside(java.awt.Shape)"><B>inside(Shape)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data"><B>IntArrayStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Used to track an integer array statistic.<DT><A HREF="./com/threerings/stats/data/IntArrayStat.html#IntArrayStat()"><B>IntArrayStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data">IntArrayStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data"><B>IntSetStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Used to track a statistic comprised of a bounded set of integers.<DT><A HREF="./com/threerings/stats/data/IntSetStat.html#IntSetStat()"><B>IntSetStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data">IntSetStat</A>
<DD>Constructs a new IntSetStat that will store up to 255 ints.
<DT><A HREF="./com/threerings/stats/data/IntSetStat.html#IntSetStat(int)"><B>IntSetStat(int)</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data">IntSetStat</A>
<DD>Constructs a new IntSetStat that will store up to maxSize ints.
<DT><A HREF="./com/threerings/stats/data/IntSetStatAdder.html" title="class in com.threerings.stats.data"><B>IntSetStatAdder</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Adds a value to an <A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data"><CODE>IntSetStat</CODE></A>.<DT><A HREF="./com/threerings/stats/data/IntSetStatAdder.html#IntSetStatAdder(com.threerings.stats.data.Stat.Type, int)"><B>IntSetStatAdder(Stat.Type, int)</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStatAdder.html" title="class in com.threerings.stats.data">IntSetStatAdder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntSetStatAdder.html#IntSetStatAdder()"><B>IntSetStatAdder()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStatAdder.html" title="class in com.threerings.stats.data">IntSetStatAdder</A>
<DD>Constructs an empty IntSetStatAdder (for Streaming purposes).
<DT><A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data"><B>IntStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Used to track a single integer statistic.<DT><A HREF="./com/threerings/stats/data/IntStat.html#IntStat()"><B>IntStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data">IntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStatIncrementer.html" title="class in com.threerings.stats.data"><B>IntStatIncrementer</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Increments a particular int stat by a specified amount.<DT><A HREF="./com/threerings/stats/data/IntStatIncrementer.html#IntStatIncrementer(com.threerings.stats.data.Stat.Type, int)"><B>IntStatIncrementer(Stat.Type, int)</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStatIncrementer.html" title="class in com.threerings.stats.data">IntStatIncrementer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStatIncrementer.html#IntStatIncrementer()"><B>IntStatIncrementer()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStatIncrementer.html" title="class in com.threerings.stats.data">IntStatIncrementer</A>
<DD>Constructs an empty IntStatIncrementer (for Streaming purposes).
<DT><A HREF="./com/threerings/stats/data/IntStatMinimumer.html" title="class in com.threerings.stats.data"><B>IntStatMinimumer</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Ensures that a particular stat has been set to a minimum value.<DT><A HREF="./com/threerings/stats/data/IntStatMinimumer.html#IntStatMinimumer(com.threerings.stats.data.Stat.Type, int)"><B>IntStatMinimumer(Stat.Type, int)</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStatMinimumer.html" title="class in com.threerings.stats.data">IntStatMinimumer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStatMinimumer.html#IntStatMinimumer()"><B>IntStatMinimumer()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStatMinimumer.html" title="class in com.threerings.stats.data">IntStatMinimumer</A>
<DD>Constructs an empty IntStatMinimumer (for Streaming purposes).
<DT><A HREF="./com/threerings/stats/data/IntStringSetStat.html" title="class in com.threerings.stats.data"><B>IntStringSetStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>A string set that maps its values to integers.<DT><A HREF="./com/threerings/stats/data/IntStringSetStat.html#IntStringSetStat()"><B>IntStringSetStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStringSetStat.html" title="class in com.threerings.stats.data">IntStringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotCodes.html#INVALID_LOCATION"><B>INVALID_LOCATION</B></A> -
Static variable in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotCodes.html" title="interface in com.threerings.whirled.spot.data">SpotCodes</A>
<DD>An error code indicating that a location is not valid.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#INVALID_TABLE_POSITION"><B>INVALID_TABLE_POSITION</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services.
<DT><A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client"><B>Invitation</B></A> - Class in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>The invitation class is used to track information related to
outstanding invitations generated by or targeted to this client.<DT><A HREF="./com/threerings/parlor/client/Invitation.html#Invitation(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.client.ParlorService, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><B>Invitation(ParlorContext, ParlorService, Name, GameConfig, InvitationResponseObserver)</B></A> -
Constructor for class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>Constructs a new invitation record.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#INVITATION_ACCEPTED"><B>INVITATION_ACCEPTED</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>The response code for an accepted invitation.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#INVITATION_COUNTERED"><B>INVITATION_COUNTERED</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>The response code for a countered invitation.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#INVITATION_REFUSED"><B>INVITATION_REFUSED</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>The response code for a refused invitation.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html#invitationAccepted(com.threerings.parlor.client.Invitation)"><B>invitationAccepted(Invitation)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby">LobbyController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/InvitationResponseObserver.html#invitationAccepted(com.threerings.parlor.client.Invitation)"><B>invitationAccepted(Invitation)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A>
<DD>Called if the invitation was accepted.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html#invitationCancelled(com.threerings.parlor.client.Invitation)"><B>invitationCancelled(Invitation)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby">LobbyController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/InvitationHandler.html#invitationCancelled(com.threerings.parlor.client.Invitation)"><B>invitationCancelled(Invitation)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/InvitationHandler.html" title="interface in com.threerings.parlor.client">InvitationHandler</A>
<DD>Called when an invitation is cancelled by the inviting player.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html#invitationCountered(com.threerings.parlor.client.Invitation, com.threerings.parlor.game.data.GameConfig)"><B>invitationCountered(Invitation, GameConfig)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby">LobbyController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/InvitationResponseObserver.html#invitationCountered(com.threerings.parlor.client.Invitation, com.threerings.parlor.game.data.GameConfig)"><B>invitationCountered(Invitation, GameConfig)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A>
<DD>Called if the invitation was countered with an alternate game
configuration.
<DT><A HREF="./com/threerings/parlor/client/InvitationHandler.html" title="interface in com.threerings.parlor.client"><B>InvitationHandler</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>A client entity that wishes to handle invitations received by other
clients should implement this interface and register itself with the
parlor director.<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html#invitationReceived(com.threerings.parlor.client.Invitation)"><B>invitationReceived(Invitation)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby">LobbyController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/InvitationHandler.html#invitationReceived(com.threerings.parlor.client.Invitation)"><B>invitationReceived(Invitation)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/InvitationHandler.html" title="interface in com.threerings.parlor.client">InvitationHandler</A>
<DD>Called when an invitation is received from another player.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html#invitationRefused(com.threerings.parlor.client.Invitation, java.lang.String)"><B>invitationRefused(Invitation, String)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby">LobbyController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/InvitationResponseObserver.html#invitationRefused(com.threerings.parlor.client.Invitation, java.lang.String)"><B>invitationRefused(Invitation, String)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A>
<DD>Called if the invitation was refused.
<DT><A HREF="./com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client"><B>InvitationResponseObserver</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>A client entity that wishes to generate invitations for games must
implement this interface.<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><B>invite(Name, GameConfig, InvitationResponseObserver)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>Requests that the named user be invited to a game described by the supplied game config.
<DT><A HREF="./com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><B>invite(Name, GameConfig, ParlorService.InviteListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</A>
<DD>You probably don't want to call this directly, but want to generate your invitation request
via <A HREF="./com/threerings/parlor/client/ParlorDirector.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><CODE>ParlorDirector.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)</CODE></A>.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#INVITE"><B>INVITE</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorMarshaller.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><B>invite(Name, GameConfig, ParlorService.InviteListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html#invite(com.threerings.presents.data.ClientObject, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><B>invite(ClientObject, Name, GameConfig, ParlorService.InviteListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server">ParlorManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html#invite(com.threerings.crowd.data.BodyObject, com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig)"><B>invite(BodyObject, BodyObject, GameConfig)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server">ParlorManager</A>
<DD>Issues an invitation from the <code>inviter</code> to the <code>invitee</code> for a game as
described by the supplied config object.
<DT><A HREF="./com/threerings/parlor/server/ParlorProvider.html#invite(com.threerings.presents.data.ClientObject, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><B>invite(ClientObject, Name, GameConfig, ParlorService.InviteListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorProvider.html" title="interface in com.threerings.parlor.server">ParlorProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html#INVITE_RECEIVED"><B>INVITE_RECEIVED</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller.InviteMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html#inviteReceived(int)"><CODE>ParlorMarshaller.InviteMarshaller.inviteReceived(int)</CODE></A>
responses.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#INVITEE_NOT_ONLINE"><B>INVITEE_NOT_ONLINE</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code explaining that an invitation was rejected because the invited user was not
online at the time the invitation was received.
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#inviteId"><B>inviteId</B></A> -
Variable in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>The unique id for this invitation (as assigned by the
server).
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#inviteReceived(int)"><B>inviteReceived(int)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorService.InviteListener.html#inviteReceived(int)"><B>inviteReceived(int)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client">ParlorService.InviteListener</A>
<DD>Called in response to a successful <A HREF="./com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html#inviteReceived(int)"><B>inviteReceived(int)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller.InviteMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#IS_PRIVATE"><B>IS_PRIVATE</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The field name of the <code>isPrivate</code> field.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#IS_RATED"><B>IS_RATED</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The field name of the <code>isRated</code> field.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#isAce()"><B>isAce()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Checks whether the card is an ace.
<DT><A HREF="./com/threerings/parlor/util/RobotPlayer.html#isActive()"><B>isActive()</B></A> -
Method in class com.threerings.parlor.util.<A HREF="./com/threerings/parlor/util/RobotPlayer.html" title="class in com.threerings.parlor.util">RobotPlayer</A>
<DD>Returns whether the robot is currently active and periodically
posting action commands.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#isActivePlayer(int)"><B>isActivePlayer(int)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns whether the given player is still an active player in the game.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#isActivePlayer(int)"><B>isActivePlayer(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns whether the player at the specified player index is actively playing the game
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html#isActivePlayer(int)"><B>isActivePlayer(int)</B></A> -
Method in interface com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>
<DD>Extending <A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> should automatically handle
implementing this method.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#isAgent(com.threerings.presents.data.ClientObject)"><B>isAgent(ClientObject)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/PlayManager.html#isAgent(com.threerings.presents.data.ClientObject)"><B>isAgent(ClientObject)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server">PlayManager</A>
<DD>Return true if the given client is a server-side agent in this place.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#isAI(int)"><B>isAI(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns whether the player at the specified player index is an AI.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#isBlockEmpty(int, int, int, int)"><B>isBlockEmpty(int, int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns whether the specified block in the board is empty.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#isBouncing()"><B>isBouncing()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Returns true if this sprite is bouncing.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)"><B>isCardPlayable(Hand, Card)</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Checks whether a user can play the specified card at this time.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#isChatting()"><B>isChatting()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Returns true if the puzzle has been defocused because the player is doing some chatting.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html#isClimbablePiece(boolean, int, boolean)"><B>isClimbablePiece(boolean, int, boolean)</B></A> -
Method in interface com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A>
<DD>Returns whether the given piece terminates a column climb when determining the height of a
piece column to be dropped.
<DT><A HREF="./com/threerings/stage/data/StageOccupantInfo.html#isClusterable()"><B>isClusterable()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageOccupantInfo.html" title="class in com.threerings.stage.data">StageOccupantInfo</A>
<DD>Should return true if the occupant in question is available to be
clustered with, false if they are "busy".
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html#isConstrainedPiece(int)"><B>isConstrainedPiece(int)</B></A> -
Method in interface com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A>
<DD>Returns whether the given piece has constraints upon it that impact its droppability.
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#isDraggable()"><B>isDraggable()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Checks whether or not the user can drag this card.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#isDraw()"><B>isDraw()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns true if the game is ended in a draw.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html#isDroppablePiece(int)"><B>isDroppablePiece(int)</B></A> -
Method in interface com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A>
<DD>Returns whether the given piece is potentially droppable.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#isDropping()"><B>isDropping()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Returns true if this drop sprite is dropping, false if it has been <A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#stop()"><CODE>DropSprite.stop()</CODE></A>ped or has
not yet been <A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#drop()"><CODE>DropSprite.drop()</CODE></A>ped.
<DT><A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html#isEmpty()"><B>isEmpty()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/DefaultSwingTableConfigurator.html" title="class in com.threerings.parlor.client">DefaultSwingTableConfigurator</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableConfigurator.html#isEmpty()"><B>isEmpty()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A>
<DD>If true, the TableConfigurator is empty, which doesn't mean that
it will not return a TableConfig object (for it must), but rather
that there are no user-editable options being presented in the
config interface.
<DT><A HREF="./com/threerings/parlor/data/Table.html#isEmpty()"><B>isEmpty()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Returns true if there is no one sitting at this table.
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#isEmpty()"><B>isEmpty()</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Returns whether this set is empty.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html#isEquivalent(int, int)"><B>isEquivalent(int, int)</B></A> -
Method in interface com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDestroyer.DestroyLogic</A>
<DD>Returns whether piece <code>a</code> is equivalent to piece <code>b</code> for the
purposes of including it in a contiguous piece segment to be destroyed.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#isFace()"><B>isFace()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Checks whether the card is a face card (KING, QUEEN, or JACK).
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#isFacingUp()"><B>isFacingUp()</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Checks whether this card is facing up or down.
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#isFinished()"><B>isFinished()</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>Returns true if the tourney is finished.
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#isGameOver()"><B>isGameOver()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Returns whether the game is over.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#isInPlay()"><B>isInPlay()</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns whether the game is in play.
<DT><A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html#isInPlay()"><B>isInPlay()</B></A> -
Method in interface com.threerings.parlor.turn.data.<A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A>
<DD>Returns true if the game is in play, false if not.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#isJoker()"><B>isJoker()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Checks whether the card is a joker.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#isModified()"><B>isModified()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Returns true if thsi percentiler has been modified since it was created or since the last
call to <A HREF="./com/threerings/parlor/rating/util/Percentiler.html#clearModified()"><CODE>Percentiler.clearModified()</CODE></A>.
<DT><A HREF="./com/threerings/stats/data/Stat.html#isModified()"><B>isModified()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Returns true if the supplied statistic has been modified since it
was loaded from the repository.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#isNumber()"><B>isNumber()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Checks whether the card is a number card (2 to 10).
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#isOccupiedPlayer(int)"><B>isOccupiedPlayer(int)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns whether the given player index in the game is occupied.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#isOurTurn()"><B>isOurTurn()</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A>
<DD>Returns true if the game is in progress and it is our turn; false
otherwise.
<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html#isPassable(int, int)"><B>isPassable(int, int)</B></A> -
Method in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A>
<DD>Returns true if the specified tile coordinate is passable (the base
tile is passable and it is not in the footprint of an object).
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#isPassable(com.threerings.media.tile.TileManager, int)"><B>isPassable(TileManager, int)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Looks up the base tile set for the specified fully qualified tile
identifier and returns true if the associated tile is passable.
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#isPaused()"><B>isPaused()</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>Returns true if the tourney is paused.
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#isPending()"><B>isPending()</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>Returns true if the tourney is pending.
<DT><A HREF="./com/threerings/stats/data/Stat.Type.html#isPersistent()"><B>isPersistent()</B></A> -
Method in interface com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data">Stat.Type</A>
<DD>Returns true if this stat is persisted between sessions.
<DT><A HREF="./com/threerings/whirled/server/SceneManager.html#isPersistent()"><B>isPersistent()</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A>
<DD>Returns true if this scene stores data in the database, or false if it's instantiated anew
with each server restart
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#isPlayer(com.threerings.presents.data.ClientObject)"><B>isPlayer(ClientObject)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/PlayManager.html#isPlayer(com.threerings.presents.data.ClientObject)"><B>isPlayer(ClientObject)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server">PlayManager</A>
<DD>Return true if the given client is a player in this place.
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#isPlayersTurn(int)"><B>isPlayersTurn(int)</B></A> -
Method in class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>Test if it's the inputted player's turn.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#isPrivate"><B>isPrivate</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Indicates whether the game is "private".
<DT><A HREF="./com/threerings/parlor/rating/server/Rating.html#isProvisional()"><B>isProvisional()</B></A> -
Method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>
<DD>Returns true if this rating is provisional (experience < 20).
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#isRated"><B>isRated</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Indicates whether or not this game is rated.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#isRobotTesting()"><B>isRobotTesting()</B></A> -
Static method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Returns true if the robot tester is activated.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#isRowEmpty(int)"><B>isRowEmpty(int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns whether the given row in the board is empty.
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#isRunning()"><B>isRunning()</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>Returns true if the tourney is running.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#isSeated()"><B>isSeated()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Returns true if this client is currently seated at a table, false if they are not.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><B>isSyncingBoards()</B></A> -
Static method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Returns true if board syncing is activated.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#isTileValid()"><B>isTileValid()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Returns whether the currently selected tile is valid.
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#isValid()"><B>isValid()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>Checks whether or not this card is valid.
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#isValid()"><B>isValid()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>Returns true if the portal has a potentially valid target scene and
portal id (they are not guaranteed to exist, but they are at least
potentially valid values rather than -1 or 0).
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#isValidDrop(int[], int[], float)"><B>isValidDrop(int[], int[], float)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns whether all of the pieces at the given coordinates can be dropped one row.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#isValidPosition(int, int)"><B>isValidPosition(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns whether the given coordinates are within the board bounds.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#isWinner(int)"><B>isWinner(int)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Returns whether the given player index is a winner, or false if the winners are not yet
assigned.
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#iterator()"><B>iterator()</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Returns an iterator that iterates over the points in this set, returning them as
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt"><CODE>Point</CODE></A> objects.
</DL>
<HR>
<A NAME="_J_"><!-- --></A><H2>
<B>J</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#JACK"><B>JACK</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The number of the jack.
<DT><A HREF="./com/threerings/parlor/tourney/client/TourneyService.html#join(com.threerings.presents.client.InvocationService.ConfirmListener)"><B>join(InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.parlor.tourney.client.<A HREF="./com/threerings/parlor/tourney/client/TourneyService.html" title="interface in com.threerings.parlor.tourney.client">TourneyService</A>
<DD>Handles a request to join the tourney.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#JOIN"><B>JOIN</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourneyMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#join(com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>TourneyMarshaller.join(com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#join(com.threerings.presents.client.InvocationService.ConfirmListener)"><B>join(InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourneyMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#join(com.threerings.presents.data.ClientObject, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>join(ClientObject, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyProvider.html#join(com.threerings.presents.data.ClientObject, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>join(ClientObject, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyProvider.html" title="interface in com.threerings.parlor.tourney.server">TourneyProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/tourney/client/TourneyService.html#join(com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>TourneyService.join(com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#JOIN_CLUSTER"><B>JOIN_CLUSTER</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#joinCluster(int, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>SpotMarshaller.joinCluster(int, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#JOIN_TABLE"><B>JOIN_TABLE</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/TableMarshaller.html#joinTable(int, int, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>TableMarshaller.joinTable(int, int, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#joinCluster(int, com.samskivert.util.ResultListener)"><B>joinCluster(int, ResultListener&lt;Void&gt;)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Issues a request to join the cluster associated with the specified user (starting one if
necessary).
<DT><A HREF="./com/threerings/whirled/spot/client/SpotService.html#joinCluster(int, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>joinCluster(int, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotService.html" title="interface in com.threerings.whirled.spot.client">SpotService</A>
<DD>Requests that this client start or join the specified cluster.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#joinCluster(int, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>joinCluster(int, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/server/SpotProvider.html#joinCluster(com.threerings.presents.data.ClientObject, int, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>joinCluster(ClientObject, int, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotProvider.html" title="interface in com.threerings.whirled.spot.server">SpotProvider</A>
<DD>Handles a <A HREF="./com/threerings/whirled/spot/client/SpotService.html#joinCluster(int, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>SpotService.joinCluster(int, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html#joinCluster(com.threerings.presents.data.ClientObject, int, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>joinCluster(ClientObject, int, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#joinTable(int, int)"><B>joinTable(int, int)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Sends a request to join the specified table at the specified position.
<DT><A HREF="./com/threerings/parlor/client/TableService.html#joinTable(int, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>joinTable(int, int, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client">TableService</A>
<DD>Requests that the current user be added to the specified table at the specified position.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#joinTable(int, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>joinTable(int, int, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#joinTable(com.threerings.presents.data.ClientObject, int, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>joinTable(ClientObject, int, int, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableProvider.html#joinTable(com.threerings.presents.data.ClientObject, int, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>joinTable(ClientObject, int, int, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableProvider.html" title="interface in com.threerings.parlor.server">TableProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/TableService.html#joinTable(int, int, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>TableService.joinTable(int, int, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> request.
</DL>
<HR>
<A NAME="_K_"><!-- --></A><H2>
<B>K</B></H2>
<DL>
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#keyPressed(java.awt.event.KeyEvent)"><B>keyPressed(KeyEvent)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#keyPressed(java.awt.event.KeyEvent)"><B>keyPressed(KeyEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#keyReleased(java.awt.event.KeyEvent)"><B>keyReleased(KeyEvent)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#keyReleased(java.awt.event.KeyEvent)"><B>keyReleased(KeyEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#keyTyped(java.awt.event.KeyEvent)"><B>keyTyped(KeyEvent)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#KING"><B>KING</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The number of the king.
</DL>
<HR>
<A NAME="_L_"><!-- --></A><H2>
<B>L</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#LAST_UPDATED"><B>LAST_UPDATED</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#lastUpdated"><B>lastUpdated</B></A> -
Variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>The last time this rating was updated.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html#LAYER_INDEX_CHANGED"><B>LAYER_INDEX_CHANGED</B></A> -
Static variable in interface com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html" title="interface in com.threerings.stage.tools.editor">EditorModelListener</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#LAYER_NAMES"><B>LAYER_NAMES</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/client/TourneyService.html#leave(com.threerings.presents.client.InvocationService.ConfirmListener)"><B>leave(InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.parlor.tourney.client.<A HREF="./com/threerings/parlor/tourney/client/TourneyService.html" title="interface in com.threerings.parlor.tourney.client">TourneyService</A>
<DD>Handles a request to leave the tourney.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#LEAVE"><B>LEAVE</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourneyMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#leave(com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>TourneyMarshaller.leave(com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#leave(com.threerings.presents.client.InvocationService.ConfirmListener)"><B>leave(InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourneyMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#leave(com.threerings.presents.data.ClientObject, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>leave(ClientObject, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyProvider.html#leave(com.threerings.presents.data.ClientObject, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>leave(ClientObject, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyProvider.html" title="interface in com.threerings.parlor.tourney.server">TourneyProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/tourney/client/TourneyService.html#leave(com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>TourneyService.leave(com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#LEAVE_TABLE"><B>LEAVE_TABLE</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/TableMarshaller.html#leaveTable(int, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>TableMarshaller.leaveTable(int, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html#leaveOccupiedScene(com.threerings.crowd.data.BodyObject)"><B>leaveOccupiedScene(BodyObject)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A>
<DD>Ejects the specified body from their current scene and zone.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html#leaveOccupiedZone(com.threerings.whirled.zone.data.ZonedBodyObject)"><B>leaveOccupiedZone(ZonedBodyObject)</B></A> -
Method in class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html" title="class in com.threerings.whirled.zone.server">ZoneRegistry</A>
<DD>Ejects the specified body from their current scene and zone.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#leaveTable(int)"><B>leaveTable(int)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Sends a request to leave the specified table at which we are presumably seated.
<DT><A HREF="./com/threerings/parlor/client/TableService.html#leaveTable(int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>leaveTable(int, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client">TableService</A>
<DD>Requests that the current user be removed from the specified table.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#leaveTable(int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>leaveTable(int, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#leaveTable(com.threerings.presents.data.ClientObject, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>leaveTable(ClientObject, int, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableProvider.html#leaveTable(com.threerings.presents.data.ClientObject, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>leaveTable(ClientObject, int, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableProvider.html" title="interface in com.threerings.parlor.server">TableProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/TableService.html#leaveTable(int, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>TableService.leaveTable(int, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html#LEFT"><B>LEFT</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A>
<DD>For four-player games, the player on the left.
<DT><A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html#len"><B>len</B></A> -
Variable in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>
<DD>The segment's length in pieces.
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#LIGHT_LEVEL"><B>LIGHT_LEVEL</B></A> -
Static variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>The field name of the <code>lightLevel</code> field.
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#LIGHT_SHADE"><B>LIGHT_SHADE</B></A> -
Static variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>The field name of the <code>lightShade</code> field.
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#lightLevel"><B>lightLevel</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>The light level in this scene.
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#lightShade"><B>lightShade</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>The color of the light.
<DT><A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html#loadExtras(int, com.threerings.whirled.data.SceneModel)"><B>loadExtras(int, SceneModel)</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html" title="class in com.threerings.whirled.server.persist">DummySceneRepository</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/persist/SceneRepository.html#loadExtras(int, com.threerings.whirled.data.SceneModel)"><B>loadExtras(int, SceneModel)</B></A> -
Method in interface com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</A>
<DD>Loads optional additional scene data.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#loadPercentile(int, int)"><B>loadPercentile(int, int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Loads the percentile distribution associated with the specified game and mode.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#loadPercentiles(int)"><B>loadPercentiles(int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Loads all the percentile distributions associated with the specified game.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html#loadScene(java.lang.String)"><B>loadScene(String)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html" title="class in com.threerings.stage.tools.viewer">ViewerFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/persist/SceneRepository.html#loadSceneModel(int)"><B>loadSceneModel(int)</B></A> -
Method in interface com.threerings.whirled.client.persist.<A HREF="./com/threerings/whirled/client/persist/SceneRepository.html" title="interface in com.threerings.whirled.client.persist">SceneRepository</A>
<DD>Fetches the model for the scene with the specified id.
<DT><A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html#loadSceneModel(int)"><B>loadSceneModel(int)</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html" title="class in com.threerings.whirled.server.persist">DummySceneRepository</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/persist/SceneRepository.html#loadSceneModel(int)"><B>loadSceneModel(int)</B></A> -
Method in interface com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</A>
<DD>Fetches the model for the scene with the specified scene id.
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#loadStats(int)"><B>loadStats(int)</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>Loads the stats associated with the specified player.
<DT><A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html#loadTestTiles()"><B>loadTestTiles()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html" title="class in com.threerings.stage.tools.editor">TestTileLoader</A>
<DD>Check the specified directory and all its subdirectories for xml files.
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html#loadTournies()"><B>loadTournies()</B></A> -
Method in class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository</A>
<DD>Loads all the tourney configs from the repository.
<DT><A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html#loadUpdates(int)"><B>loadUpdates(int)</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/DummySceneRepository.html" title="class in com.threerings.whirled.server.persist">DummySceneRepository</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/persist/SceneRepository.html#loadUpdates(int)"><B>loadUpdates(int)</B></A> -
Method in interface com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist">SceneRepository</A>
<DD>Fetches the set of updates associated with the specified scene.
<DT><A HREF="./com/threerings/micasa/lobby/Lobby.html" title="class in com.threerings.micasa.lobby"><B>Lobby</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>A simple class for keeping track of information for each lobby in
operation on the server.<DT><A HREF="./com/threerings/micasa/lobby/Lobby.html#Lobby(int, java.lang.String, java.lang.String)"><B>Lobby(int, String, String)</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/Lobby.html" title="class in com.threerings.micasa.lobby">Lobby</A>
<DD>Constructs a lobby record and initializes it with the specified
values.
<DT><A HREF="./com/threerings/micasa/lobby/Lobby.html#Lobby()"><B>Lobby()</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/Lobby.html" title="class in com.threerings.micasa.lobby">Lobby</A>
<DD>Constructs a blank lobby record suitable for unserialization.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyConfig.html" title="class in com.threerings.micasa.lobby"><B>LobbyConfig</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/lobby/LobbyConfig.html#LobbyConfig()"><B>LobbyConfig()</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyConfig.html" title="class in com.threerings.micasa.lobby">LobbyConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby"><B>LobbyController</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html#LobbyController()"><B>LobbyController()</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby">LobbyController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyManager.html" title="class in com.threerings.micasa.lobby"><B>LobbyManager</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Takes care of the server side of a particular lobby.<DT><A HREF="./com/threerings/micasa/lobby/LobbyManager.html#LobbyManager()"><B>LobbyManager()</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyManager.html" title="class in com.threerings.micasa.lobby">LobbyManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html" title="class in com.threerings.micasa.lobby"><B>LobbyMarshaller</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Provides the implementation of the <A HREF="./com/threerings/micasa/lobby/LobbyService.html" title="interface in com.threerings.micasa.lobby"><CODE>LobbyService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html#LobbyMarshaller()"><B>LobbyMarshaller()</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html" title="class in com.threerings.micasa.lobby"><B>LobbyMarshaller.CategoriesMarshaller</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Marshalls results to implementations of <code>LobbyService.CategoriesListener</code>.<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html#LobbyMarshaller.CategoriesMarshaller()"><B>LobbyMarshaller.CategoriesMarshaller()</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.CategoriesMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller.CategoriesMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html" title="class in com.threerings.micasa.lobby"><B>LobbyMarshaller.LobbiesMarshaller</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Marshalls results to implementations of <code>LobbyService.LobbiesListener</code>.<DT><A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html#LobbyMarshaller.LobbiesMarshaller()"><B>LobbyMarshaller.LobbiesMarshaller()</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyMarshaller.LobbiesMarshaller.html" title="class in com.threerings.micasa.lobby">LobbyMarshaller.LobbiesMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyObject.html" title="class in com.threerings.micasa.lobby"><B>LobbyObject</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Presently the lobby object contains nothing specific, but the class
acts as a placeholder in case lobby-wide fields are needed in the
future.<DT><A HREF="./com/threerings/micasa/lobby/LobbyObject.html#LobbyObject()"><B>LobbyObject()</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyObject.html" title="class in com.threerings.micasa.lobby">LobbyObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Table.html#lobbyOid"><B>lobbyOid</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>The object id of the lobby object with which this table is associated.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyPanel.html" title="class in com.threerings.micasa.lobby"><B>LobbyPanel</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Used to display the interface for the lobbies.<DT><A HREF="./com/threerings/micasa/lobby/LobbyPanel.html#LobbyPanel(com.threerings.micasa.util.MiCasaContext, com.threerings.micasa.lobby.LobbyConfig)"><B>LobbyPanel(MiCasaContext, LobbyConfig)</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyPanel.html" title="class in com.threerings.micasa.lobby">LobbyPanel</A>
<DD>Constructs a new lobby panel and the associated user interface
elements.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyProvider.html" title="interface in com.threerings.micasa.lobby"><B>LobbyProvider</B></A> - Interface in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Defines the server-side of the <A HREF="./com/threerings/micasa/lobby/LobbyService.html" title="interface in com.threerings.micasa.lobby"><CODE>LobbyService</CODE></A>.<DT><A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html" title="class in com.threerings.micasa.lobby"><B>LobbyRegistry</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>The lobby registry is the primary class that coordinates the lobby services on the client.<DT><A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html#LobbyRegistry(com.threerings.presents.server.InvocationManager)"><B>LobbyRegistry(InvocationManager)</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyRegistry.html" title="class in com.threerings.micasa.lobby">LobbyRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbySelector.html" title="class in com.threerings.micasa.lobby"><B>LobbySelector</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>The lobby selector displays a drop-down box listing the categories of
lobbies available on this server and when a category is selected, it
displays a list of the lobbies that are available in that category.<DT><A HREF="./com/threerings/micasa/lobby/LobbySelector.html#LobbySelector(com.threerings.micasa.util.MiCasaContext)"><B>LobbySelector(MiCasaContext)</B></A> -
Constructor for class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbySelector.html" title="class in com.threerings.micasa.lobby">LobbySelector</A>
<DD>Constructs a new lobby selector component.
<DT><A HREF="./com/threerings/micasa/lobby/LobbyService.html" title="interface in com.threerings.micasa.lobby"><B>LobbyService</B></A> - Interface in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Provides an interface to the various parlor services that are directly
invokable by the client (by means of the invocation services).<DT><A HREF="./com/threerings/micasa/lobby/LobbyService.CategoriesListener.html" title="interface in com.threerings.micasa.lobby"><B>LobbyService.CategoriesListener</B></A> - Interface in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Used to communicate the results of a <A HREF="./com/threerings/micasa/lobby/LobbyService.html#getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)"><CODE>LobbyService.getCategories(com.threerings.micasa.lobby.LobbyService.CategoriesListener)</CODE></A> request.<DT><A HREF="./com/threerings/micasa/lobby/LobbyService.LobbiesListener.html" title="interface in com.threerings.micasa.lobby"><B>LobbyService.LobbiesListener</B></A> - Interface in <A HREF="./com/threerings/micasa/lobby/package-summary.html">com.threerings.micasa.lobby</A><DD>Used to communicate the results of a <A HREF="./com/threerings/micasa/lobby/LobbyService.html#getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)"><CODE>LobbyService.getLobbies(java.lang.String, com.threerings.micasa.lobby.LobbyService.LobbiesListener)</CODE></A> request.<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#loc"><B>loc</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>The location of the portal.
<DT><A HREF="./com/threerings/whirled/spot/data/SceneLocation.html#loc"><B>loc</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data">SceneLocation</A>
<DD>The actual location, which is interpreted by the display system.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorApp.html#localDataDir(java.lang.String)"><B>localDataDir(String)</B></A> -
Static method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorApp.html" title="class in com.threerings.stage.tools.editor">EditorApp</A>
<DD>Given a subdirectory name (that should correspond to the calling service), returns a file
path that can be used to store local data.
<DT><A HREF="./com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data"><B>Location</B></A> - Interface in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>&nbsp;<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#LOCATION_CLICKED"><B>LOCATION_CLICKED</B></A> -
Static variable in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>An action command generated when the user clicks on a location within the scene.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotCodes.html#LOCATION_OCCUPIED"><B>LOCATION_OCCUPIED</B></A> -
Static variable in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotCodes.html" title="interface in com.threerings.whirled.spot.data">SpotCodes</A>
<DD>An error code indicating that a location is occupied.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#locationForObject(com.threerings.media.tile.TileManager, com.threerings.miso.data.ObjectInfo)"><B>locationForObject(TileManager, ObjectInfo)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Does the necessary jiggery pokery to figure out where the specified object's associated
location is.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#locationForObject(com.threerings.media.tile.TileManager, com.threerings.miso.data.ObjectInfo, int)"><B>locationForObject(TileManager, ObjectInfo, int)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Does the necessary jiggery pokery to figure out where the specified object's associated
location is.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#locationForObject(com.threerings.media.tile.TileManager, int, int, int)"><B>locationForObject(TileManager, int, int, int)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Does the necessary jiggery pokery to figure out where the specified object's associated
location is.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#locationForObject(com.threerings.media.tile.TileManager, int, int, int, int)"><B>locationForObject(TileManager, int, int, int, int)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Does the necessary jiggery pokery to figure out where the specified object's associated
location is.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#locationToCoords(int, int, java.awt.Point)"><B>locationToCoords(int, int, Point)</B></A> -
Static method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Converts full coordinates to Cartesian coordinates.
<DT><A HREF="./com/threerings/micasa/Log.html" title="class in com.threerings.micasa"><B>Log</B></A> - Class in <A HREF="./com/threerings/micasa/package-summary.html">com.threerings.micasa</A><DD>Contains a reference to the log object used by the MiCasa package.<DT><A HREF="./com/threerings/micasa/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.micasa.<A HREF="./com/threerings/micasa/Log.html" title="class in com.threerings.micasa">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.micasa.<A HREF="./com/threerings/micasa/Log.html" title="class in com.threerings.micasa">Log</A>
<DD>The static log instance configured for use by this package.
<DT><A HREF="./com/threerings/parlor/card/Log.html" title="class in com.threerings.parlor.card"><B>Log</B></A> - Class in <A HREF="./com/threerings/parlor/card/package-summary.html">com.threerings.parlor.card</A><DD>Contains a reference to the log object used by the Card services.<DT><A HREF="./com/threerings/parlor/card/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.parlor.card.<A HREF="./com/threerings/parlor/card/Log.html" title="class in com.threerings.parlor.card">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.parlor.card.<A HREF="./com/threerings/parlor/card/Log.html" title="class in com.threerings.parlor.card">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/Log.html" title="class in com.threerings.parlor"><B>Log</B></A> - Class in <A HREF="./com/threerings/parlor/package-summary.html">com.threerings.parlor</A><DD>Contains a reference to the log object used by the Parlor services.<DT><A HREF="./com/threerings/parlor/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.parlor.<A HREF="./com/threerings/parlor/Log.html" title="class in com.threerings.parlor">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.parlor.<A HREF="./com/threerings/parlor/Log.html" title="class in com.threerings.parlor">Log</A>
<DD>We dispatch our log messages through this logger.
<DT><A HREF="./com/threerings/puzzle/Log.html" title="class in com.threerings.puzzle"><B>Log</B></A> - Class in <A HREF="./com/threerings/puzzle/package-summary.html">com.threerings.puzzle</A><DD>Contains a reference to the log object used by this package.<DT><A HREF="./com/threerings/puzzle/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.puzzle.<A HREF="./com/threerings/puzzle/Log.html" title="class in com.threerings.puzzle">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.puzzle.<A HREF="./com/threerings/puzzle/Log.html" title="class in com.threerings.puzzle">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/Log.html" title="class in com.threerings.stage"><B>Log</B></A> - Class in <A HREF="./com/threerings/stage/package-summary.html">com.threerings.stage</A><DD>Contains a reference to the log object used by this package.<DT><A HREF="./com/threerings/stage/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.stage.<A HREF="./com/threerings/stage/Log.html" title="class in com.threerings.stage">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.stage.<A HREF="./com/threerings/stage/Log.html" title="class in com.threerings.stage">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/Log.html" title="class in com.threerings.stats"><B>Log</B></A> - Class in <A HREF="./com/threerings/stats/package-summary.html">com.threerings.stats</A><DD>A placeholder class that contains a reference to the log object used by this project.<DT><A HREF="./com/threerings/stats/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.stats.<A HREF="./com/threerings/stats/Log.html" title="class in com.threerings.stats">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.stats.<A HREF="./com/threerings/stats/Log.html" title="class in com.threerings.stats">Log</A>
<DD>We dispatch our log messages through this logger.
<DT><A HREF="./com/threerings/whirled/Log.html" title="class in com.threerings.whirled"><B>Log</B></A> - Class in <A HREF="./com/threerings/whirled/package-summary.html">com.threerings.whirled</A><DD>Contains a reference to the log object used by the Whirled services.<DT><A HREF="./com/threerings/whirled/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.whirled.<A HREF="./com/threerings/whirled/Log.html" title="class in com.threerings.whirled">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.whirled.<A HREF="./com/threerings/whirled/Log.html" title="class in com.threerings.whirled">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/Log.html" title="class in com.threerings.whirled.spot"><B>Log</B></A> - Class in <A HREF="./com/threerings/whirled/spot/package-summary.html">com.threerings.whirled.spot</A><DD>Contains a reference to the log object used by the Whirled Spot services.<DT><A HREF="./com/threerings/whirled/spot/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.whirled.spot.<A HREF="./com/threerings/whirled/spot/Log.html" title="class in com.threerings.whirled.spot">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.whirled.spot.<A HREF="./com/threerings/whirled/spot/Log.html" title="class in com.threerings.whirled.spot">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/Log.html" title="class in com.threerings.whirled.zone"><B>Log</B></A> - Class in <A HREF="./com/threerings/whirled/zone/package-summary.html">com.threerings.whirled.zone</A><DD>Contains a reference to the log object used by the Whirled Zone services.<DT><A HREF="./com/threerings/whirled/zone/Log.html#Log()"><B>Log()</B></A> -
Constructor for class com.threerings.whirled.zone.<A HREF="./com/threerings/whirled/zone/Log.html" title="class in com.threerings.whirled.zone">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/Log.html#log"><B>log</B></A> -
Static variable in class com.threerings.whirled.zone.<A HREF="./com/threerings/whirled/zone/Log.html" title="class in com.threerings.whirled.zone">Log</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html#logic"><B>logic</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data">TourneyConfig</A>
<DD>The tournament logic runtime persistent data.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html#LOGOFF"><B>LOGOFF</B></A> -
Static variable in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client">SimulatorController</A>
<DD>Command constant used to logoff the client.
<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client"><B>LogonPanel</B></A> - Class in <A HREF="./com/threerings/micasa/client/package-summary.html">com.threerings.micasa.client</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/client/LogonPanel.html#LogonPanel(com.threerings.micasa.util.MiCasaContext)"><B>LogonPanel(MiCasaContext)</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/LogonPanel.html" title="class in com.threerings.micasa.client">LogonPanel</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_M_"><!-- --></A><H2>
<B>M</B></H2>
<DL>
<DT><A HREF="./com/threerings/micasa/client/MiCasaApp.html#main(java.lang.String[])"><B>main(String[])</B></A> -
Static method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaApp.html" title="class in com.threerings.micasa.client">MiCasaApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/server/MiCasaServer.html#main(java.lang.String[])"><B>main(String[])</B></A> -
Static method in class com.threerings.micasa.server.<A HREF="./com/threerings/micasa/server/MiCasaServer.html" title="class in com.threerings.micasa.server">MiCasaServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html#main(java.lang.String[])"><B>main(String[])</B></A> -
Static method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html" title="class in com.threerings.micasa.simulator.client">SimulatorApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorApp.html#main(java.lang.String[])"><B>main(String[])</B></A> -
Static method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorApp.html" title="class in com.threerings.stage.tools.editor">EditorApp</A>
<DD>Instantiate the application object and start it running.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerApp.html#main(java.lang.String[])"><B>main(String[])</B></A> -
Static method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerApp.html" title="class in com.threerings.stage.tools.viewer">ViewerApp</A>
<DD>Instantiate the application object and start it running.
<DT><A HREF="./com/threerings/stage/tools/xml/StageSceneParser.html#main(java.lang.String[])"><B>main(String[])</B></A> -
Static method in class com.threerings.stage.tools.xml.<A HREF="./com/threerings/stage/tools/xml/StageSceneParser.html" title="class in com.threerings.stage.tools.xml">StageSceneParser</A>
<DD>A simple hook for parsing a single scene from the command line.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html#mapEnteringBody(com.threerings.crowd.data.BodyObject, com.threerings.whirled.spot.data.Portal)"><B>mapEnteringBody(BodyObject, Portal)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html" title="class in com.threerings.whirled.spot.server">SpotSceneManager</A>
<DD>Assigns a starting location for an entering body.
<DT><A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html#MAX_CODE"><B>MAX_CODE</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html" title="class in com.threerings.stats.server.persist">MaxStatCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html#maxCode"><B>maxCode</B></A> -
Variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html" title="class in com.threerings.stats.server.persist">MaxStatCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/RangeParameter.html#maximum"><B>maximum</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/RangeParameter.html" title="class in com.threerings.parlor.data">RangeParameter</A>
<DD>The maximum value of this parameter.
<DT><A HREF="./com/threerings/parlor/rating/data/RatingCodes.html#MAXIMUM_RATING"><B>MAXIMUM_RATING</B></A> -
Static variable in interface com.threerings.parlor.rating.data.<A HREF="./com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</A>
<DD>The maximum rating value.
<DT><A HREF="./com/threerings/stats/data/MaxIntStat.html" title="class in com.threerings.stats.data"><B>MaxIntStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Extends the <A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data"><CODE>IntStat</CODE></A> by maintaining a maximum value which is updated every time a value
is accumulated to the stat.<DT><A HREF="./com/threerings/stats/data/MaxIntStat.html#MaxIntStat()"><B>MaxIntStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxIntStat.html" title="class in com.threerings.stats.data">MaxIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StatSet.html#maxStat(com.threerings.stats.data.Stat.Type, int)"><B>maxStat(Stat.Type, int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Sets an integer stat to the specified value, if it exceeds our existing recorded value.
<DT><A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html" title="class in com.threerings.stats.server.persist"><B>MaxStatCodeRecord</B></A> - Class in <A HREF="./com/threerings/stats/server/persist/package-summary.html">com.threerings.stats.server.persist</A><DD>&nbsp;<DT><A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html#MaxStatCodeRecord()"><B>MaxStatCodeRecord()</B></A> -
Constructor for class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html" title="class in com.threerings.stats.server.persist">MaxStatCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/MaxValueIntStat.html" title="class in com.threerings.stats.data"><B>MaxValueIntStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Extends the <A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data"><CODE>IntStat</CODE></A> by maintaining the maximum value that the stat has ever been
assigned (unlike <A HREF="./com/threerings/stats/data/MaxIntStat.html" title="class in com.threerings.stats.data"><CODE>MaxIntStat</CODE></A>, which tracks the maximum value that the stat has ever
been incremented by).<DT><A HREF="./com/threerings/stats/data/MaxValueIntStat.html#MaxValueIntStat()"><B>MaxValueIntStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxValueIntStat.html" title="class in com.threerings.stats.data">MaxValueIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Table.html#mayBeStarted()"><B>mayBeStarted()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Returns true if this table has a sufficient number of players that the game can be
started.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#mayLeavePlace(com.threerings.crowd.data.PlaceObject)"><B>mayLeavePlace(PlaceObject)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html#mayStandAtLocation(com.threerings.crowd.data.BodyObject, com.threerings.stage.data.StageLocation)"><B>mayStandAtLocation(BodyObject, StageLocation)</B></A> -
Method in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A>
<DD>Called by NPPs to determine whether or not they can stand at the
specified location.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html#mayTraversePortal(com.threerings.crowd.data.BodyObject, com.threerings.whirled.spot.data.Portal)"><B>mayTraversePortal(BodyObject, Portal)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html" title="class in com.threerings.whirled.spot.server">SpotSceneManager</A>
<DD>This is called when a user requests to traverse a portal from this scene to another scene.
<DT><A HREF="./com/threerings/micasa/client/MiCasaApp.html" title="class in com.threerings.micasa.client"><B>MiCasaApp</B></A> - Class in <A HREF="./com/threerings/micasa/client/package-summary.html">com.threerings.micasa.client</A><DD>The micasa app is the main point of entry for the MiCasa client application.<DT><A HREF="./com/threerings/micasa/client/MiCasaApp.html#MiCasaApp()"><B>MiCasaApp()</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaApp.html" title="class in com.threerings.micasa.client">MiCasaApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/MiCasaApplet.html" title="class in com.threerings.micasa.client"><B>MiCasaApplet</B></A> - Class in <A HREF="./com/threerings/micasa/client/package-summary.html">com.threerings.micasa.client</A><DD>The MiCasa applet is used to make MiCasa games available via the web
browser.<DT><A HREF="./com/threerings/micasa/client/MiCasaApplet.html#MiCasaApplet()"><B>MiCasaApplet()</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaApplet.html" title="class in com.threerings.micasa.client">MiCasaApplet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/data/MiCasaBootstrapData.html" title="class in com.threerings.micasa.data"><B>MiCasaBootstrapData</B></A> - Class in <A HREF="./com/threerings/micasa/data/package-summary.html">com.threerings.micasa.data</A><DD>Extends the basic Presents bootstrap data and provides some bootstrap
information specific to the MiCasa services.<DT><A HREF="./com/threerings/micasa/data/MiCasaBootstrapData.html#MiCasaBootstrapData()"><B>MiCasaBootstrapData()</B></A> -
Constructor for class com.threerings.micasa.data.<A HREF="./com/threerings/micasa/data/MiCasaBootstrapData.html" title="class in com.threerings.micasa.data">MiCasaBootstrapData</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/MiCasaClient.html" title="class in com.threerings.micasa.client"><B>MiCasaClient</B></A> - Class in <A HREF="./com/threerings/micasa/client/package-summary.html">com.threerings.micasa.client</A><DD>The MiCasa client takes care of instantiating all of the proper
managers and loading up all of the necessary configuration and getting
the client bootstrapped.<DT><A HREF="./com/threerings/micasa/client/MiCasaClient.html#MiCasaClient()"><B>MiCasaClient()</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaClient.html" title="class in com.threerings.micasa.client">MiCasaClient</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/server/MiCasaConfig.html" title="class in com.threerings.micasa.server"><B>MiCasaConfig</B></A> - Class in <A HREF="./com/threerings/micasa/server/package-summary.html">com.threerings.micasa.server</A><DD>Provides access to the MiCasa server configuration.<DT><A HREF="./com/threerings/micasa/server/MiCasaConfig.html#MiCasaConfig()"><B>MiCasaConfig()</B></A> -
Constructor for class com.threerings.micasa.server.<A HREF="./com/threerings/micasa/server/MiCasaConfig.html" title="class in com.threerings.micasa.server">MiCasaConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/util/MiCasaContext.html" title="interface in com.threerings.micasa.util"><B>MiCasaContext</B></A> - Interface in <A HREF="./com/threerings/micasa/util/package-summary.html">com.threerings.micasa.util</A><DD>The micasa context encapsulates the contexts of all of the services
that are used by the micasa client so that we can pass around one
single context implementation that provides all of the necessary
components to all of the services in use.<DT><A HREF="./com/threerings/micasa/client/MiCasaFrame.html" title="class in com.threerings.micasa.client"><B>MiCasaFrame</B></A> - Class in <A HREF="./com/threerings/micasa/client/package-summary.html">com.threerings.micasa.client</A><DD>Contains the user interface for the MiCasa client application.<DT><A HREF="./com/threerings/micasa/client/MiCasaFrame.html#MiCasaFrame()"><B>MiCasaFrame()</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaFrame.html" title="class in com.threerings.micasa.client">MiCasaFrame</A>
<DD>Constructs the top-level MiCasa client frame.
<DT><A HREF="./com/threerings/micasa/client/MiCasaFrame.html#MiCasaFrame(java.lang.String)"><B>MiCasaFrame(String)</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaFrame.html" title="class in com.threerings.micasa.client">MiCasaFrame</A>
<DD>Constructs the top-level MiCasa client frame with the specified
window title.
<DT><A HREF="./com/threerings/micasa/server/MiCasaServer.html" title="class in com.threerings.micasa.server"><B>MiCasaServer</B></A> - Class in <A HREF="./com/threerings/micasa/server/package-summary.html">com.threerings.micasa.server</A><DD>The main general organizer of everything that goes on in the MiCasa game server process.<DT><A HREF="./com/threerings/micasa/server/MiCasaServer.html#MiCasaServer()"><B>MiCasaServer()</B></A> -
Constructor for class com.threerings.micasa.server.<A HREF="./com/threerings/micasa/server/MiCasaServer.html" title="class in com.threerings.micasa.server">MiCasaServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/server/MiCasaSession.html" title="class in com.threerings.micasa.server"><B>MiCasaSession</B></A> - Class in <A HREF="./com/threerings/micasa/server/package-summary.html">com.threerings.micasa.server</A><DD>Extends the Crowd session and provides bootstrap data specific to the MiCasa services.<DT><A HREF="./com/threerings/micasa/server/MiCasaSession.html#MiCasaSession()"><B>MiCasaSession()</B></A> -
Constructor for class com.threerings.micasa.server.<A HREF="./com/threerings/micasa/server/MiCasaSession.html" title="class in com.threerings.micasa.server">MiCasaSession</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/MicroCardSprite.html" title="class in com.threerings.parlor.card.client"><B>MicroCardSprite</B></A> - Class in <A HREF="./com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A><DD>&nbsp;<DT><A HREF="./com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)"><B>MicroCardSprite(CardPanel, Card)</B></A> -
Constructor for class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/MicroCardSprite.html" title="class in com.threerings.parlor.card.client">MicroCardSprite</A>
<DD>Creates a new upward-facing micro-card sprite.
<DT><A HREF="./com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)"><B>MicroCardSprite(CardPanel, Card, boolean)</B></A> -
Constructor for class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/MicroCardSprite.html" title="class in com.threerings.parlor.card.client">MicroCardSprite</A>
<DD>Creates a new micro-card sprite.
<DT><A HREF="./com/threerings/parlor/data/RangeParameter.html#minimum"><B>minimum</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/RangeParameter.html" title="class in com.threerings.parlor.data">RangeParameter</A>
<DD>The minimum value of this parameter.
<DT><A HREF="./com/threerings/parlor/rating/data/RatingCodes.html#MINIMUM_RATING"><B>MINIMUM_RATING</B></A> -
Static variable in interface com.threerings.parlor.rating.data.<A HREF="./com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data">RatingCodes</A>
<DD>The minimum rating value.
<DT><A HREF="./com/threerings/parlor/data/TableConfig.html#minimumPlayerCount"><B>minimumPlayerCount</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>
<DD>The minimum number of players needed overall (or per-team if a team-based game) for the
game to start at the creator's discretion.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html#minPlayers"><B>minPlayers</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data">TourneyConfig</A>
<DD>The minimum number of players needed for the tourney to start.
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#MOD_COUNT"><B>MOD_COUNT</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#modCount"><B>modCount</B></A> -
Variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>The number of times this stat has been updated, so that simultaneous attempts to update
the same stat in the repository can be caught and handled.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html#modelChanged(int)"><B>modelChanged(int)</B></A> -
Method in interface com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html" title="interface in com.threerings.stage.tools.editor">EditorModelListener</A>
<DD>Called by the <A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor"><CODE>EditorModel</CODE></A> when the model is changed.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#modelChanged(int)"><B>modelChanged(int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html#modelChanged(int)"><B>modelChanged(int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor">TileInfoPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntSetStatAdder.html#modify(com.threerings.stats.data.IntSetStat)"><B>modify(IntSetStat)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStatAdder.html" title="class in com.threerings.stats.data">IntSetStatAdder</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStatIncrementer.html#modify(com.threerings.stats.data.IntStat)"><B>modify(IntStat)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStatIncrementer.html" title="class in com.threerings.stats.data">IntStatIncrementer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStatMinimumer.html#modify(com.threerings.stats.data.IntStat)"><B>modify(IntStat)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStatMinimumer.html" title="class in com.threerings.stats.data">IntStatMinimumer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StatModifier.html#modify(T)"><B>modify(T)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatModifier.html" title="class in com.threerings.stats.data">StatModifier</A>
<DD>Applies the modification to the stat in question.
<DT><A HREF="./com/threerings/stage/data/StageCodes.html#MODIFY_SCENE_ACCESS"><B>MODIFY_SCENE_ACCESS</B></A> -
Static variable in interface com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageCodes.html" title="interface in com.threerings.stage.data">StageCodes</A>
<DD>The access control identifier for scene modification privileges.
<DT><A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html" title="class in com.threerings.stage.data"><B>ModifyObjectsUpdate</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>A scene update that is broadcast when objects have been added to or removed
from the scene.<DT><A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html#ModifyObjectsUpdate()"><B>ModifyObjectsUpdate()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html" title="class in com.threerings.stage.data">ModifyObjectsUpdate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html" title="class in com.threerings.whirled.spot.data"><B>ModifyPortalsUpdate</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>A scene update to add/remove portals.<DT><A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html#ModifyPortalsUpdate()"><B>ModifyPortalsUpdate()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html" title="class in com.threerings.whirled.spot.data">ModifyPortalsUpdate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#mouseDragged(java.awt.event.MouseEvent)"><B>mouseDragged(MouseEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/PortalTool.html#mouseDragged(java.awt.event.MouseEvent)"><B>mouseDragged(MouseEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalTool.html" title="class in com.threerings.stage.tools.editor">PortalTool</A>
<DD>When the mouse is dragged we update the current portal.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#mouseExited(java.awt.event.MouseEvent)"><B>mouseExited(MouseEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#mouseMoved(java.awt.event.MouseEvent)"><B>mouseMoved(MouseEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#mousePressed(java.awt.event.MouseEvent)"><B>mousePressed(MouseEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html#mousePressed(java.awt.event.MouseEvent)"><B>mousePressed(MouseEvent)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer">ViewerScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#mouseReleased(java.awt.event.MouseEvent)"><B>mouseReleased(MouseEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/PortalTool.html#mouseReleased(java.awt.event.MouseEvent)"><B>mouseReleased(MouseEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalTool.html" title="class in com.threerings.stage.tools.editor">PortalTool</A>
<DD>If button1 is released, we store the new portal, if button3: we
cancel.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#MOVE_BLOCK_LEFT"><B>MOVE_BLOCK_LEFT</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>The action command for moving the block to the left.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#MOVE_BLOCK_RIGHT"><B>MOVE_BLOCK_RIGHT</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>The action command for moving the block to the right.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#MOVE_REQUIRES_SERVER_SWITCH"><B>MOVE_REQUIRES_SERVER_SWITCH</B></A> -
Static variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveRequiresServerSwitch(java.lang.String, int[])"><CODE>SceneMarshaller.SceneMoveMarshaller.moveRequiresServerSwitch(java.lang.String, int[])</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#MOVE_REQUIRES_SERVER_SWITCH"><B>MOVE_REQUIRES_SERVER_SWITCH</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveRequiresServerSwitch(java.lang.String, int[])"><CODE>SpotMarshaller.SpotSceneMoveMarshaller.moveRequiresServerSwitch(java.lang.String, int[])</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#MOVE_REQUIRES_SERVER_SWITCH"><B>MOVE_REQUIRES_SERVER_SWITCH</B></A> -
Static variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveRequiresServerSwitch(java.lang.String, int[])"><CODE>ZoneMarshaller.ZoneMoveMarshaller.moveRequiresServerSwitch(java.lang.String, int[])</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#MOVE_SUCCEEDED"><B>MOVE_SUCCEEDED</B></A> -
Static variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)"><CODE>SceneMarshaller.SceneMoveMarshaller.moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#MOVE_SUCCEEDED"><B>MOVE_SUCCEEDED</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)"><CODE>SpotMarshaller.SpotSceneMoveMarshaller.moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#MOVE_SUCCEEDED"><B>MOVE_SUCCEEDED</B></A> -
Static variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary)"><CODE>ZoneMarshaller.ZoneMoveMarshaller.moveSucceeded(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary)</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#MOVE_SUCCEEDED_WITH_SCENE"><B>MOVE_SUCCEEDED_WITH_SCENE</B></A> -
Static variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)"><CODE>SceneMarshaller.SceneMoveMarshaller.moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#MOVE_SUCCEEDED_WITH_SCENE"><B>MOVE_SUCCEEDED_WITH_SCENE</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)"><CODE>SpotMarshaller.SpotSceneMoveMarshaller.moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#MOVE_SUCCEEDED_WITH_SCENE"><B>MOVE_SUCCEEDED_WITH_SCENE</B></A> -
Static variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneModel)"><CODE>ZoneMarshaller.ZoneMoveMarshaller.moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneModel)</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#MOVE_SUCCEEDED_WITH_UPDATES"><B>MOVE_SUCCEEDED_WITH_UPDATES</B></A> -
Static variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])"><CODE>SceneMarshaller.SceneMoveMarshaller.moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#MOVE_SUCCEEDED_WITH_UPDATES"><B>MOVE_SUCCEEDED_WITH_UPDATES</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])"><CODE>SpotMarshaller.SpotSceneMoveMarshaller.moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#MOVE_SUCCEEDED_WITH_UPDATES"><B>MOVE_SUCCEEDED_WITH_UPDATES</B></A> -
Static variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])"><CODE>ZoneMarshaller.ZoneMoveMarshaller.moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])</CODE></A>
responses.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.html#MOVE_TO"><B>MOVE_TO</B></A> -
Static variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/data/SceneMarshaller.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneMarshaller.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.html#MOVE_TO"><B>MOVE_TO</B></A> -
Static variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneMarshaller.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html#moveBody(com.threerings.crowd.data.BodyObject, int)"><B>moveBody(BodyObject, int)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A>
<DD>Ejects the specified body from their current scene and sends them a request to move to the
specified new scene.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html#moveBody(com.threerings.whirled.zone.data.ZonedBodyObject, int, int)"><B>moveBody(ZonedBodyObject, int, int)</B></A> -
Method in class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html" title="class in com.threerings.whirled.zone.server">ZoneRegistry</A>
<DD>Ejects the specified body from their current scene and sends them a request to move to the
specified new zone and scene.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html#moveBodyToDefaultPortal(com.threerings.crowd.server.PlaceRegistry, com.threerings.crowd.data.BodyObject)"><B>moveBodyToDefaultPortal(PlaceRegistry, BodyObject)</B></A> -
Static method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html" title="class in com.threerings.whirled.spot.server">SpotSceneManager</A>
<DD>Move the specified body to the default portal, if possible.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#movePending()"><B>movePending()</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Returns true if there is a pending move request.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#movePiece(int, int, int, int, long)"><B>movePiece(int, int, int, int, long)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Instructs the view to move the piece at the specified starting position to the specified
destination position.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#moveRequiresServerSwitch(java.lang.String, int[])"><B>moveRequiresServerSwitch(String, int[])</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html#moveRequiresServerSwitch(java.lang.String, int[])"><B>moveRequiresServerSwitch(String, int[])</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html" title="class in com.threerings.whirled.client">SceneMoveAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html#moveRequiresServerSwitch(java.lang.String, int[])"><B>moveRequiresServerSwitch(String, int[])</B></A> -
Method in interface com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A>
<DD>Indicates that the client must switch to the specified server and reissue its move
request in order to relocate to its desired scene.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveRequiresServerSwitch(java.lang.String, int[])"><B>moveRequiresServerSwitch(String, int[])</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveRequiresServerSwitch(java.lang.String, int[])"><B>moveRequiresServerSwitch(String, int[])</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#moveRequiresServerSwitch(java.lang.String, int[])"><B>moveRequiresServerSwitch(String, int[])</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html#moveRequiresServerSwitch(java.lang.String, int[])"><B>moveRequiresServerSwitch(String, int[])</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html" title="interface in com.threerings.whirled.zone.client">ZoneService.ZoneMoveListener</A>
<DD>Indicates that the client must switch to the specified server and reissue its move
request in order to relocate to its desired zone.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveRequiresServerSwitch(java.lang.String, int[])"><B>moveRequiresServerSwitch(String, int[])</B></A> -
Method in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)"><B>moveSucceeded(int, PlaceConfig)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)"><B>moveSucceeded(int, PlaceConfig)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html" title="class in com.threerings.whirled.client">SceneMoveAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)"><B>moveSucceeded(int, PlaceConfig)</B></A> -
Method in interface com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A>
<DD>Indicates that a move succeeded.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)"><B>moveSucceeded(int, PlaceConfig)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig)"><B>moveSucceeded(int, PlaceConfig)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary)"><B>moveSucceeded(int, PlaceConfig, ZoneSummary)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary)"><B>moveSucceeded(int, PlaceConfig, ZoneSummary)</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html" title="interface in com.threerings.whirled.zone.client">ZoneService.ZoneMoveListener</A>
<DD>Called in response to a successful <A HREF="./com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneService.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceeded(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary)"><B>moveSucceeded(int, PlaceConfig, ZoneSummary)</B></A> -
Method in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)"><B>moveSucceededWithScene(int, PlaceConfig, SceneModel)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)"><B>moveSucceededWithScene(int, PlaceConfig, SceneModel)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html" title="class in com.threerings.whirled.client">SceneMoveAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)"><B>moveSucceededWithScene(int, PlaceConfig, SceneModel)</B></A> -
Method in interface com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A>
<DD>Indicates that a move succeeded and that the client's cached scene information should be
updated with the supplied data.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)"><B>moveSucceededWithScene(int, PlaceConfig, SceneModel)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)"><B>moveSucceededWithScene(int, PlaceConfig, SceneModel)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneModel)"><B>moveSucceededWithScene(int, PlaceConfig, ZoneSummary, SceneModel)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneModel)"><B>moveSucceededWithScene(int, PlaceConfig, ZoneSummary, SceneModel)</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html" title="interface in com.threerings.whirled.zone.client">ZoneService.ZoneMoveListener</A>
<DD>Called in response to a successful <A HREF="./com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneService.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> request when our cached
scene was out of date and the server determined that we needed an updated copy.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneModel)"><B>moveSucceededWithScene(int, PlaceConfig, ZoneSummary, SceneModel)</B></A> -
Method in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])"><B>moveSucceededWithUpdates(int, PlaceConfig, SceneUpdate[])</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])"><B>moveSucceededWithUpdates(int, PlaceConfig, SceneUpdate[])</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html" title="class in com.threerings.whirled.client">SceneMoveAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])"><B>moveSucceededWithUpdates(int, PlaceConfig, SceneUpdate[])</B></A> -
Method in interface com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client">SceneService.SceneMoveListener</A>
<DD>Indicates that a move succeeded and that the client's cached scene information should be
updated with the supplied data.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])"><B>moveSucceededWithUpdates(int, PlaceConfig, SceneUpdate[])</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])"><B>moveSucceededWithUpdates(int, PlaceConfig, SceneUpdate[])</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])"><B>moveSucceededWithUpdates(int, PlaceConfig, ZoneSummary, SceneUpdate[])</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])"><B>moveSucceededWithUpdates(int, PlaceConfig, ZoneSummary, SceneUpdate[])</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html" title="interface in com.threerings.whirled.zone.client">ZoneService.ZoneMoveListener</A>
<DD>Called in response to a successful <A HREF="./com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneService.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> request when our cached
scene was out of date and the server determined that we needed some updates.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])"><B>moveSucceededWithUpdates(int, PlaceConfig, ZoneSummary, SceneUpdate[])</B></A> -
Method in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#moveTo(int)"><B>moveTo(int)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Requests that this client move the specified scene.
<DT><A HREF="./com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><B>moveTo(int, int, SceneService.SceneMoveListener)</B></A> -
Method in interface com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client">SceneService</A>
<DD>Requests that that this client's body be moved to the specified scene.
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><B>moveTo(int, int, SceneService.SceneMoveListener)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/SceneProvider.html#moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><B>moveTo(ClientObject, int, int, SceneService.SceneMoveListener)</B></A> -
Method in interface com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server">SceneProvider</A>
<DD>Handles a <A HREF="./com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html#moveTo(com.threerings.presents.data.ClientObject, int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><B>moveTo(ClientObject, int, int, SceneService.SceneMoveListener)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#moveTo(int, int)"><B>moveTo(int, int)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>Requests that this client move the specified scene in the specified zone.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#moveTo(int, int, com.samskivert.util.ResultListener)"><B>moveTo(int, int, ResultListener&lt;PlaceConfig&gt;)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>Requests that this client move the specified scene in the specified zone.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><B>moveTo(int, int, int, ZoneService.ZoneMoveListener)</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneService.html" title="interface in com.threerings.whirled.zone.client">ZoneService</A>
<DD>Requests that that this client's body be moved to the specified scene in the specified zone.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><B>moveTo(int, int, int, ZoneService.ZoneMoveListener)</B></A> -
Method in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html#moveTo(com.threerings.presents.data.ClientObject, int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><B>moveTo(ClientObject, int, int, int, ZoneService.ZoneMoveListener)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html" title="class in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneProvider.html#moveTo(com.threerings.presents.data.ClientObject, int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><B>moveTo(ClientObject, int, int, int, ZoneService.ZoneMoveListener)</B></A> -
Method in interface com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneProvider.html" title="interface in com.threerings.whirled.zone.server">ZoneProvider</A>
<DD>Handles a <A HREF="./com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneService.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html#moveTo(com.threerings.presents.data.ClientObject, int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><B>moveTo(ClientObject, int, int, int, ZoneService.ZoneMoveListener)</B></A> -
Method in class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html" title="class in com.threerings.whirled.zone.server">ZoneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#MULTIPLE"><B>MULTIPLE</B></A> -
Static variable in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>The selection mode in which the user can select multiple cards.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#MUST_BE_CREATOR"><B>MUST_BE_CREATOR</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services.
<DT><A HREF="./com/threerings/stage/data/StageCodes.html#MUTILATE_SCENE_ACCESS"><B>MUTILATE_SCENE_ACCESS</B></A> -
Static variable in interface com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageCodes.html" title="interface in com.threerings.stage.data">StageCodes</A>
<DD>The access control identifier for potentially damaging scene modification privileges.
</DL>
<HR>
<A NAME="_N_"><!-- --></A><H2>
<B>N</B></H2>
<DL>
<DT><A HREF="./com/threerings/micasa/lobby/Lobby.html#name"><B>name</B></A> -
Variable in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/Lobby.html" title="class in com.threerings.micasa.lobby">Lobby</A>
<DD>The human readable name of the lobby.
<DT><A HREF="./com/threerings/parlor/data/Parameter.html#name"><B>name</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Parameter.html" title="class in com.threerings.parlor.data">Parameter</A>
<DD>A human readable name for this configuration parameter.
<DT><A HREF="./com/threerings/stats/data/Stat.Type.html#name()"><B>name()</B></A> -
Method in interface com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data">Stat.Type</A>
<DD>Returns the enum name of stat.
<DT><A HREF="./com/threerings/whirled/data/SceneModel.html#name"><B>name</B></A> -
Variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>
<DD>The human readable name of this scene.
<DT><A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html#name"><B>name</B></A> -
Variable in class com.threerings.whirled.spot.tools.<A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html" title="class in com.threerings.whirled.spot.tools">EditablePortal</A>
<DD>The human-readable name of this portal.
<DT><A HREF="./com/threerings/whirled/zone/data/SceneSummary.html#name"><B>name</B></A> -
Variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/SceneSummary.html" title="class in com.threerings.whirled.zone.data">SceneSummary</A>
<DD>The name of this scene.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html#name"><B>name</B></A> -
Variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>
<DD>The name of the zone.
<DT><A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html#name"><B>name</B></A> -
Variable in class com.threerings.whirled.zone.peer.data.<A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html" title="class in com.threerings.whirled.zone.peer.data">HostedZone</A>
<DD>The name of the zone being hosted.
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html#needsBoardSummaries()"><B>needsBoardSummaries()</B></A> -
Method in class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>
<DD>Returns whether this puzzle cares to make use of per-player board summaries that are sent
periodically to all users in the puzzle via <A HREF="./com/threerings/puzzle/server/PuzzleManager.html#sendStatusUpdate()"><CODE>PuzzleManager.sendStatusUpdate()</CODE></A>.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#needsPaint()"><B>needsPaint()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/data/SceneSummary.html#neighborDirs"><B>neighborDirs</B></A> -
Variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/SceneSummary.html" title="class in com.threerings.whirled.zone.data">SceneSummary</A>
<DD>The directions in which each of the neighbors lay.
<DT><A HREF="./com/threerings/whirled/zone/data/SceneSummary.html#neighbors"><B>neighbors</B></A> -
Variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/SceneSummary.html" title="class in com.threerings.whirled.zone.data">SceneSummary</A>
<DD>The ids of the scenes to which this scene is connected via
portals.
<DT><A HREF="./com/threerings/stats/data/Stat.Type.html#newStat()"><B>newStat()</B></A> -
Method in interface com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data">Stat.Type</A>
<DD>Returns a new blank stat instance of the specified type.
<DT><A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html" title="class in com.threerings.puzzle.drop.client"><B>NextBlockView</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A><DD>The next block view displays an image representing the next drop block to appear in the game.<DT><A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html#NextBlockView(com.threerings.puzzle.drop.client.DropBoardView, int, int, int)"><B>NextBlockView(DropBoardView, int, int, int)</B></A> -
Constructor for class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html" title="class in com.threerings.puzzle.drop.client">NextBlockView</A>
<DD>Constructs a next block view.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#NO_REQUEST"><B>NO_REQUEST</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Indicates that the player has not requested or accepted a rematch.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html#NO_RESTART_ACTION"><B>NO_RESTART_ACTION</B></A> -
Static variable in interface com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html" title="interface in com.threerings.puzzle.client">PuzzleController.ClearPender</A>
<DD><A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>PuzzleController.ClearPender.actionCleared()</CODE></A> return code.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#NO_SELF_BOOT"><B>NO_SELF_BOOT</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotCodes.html#NO_SUCH_CLUSTER"><B>NO_SUCH_CLUSTER</B></A> -
Static variable in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotCodes.html" title="interface in com.threerings.whirled.spot.data">SpotCodes</A>
<DD>An error code indicating that a cluster is not valid.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotCodes.html#NO_SUCH_PORTAL"><B>NO_SUCH_PORTAL</B></A> -
Static variable in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotCodes.html" title="interface in com.threerings.whirled.spot.data">SpotCodes</A>
<DD>An error code indicating that the portal specified in a
traversePortal request does not exist.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#NO_SUCH_TABLE"><B>NO_SUCH_TABLE</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneCodes.html#NO_SUCH_ZONE"><B>NO_SUCH_ZONE</B></A> -
Static variable in interface com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneCodes.html" title="interface in com.threerings.whirled.zone.data">ZoneCodes</A>
<DD>An error code indicating that a zone identified by a particular
zone id does not exist.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#NONE"><B>NONE</B></A> -
Static variable in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>The selection mode in which cards are not selectable.
<DT><A HREF="./com/threerings/whirled/util/NoSuchSceneException.html" title="class in com.threerings.whirled.util"><B>NoSuchSceneException</B></A> - Exception in <A HREF="./com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A><DD>Thrown when an attempt to load a non-existent scene is made on the
repository.<DT><A HREF="./com/threerings/whirled/util/NoSuchSceneException.html#NoSuchSceneException(int)"><B>NoSuchSceneException(int)</B></A> -
Constructor for exception com.threerings.whirled.util.<A HREF="./com/threerings/whirled/util/NoSuchSceneException.html" title="class in com.threerings.whirled.util">NoSuchSceneException</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#NOT_AT_TABLE"><B>NOT_AT_TABLE</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services when a user requests to leave a table that
they were not sitting at in the first place.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html#NOT_IN_TOURNEY"><B>NOT_IN_TOURNEY</B></A> -
Static variable in interface com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data">TourneyCodes</A>
<DD>User is not in the tourney.
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#notifyAllParticipants(java.lang.String)"><B>notifyAllParticipants(String)</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#NUM_ACTIONS"><B>NUM_ACTIONS</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>The number of actions.
</DL>
<HR>
<A NAME="_O_"><!-- --></A><H2>
<B>O</B></H2>
<DL>
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#OBJECT_LAYER"><B>OBJECT_LAYER</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#OBJECT_ORIENTATION"><B>OBJECT_ORIENTATION</B></A> -
Static variable in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>Value to pass to <A HREF="./com/threerings/stage/util/StageSceneUtil.html#locationForObject(com.threerings.media.tile.TileManager, com.threerings.miso.data.ObjectInfo, int)"><CODE>StageSceneUtil.locationForObject(TileManager, ObjectInfo, int)</CODE></A> and
<A HREF="./com/threerings/stage/util/StageSceneUtil.html#locationForObject(com.threerings.media.tile.TileManager, int, int, int, int)"><CODE>StageSceneUtil.locationForObject(TileManager, int, int, int, int)</CODE></A>for orientation to indicate it
should use the object's orientation.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#objectAvailable(com.threerings.presents.dobj.DObject)"><B>objectAvailable(DObject)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html" title="class in com.threerings.stage.tools.editor"><B>ObjectEditorDialog</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>Used to edit object attributes.<DT><A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html#ObjectEditorDialog(com.threerings.stage.tools.editor.util.EditorContext, com.threerings.stage.tools.editor.EditorScenePanel)"><B>ObjectEditorDialog(EditorContext, EditorScenePanel)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html" title="class in com.threerings.stage.tools.editor">ObjectEditorDialog</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#OCCUPANT_LOCS"><B>OCCUPANT_LOCS</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>The field name of the <code>occupantLocs</code> field.
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#occupantEntered(com.threerings.crowd.data.OccupantInfo)"><B>occupantEntered(OccupantInfo)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/OccupantList.html#occupantEntered(com.threerings.crowd.data.OccupantInfo)"><B>occupantEntered(OccupantInfo)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/OccupantList.html" title="class in com.threerings.micasa.client">OccupantList</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#occupantInRoom(com.threerings.crowd.data.BodyObject)"><B>occupantInRoom(BodyObject)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Called by the client when an occupant has arrived in the game room and has loaded their
bits.
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#occupantLeft(com.threerings.crowd.data.OccupantInfo)"><B>occupantLeft(OccupantInfo)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/OccupantList.html#occupantLeft(com.threerings.crowd.data.OccupantInfo)"><B>occupantLeft(OccupantInfo)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/OccupantList.html" title="class in com.threerings.micasa.client">OccupantList</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/OccupantList.html" title="class in com.threerings.micasa.client"><B>OccupantList</B></A> - Class in <A HREF="./com/threerings/micasa/client/package-summary.html">com.threerings.micasa.client</A><DD>The occupant list displays the list of users that are in a particular
place.<DT><A HREF="./com/threerings/micasa/client/OccupantList.html#OccupantList(com.threerings.crowd.util.CrowdContext)"><B>OccupantList(CrowdContext)</B></A> -
Constructor for class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/OccupantList.html" title="class in com.threerings.micasa.client">OccupantList</A>
<DD>Constructs an occupant list with the supplied context which it will
use to register itself with the necessary managers.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#occupantLocs"><B>occupantLocs</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>A distributed set containing <A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data"><CODE>SceneLocation</CODE></A> records for all
occupants of this scene.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusterObject.html#OCCUPANTS"><B>OCCUPANTS</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusterObject.html" title="class in com.threerings.whirled.spot.data">ClusterObject</A>
<DD>The field name of the <code>occupants</code> field.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusterObject.html#occupants"><B>occupants</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusterObject.html" title="class in com.threerings.whirled.spot.data">ClusterObject</A>
<DD>Tracks the oid of the body objects that occupy this cluster.
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#occupantUpdated(com.threerings.crowd.data.OccupantInfo, com.threerings.crowd.data.OccupantInfo)"><B>occupantUpdated(OccupantInfo, OccupantInfo)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/OccupantList.html#occupantUpdated(com.threerings.crowd.data.OccupantInfo, com.threerings.crowd.data.OccupantInfo)"><B>occupantUpdated(OccupantInfo, OccupantInfo)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/OccupantList.html" title="class in com.threerings.micasa.client">OccupantList</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#openScene(java.lang.String)"><B>openScene(String)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Loads the scene from the specified path into the editor and displays an error dialog if it
fails.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html#openScene(java.awt.event.ActionEvent)"><B>openScene(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html" title="class in com.threerings.stage.tools.viewer">ViewerFrame</A>
<DD>Callback for opening a new scene.
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#opponent"><B>opponent</B></A> -
Variable in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>The name of the other user involved in this invitation.
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#orient"><B>orient</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>The user's orientation (defined by <CODE>DirectionCodes</CODE>).
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#orientToString()"><B>orientToString()</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang"><CODE>Object.toString()</CODE></A> helper function.
<DT><A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneWriter.html#OUTER_ELEMENT"><B>OUTER_ELEMENT</B></A> -
Static variable in class com.threerings.whirled.spot.tools.xml.<A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneWriter.html" title="class in com.threerings.whirled.spot.tools.xml">SpotSceneWriter</A>
<DD>The outer element used to enclose our spot scene definition.
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html#OUTER_ELEMENT"><B>OUTER_ELEMENT</B></A> -
Static variable in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html" title="class in com.threerings.whirled.tools.xml">SceneWriter</A>
<DD>The outer element used to enclose our scene definition.
</DL>
<HR>
<A NAME="_P_"><!-- --></A><H2>
<B>P</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#paint(java.awt.Graphics2D)"><B>paint(Graphics2D)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#paint(java.awt.Graphics2D)"><B>paint(Graphics2D)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html#paint(java.awt.Graphics2D)"><B>paint(Graphics2D)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html" title="class in com.threerings.puzzle.drop.client">PieceGroupAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html#paint(java.awt.Graphics)"><B>paint(Graphics)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer">ViewerScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#paintBehind(java.awt.Graphics2D, java.awt.Rectangle)"><B>paintBehind(Graphics2D, Rectangle)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#paintBetween(java.awt.Graphics2D, java.awt.Rectangle)"><B>paintBetween(Graphics2D, Rectangle)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#paintBetween(java.awt.Graphics2D, java.awt.Rectangle)"><B>paintBetween(Graphics2D, Rectangle)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html#paintComponent(java.awt.Graphics)"><B>paintComponent(Graphics)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html" title="class in com.threerings.puzzle.drop.client">NextBlockView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/DirectionButton.html#paintComponent(java.awt.Graphics)"><B>paintComponent(Graphics)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/DirectionButton.html" title="class in com.threerings.stage.tools.editor">DirectionButton</A>
<DD>Paint this component and the selected direction,
dimmed if we're inactive.
<DT><A HREF="./com/threerings/stage/tools/editor/PortalTool.html#paintExtras(java.awt.Graphics2D)"><B>paintExtras(Graphics2D)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalTool.html" title="class in com.threerings.stage.tools.editor">PortalTool</A>
<DD>Paint what the clusters would look like if we were to add them to
the scene.
<DT><A HREF="./com/threerings/stage/tools/editor/util/ExtrasPainter.html#paintExtras(java.awt.Graphics2D)"><B>paintExtras(Graphics2D)</B></A> -
Method in interface com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/ExtrasPainter.html" title="interface in com.threerings.stage.tools.editor.util">ExtrasPainter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Parameter.html" title="class in com.threerings.parlor.data"><B>Parameter</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Defines a configuration parameter for a game.<DT><A HREF="./com/threerings/parlor/data/Parameter.html#Parameter()"><B>Parameter()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Parameter.html" title="class in com.threerings.parlor.data">Parameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#PARLOR_GROUP"><B>PARLOR_GROUP</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>Defines our invocation services group.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data"><B>ParlorCodes</B></A> - Interface in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Contains codes used by the parlor invocation services.<DT><A HREF="./com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util"><B>ParlorContext</B></A> - Interface in <A HREF="./com/threerings/parlor/util/package-summary.html">com.threerings.parlor.util</A><DD>The parlor context provides access to the various managers, etc.<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client"><B>ParlorDecoder</B></A> - Class in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>Dispatches calls to a <A HREF="./com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client"><CODE>ParlorReceiver</CODE></A> instance.<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html#ParlorDecoder(com.threerings.parlor.client.ParlorReceiver)"><B>ParlorDecoder(ParlorReceiver)</B></A> -
Constructor for class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A>
<DD>Creates a decoder that may be registered to dispatch invocation
service notifications to the specified receiver.
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client"><B>ParlorDirector</B></A> - Class in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>The parlor director manages the client side of the game configuration and matchmaking
processes.<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#ParlorDirector(com.threerings.parlor.util.ParlorContext)"><B>ParlorDirector(ParlorContext)</B></A> -
Constructor for class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>Constructs a parlor director and provides it with the parlor context that it can use to
access the client services that it needs to provide its own services.
<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server"><B>ParlorManager</B></A> - Class in <A HREF="./com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A><DD>The parlor manager is responsible for the parlor services in aggregate.<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html#ParlorManager(com.threerings.presents.server.InvocationManager)"><B>ParlorManager(InvocationManager)</B></A> -
Constructor for class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server">ParlorManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data"><B>ParlorMarshaller</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client"><CODE>ParlorService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#ParlorMarshaller()"><B>ParlorMarshaller()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html" title="class in com.threerings.parlor.data"><B>ParlorMarshaller.InviteMarshaller</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Marshalls results to implementations of <code>ParlorService.InviteListener</code>.<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html#ParlorMarshaller.InviteMarshaller()"><B>ParlorMarshaller.InviteMarshaller()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.InviteMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller.InviteMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorProvider.html" title="interface in com.threerings.parlor.server"><B>ParlorProvider</B></A> - Interface in <A HREF="./com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client"><CODE>ParlorService</CODE></A>.<DT><A HREF="./com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client"><B>ParlorReceiver</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>Defines, for the parlor services, a set of notifications delivered
asynchronously by the server to the client.<DT><A HREF="./com/threerings/parlor/server/ParlorSender.html" title="class in com.threerings.parlor.server"><B>ParlorSender</B></A> - Class in <A HREF="./com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A><DD>Used to issue notifications to a <A HREF="./com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client"><CODE>ParlorReceiver</CODE></A> instance on a
client.<DT><A HREF="./com/threerings/parlor/server/ParlorSender.html#ParlorSender()"><B>ParlorSender()</B></A> -
Constructor for class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorSender.html" title="class in com.threerings.parlor.server">ParlorSender</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client"><B>ParlorService</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>Provides an interface to the various parlor invocation services.<DT><A HREF="./com/threerings/parlor/client/ParlorService.InviteListener.html" title="interface in com.threerings.parlor.client"><B>ParlorService.InviteListener</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>Used to communicate responses to <A HREF="./com/threerings/parlor/client/ParlorService.html#invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)"><CODE>ParlorService.invite(com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.ParlorService.InviteListener)</CODE></A> requests.<DT><A HREF="./com/threerings/whirled/tools/xml/SceneParser.html#parseScene(java.lang.String)"><B>parseScene(String)</B></A> -
Method in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneParser.html" title="class in com.threerings.whirled.tools.xml">SceneParser</A>
<DD>Parses the XML file at the specified path into a scene model
instance.
<DT><A HREF="./com/threerings/parlor/tourney/data/Participant.html" title="class in com.threerings.parlor.tourney.data"><B>Participant</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Contains information on a particular tourney participant.<DT><A HREF="./com/threerings/parlor/tourney/data/Participant.html#Participant()"><B>Participant()</B></A> -
Constructor for class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Participant.html" title="class in com.threerings.parlor.tourney.data">Participant</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#PARTICIPANTS"><B>PARTICIPANTS</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>The field name of the <code>participants</code> field.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#participants"><B>participants</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>A DSet that accumulates Participant records for the players involved in this tourney.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#PARTY"><B>PARTY</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Matchmaking type constant: a game that starts immediately, and every user that enters is a
player.
<DT><A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html#pathCancelled(com.threerings.media.sprite.Sprite, com.threerings.media.util.Path)"><B>pathCancelled(Sprite, Path)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html" title="class in com.threerings.puzzle.drop.client">PieceGroupAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html#pathCancelled(com.threerings.media.sprite.Sprite, com.threerings.media.util.Path)"><B>pathCancelled(Sprite, Path)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer">ViewerScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html#pathCompleted(com.threerings.media.sprite.Sprite, com.threerings.media.util.Path, long)"><B>pathCompleted(Sprite, Path, long)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html" title="class in com.threerings.puzzle.drop.client">PieceGroupAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html#pathCompleted(com.threerings.media.sprite.Sprite, com.threerings.media.util.Path, long)"><B>pathCompleted(Sprite, Path, long)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer">ViewerScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#PAUSED"><B>PAUSED</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Tourney is paused.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneManager.html" title="interface in com.threerings.whirled.zone.peer.server"><B>PeeredZoneManager</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A><DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html" title="class in com.threerings.whirled.zone.peer.server"><B>PeeredZoneRegistry</B></A> - Class in <A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A><DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html#PeeredZoneRegistry(com.threerings.presents.server.InvocationManager, com.threerings.whirled.zone.peer.server.ZonePeerManager)"><B>PeeredZoneRegistry(InvocationManager, ZonePeerManager)</B></A> -
Constructor for class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html" title="class in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneMoveHandler.html" title="class in com.threerings.whirled.zone.peer.server"><B>PeeredZoneRegistry.PeerZoneMoveHandler</B></A> - Class in <A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A><DD>A ZoneMoveHandler that can receive the sceneOnNode() callback.<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneMoveHandler.html#PeeredZoneRegistry.PeerZoneMoveHandler(com.threerings.crowd.server.LocationManager, com.threerings.whirled.zone.server.ZoneManager, com.threerings.whirled.server.SceneRegistry, com.threerings.crowd.data.BodyObject, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><B>PeeredZoneRegistry.PeerZoneMoveHandler(LocationManager, ZoneManager, SceneRegistry, BodyObject, int, int, ZoneService.ZoneMoveListener)</B></A> -
Constructor for class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneMoveHandler.html" title="class in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry.PeerZoneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneResolutionListener.html" title="interface in com.threerings.whirled.zone.peer.server"><B>PeeredZoneRegistry.PeerZoneResolutionListener</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A><DD>Peer-awareness for finding out about zones.<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneShutdownListener.html" title="interface in com.threerings.whirled.zone.peer.server"><B>PeeredZoneRegistry.PeerZoneShutdownListener</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A><DD>Peered zones should be sure to call back to one of these when they're going away.<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#PENDING"><B>PENDING</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Tourney is pending and accepting participants.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util"><B>Percentiler</B></A> - Class in <A HREF="./com/threerings/parlor/rating/util/package-summary.html">com.threerings.parlor.rating.util</A><DD>Used to keep track of the percentile distribution of positive values (generally puzzle scores).<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#Percentiler()"><B>Percentiler()</B></A> -
Constructor for class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Creates an empty percentiler.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#Percentiler(int, int)"><B>Percentiler(int, int)</B></A> -
Constructor for class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Creates a percentiler that expects values to fall within the given range.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#Percentiler(byte[])"><B>Percentiler(byte[])</B></A> -
Constructor for class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Creates a percentiler from its serialized representation.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist"><B>PercentileRecord</B></A> - Class in <A HREF="./com/threerings/parlor/rating/server/persist/package-summary.html">com.threerings.parlor.rating.server.persist</A><DD>Contains data for a <A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util"><CODE>Percentiler</CODE></A> record.<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#PercentileRecord()"><B>PercentileRecord()</B></A> -
Constructor for class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/ByteByteStringMapStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ByteByteStringMapStat.html" title="class in com.threerings.stats.data">ByteByteStringMapStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/ByteStringSetStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ByteStringSetStat.html" title="class in com.threerings.stats.data">ByteStringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntArrayStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data">IntArrayStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntSetStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data">IntSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data">IntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStringSetStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStringSetStat.html" title="class in com.threerings.stats.data">IntStringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/MaxIntStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxIntStat.html" title="class in com.threerings.stats.data">MaxIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/MaxValueIntStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxValueIntStat.html" title="class in com.threerings.stats.data">MaxValueIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/ShortStringSetStat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ShortStringSetStat.html" title="class in com.threerings.stats.data">ShortStringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/Stat.html#persistTo(com.threerings.io.ObjectOutputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>persistTo(ObjectOutputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Serializes this instance for storage in the item database.
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#persistTo(com.threerings.io.ObjectOutputStream)"><B>persistTo(ObjectOutputStream)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Serializes the bare representation of this instance without the scene id and version fields.
<DT><A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#persistUpdate(com.threerings.whirled.data.SceneUpdate)"><B>persistUpdate(SceneUpdate)</B></A> -
Method in class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html" title="class in com.threerings.whirled.server.persist">SceneUpdateMarshaller</A>
<DD>Persists the specified update to a new ByteArrayOutInputStream.
<DT><A HREF="./com/threerings/parlor/game/data/GameAI.html#personality"><B>personality</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>
<DD>The "personality" of the AI, which can be interpreted by
each puzzle.
<DT><A HREF="./com/threerings/parlor/card/data/PlayerCard.html#pidx"><B>pidx</B></A> -
Variable in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>
<DD>The index of the player.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropPieceCodes.html#PIECE_NONE"><B>PIECE_NONE</B></A> -
Static variable in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A>
<DD>The piece constant denoting an empty board piece.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.html" title="class in com.threerings.puzzle.drop.util"><B>PieceDestroyer</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A><DD>Handles destroying contiguous piece segments in a drop board.<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.html#PieceDestroyer(com.threerings.puzzle.drop.util.PieceDestroyer.DestroyLogic)"><B>PieceDestroyer(PieceDestroyer.DestroyLogic)</B></A> -
Constructor for class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.html" title="class in com.threerings.puzzle.drop.util">PieceDestroyer</A>
<DD>Constructs a piece destroyer that destroys pieces as specified by the supplied destroy
logic.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html" title="interface in com.threerings.puzzle.drop.util"><B>PieceDestroyer.DestroyLogic</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A><DD>An interface to be implemented by specific puzzles to detail the parameters and methodology
by which pieces are destroyed in the puzzle board.<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util"><B>PieceDropLogic</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A><DD>An interface to be implemented by games that would like to be able to drop their pieces during
game play.<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html#pieceDropped(int, int, int, int, int)"><B>pieceDropped(int, int, int, int, int)</B></A> -
Method in interface com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>
<DD>Indicates that the specified piece was dropped.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.html" title="class in com.threerings.puzzle.drop.util"><B>PieceDropper</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A><DD>Handles dropping pieces in a board.<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.html#PieceDropper(com.threerings.puzzle.drop.util.PieceDropLogic)"><B>PieceDropper(PieceDropLogic)</B></A> -
Constructor for class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.html" title="class in com.threerings.puzzle.drop.util">PieceDropper</A>
<DD>Constructs a piece dropper that uses the supplied piece drop logic to specialize itself for
a particular puzzle.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util"><B>PieceDropper.DropObserver</B></A> - Interface in <A HREF="./com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A><DD>Called to inform a drop observer that a piece has been dropped.<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html" title="class in com.threerings.puzzle.drop.util"><B>PieceDropper.PieceDropInfo</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A><DD>A class to hold information detailing the pieces to be dropped in a particular column.<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#PieceDropper.PieceDropInfo(int, int, int)"><B>PieceDropper.PieceDropInfo(int, int, int)</B></A> -
Constructor for class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html" title="class in com.threerings.puzzle.drop.util">PieceDropper.PieceDropInfo</A>
<DD>Constructs a piece drop info object.
<DT><A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html" title="class in com.threerings.puzzle.drop.client"><B>PieceGroupAnimation</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A><DD>Animates all the pieces on a puzzle board doing some sort of global effect like all flying into
place or out into the ether.<DT><A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html#PieceGroupAnimation(com.threerings.puzzle.drop.client.DropBoardView, com.threerings.puzzle.drop.data.DropBoard)"><B>PieceGroupAnimation(DropBoardView, DropBoard)</B></A> -
Constructor for class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html" title="class in com.threerings.puzzle.drop.client">PieceGroupAnimation</A>
<DD>Creates a piece group animation which must be initialized with a subsequent call to
<CODE>AbstractMedia.init(AbstractMediaManager)</CODE>.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSpriteObserver.html#pieceMoved(com.threerings.puzzle.drop.client.DropSprite, long, int, int)"><B>pieceMoved(DropSprite, long, int, int)</B></A> -
Method in interface com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSpriteObserver.html" title="interface in com.threerings.puzzle.drop.client">DropSpriteObserver</A>
<DD>Called when the drop sprite has moved completely to the specified board coordinates.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#pieces"><B>pieces</B></A> -
Variable in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html" title="class in com.threerings.puzzle.drop.util">PieceDropper.PieceDropInfo</A>
<DD>The pieces to be dropped.
<DT><A HREF="./com/threerings/stage/util/PlacementConstraints.html" title="class in com.threerings.stage.util"><B>PlacementConstraints</B></A> - Class in <A HREF="./com/threerings/stage/util/package-summary.html">com.threerings.stage.util</A><DD>Maintains extra information on objects in a scene and checks proposed
placement operations for constraint violations.<DT><A HREF="./com/threerings/stage/util/PlacementConstraints.html#PlacementConstraints(com.threerings.media.tile.TileManager, com.threerings.stage.data.StageScene)"><B>PlacementConstraints(TileManager, StageScene)</B></A> -
Constructor for class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/PlacementConstraints.html" title="class in com.threerings.stage.util">PlacementConstraints</A>
<DD>Default constructor.
<DT><A HREF="./com/threerings/micasa/lobby/Lobby.html#placeOid"><B>placeOid</B></A> -
Variable in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/Lobby.html" title="class in com.threerings.micasa.lobby">Lobby</A>
<DD>The object id of the lobby place object.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#PLAY_CARD"><B>PLAY_CARD</B></A> -
Static variable in class com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameMarshaller.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><B>playCard(Card, int)</B></A> -
Method in interface com.threerings.parlor.card.trick.client.<A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A>
<DD>Plays a card in the trick.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#playCard(com.threerings.parlor.card.data.Card, int)"><B>playCard(Card, int)</B></A> -
Method in class com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)"><B>playCard(ClientObject, Card, int)</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)"><B>playCard(ClientObject, Card, int)</B></A> -
Method in interface com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameService.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#PLAYER_ID"><B>PLAYER_ID</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#PLAYER_ID"><B>PLAYER_ID</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#PLAYER_IN_PLAY"><B>PLAYER_IN_PLAY</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The player status constant for a player whose game is in play.
<DT><A HREF="./com/threerings/parlor/game/data/GameCodes.html#PLAYER_KNOCKED_OUT"><B>PLAYER_KNOCKED_OUT</B></A> -
Static variable in interface com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A>
<DD>The name of the message event to a placeObject that a player
was knocked out of a puzzle.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#PLAYER_LEFT_GAME"><B>PLAYER_LEFT_GAME</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The player status constant for a player whose has been knocked out of the game.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#PLAYER_STATUS"><B>PLAYER_STATUS</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The field name of the <code>playerStatus</code> field.
<DT><A HREF="./com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data"><B>PlayerCard</B></A> - Class in <A HREF="./com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A><DD>Pairs a player index with the card that the player played in the trick.<DT><A HREF="./com/threerings/parlor/card/data/PlayerCard.html#PlayerCard()"><B>PlayerCard()</B></A> -
Constructor for class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>
<DD>No-argument constructor for deserialization.
<DT><A HREF="./com/threerings/parlor/card/data/PlayerCard.html#PlayerCard(int, com.threerings.parlor.card.data.Card)"><B>PlayerCard(int, Card)</B></A> -
Constructor for class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>
<DD>Creates a new player card.
<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html#playerCount"><B>playerCount</B></A> -
Variable in class com.threerings.micasa.simulator.data.<A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html" title="class in com.threerings.micasa.simulator.data">SimulatorInfo</A>
<DD>The number of players in the game.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#playerId"><B>playerId</B></A> -
Variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>The identifier of the player we're rating.
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#playerId"><B>playerId</B></A> -
Variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>The identifier of the player this is a stat for.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#playerIsReady(int)"><B>playerIsReady(int)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns true if the player at the specified slot is ready (or if there is meant to be no
player in that slot), false if there is meant to be a player in the specified slot and they
have not yet reported that they are ready.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html#playerKnockedOut(int)"><B>playerKnockedOut(int)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>
<DD>Called when a player is knocked out of the game.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#playerReady(com.threerings.crowd.data.BodyObject)"><B>playerReady(BodyObject)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Called by the client when the player is ready for the game to start.
<DT><A HREF="./com/threerings/parlor/data/Table.html#players"><B>players</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>An array of the usernames of the players of this table (some slots may not be filled), or
null if a party game.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#players"><B>players</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>The usernames of the players involved in this game, or an empty array if such information
is not needed by this particular game.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#PLAYERS"><B>PLAYERS</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The field name of the <code>players</code> field.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#players"><B>players</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The usernames of the players involved in this game.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#playerStatus"><B>playerStatus</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>If null, indicates that all present players are active, or for more complex games can be
non-null to indicate the current status of each player in the game.
<DT><A HREF="./com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client"><B>PlayerStatusView</B></A> - Class in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>The player status view displays a player's current status in the game.<DT><A HREF="./com/threerings/puzzle/client/PlayerStatusView.html#PlayerStatusView(com.threerings.parlor.game.data.GameObject, int)"><B>PlayerStatusView(GameObject, int)</B></A> -
Constructor for class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client">PlayerStatusView</A>
<DD>Constructs a player status view.
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><B>playerWasReplaced(int, Name, Name)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>Called when a player in the game has been replaced by a call to <A HREF="./com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><CODE>GameManager.replacePlayer(int, com.threerings.util.Name)</CODE></A>.
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><B>playerWasReplaced(int, Name, Name)</B></A> -
Method in class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#PLAYING_HAND"><B>PLAYING_HAND</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>The state that indicates the game is currently playing a hand.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#PLAYING_TRICK"><B>PLAYING_TRICK</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>The state that indicates the game is currently playing a trick.
<DT><A HREF="./com/threerings/parlor/server/PlayManager.html" title="interface in com.threerings.parlor.server"><B>PlayManager</B></A> - Interface in <A HREF="./com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A><DD>An interface to be implemented by a <code>PlaceManager</code> that wishes to host
places that have players.<DT><A HREF="./com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server"><B>PlayManagerDelegate</B></A> - Class in <A HREF="./com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A><DD>The base class for any delegate that wishes to service both <code>GameManager</code>
games and <code>AVRGameManager</code> games -- or, in fact, any <code>PlaceManager</code>
that implements <code>PlayManager</code>.<DT><A HREF="./com/threerings/parlor/server/PlayManagerDelegate.html#PlayManagerDelegate()"><B>PlayManagerDelegate()</B></A> -
Constructor for class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">PlayManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util"><B>PointSet</B></A> - Class in <A HREF="./com/threerings/puzzle/util/package-summary.html">com.threerings.puzzle.util</A><DD>The point set class provides an efficient implementation of a set containing two-dimensional
point values as <code>(x, y)</code>.<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#PointSet(int, int)"><B>PointSet(int, int)</B></A> -
Constructor for class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Creates a point set that can contain points within the given range of values.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#popOverlayPanel()"><B>popOverlayPanel()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Pops the overlay panel off of the main puzzle board display.
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data"><B>Portal</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Represents an exit to another scene.<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#Portal()"><B>Portal()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/PortalDialog.html" title="class in com.threerings.stage.tools.editor"><B>PortalDialog</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>The <code>PortalDialog</code> is used to present the user with a dialog
allowing them to enter the information associated with an
<code>EditablePortal</code>.<DT><A HREF="./com/threerings/stage/tools/editor/PortalDialog.html#PortalDialog(com.threerings.stage.tools.editor.util.EditorContext, com.threerings.stage.tools.editor.EditorScenePanel)"><B>PortalDialog(EditorContext, EditorScenePanel)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalDialog.html" title="class in com.threerings.stage.tools.editor">PortalDialog</A>
<DD>Constructs the portal dialog.
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#portalId"><B>portalId</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>This portal's unique identifier.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html#portals"><B>portals</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A>
<DD>An array containing all portals in this scene.
<DT><A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html#portalsAdded"><B>portalsAdded</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html" title="class in com.threerings.whirled.spot.data">ModifyPortalsUpdate</A>
<DD>The portals to be added to the scene.
<DT><A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html#portalsRemoved"><B>portalsRemoved</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ModifyPortalsUpdate.html" title="class in com.threerings.whirled.spot.data">ModifyPortalsUpdate</A>
<DD>The portals to be removed from the room.
<DT><A HREF="./com/threerings/stage/tools/editor/PortalTool.html" title="class in com.threerings.stage.tools.editor"><B>PortalTool</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>A tool for setting a portal.<DT><A HREF="./com/threerings/stage/tools/editor/PortalTool.html#PortalTool()"><B>PortalTool()</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalTool.html" title="class in com.threerings.stage.tools.editor">PortalTool</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#PRE_GAME"><B>PRE_GAME</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>A game state constant indicating that the game has not yet started and is still awaiting
the arrival of all of the players.
<DT><A HREF="./com/threerings/stage/tools/editor/PreferencesDialog.html" title="class in com.threerings.stage.tools.editor"><B>PreferencesDialog</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>A dialog for editing preferences.<DT><A HREF="./com/threerings/stage/tools/editor/PreferencesDialog.html#PreferencesDialog()"><B>PreferencesDialog()</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PreferencesDialog.html" title="class in com.threerings.stage.tools.editor">PreferencesDialog</A>
<DD>Creates a preferences dialog.
<DT><A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html#prepare(com.threerings.miso.client.SceneObject)"><B>prepare(SceneObject)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/ObjectEditorDialog.html" title="class in com.threerings.stage.tools.editor">ObjectEditorDialog</A>
<DD>Prepare the dialog for display.
<DT><A HREF="./com/threerings/stage/tools/editor/PortalDialog.html#prepare(com.threerings.stage.data.StageScene, com.threerings.whirled.spot.tools.EditablePortal)"><B>prepare(StageScene, EditablePortal)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/PortalDialog.html" title="class in com.threerings.stage.tools.editor">PortalDialog</A>
<DD>Prepare the dialog for display.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#prepareMoveTo(int, com.samskivert.util.ResultListener)"><B>prepareMoveTo(int, ResultListener&lt;PlaceConfig&gt;)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Prepares to move to the requested scene.
<DT><A HREF="./com/threerings/parlor/data/TableConfig.html#privateTable"><B>privateTable</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>
<DD>Whether the table is "private".
<DT><A HREF="./com/threerings/parlor/tourney/data/Prize.html" title="class in com.threerings.parlor.tourney.data"><B>Prize</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Extensible class that specifies the prize for a tourney.<DT><A HREF="./com/threerings/parlor/tourney/data/Prize.html#Prize()"><B>Prize()</B></A> -
Constructor for class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Prize.html" title="class in com.threerings.parlor.tourney.data">Prize</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html#prize"><B>prize</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data">TourneyConfig</A>
<DD>The prize for this tourney.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#purgeGame(int)"><B>purgeGame(int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Deletes all rating and percentile records for the specified game.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#purgePlayers(java.util.Collection)"><B>purgePlayers(Collection&lt;Integer&gt;)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Deletes all rating records for the specified players.
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#purgePlayers(java.util.Collection)"><B>purgePlayers(Collection&lt;Integer&gt;)</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>Deletes all data associated with the supplied players.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#pushOverlayPanel(javax.swing.JPanel)"><B>pushOverlayPanel(JPanel)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Temporarily replaces the puzzle board display with the supplied overlay panel.
<DT><A HREF="./com/threerings/stats/data/StringMapStat.html#put(java.lang.String, int)"><B>put(String, int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data">StringMapStat</A>
<DD>Adds the specified key value pair to this set, overwriting any existing mapping.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#PUZZLE_GAME_SERVICE"><B>PUZZLE_GAME_SERVICE</B></A> -
Static variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>The field name of the <code>puzzleGameService</code> field.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE"><B>PUZZLE_MESSAGE_BUNDLE</B></A> -
Static variable in interface com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>
<DD>The message bundle identifier for general puzzle messages.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleAnimationWaiter.html" title="class in com.threerings.puzzle.client"><B>PuzzleAnimationWaiter</B></A> - Class in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>An animation waiter to be used with puzzles that want to modify the game object or board in some
way after the animations end, and would like to do so in a safe fashion such that their changes
aren't unwittingly performed on game data for a subsequent round of the puzzle.<DT><A HREF="./com/threerings/puzzle/client/PuzzleAnimationWaiter.html#PuzzleAnimationWaiter(com.threerings.puzzle.data.PuzzleObject)"><B>PuzzleAnimationWaiter(PuzzleObject)</B></A> -
Constructor for class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleAnimationWaiter.html" title="class in com.threerings.puzzle.client">PuzzleAnimationWaiter</A>
<DD>Constructs a puzzle animation waiter.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client"><B>PuzzleBoardView</B></A> - Class in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>The puzzle board view displays a view of a puzzle game.<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#PuzzleBoardView(com.threerings.puzzle.util.PuzzleContext)"><B>PuzzleBoardView(PuzzleContext)</B></A> -
Constructor for class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Constructs a puzzle board view.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data"><B>PuzzleCodes</B></A> - Interface in <A HREF="./com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A><DD>Constants relating to the puzzle services.<DT><A HREF="./com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util"><B>PuzzleContext</B></A> - Interface in <A HREF="./com/threerings/puzzle/util/package-summary.html">com.threerings.puzzle.util</A><DD>Provides access to entities needed by the puzzle services.<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client"><B>PuzzleController</B></A> - Class in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>The puzzle game controller handles logical actions for a puzzle game.<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#PuzzleController()"><B>PuzzleController()</B></A> -
Constructor for class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html" title="interface in com.threerings.puzzle.client"><B>PuzzleController.ClearPender</B></A> - Interface in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>Used by <A HREF="./com/threerings/puzzle/client/PuzzleController.html#fireWhenActionCleared(com.threerings.puzzle.client.PuzzleController.ClearPender)"><CODE>PuzzleController.fireWhenActionCleared(com.threerings.puzzle.client.PuzzleController.ClearPender)</CODE></A>.<DT><A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client"><B>PuzzleControllerDelegate</B></A> - Class in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>A base class for puzzle controller delegates.<DT><A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html#PuzzleControllerDelegate(com.threerings.puzzle.client.PuzzleController)"><B>PuzzleControllerDelegate(PuzzleController)</B></A> -
Constructor for class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>
<DD>Constructs a puzzle controller delegate.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data"><B>PuzzleGameCodes</B></A> - Interface in <A HREF="./com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A><DD>Contains codes used by the puzzle game client implementations.<DT><A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data"><B>PuzzleGameMarshaller</B></A> - Class in <A HREF="./com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html#PuzzleGameMarshaller()"><B>PuzzleGameMarshaller()</B></A> -
Constructor for class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server"><B>PuzzleGameProvider</B></A> - Interface in <A HREF="./com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A>.<DT><A HREF="./com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><B>PuzzleGameService</B></A> - Interface in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>Provides services used by puzzle game clients to request that actions be taken by the puzzle
manager.<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#puzzleGameService"><B>puzzleGameService</B></A> -
Variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>Provides general puzzle game invocation services.
<DT><A HREF="./com/threerings/puzzle/util/PuzzleGameUtil.html" title="class in com.threerings.puzzle.util"><B>PuzzleGameUtil</B></A> - Class in <A HREF="./com/threerings/puzzle/util/package-summary.html">com.threerings.puzzle.util</A><DD>Puzzle game related utilities.<DT><A HREF="./com/threerings/puzzle/util/PuzzleGameUtil.html#PuzzleGameUtil()"><B>PuzzleGameUtil()</B></A> -
Constructor for class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PuzzleGameUtil.html" title="class in com.threerings.puzzle.util">PuzzleGameUtil</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server"><B>PuzzleManager</B></A> - Class in <A HREF="./com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A><DD>Extends the <A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html#PuzzleManager()"><B>PuzzleManager()</B></A> -
Constructor for class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server"><B>PuzzleManagerDelegate</B></A> - Class in <A HREF="./com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A><DD>Extends the <A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server"><CODE>GameManagerDelegate</CODE></A> mechanism with puzzle manager specific methods (of
which there are currently none).<DT><A HREF="./com/threerings/puzzle/server/PuzzleManagerDelegate.html#PuzzleManagerDelegate()"><B>PuzzleManagerDelegate()</B></A> -
Constructor for class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManagerDelegate.html#PuzzleManagerDelegate(com.threerings.puzzle.server.PuzzleManager)"><B>PuzzleManagerDelegate(PuzzleManager)</B></A> -
Constructor for class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data"><B>PuzzleObject</B></A> - Class in <A HREF="./com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A><DD>Extends the basic <A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status.<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#PuzzleObject()"><B>PuzzleObject()</B></A> -
Constructor for class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client"><B>PuzzlePanel</B></A> - Class in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>The puzzle panel class should be extended by classes that provide a view for a puzzle game.<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#PuzzlePanel(com.threerings.puzzle.util.PuzzleContext, com.threerings.puzzle.client.PuzzleController)"><B>PuzzlePanel(PuzzleContext, PuzzleController)</B></A> -
Constructor for class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Constructs a puzzle panel.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePrefs.html" title="class in com.threerings.puzzle.client"><B>PuzzlePrefs</B></A> - Class in <A HREF="./com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A><DD>Provides access to runtime configuration parameters for this package and its subpackages.<DT><A HREF="./com/threerings/puzzle/client/PuzzlePrefs.html#PuzzlePrefs()"><B>PuzzlePrefs()</B></A> -
Constructor for class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePrefs.html" title="class in com.threerings.puzzle.client">PuzzlePrefs</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleAnimationWaiter.html#puzzleStillValid()"><B>puzzleStillValid()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleAnimationWaiter.html" title="class in com.threerings.puzzle.client">PuzzleAnimationWaiter</A>
<DD>Returns whether the puzzle associated with this puzzle animation waiter is still valid.
</DL>
<HR>
<A NAME="_Q_"><!-- --></A><H2>
<B>Q</B></H2>
<DL>
<DT><A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html#qualifyZoneId(byte, int)"><B>qualifyZoneId(byte, int)</B></A> -
Static method in class com.threerings.whirled.zone.util.<A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html" title="class in com.threerings.whirled.zone.util">ZoneUtil</A>
<DD>Composes the zone type and zone id into a qualified zone id.
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#QUEEN"><B>QUEEN</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The number of the queen.
</DL>
<HR>
<A NAME="_R_"><!-- --></A><H2>
<B>R</B></H2>
<DL>
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#RADIAL_ROTATION"><B>RADIAL_ROTATION</B></A> -
Static variable in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>The rotation constant for rotation around a central piece.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#RAISE_ROW"><B>RAISE_ROW</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>The action command for raising the next rising row.
<DT><A HREF="./com/threerings/parlor/data/RangeParameter.html" title="class in com.threerings.parlor.data"><B>RangeParameter</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Models a parameter that can contain an integer value in a specified range.<DT><A HREF="./com/threerings/parlor/data/RangeParameter.html#RangeParameter()"><B>RangeParameter()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/RangeParameter.html" title="class in com.threerings.parlor.data">RangeParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#rated"><B>rated</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Indicates whether or not this game is rated.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneManager.html#ratifyBodyEntry(com.threerings.crowd.data.BodyObject, int)"><B>ratifyBodyEntry(BodyObject, int)</B></A> -
Method in interface com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneManager.html" title="interface in com.threerings.whirled.zone.server">ZoneManager</A>
<DD>Called when a body has requested to enter a zone.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneManager.html#ratifyBodyExit(com.threerings.crowd.data.BodyObject)"><B>ratifyBodyExit(BodyObject)</B></A> -
Method in interface com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneManager.html" title="interface in com.threerings.whirled.zone.server">ZoneManager</A>
<DD>Called when a body has requested to leave a zone.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#RATING"><B>RATING</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#rating"><B>rating</B></A> -
Variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>The player's current rating.
<DT><A HREF="./com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server"><B>Rating</B></A> - Class in <A HREF="./com/threerings/parlor/rating/server/package-summary.html">com.threerings.parlor.rating.server</A><DD>Encapsulates the rating/experience tuple representing a player's rating for a game, and logic
for calculating rating changes.<DT><A HREF="./com/threerings/parlor/rating/server/Rating.html#Rating()"><B>Rating()</B></A> -
Constructor for class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/Rating.html#rating"><B>rating</B></A> -
Variable in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>
<DD>The player's rating for our game.
<DT><A HREF="./com/threerings/parlor/rating/data/RatingCodes.html" title="interface in com.threerings.parlor.rating.data"><B>RatingCodes</B></A> - Interface in <A HREF="./com/threerings/parlor/rating/data/package-summary.html">com.threerings.parlor.rating.data</A><DD>Constants relating to the rating services.<DT><A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server"><B>RatingDelegate</B></A> - Class in <A HREF="./com/threerings/parlor/rating/server/package-summary.html">com.threerings.parlor.rating.server</A><DD>Rates players after each game and handles persisting the results.<DT><A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html#RatingDelegate()"><B>RatingDelegate()</B></A> -
Constructor for class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/RatingDelegate.html" title="class in com.threerings.parlor.rating.server">RatingDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist"><B>RatingRecord</B></A> - Class in <A HREF="./com/threerings/parlor/rating/server/persist/package-summary.html">com.threerings.parlor.rating.server.persist</A><DD>&nbsp;<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#RatingRecord()"><B>RatingRecord()</B></A> -
Constructor for class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>An empty constructor for unmarshalling.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#RatingRecord(int, int, int, int)"><B>RatingRecord(int, int, int, int)</B></A> -
Constructor for class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>A constructor that populates all our fields.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist"><B>RatingRepository</B></A> - Class in <A HREF="./com/threerings/parlor/rating/server/persist/package-summary.html">com.threerings.parlor.rating.server.persist</A><DD>Handles the persistent storage of per-user per-game ratings.<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#RatingRepository(com.samskivert.depot.PersistenceContext)"><B>RatingRepository(PersistenceContext)</B></A> -
Constructor for class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Initialize the <A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist"><CODE>RatingRepository</CODE></A>.
<DT><A HREF="./com/threerings/stats/data/StatModifier.html#readObject(com.threerings.io.ObjectInputStream)"><B>readObject(ObjectInputStream)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatModifier.html" title="class in com.threerings.stats.data">StatModifier</A>
<DD>Reads our custom streamable fields.
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#readObject(com.threerings.io.ObjectInputStream)"><B>readObject(ObjectInputStream)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Reads our custom streamable fields.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html#RECEIVED_CARDS_FROM_PLAYER"><B>RECEIVED_CARDS_FROM_PLAYER</B></A> -
Static variable in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A>
notifications.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html#RECEIVED_HAND"><B>RECEIVED_HAND</B></A> -
Static variable in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A>
notifications.
<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html#RECEIVED_INVITE"><B>RECEIVED_INVITE</B></A> -
Static variable in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)"><CODE>ParlorReceiver.receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)</CODE></A>
notifications.
<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html#RECEIVED_INVITE_CANCELLATION"><B>RECEIVED_INVITE_CANCELLATION</B></A> -
Static variable in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInviteCancellation(int)"><CODE>ParlorReceiver.receivedInviteCancellation(int)</CODE></A>
notifications.
<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html#RECEIVED_INVITE_RESPONSE"><B>RECEIVED_INVITE_RESPONSE</B></A> -
Static variable in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInviteResponse(int, int, java.lang.Object)"><CODE>ParlorReceiver.receivedInviteResponse(int, int, java.lang.Object)</CODE></A>
notifications.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><B>receivedCardsFromPlayer(int, Card[])</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>Dispatched to the client when it has received a set of cards from another player.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><B>receivedCardsFromPlayer(int, Card[])</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>
<DD>Dispatched to the client when it has received a set of cards
from another player.
<DT><A HREF="./com/threerings/parlor/client/GameReadyObserver.html#receivedGameReady(int)"><B>receivedGameReady(int)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/GameReadyObserver.html" title="interface in com.threerings.parlor.client">GameReadyObserver</A>
<DD>Called when a game ready notification is received.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><B>receivedHand(int, Hand)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>Called by our sender to notify us of a received hand.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#receivedHand(com.threerings.parlor.card.data.Hand)"><B>receivedHand(Hand)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>Called when the server deals the client a new hand of cards.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><B>receivedHand(int, Hand)</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>
<DD>Dispatched to the client when it has received a hand of cards.
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)"><B>receivedInvite(int, Name, GameConfig)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)"><B>receivedInvite(int, Name, GameConfig)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client">ParlorReceiver</A>
<DD>Called by the invocation services when another user has invited us
to play a game.
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#receivedInviteCancellation(int)"><B>receivedInviteCancellation(int)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInviteCancellation(int)"><B>receivedInviteCancellation(int)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client">ParlorReceiver</A>
<DD>Called by the invocation services when an outstanding invitation
has been cancelled by the inviting user.
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#receivedInviteResponse(int, int, java.lang.Object)"><B>receivedInviteResponse(int, int, Object)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInviteResponse(int, int, java.lang.Object)"><B>receivedInviteResponse(int, int, Object)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorReceiver.html" title="interface in com.threerings.parlor.client">ParlorReceiver</A>
<DD>Called by the invocation services when another user has responded
to our invitation by either accepting, refusing or countering it.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html#RECEIVER_CODE"><B>RECEIVER_CODE</B></A> -
Static variable in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A>
<DD>The generated hash code used to identify this receiver class.
<DT><A HREF="./com/threerings/parlor/client/ParlorDecoder.html#RECEIVER_CODE"><B>RECEIVER_CODE</B></A> -
Static variable in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDecoder.html" title="class in com.threerings.parlor.client">ParlorDecoder</A>
<DD>The generated hash code used to identify this receiver class.
<DT><A HREF="./com/threerings/whirled/client/SceneDecoder.html#RECEIVER_CODE"><B>RECEIVER_CODE</B></A> -
Static variable in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDecoder.html" title="class in com.threerings.whirled.client">SceneDecoder</A>
<DD>The generated hash code used to identify this receiver class.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html#RECEIVER_CODE"><B>RECEIVER_CODE</B></A> -
Static variable in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html" title="class in com.threerings.whirled.zone.client">ZoneDecoder</A>
<DD>The generated hash code used to identify this receiver class.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#recomputePercentiles()"><B>recomputePercentiles()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Recomputes the percentile cutoffs based on the values recorded since the last percentile
computation.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#recordValue(float)"><B>recordValue(float)</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Records a value, updating the histogram but not the percentiles (a call to <A HREF="./com/threerings/parlor/rating/util/Percentiler.html#recomputePercentiles()"><CODE>Percentiler.recomputePercentiles()</CODE></A> is required for that and is sufficiently expensive that it shouldn't
be done every time a value is added).
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#recordValue(float, boolean)"><B>recordValue(float, boolean)</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>See <A HREF="./com/threerings/parlor/rating/util/Percentiler.html#recordValue(float)"><CODE>Percentiler.recordValue(float)</CODE></A>.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#recoverFailedMove(int)"><B>recoverFailedMove(int)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.MoveHandler.html#recoverMoveTo(int)"><B>recoverMoveTo(int)</B></A> -
Method in interface com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.MoveHandler.html" title="interface in com.threerings.whirled.client">SceneDirector.MoveHandler</A>
<DD>Should instruct the client to move the last known working location (as well as clean up
after the failed moveTo request).
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#recoverMoveTo(int)"><B>recoverMoveTo(int)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#RED_JOKER"><B>RED_JOKER</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The number of the red joker.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#redo(java.awt.event.ActionEvent)"><B>redo(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#redo()"><B>redo()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#refuse(java.lang.String)"><B>refuse(String)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>Refuses this invitation.
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneParser.html#registerAuxRuleSet(com.threerings.tools.xml.NestableRuleSet)"><B>registerAuxRuleSet(NestableRuleSet)</B></A> -
Method in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneParser.html" title="class in com.threerings.whirled.tools.xml">SceneParser</A>
<DD>Adds a <CODE>NestableRuleSet</CODE> for parsing auxiliary scene models.
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html#registerAuxWriter(java.lang.Class, com.threerings.tools.xml.NestableWriter)"><B>registerAuxWriter(Class&lt;?&gt;, NestableWriter)</B></A> -
Method in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html" title="class in com.threerings.whirled.tools.xml">SceneWriter</A>
<DD>Registers a writer for writing auxiliary scene models of the
supplied class.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html#registerZoneManager(byte, com.threerings.whirled.zone.server.ZoneManager)"><B>registerZoneManager(byte, ZoneManager)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html" title="class in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html#registerZoneManager(byte, com.threerings.whirled.zone.server.ZoneManager)"><B>registerZoneManager(byte, ZoneManager)</B></A> -
Method in class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html" title="class in com.threerings.whirled.zone.server">ZoneRegistry</A>
<DD>Registers the supplied zone manager as the manager for the specified zone type.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#rematchGame()"><B>rematchGame()</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>This should be called to start a rematched game.
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#remove(int, int)"><B>remove(int, int)</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Removes the given point from the set and returns whether the point was present in the set.
<DT><A HREF="./com/threerings/stage/data/StageSceneMarshaller.html#REMOVE_OBJECTS"><B>REMOVE_OBJECTS</B></A> -
Static variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneMarshaller.html" title="class in com.threerings.stage.data">StageSceneMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/stage/data/StageSceneMarshaller.html#removeObjects(com.threerings.miso.data.ObjectInfo[], com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>StageSceneMarshaller.removeObjects(com.threerings.miso.data.ObjectInfo[], com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/card/data/Hand.html#removeAll(com.threerings.parlor.card.data.Card[])"><B>removeAll(Card[])</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>
<DD>Removes all of the specified cards from this hand.
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#removeCluster(int)"><B>removeCluster(int)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Removes the specified cluster from the view.
<DT><A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html#removed"><B>removed</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/ModifyObjectsUpdate.html" title="class in com.threerings.stage.data">ModifyObjectsUpdate</A>
<DD>The objects removed from the scene (or <code>null</code> for none).
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#removeFromClusters(java.lang.Comparable)"><B>removeFromClusters(Comparable&lt;?&gt;)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Requests that the entry matching the supplied key be removed from
the <code>clusters</code> set.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html#removeFromHostedZones(java.lang.Comparable)"><B>removeFromHostedZones(Comparable&lt;?&gt;)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html" title="class in com.threerings.whirled.zone.peer.server">ZoneNodeObject</A>
<DD>Requests that the entry matching the supplied key be removed from
the <code>hostedZones</code> set.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#removeFromOccupantLocs(java.lang.Comparable)"><B>removeFromOccupantLocs(Comparable&lt;?&gt;)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Requests that the entry matching the supplied key be removed from
the <code>occupantLocs</code> set.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusterObject.html#removeFromOccupants(int)"><B>removeFromOccupants(int)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusterObject.html" title="class in com.threerings.whirled.spot.data">ClusterObject</A>
<DD>Requests that <code>oid</code> be removed from the
<code>occupants</code> oid list.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#removeFromParticipants(java.lang.Comparable)"><B>removeFromParticipants(Comparable&lt;?&gt;)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Requests that the entry matching the supplied key be removed from
the <code>participants</code> set.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#removeFromTables(java.lang.Comparable)"><B>removeFromTables(Comparable&lt;?&gt;)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/TableLobbyObject.html#removeFromTables(java.lang.Comparable)"><B>removeFromTables(Comparable&lt;?&gt;)</B></A> -
Method in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableLobbyObject.html" title="interface in com.threerings.parlor.data">TableLobbyObject</A>
<DD>Removes the table instance that matches the specified key from the
tables set (using the appropriate distributed object mechanisms).
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#removeFromTableSet(java.lang.Comparable)"><B>removeFromTableSet(Comparable&lt;?&gt;)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>Requests that the entry matching the supplied key be removed from
the <code>tableSet</code> set.
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#removeGameReadyObserver(com.threerings.parlor.client.GameReadyObserver)"><B>removeGameReadyObserver(GameReadyObserver)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>Removes the specified observer from the list of entities that are notified when we receive a
game ready notification.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#removeHandSelectionObserver(com.threerings.parlor.card.client.CardPanel.CardSelectionObserver)"><B>removeHandSelectionObserver(CardPanel.CardSelectionObserver)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Removes an object from the hand selection observer list.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#removeNotify()"><B>removeNotify()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageScene.html#removeObject(com.threerings.miso.data.ObjectInfo)"><B>removeObject(ObjectInfo)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Removes an object from this scene.
<DT><A HREF="./com/threerings/stage/util/PlacementConstraints.html#removeObject(com.threerings.miso.data.ObjectInfo)"><B>removeObject(ObjectInfo)</B></A> -
Method in class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/PlacementConstraints.html" title="class in com.threerings.stage.util">PlacementConstraints</A>
<DD>Removes the specified object through the constraints.
<DT><A HREF="./com/threerings/stage/client/StageSceneService.html#removeObjects(com.threerings.miso.data.ObjectInfo[], com.threerings.presents.client.InvocationService.ConfirmListener)"><B>removeObjects(ObjectInfo[], InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageSceneService.html" title="interface in com.threerings.stage.client">StageSceneService</A>
<DD>Requests to remove the supplied objects from the current scene.
<DT><A HREF="./com/threerings/stage/data/StageSceneMarshaller.html#removeObjects(com.threerings.miso.data.ObjectInfo[], com.threerings.presents.client.InvocationService.ConfirmListener)"><B>removeObjects(ObjectInfo[], InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneMarshaller.html" title="class in com.threerings.stage.data">StageSceneMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html#removeObjects(com.threerings.presents.data.ClientObject, com.threerings.miso.data.ObjectInfo[], com.threerings.presents.client.InvocationService.ConfirmListener)"><B>removeObjects(ClientObject, ObjectInfo[], InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/server/StageSceneProvider.html#removeObjects(com.threerings.presents.data.ClientObject, com.threerings.miso.data.ObjectInfo[], com.threerings.presents.client.InvocationService.ConfirmListener)"><B>removeObjects(ClientObject, ObjectInfo[], InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneProvider.html" title="interface in com.threerings.stage.server">StageSceneProvider</A>
<DD>Handles a <A HREF="./com/threerings/stage/client/StageSceneService.html#removeObjects(com.threerings.miso.data.ObjectInfo[], com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>StageSceneService.removeObjects(com.threerings.miso.data.ObjectInfo[], com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#removePlayer(com.threerings.util.Name)"><B>removePlayer(Name)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Removes the given player from the game.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#removePortal(com.threerings.whirled.spot.data.Portal)"><B>removePortal(Portal)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html#removePortal(com.threerings.whirled.spot.data.Portal)"><B>removePortal(Portal)</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data">SpotScene</A>
<DD>Removes the specified portal from the scene.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#removePortal(com.threerings.whirled.spot.data.Portal)"><B>removePortal(Portal)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html#removePortal(com.threerings.whirled.spot.data.Portal)"><B>removePortal(Portal)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A>
<DD>Removes a portal from this model.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#removeSeatednessObserver(com.threerings.parlor.client.SeatednessObserver)"><B>removeSeatednessObserver(SeatednessObserver)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Requests that the specified observer be removed from to the list of observers that are
notified when this client sits down at or stands up from a table.
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#removeSendButton()"><B>removeSendButton()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>For applications where the chat box has extremely limited space,
the send button can be removed to leave more space for the text
input box.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#removeSprite(com.threerings.media.sprite.Sprite)"><B>removeSprite(Sprite)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#removeZoneObserver(com.threerings.whirled.zone.client.ZoneObserver)"><B>removeZoneObserver(ZoneObserver)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>Removes a zone observer from the list.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#replacePlayer(int, com.threerings.util.Name)"><B>replacePlayer(int, Name)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Replaces the player at the specified index and calls <A HREF="./com/threerings/parlor/game/server/GameManager.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)"><CODE>GameManager.playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)</CODE></A> to let
derived classes and delegates know what's going on.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#REQUEST_CANCELLED"><B>REQUEST_CANCELLED</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#requestCancelled()"><CODE>SpotMarshaller.SpotSceneMoveMarshaller.requestCancelled()</CODE></A>
responses.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#REQUEST_REMATCH"><B>REQUEST_REMATCH</B></A> -
Static variable in class com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#requestRematch()"><CODE>TrickCardGameMarshaller.requestRematch()</CODE></A> requests.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotService.SpotSceneMoveListener.html#requestCancelled()"><B>requestCancelled()</B></A> -
Method in interface com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotService.SpotSceneMoveListener.html" title="interface in com.threerings.whirled.spot.client">SpotService.SpotSceneMoveListener</A>
<DD>The request is not going through because it was cancelled due to some other action.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#requestCancelled()"><B>requestCancelled()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#requestClusterSpeak(java.lang.String)"><B>requestClusterSpeak(String)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Sends a chat message to the other users in the cluster to which the location that we
currently occupy belongs.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#requestClusterSpeak(java.lang.String, byte)"><B>requestClusterSpeak(String, byte)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Sends a chat message to the other users in the cluster to which the location that we
currently occupy belongs.
<DT><A HREF="./com/threerings/micasa/lobby/LobbySelector.html#requestFailed(java.lang.String)"><B>requestFailed(String)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbySelector.html" title="class in com.threerings.micasa.lobby">LobbySelector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#requestFailed(java.lang.String)"><B>requestFailed(String)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#requestFailed(java.lang.String)"><B>requestFailed(String)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#requestFailed(java.lang.String)"><B>requestFailed(String)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html#requestFailed(java.lang.String)"><B>requestFailed(String)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html" title="class in com.threerings.whirled.client">SceneMoveAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#requestFailed(int, com.threerings.presents.dobj.ObjectAccessException)"><B>requestFailed(int, ObjectAccessException)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#requestFailed(java.lang.String)"><B>requestFailed(String)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#requestProcessed(java.lang.Object)"><B>requestProcessed(Object)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()"><B>requestRematch()</B></A> -
Method in interface com.threerings.parlor.card.trick.client.<A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A>
<DD>A request for a rematch.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#requestRematch()"><B>requestRematch()</B></A> -
Method in class com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#requestRematch(com.threerings.presents.data.ClientObject)"><B>requestRematch(ClientObject)</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#requestRematch(com.threerings.presents.data.ClientObject)"><B>requestRematch(ClientObject)</B></A> -
Method in interface com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html#requestRematch()"><CODE>TrickCardGameService.requestRematch()</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#REQUESTS_REMATCH"><B>REQUESTS_REMATCH</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Indicates that the player has requested a rematch.
<DT><A HREF="./com/threerings/parlor/tourney/data/EntryFee.html#reserveFee(com.threerings.crowd.data.BodyObject, com.samskivert.util.ResultListener)"><B>reserveFee(BodyObject, ResultListener&lt;Void&gt;)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/EntryFee.html" title="class in com.threerings.parlor.tourney.data">EntryFee</A>
<DD>Attempts to reserve the entry fee.
<DT><A HREF="./com/threerings/parlor/card/data/Deck.html#reset(boolean)"><B>reset(boolean)</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>
<DD>Resets the deck to its initial state: an unshuffled deck of
52 or 54 cards, depending on whether the jokers are included.
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#resetGame()"><B>resetGame()</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Calls <A HREF="./com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>GameController.gameWillReset()</CODE></A>, ends the current game (locally, it does not tell the server to
end the game), and waits to receive a reset notification (which is simply an event setting
the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
from the server which will start up a new game.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#resetGame()"><B>resetGame()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Called when the game is to be reset to its starting state in preparation for a new game
without actually ending the current game.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html#resolvePeerZone(int, com.threerings.whirled.zone.peer.server.PeeredZoneRegistry.PeerZoneResolutionListener)"><B>resolvePeerZone(int, PeeredZoneRegistry.PeerZoneResolutionListener)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html" title="class in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry</A>
<DD>Resolve a zone, or return the information on the peer on which it's hosted.
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html#resolveScene(int, com.threerings.whirled.server.SceneRegistry.ResolutionListener)"><B>resolveScene(int, SceneRegistry.ResolutionListener)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A>
<DD>Requests that the specified scene be resolved, which means loaded into the server and
initialized if the scene is not currently active.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html#resolveZone(int, com.threerings.whirled.zone.server.ZoneManager.ResolutionListener)"><B>resolveZone(int, ZoneManager.ResolutionListener)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html" title="class in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneManager.html#resolveZone(int, com.threerings.whirled.zone.server.ZoneManager.ResolutionListener)"><B>resolveZone(int, ZoneManager.ResolutionListener)</B></A> -
Method in interface com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneManager.html" title="interface in com.threerings.whirled.zone.server">ZoneManager</A>
<DD>Resolves and delivers the scene summary information for the
requested zone.
<DT><A HREF="./com/threerings/parlor/client/ParlorService.html#respond(int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)"><B>respond(int, int, Object, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</A>
<DD>You probably don't want to call this directly, but want to call one of <A HREF="./com/threerings/parlor/client/Invitation.html#accept()"><CODE>Invitation.accept()</CODE></A>, <A HREF="./com/threerings/parlor/client/Invitation.html#refuse(java.lang.String)"><CODE>Invitation.refuse(java.lang.String)</CODE></A>, or <A HREF="./com/threerings/parlor/client/Invitation.html#counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)"><CODE>Invitation.counter(com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)</CODE></A>.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#RESPOND"><B>RESPOND</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#respond(int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>ParlorMarshaller.respond(int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#respond(int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)"><B>respond(int, int, Object, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html#respond(com.threerings.presents.data.ClientObject, int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)"><B>respond(ClientObject, int, int, Object, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server">ParlorManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorProvider.html#respond(com.threerings.presents.data.ClientObject, int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)"><B>respond(ClientObject, int, int, Object, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorProvider.html" title="interface in com.threerings.parlor.server">ParlorProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/ParlorService.html#respond(int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>ParlorService.respond(int, int, java.lang.Object, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html#respondToInvite(com.threerings.crowd.data.BodyObject, int, int, java.lang.Object)"><B>respondToInvite(BodyObject, int, int, Object)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server">ParlorManager</A>
<DD>Effects a response to an invitation (accept, refuse or counter), made by the specified
source user with the specified arguments.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html#RESTART_ACTION"><B>RESTART_ACTION</B></A> -
Static variable in interface com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html" title="interface in com.threerings.puzzle.client">PuzzleController.ClearPender</A>
<DD><A HREF="./com/threerings/puzzle/client/PuzzleController.ClearPender.html#actionCleared()"><CODE>PuzzleController.ClearPender.actionCleared()</CODE></A> return code.
<DT><A HREF="./com/threerings/parlor/tourney/data/EntryFee.html#returnFee(com.threerings.crowd.data.BodyObject)"><B>returnFee(BodyObject)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/EntryFee.html" title="class in com.threerings.parlor.tourney.data">EntryFee</A>
<DD>Returns the entry fee.
<DT><A HREF="./com/threerings/parlor/card/data/Deck.html#returnHand(com.threerings.parlor.card.data.Hand)"><B>returnHand(Hand)</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>
<DD>Returns a hand of cards to the deck.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html#RIGHT"><B>RIGHT</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A>
<DD>For four-player games, the player on the right.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropCodes.html#RISE_STREAM"><B>RISE_STREAM</B></A> -
Static variable in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A>
<DD>The name of the control stream that provides rise pieces.
<DT><A HREF="./com/threerings/parlor/util/RobotPlayer.html" title="class in com.threerings.parlor.util"><B>RobotPlayer</B></A> - Class in <A HREF="./com/threerings/parlor/util/package-summary.html">com.threerings.parlor.util</A><DD>The robot player is a computer player with truly rudimentary artificial
intelligence that periodically posts random commands selected from the
available key press and release commands to the target component.<DT><A HREF="./com/threerings/parlor/util/RobotPlayer.html#RobotPlayer(java.awt.Component, com.threerings.util.KeyTranslator)"><B>RobotPlayer(Component, KeyTranslator)</B></A> -
Constructor for class com.threerings.parlor.util.<A HREF="./com/threerings/parlor/util/RobotPlayer.html" title="class in com.threerings.parlor.util">RobotPlayer</A>
<DD>Constructs a robot player.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#ROTATE_BLOCK_CCW"><B>ROTATE_BLOCK_CCW</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>The action command for rotating the block counter-clockwise.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#ROTATE_BLOCK_CW"><B>ROTATE_BLOCK_CW</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>The action command for rotating the block clockwise.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#rotateDropBlock(com.threerings.puzzle.drop.client.DropBlockSprite, int)"><B>rotateDropBlock(DropBlockSprite, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Rotates the given drop block sprite to the specified orientation, updating the image as
necessary.
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#row"><B>row</B></A> -
Variable in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html" title="class in com.threerings.puzzle.drop.util">PieceDropper.PieceDropInfo</A>
<DD>The starting row of the bottom piece being dropped.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#rowContainsPieces(int, int)"><B>rowContainsPieces(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns true if the specified row (which count down, with zero at the top of the board)
contains any pieces.
<DT><A HREF="./com/threerings/stage/server/StageServer.html#rsrcmgr"><B>rsrcmgr</B></A> -
Variable in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageServer.html" title="class in com.threerings.stage.server">StageServer</A>
<DD>A resource manager with which we can load resources in the same manner that the client does
(for resources that are used on both the server and client).
<DT><A HREF="./com/threerings/micasa/client/MiCasaApp.html#run(java.lang.String, java.lang.String, java.lang.String)"><B>run(String, String, String)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaApp.html" title="class in com.threerings.micasa.client">MiCasaApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html#run()"><B>run()</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html" title="class in com.threerings.micasa.simulator.client">SimulatorApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorServer.html#run()"><B>run()</B></A> -
Method in interface com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimulatorServer.html" title="interface in com.threerings.micasa.simulator.server">SimulatorServer</A>
<DD>Called to perform the main body of server processing.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorApp.html#run()"><B>run()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorApp.html" title="class in com.threerings.stage.tools.editor">EditorApp</A>
<DD>Run the application.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerApp.html#run()"><B>run()</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerApp.html" title="class in com.threerings.stage.tools.viewer">ViewerApp</A>
<DD>Run the application.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#RUNNING"><B>RUNNING</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Tourney is currently running.
</DL>
<HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><B>Scene</B></A> - Interface in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>This interface makes available basic scene information.<DT><A HREF="./com/threerings/whirled/data/SceneCodes.html#SCENE_UPDATE"><B>SCENE_UPDATE</B></A> -
Static variable in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A>
<DD>The message identifier for scene update messages.
<DT><A HREF="./com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data"><B>SceneCodes</B></A> - Interface in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>Contains codes used by the scene invocation services.<DT><A HREF="./com/threerings/stage/client/SceneColorizer.html" title="class in com.threerings.stage.client"><B>SceneColorizer</B></A> - Class in <A HREF="./com/threerings/stage/client/package-summary.html">com.threerings.stage.client</A><DD>Handles colorization of object tiles in a scene.<DT><A HREF="./com/threerings/stage/client/SceneColorizer.html#SceneColorizer(com.threerings.media.image.ColorPository, com.threerings.stage.data.StageScene)"><B>SceneColorizer(ColorPository, StageScene)</B></A> -
Constructor for class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/SceneColorizer.html" title="class in com.threerings.stage.client">SceneColorizer</A>
<DD>Creates a scene colorizer for the supplied scene.
<DT><A HREF="./com/threerings/whirled/client/SceneController.html" title="class in com.threerings.whirled.client"><B>SceneController</B></A> - Class in <A HREF="./com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A><DD>The base scene controller class.<DT><A HREF="./com/threerings/whirled/client/SceneController.html#SceneController()"><B>SceneController()</B></A> -
Constructor for class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneController.html" title="class in com.threerings.whirled.client">SceneController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDecoder.html" title="class in com.threerings.whirled.client"><B>SceneDecoder</B></A> - Class in <A HREF="./com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A><DD>Dispatches calls to a <A HREF="./com/threerings/whirled/client/SceneReceiver.html" title="interface in com.threerings.whirled.client"><CODE>SceneReceiver</CODE></A> instance.<DT><A HREF="./com/threerings/whirled/client/SceneDecoder.html#SceneDecoder(com.threerings.whirled.client.SceneReceiver)"><B>SceneDecoder(SceneReceiver)</B></A> -
Constructor for class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDecoder.html" title="class in com.threerings.whirled.client">SceneDecoder</A>
<DD>Creates a decoder that may be registered to dispatch invocation
service notifications to the specified receiver.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client"><B>SceneDirector</B></A> - Class in <A HREF="./com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A><DD>The scene director is the client's interface to all things scene related.<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#SceneDirector(com.threerings.whirled.util.WhirledContext, com.threerings.crowd.client.LocationDirector, com.threerings.whirled.client.persist.SceneRepository, com.threerings.whirled.util.SceneFactory)"><B>SceneDirector(WhirledContext, LocationDirector, SceneRepository, SceneFactory)</B></A> -
Constructor for class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Creates a new scene director with the specified context.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.MoveHandler.html" title="interface in com.threerings.whirled.client"><B>SceneDirector.MoveHandler</B></A> - Interface in <A HREF="./com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A><DD>Used to recover from a problem after a completed moveTo.<DT><A HREF="./com/threerings/whirled/util/SceneFactory.html" title="interface in com.threerings.whirled.util"><B>SceneFactory</B></A> - Interface in <A HREF="./com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A><DD>This is used by the Whirled services to obtain a <A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A>
implementation given a scene model and associated data.<DT><A HREF="./com/threerings/whirled/server/AbstractSceneMoveHandler.html#sceneFailedToResolve(int, java.lang.Exception)"><B>sceneFailedToResolve(int, Exception)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/AbstractSceneMoveHandler.html" title="class in com.threerings.whirled.server">AbstractSceneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.ResolutionListener.html#sceneFailedToResolve(int, java.lang.Exception)"><B>sceneFailedToResolve(int, Exception)</B></A> -
Method in interface com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</A>
<DD>Called if some failure occurred in the scene resolution process.
<DT><A HREF="./com/threerings/whirled/data/SceneModel.html#sceneId"><B>sceneId</B></A> -
Variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>
<DD>This scene's unique identifier.
<DT><A HREF="./com/threerings/whirled/data/ScenePlace.html#sceneId"><B>sceneId</B></A> -
Variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/ScenePlace.html" title="class in com.threerings.whirled.data">ScenePlace</A>
<DD>The id of the scene occupied by the body.
<DT><A HREF="./com/threerings/whirled/zone/data/SceneSummary.html#sceneId"><B>sceneId</B></A> -
Variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/SceneSummary.html" title="class in com.threerings.whirled.zone.data">SceneSummary</A>
<DD>The id of this scene.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data"><B>SceneImpl</B></A> - Class in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>An implementation of the <A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A> interface.<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#SceneImpl(com.threerings.whirled.data.SceneModel, com.threerings.crowd.data.PlaceConfig)"><B>SceneImpl(SceneModel, PlaceConfig)</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>Creates an instance that will obtain data from the supplied scene
model and place config.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#SceneImpl()"><B>SceneImpl()</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>Instantiates a blank scene implementation.
<DT><A HREF="./com/threerings/stage/tools/editor/SceneInfoPanel.html" title="class in com.threerings.stage.tools.editor"><B>SceneInfoPanel</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>The scene info panel presents the user with options to select the scene layer to edit, and
whether to display tile coordinates and locations in the scene view.<DT><A HREF="./com/threerings/stage/tools/editor/SceneInfoPanel.html#SceneInfoPanel(com.threerings.stage.tools.editor.util.EditorContext, com.threerings.stage.tools.editor.EditorModel, com.threerings.stage.tools.editor.EditorScenePanel)"><B>SceneInfoPanel(EditorContext, EditorModel, EditorScenePanel)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/SceneInfoPanel.html" title="class in com.threerings.stage.tools.editor">SceneInfoPanel</A>
<DD>Constructs the scene info panel.
<DT><A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data"><B>SceneLocation</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Extends <A HREF="./com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data"><CODE>Location</CODE></A> with the data and functionality needed to
represent a particular user's location in a scene.<DT><A HREF="./com/threerings/whirled/spot/data/SceneLocation.html#SceneLocation(com.threerings.whirled.spot.data.Location, int)"><B>SceneLocation(Location, int)</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data">SceneLocation</A>
<DD>Creates a scene location with the specified information.
<DT><A HREF="./com/threerings/whirled/spot/data/SceneLocation.html#SceneLocation()"><B>SceneLocation()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SceneLocation.html" title="class in com.threerings.whirled.spot.data">SceneLocation</A>
<DD>Creates a blank instance suitable for unserialization.
<DT><A HREF="./com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server"><B>SceneManager</B></A> - Class in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>The scene manager extends the place manager and takes care of basic scene services.<DT><A HREF="./com/threerings/whirled/server/SceneManager.html#SceneManager()"><B>SceneManager()</B></A> -
Constructor for class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.html" title="class in com.threerings.whirled.data"><B>SceneMarshaller</B></A> - Class in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><CODE>SceneService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.html#SceneMarshaller()"><B>SceneMarshaller()</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data"><B>SceneMarshaller.SceneMoveMarshaller</B></A> - Class in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>Marshalls results to implementations of <code>SceneService.SceneMoveListener</code>.<DT><A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#SceneMarshaller.SceneMoveMarshaller()"><B>SceneMarshaller.SceneMoveMarshaller()</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html" title="class in com.threerings.whirled.data">SceneMarshaller.SceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data"><B>SceneModel</B></A> - Class in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>The scene model is the bare bones representation of the data for a
scene in the Whirled system.<DT><A HREF="./com/threerings/whirled/data/SceneModel.html#SceneModel()"><B>SceneModel()</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html" title="class in com.threerings.whirled.client"><B>SceneMoveAdapter</B></A> - Class in <A HREF="./com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A><DD>A useful base class for implementing part of a <A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client"><CODE>SceneService.SceneMoveListener</CODE></A>.<DT><A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html#SceneMoveAdapter()"><B>SceneMoveAdapter()</B></A> -
Constructor for class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneMoveAdapter.html" title="class in com.threerings.whirled.client">SceneMoveAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/SceneMoveHandler.html" title="class in com.threerings.whirled.server"><B>SceneMoveHandler</B></A> - Class in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>Handles a simple scene to scene move.<DT><A HREF="./com/threerings/whirled/server/SceneMoveHandler.html#SceneMoveHandler(com.threerings.crowd.server.LocationManager, com.threerings.crowd.data.BodyObject, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><B>SceneMoveHandler(LocationManager, BodyObject, int, SceneService.SceneMoveListener)</B></A> -
Constructor for class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneMoveHandler.html" title="class in com.threerings.whirled.server">SceneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data"><B>SceneObject</B></A> - Class in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>&nbsp;<DT><A HREF="./com/threerings/whirled/data/SceneObject.html#SceneObject()"><B>SceneObject()</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data">SceneObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneParser.html" title="class in com.threerings.whirled.tools.xml"><B>SceneParser</B></A> - Class in <A HREF="./com/threerings/whirled/tools/xml/package-summary.html">com.threerings.whirled.tools.xml</A><DD>A simple class for parsing an editable scene instance.<DT><A HREF="./com/threerings/whirled/tools/xml/SceneParser.html#SceneParser(java.lang.String)"><B>SceneParser(String)</B></A> -
Constructor for class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneParser.html" title="class in com.threerings.whirled.tools.xml">SceneParser</A>
<DD>Constructs a scene parser that parses scenes with the specified XML
path prefix.
<DT><A HREF="./com/threerings/whirled/data/ScenePlace.html" title="class in com.threerings.whirled.data"><B>ScenePlace</B></A> - Class in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>Extends <CODE>Place</CODE> with scene information.<DT><A HREF="./com/threerings/whirled/data/ScenePlace.html#ScenePlace(int, int)"><B>ScenePlace(int, int)</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/ScenePlace.html" title="class in com.threerings.whirled.data">ScenePlace</A>
<DD>Creates a scene place with the supplied <A HREF="./com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data"><CODE>SceneObject</CODE></A> oid and scene id.
<DT><A HREF="./com/threerings/whirled/server/SceneProvider.html" title="interface in com.threerings.whirled.server"><B>SceneProvider</B></A> - Interface in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><CODE>SceneService</CODE></A>.<DT><A HREF="./com/threerings/whirled/client/SceneReceiver.html" title="interface in com.threerings.whirled.client"><B>SceneReceiver</B></A> - Interface in <A HREF="./com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A><DD>Defines, for the scene services, a set of notifications delivered asynchronously by the server
to the client.<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server"><B>SceneRegistry</B></A> - Class in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>The scene registry is responsible for the management of all scenes.<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html#SceneRegistry(com.threerings.presents.server.InvocationManager)"><B>SceneRegistry(InvocationManager)</B></A> -
Constructor for class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A>
<DD>Constructs a scene registry.
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.ConfigFactory.html" title="interface in com.threerings.whirled.server"><B>SceneRegistry.ConfigFactory</B></A> - Interface in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>Used to create <CODE>PlaceConfig</CODE> instances for scenes.<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server"><B>SceneRegistry.ResolutionListener</B></A> - Interface in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>Because scenes must be loaded from the scene repository and this must not be done on the
dobjmgr thread, the interface for resolving scenes requires that the entity that wishes for
a scene to be resolved implement this callback interface so that it can be notified when a
scene has been loaded and initialized.<DT><A HREF="./com/threerings/whirled/client/persist/SceneRepository.html" title="interface in com.threerings.whirled.client.persist"><B>SceneRepository</B></A> - Interface in <A HREF="./com/threerings/whirled/client/persist/package-summary.html">com.threerings.whirled.client.persist</A><DD>The scene repository provides access to a persistent repository of
scene information.<DT><A HREF="./com/threerings/whirled/server/persist/SceneRepository.html" title="interface in com.threerings.whirled.server.persist"><B>SceneRepository</B></A> - Interface in <A HREF="./com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A><DD>The scene repository provides the basic interface for loading and updating scene data.<DT><A HREF="./com/threerings/whirled/tools/xml/SceneRuleSet.html" title="class in com.threerings.whirled.tools.xml"><B>SceneRuleSet</B></A> - Class in <A HREF="./com/threerings/whirled/tools/xml/package-summary.html">com.threerings.whirled.tools.xml</A><DD>Used to parse a <A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data"><CODE>SceneModel</CODE></A> from XML.<DT><A HREF="./com/threerings/whirled/tools/xml/SceneRuleSet.html#SceneRuleSet()"><B>SceneRuleSet()</B></A> -
Constructor for class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneRuleSet.html" title="class in com.threerings.whirled.tools.xml">SceneRuleSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html#scenes"><B>scenes</B></A> -
Variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>
<DD>The summary information for all of the scenes in the zone.
<DT><A HREF="./com/threerings/whirled/server/SceneSender.html" title="class in com.threerings.whirled.server"><B>SceneSender</B></A> - Class in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>Used to issue notifications to a <A HREF="./com/threerings/whirled/client/SceneReceiver.html" title="interface in com.threerings.whirled.client"><CODE>SceneReceiver</CODE></A> instance on a
client.<DT><A HREF="./com/threerings/whirled/server/SceneSender.html#SceneSender()"><B>SceneSender()</B></A> -
Constructor for class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneSender.html" title="class in com.threerings.whirled.server">SceneSender</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneService.html" title="interface in com.threerings.whirled.client"><B>SceneService</B></A> - Interface in <A HREF="./com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A><DD>The scene service class provides the client interface to the scene related invocation services
(e.g.<DT><A HREF="./com/threerings/whirled/client/SceneService.SceneMoveListener.html" title="interface in com.threerings.whirled.client"><B>SceneService.SceneMoveListener</B></A> - Interface in <A HREF="./com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A><DD>Used to communicate the response to a <A HREF="./com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.<DT><A HREF="./com/threerings/whirled/zone/data/SceneSummary.html" title="class in com.threerings.whirled.zone.data"><B>SceneSummary</B></A> - Class in <A HREF="./com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A><DD>The scene summary class is used to provide info about the connected
group of scenes that make up a zone.<DT><A HREF="./com/threerings/whirled/zone/data/SceneSummary.html#SceneSummary()"><B>SceneSummary()</B></A> -
Constructor for class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/SceneSummary.html" title="class in com.threerings.whirled.zone.data">SceneSummary</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data"><B>SceneUpdate</B></A> - Class in <A HREF="./com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A><DD>Used to encapsulate updates to scenes in such a manner that updates can be stored persistently
and sent to clients to update their own local copies of scenes.<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#SceneUpdate()"><B>SceneUpdate()</B></A> -
Constructor for class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#sceneUpdated(com.threerings.whirled.data.SceneUpdate)"><B>sceneUpdated(SceneUpdate)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Called when we have received a scene update from the server.
<DT><A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html" title="class in com.threerings.whirled.server.persist"><B>SceneUpdateMarshaller</B></A> - Class in <A HREF="./com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A><DD>A utility class to assist the management of scene updates by a SceneRepository.<DT><A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#SceneUpdateMarshaller(java.lang.Class...)"><B>SceneUpdateMarshaller(Class&lt;?&gt;...)</B></A> -
Constructor for class com.threerings.whirled.server.persist.<A HREF="./com/threerings/whirled/server/persist/SceneUpdateMarshaller.html" title="class in com.threerings.whirled.server.persist">SceneUpdateMarshaller</A>
<DD>Create a SceneUpdateMarshaller that understands the update types specified.
<DT><A HREF="./com/threerings/whirled/server/AbstractSceneMoveHandler.html#sceneWasResolved(com.threerings.whirled.server.SceneManager)"><B>sceneWasResolved(SceneManager)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/AbstractSceneMoveHandler.html" title="class in com.threerings.whirled.server">AbstractSceneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.ResolutionListener.html#sceneWasResolved(com.threerings.whirled.server.SceneManager)"><B>sceneWasResolved(SceneManager)</B></A> -
Method in interface com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.ResolutionListener.html" title="interface in com.threerings.whirled.server">SceneRegistry.ResolutionListener</A>
<DD>Called when the scene has been successfully resolved.
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html" title="class in com.threerings.whirled.tools.xml"><B>SceneWriter</B></A> - Class in <A HREF="./com/threerings/whirled/tools/xml/package-summary.html">com.threerings.whirled.tools.xml</A><DD>Generates an XML representation of an <A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data"><CODE>SceneModel</CODE></A>.<DT><A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html#SceneWriter()"><B>SceneWriter()</B></A> -
Constructor for class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html" title="class in com.threerings.whirled.tools.xml">SceneWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#SCHEMA_VERSION"><B>SCHEMA_VERSION</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>Increment this value to reflect changes to this object's schema.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#SCHEMA_VERSION"><B>SCHEMA_VERSION</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#SCHEMA_VERSION"><B>SCHEMA_VERSION</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#SCHEMA_VERSION"><B>SCHEMA_VERSION</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#SCORE_COLOR"><B>SCORE_COLOR</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>The color used to render normal scoring text.
<DT><A HREF="./com/threerings/parlor/media/ScoreAnimation.html" title="class in com.threerings.parlor.media"><B>ScoreAnimation</B></A> - Class in <A HREF="./com/threerings/parlor/media/package-summary.html">com.threerings.parlor.media</A><DD>&nbsp;<DT><A HREF="./com/threerings/parlor/media/ScoreAnimation.html#ScoreAnimation(com.samskivert.swing.Label, int, int)"><B>ScoreAnimation(Label, int, int)</B></A> -
Constructor for class com.threerings.parlor.media.<A HREF="./com/threerings/parlor/media/ScoreAnimation.html" title="class in com.threerings.parlor.media">ScoreAnimation</A>
<DD>Constructs a score animation for the given score value centered at the given coordinates.
<DT><A HREF="./com/threerings/parlor/media/ScoreAnimation.html#ScoreAnimation(com.samskivert.swing.Label, int, int, long)"><B>ScoreAnimation(Label, int, int, long)</B></A> -
Constructor for class com.threerings.parlor.media.<A HREF="./com/threerings/parlor/media/ScoreAnimation.html" title="class in com.threerings.parlor.media">ScoreAnimation</A>
<DD>Constructs a score animation for the given score value centered at the given coordinates.
<DT><A HREF="./com/threerings/parlor/media/ScoreAnimation.html#ScoreAnimation(com.samskivert.swing.Label, int, int, int, int, long)"><B>ScoreAnimation(Label, int, int, int, int, long)</B></A> -
Constructor for class com.threerings.parlor.media.<A HREF="./com/threerings/parlor/media/ScoreAnimation.html" title="class in com.threerings.parlor.media">ScoreAnimation</A>
<DD>Constructs a score animation for the given score value starting at the given coordinates and
floating toward the specified coordinates.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#SEATED_CONTINUOUS"><B>SEATED_CONTINUOUS</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Matchmaking type constant: a game that starts immediately, but only has a certain number of
player slots.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#SEATED_GAME"><B>SEATED_GAME</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Matchmaking type constant: a game that is started with a list of players, and those are the
only players that may play.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableItem.html#seatednessDidChange(boolean)"><B>seatednessDidChange(boolean)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableItem.html" title="class in com.threerings.micasa.lobby.table">TableItem</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html#seatednessDidChange(boolean)"><B>seatednessDidChange(boolean)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table">TableListView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/SeatednessObserver.html#seatednessDidChange(boolean)"><B>seatednessDidChange(boolean)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/SeatednessObserver.html" title="interface in com.threerings.parlor.client">SeatednessObserver</A>
<DD>Called when this client sits down at or stands up from a table.
<DT><A HREF="./com/threerings/parlor/client/SeatednessObserver.html" title="interface in com.threerings.parlor.client"><B>SeatednessObserver</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>Entites that wish to hear about when we sit down at a table or stand up
from a table can implement this interface and register themselves with
the <A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><CODE>TableDirector</CODE></A>.<DT><A HREF="./com/threerings/stage/data/StageMisoSceneModel.html#SECTION_HEIGHT"><B>SECTION_HEIGHT</B></A> -
Static variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A>
<DD>The height (in tiles) of a scene section.
<DT><A HREF="./com/threerings/stage/data/StageMisoSceneModel.html#SECTION_WIDTH"><B>SECTION_WIDTH</B></A> -
Static variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A>
<DD>The width (in tiles) of a scene section.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#SEED"><B>SEED</B></A> -
Static variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>The field name of the <code>seed</code> field.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#seed"><B>seed</B></A> -
Variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>The seed used to germinate the boards.
<DT><A HREF="./com/threerings/puzzle/data/Board.html#seedFromEvent(int, int)"><B>seedFromEvent(int, int)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>
<DD>Allows puzzles to add extra noise to their random number generators based on the specific
events sent from the client to make it more difficult for a hacked client to predict things
such as piece generation.
<DT><A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data"><B>SegmentInfo</B></A> - Class in <A HREF="./com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A><DD>Describes a segment of pieces in a <A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.<DT><A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html#SegmentInfo(int, int, int, int)"><B>SegmentInfo(int, int, int, int)</B></A> -
Constructor for class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>
<DD>Constructs a segment info object.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#selectHandSprite(com.threerings.parlor.card.client.CardSprite)"><B>selectHandSprite(CardSprite)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Programmatically selects a sprite in the hand.
<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html#selectNextTile()"><B>selectNextTile()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor">TileInfoPanel</A>
<DD>Selects the next tile in the list of available tiles.
<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html#selectPreviousTile()"><B>selectPreviousTile()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor">TileInfoPanel</A>
<DD>Selects the previous tile in the list of available tiles.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#SEND_CARDS_TO_PLAYER"><B>SEND_CARDS_TO_PLAYER</B></A> -
Static variable in class com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameMarshaller.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameSender.html#sendCardsFromPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])"><B>sendCardsFromPlayer(ClientObject, int, Card[])</B></A> -
Static method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameSender.html" title="class in com.threerings.parlor.card.server">CardGameSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.
<DT><A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><B>sendCardsToPlayer(int, Card[])</B></A> -
Method in interface com.threerings.parlor.card.trick.client.<A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client">TrickCardGameService</A>
<DD>Sends a group of cards to the player at the specified index.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><B>sendCardsToPlayer(int, Card[])</B></A> -
Method in class com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])"><B>sendCardsToPlayer(ClientObject, int, Card[])</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])"><B>sendCardsToPlayer(ClientObject, int, Card[])</B></A> -
Method in interface com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server">TrickCardGameProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameService.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html#sendClusterChatMessage(int, int, com.threerings.util.Name, java.lang.String, java.lang.String, byte)"><B>sendClusterChatMessage(int, int, Name, String, String, byte)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A>
<DD>Sends a cluster chat notification to the specified location in the specified place object
originating with the specified speaker (the speaker can be a server entity that wishes to
fake a "speak" message, in which case the bundle argument should be non-null and should
contain the id of the bundle to be used to translate the message text) and with the supplied
message content.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html#sendClusterChatMessage(int, int, com.threerings.crowd.chat.data.UserMessage)"><B>sendClusterChatMessage(int, int, UserMessage)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A>
<DD>Sends a cluster chat notification to the specified location in the specified place object
originating with the specified speaker.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameSender.html#sendHand(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Hand)"><B>sendHand(ClientObject, int, Hand)</B></A> -
Static method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameSender.html" title="class in com.threerings.parlor.card.server">CardGameSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A> on a client.
<DT><A HREF="./com/threerings/parlor/server/ParlorSender.html#sendInvite(com.threerings.presents.data.ClientObject, int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)"><B>sendInvite(ClientObject, int, Name, GameConfig)</B></A> -
Static method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorSender.html" title="class in com.threerings.parlor.server">ParlorSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)"><CODE>ParlorReceiver.receivedInvite(int, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig)</CODE></A> on a client.
<DT><A HREF="./com/threerings/parlor/server/ParlorSender.html#sendInviteCancellation(com.threerings.presents.data.ClientObject, int)"><B>sendInviteCancellation(ClientObject, int)</B></A> -
Static method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorSender.html" title="class in com.threerings.parlor.server">ParlorSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInviteCancellation(int)"><CODE>ParlorReceiver.receivedInviteCancellation(int)</CODE></A> on a client.
<DT><A HREF="./com/threerings/parlor/server/ParlorSender.html#sendInviteResponse(com.threerings.presents.data.ClientObject, int, int, java.lang.Object)"><B>sendInviteResponse(ClientObject, int, int, Object)</B></A> -
Static method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorSender.html" title="class in com.threerings.parlor.server">ParlorSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/parlor/client/ParlorReceiver.html#receivedInviteResponse(int, int, java.lang.Object)"><CODE>ParlorReceiver.receivedInviteResponse(int, int, java.lang.Object)</CODE></A> on a client.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#sendProgressUpdate()"><B>sendProgressUpdate()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Sends the server a game progress update with the list of events, as well as board states if
<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html#SENT_CARDS_TO_PLAYER"><B>SENT_CARDS_TO_PLAYER</B></A> -
Static variable in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameDecoder.html" title="class in com.threerings.parlor.card.client">CardGameDecoder</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A>
notifications.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><B>sentCardsToPlayer(int, Card[])</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>Dispatched to the client when the server has forced it to send a set of cards to another
player.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><B>sentCardsToPlayer(int, Card[])</B></A> -
Method in interface com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html" title="interface in com.threerings.parlor.card.client">CardGameReceiver</A>
<DD>Dispatched to the client when the server has forced it to send
a set of cards to another player.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameSender.html#sentCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])"><B>sentCardsToPlayer(ClientObject, int, Card[])</B></A> -
Static method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameSender.html" title="class in com.threerings.parlor.card.server">CardGameSender</A>
<DD>Issues a notification that will result in a call to <A HREF="./com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#SESSION_ID"><B>SESSION_ID</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The field name of the <code>sessionId</code> field.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#sessionId"><B>sessionId</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>A unique identifier for each game session.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#setActionMode(java.lang.String)"><B>setActionMode(String)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Sets the editor action mode.
<DT><A HREF="./com/threerings/parlor/util/RobotPlayer.html#setActive(boolean)"><B>setActive(boolean)</B></A> -
Method in class com.threerings.parlor.util.<A HREF="./com/threerings/parlor/util/RobotPlayer.html" title="class in com.threerings.parlor.util">RobotPlayer</A>
<DD>Sets whether the robot player is actively posting action commands.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#setAI(int, com.threerings.parlor.game.data.GameAI)"><B>setAI(int, GameAI)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Sets the specified player as an AI with the specified configuration.
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)"><B>setAI(int, GameAI)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>Called when the specified player has been set as an AI with the supplied AI configuration.
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#setAllowBooting(boolean)"><B>setAllowBooting(boolean)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>Allow a player in the first position of a table to boot others.
<DT><A HREF="./com/threerings/stage/client/SceneColorizer.html#setAuxiliary(com.threerings.media.tile.TileSet.Colorizer)"><B>setAuxiliary(TileSet.Colorizer)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/SceneColorizer.html" title="class in com.threerings.stage.client">SceneColorizer</A>
<DD>Set an auxiliary colorizer that overrides our colorizations.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#setBackgroundImage(com.threerings.media.image.Mirage)"><B>setBackgroundImage(Mirage)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Sets the background image displayed by the board view.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#setBaseTile(int, int, int)"><B>setBaseTile(int, int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Sets a base tile at the specified position in the scene (in tile
coordinates).
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#setBaseTiles(java.awt.Rectangle, int, int)"><B>setBaseTiles(Rectangle, int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Set a region of tiles to a random selection from the supplied tileset.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#setBoard(com.threerings.puzzle.data.Board)"><B>setBoard(Board)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Sets the board to be displayed.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#setBoard(com.threerings.puzzle.data.Board)"><B>setBoard(Board)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Called when a new board is set.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)"><B>setBoard(Board)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>
<DD>Called when the puzzle controller sets up a new board for the player.
<DT><A HREF="./com/threerings/puzzle/data/BoardSummary.html#setBoard(com.threerings.puzzle.data.Board)"><B>setBoard(Board)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>
<DD>Sets the board associated with this board summary, causing an immediate update to this
summary.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#setBoard(com.threerings.puzzle.data.Board)"><B>setBoard(Board)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)"><B>setBoard(Board)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#setBoard(int[], int, int)"><B>setBoard(int[], int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Sets the board data and board dimensions.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#setBoard(int[])"><B>setBoard(int[])</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Sets the board pieces.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html#setBoard(com.threerings.puzzle.data.Board)"><B>setBoard(Board)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#setBoardLocation(int, int)"><B>setBoardLocation(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setBoardLocation(int, int)"><B>setBoardLocation(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Sets the row and column the piece is located in.
<DT><A HREF="./com/threerings/puzzle/client/PlayerStatusView.html#setBoardSummary(com.threerings.puzzle.data.BoardSummary)"><B>setBoardSummary(BoardSummary)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client">PlayerStatusView</A>
<DD>Sets the player board summary.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setBouncing(boolean)"><B>setBouncing(boolean)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Puts the drop sprite into (or takes it out of) bouncing mode.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#setBounds(int, int, int, int)"><B>setBounds(int, int, int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html#setBounds(int, int, int, int)"><B>setBounds(int, int, int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html" title="class in com.threerings.stage.tools.editor">EditorScrollBox</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#setCard(com.threerings.parlor.card.data.Card)"><B>setCard(Card)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Sets the card to depict.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])"><B>setCardsPlayed(PlayerCard[])</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Sets the array of cards played by each player.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#setChatDirector(com.threerings.crowd.chat.client.ChatDirector)"><B>setChatDirector(ChatDirector)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Configures this spot scene director with a chat director, with which it will coordinate to
implement cluster chatting.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#setChatting(boolean)"><B>setChatting(boolean)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>Sets whether we're focusing on the chat window rather than the puzzle.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html#setChatting(boolean)"><B>setChatting(boolean)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>
<DD>Called when the user toggles chatting mode.
<DT><A HREF="./com/threerings/whirled/spot/data/ClusteredBodyObject.html#setClusterOid(int)"><B>setClusterOid(int)</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/ClusteredBodyObject.html" title="interface in com.threerings.whirled.spot.data">ClusteredBodyObject</A>
<DD>Sets the oid of the cluster to which this user currently belongs.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#setClusters(com.threerings.presents.dobj.DSet)"><B>setClusters(DSet&lt;Cluster&gt;)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Requests that the <code>clusters</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html#setColor(int, int)"><B>setColor(int, int)</B></A> -
Method in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A>
<DD>Changes the default colorization for the specified color class.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#setColumn(int)"><B>setColumn(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setColumn(int)"><B>setColumn(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Sets the column the piece is located in.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setColumnOffset(int)"><B>setColumnOffset(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Sets the column offset of the sprite image.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#setConfig(com.threerings.parlor.tourney.data.TourneyConfig)"><B>setConfig(TourneyConfig)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Requests that the <code>config</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#setContainer(com.threerings.stats.data.StatSet.Container)"><B>setContainer(StatSet.Container)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Wires this stat set up to a containing user object.
<DT><A HREF="./com/threerings/micasa/client/MiCasaFrame.html#setController(com.samskivert.swing.Controller)"><B>setController(Controller)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaFrame.html" title="class in com.threerings.micasa.client">MiCasaFrame</A>
<DD>Sets the controller for the outermost scope.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorFrame.html#setController(com.samskivert.swing.Controller)"><B>setController(Controller)</B></A> -
Method in interface com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorFrame.html" title="interface in com.threerings.micasa.simulator.client">SimulatorFrame</A>
<DD>Sets the controller for the outermost scope.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#setController(com.threerings.puzzle.client.PuzzleController)"><B>setController(PuzzleController)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Provides the board view with a reference to its controller so that it may communicate
directly rather than by posting actions up the interface hierarchy which sometimes fails if
the puzzle board view is hidden before we get a chance to post our actions.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#setDefaultColor(int, int)"><B>setDefaultColor(int, int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Set the default color to use for the specified colorization class id.
<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html#setDefaultColor(int, int)"><B>setDefaultColor(int, int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A>
<DD>Set the default colorId to use for a specified colorization
classId, or -1 to clear the default for that colorization.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#setDefaultEntrance(com.threerings.whirled.spot.data.Portal)"><B>setDefaultEntrance(Portal)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html#setDefaultEntrance(com.threerings.whirled.spot.data.Portal)"><B>setDefaultEntrance(Portal)</B></A> -
Method in interface com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data">SpotScene</A>
<DD>Sets the default entrance in this scene, immediately making the requisite modifications to
the underlying scene model.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#setDefaultEntrance(com.threerings.whirled.spot.data.Portal)"><B>setDefaultEntrance(Portal)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#setDefaultEntranceId(int)"><B>setDefaultEntranceId(int)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>Used when we're being parsed from an XML scene model.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#setDifficulty(int)"><B>setDifficulty(int)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>Requests that the <code>difficulty</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/stage/tools/editor/DirectionButton.html#setDirection(int)"><B>setDirection(int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/DirectionButton.html" title="class in com.threerings.stage.tools.editor">DirectionButton</A>
<DD>Set the currently displayed direction
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#setDraggable(boolean)"><B>setDraggable(boolean)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Sets whether or not the user can drag this card around the board.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#setDrawText(java.lang.String)"><B>setDrawText(String)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>Sets the text to be displayed next to everyone's name in the event of a
draw.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#setEditorScrollBox(com.threerings.stage.tools.editor.EditorScrollBox)"><B>setEditorScrollBox(EditorScrollBox)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Set the scroll box that tracks our view.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#setEntrance(com.threerings.whirled.spot.data.Portal)"><B>setEntrance(Portal)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Makes the specified portal the default entrance to this scene.
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#setFacingUp(boolean)"><B>setFacingUp(boolean)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>Turns this card up or down.
<DT><A HREF="./com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)"><B>setGameConfig(GameConfig)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A>
<DD>Provides this configurator with its configuration.
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#setGameOver(boolean)"><B>setGameOver(boolean)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Sets the client game over override.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#setGameOver(boolean)"><B>setGameOver(boolean)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#setHand(com.threerings.parlor.card.data.Hand, long)"><B>setHand(Hand, long)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Fades a hand of cards in.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#setHand(int, long)"><B>setHand(int, long)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Fades a hand of cards in face-down.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#setHandLocation(int, int)"><B>setHandLocation(int, int)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Sets the location of the hand (the location of the center of the hand's upper edge).
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#setHandSelectionMode(int)"><B>setHandSelectionMode(int)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Sets the selection mode for the hand (NONE, PLAY_SINGLE, SINGLE, or MULTIPLE).
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#setHandSelectionPredicate(com.google.common.base.Predicate)"><B>setHandSelectionPredicate(Predicate&lt;CardSprite&gt;)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Sets the selection predicate that determines which cards from the hand may be selected (if
null, all cards may be selected).
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#setHandSpacing(int)"><B>setHandSpacing(int)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Sets the horizontal spacing between cards in the hand.
<DT><A HREF="./com/threerings/puzzle/client/PlayerStatusView.html#setHighlighted(boolean)"><B>setHighlighted(boolean)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client">PlayerStatusView</A>
<DD>Sets whether to highlight the player status display when rendered.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html#setHostedZones(com.threerings.presents.dobj.DSet)"><B>setHostedZones(DSet&lt;HostedZone&gt;)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html" title="class in com.threerings.whirled.zone.peer.server">ZoneNodeObject</A>
<DD>Requests that the <code>hostedZones</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#setId(int)"><B>setId(int)</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Sets this scene's unique identifier.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#setId(int)"><B>setId(int)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/UserIdentifier.html#setIder(com.threerings.parlor.game.data.UserIdentifier.Ider)"><B>setIder(UserIdentifier.Ider)</B></A> -
Static method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data">UserIdentifier</A>
<DD>Set the global user identifier to use.
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#setInvitationHandler(com.threerings.parlor.client.InvitationHandler)"><B>setInvitationHandler(InvitationHandler)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>Sets the invitation handler, which is the entity that will be notified when we receive
incoming invitation notifications and when invitations have been cancelled.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setIsPrivate(boolean)"><B>setIsPrivate(boolean)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>isPrivate</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setIsRated(boolean)"><B>setIsRated(boolean)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>isRated</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setLastCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])"><B>setLastCardsPlayed(PlayerCard[])</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Sets the last array of cards played by each player.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#setLayerIndex(int)"><B>setLayerIndex(int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Sets the scene layer index undergoing edit.
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#setLightLevel(float)"><B>setLightLevel(float)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>Requests that the <code>lightLevel</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#setLightShade(int)"><B>setLightShade(int)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>Requests that the <code>lightShade</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#setMisoSceneModel(com.threerings.stage.data.StageMisoSceneModel)"><B>setMisoSceneModel(StageMisoSceneModel)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.SceneModelListener.html#setMisoSceneModel(com.threerings.stage.data.StageMisoSceneModel)"><B>setMisoSceneModel(StageMisoSceneModel)</B></A> -
Method in interface com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.SceneModelListener.html" title="interface in com.threerings.stage.tools.editor">EditorScenePanel.SceneModelListener</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/Stat.html#setModCount(byte)"><B>setModCount(byte)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Sets the modification count for this Stat.
<DT><A HREF="./com/threerings/stats/data/Stat.html#setModified(boolean)"><B>setModified(boolean)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Forces this stat to consider itself modified.
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#setMoveHandler(com.threerings.whirled.client.SceneDirector.MoveHandler)"><B>setMoveHandler(SceneDirector.MoveHandler)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Sets the moveHandler for use in <A HREF="./com/threerings/whirled/client/SceneDirector.html#recoverFailedMove(int)"><CODE>SceneDirector.recoverFailedMove(int)</CODE></A>.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#setName(java.lang.String)"><B>setName(String)</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Sets the human readable name of this scene.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#setName(java.lang.String)"><B>setName(String)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropPanel.html#setNextBlock(int[])"><B>setNextBlock(int[])</B></A> -
Method in interface com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropPanel.html" title="interface in com.threerings.puzzle.drop.client">DropPanel</A>
<DD>Sets the next block to be displayed.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#setObjectGripDirection(int)"><B>setObjectGripDirection(int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Sets the direction in which we should grip objects.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#setOccupantLocs(com.threerings.presents.dobj.DSet)"><B>setOccupantLocs(DSet&lt;SceneLocation&gt;)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Requests that the <code>occupantLocs</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#setOrientation(int)"><B>setOrientation(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>Updates the sprite image offset to reflect the direction in which the external piece is
hanging.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setOrientation(int)"><B>setOrientation(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/MiCasaFrame.html#setPanel(javax.swing.JPanel)"><B>setPanel(JPanel)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaFrame.html" title="class in com.threerings.micasa.client">MiCasaFrame</A>
<DD>Sets the panel that makes up the entire client display.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorFrame.html#setPanel(javax.swing.JPanel)"><B>setPanel(JPanel)</B></A> -
Method in interface com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorFrame.html" title="interface in com.threerings.micasa.simulator.client">SimulatorFrame</A>
<DD>Sets the panel that makes up the entire client display.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#setParticipants(com.threerings.presents.dobj.DSet)"><B>setParticipants(DSet&lt;Participant&gt;)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Requests that the <code>participants</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#setPaused(boolean)"><B>setPaused(boolean)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Set whether this puzzle is paused or not.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#setPiece(int, int, int)"><B>setPiece(int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Sets the piece at the given coordinates.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setPieces(int[])"><B>setPieces(int[])</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Sets the pieces the sprite is displaying.
<DT><A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html#setPieces(int[])"><B>setPieces(int[])</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/NextBlockView.html" title="class in com.threerings.puzzle.drop.client">NextBlockView</A>
<DD>Sets the pieces displayed by the view.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#setPlacingTile(com.threerings.media.tile.Tile)"><B>setPlacingTile(Tile)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Sets the tile that is currently being placed.
<DT><A HREF="./com/threerings/parlor/data/Table.html#setPlayer(int, com.threerings.crowd.data.BodyObject)"><B>setPlayer(int, BodyObject)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Requests to seat the specified user at the specified position in this table.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#setPlayerIcons(javax.swing.Icon[])"><B>setPlayerIcons(Icon[])</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>Set optional icons to use for identifying each player in the game.
<DT><A HREF="./com/threerings/parlor/data/Table.html#setPlayerPos(int, com.threerings.crowd.data.BodyObject)"><B>setPlayerPos(int, BodyObject)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>This method is used for party games, it does no bounds checking or verification of the
player's ability to join, if you are unsure you should call 'setPlayer'.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setPlayers(com.threerings.util.Name[])"><B>setPlayers(Name[])</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>players</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setPlayersAt(com.threerings.util.Name, int)"><B>setPlayersAt(Name, int)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>index</code>th element of
<code>players</code> field be set to the specified value.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setPlayerStatus(int[])"><B>setPlayerStatus(int[])</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>playerStatus</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setPlayerStatusAt(int, int)"><B>setPlayerStatusAt(int, int)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>index</code>th element of
<code>playerStatus</code> field be set to the specified value.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#setPuzzleGameService(com.threerings.puzzle.data.PuzzleGameMarshaller)"><B>setPuzzleGameService(PuzzleGameMarshaller)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>Requests that the <code>puzzleGameService</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#setPuzzleGrabsKeys(boolean)"><B>setPuzzleGrabsKeys(boolean)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Sets whether the puzzle grabs keys or if they should go to the chat window.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#setRating(int, int, int, int)"><B>setRating(int, int, int, int)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Set the rating and experience for a given player and game.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#setRect(int, int, int, int, int)"><B>setRect(int, int, int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Sets the pieces within the specified rectangle to the given piece.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setRematchRequests(int[])"><B>setRematchRequests(int[])</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Sets the array of rematch requests.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setRematchRequestsAt(int, int)"><B>setRematchRequestsAt(int, int)</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Sets an element of the rematch request array.
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#setRequestFocus(boolean)"><B>setRequestFocus(boolean)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>Sets whether the chat box text entry field requests the keyboard
focus when the panel receives <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/event/AncestorListener.html?is-external=true#ancestorAdded(javax.swing.event.AncestorEvent)" title="class or interface in javax.swing.event"><CODE>AncestorListener.ancestorAdded(javax.swing.event.AncestorEvent)</CODE></A> or <CODE>PlaceView.willEnterPlace(com.threerings.crowd.data.PlaceObject)</CODE>
events.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#setRisingPaused(boolean)"><B>setRisingPaused(boolean)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>Sets whether the board rising is paused.
<DT><A HREF="./com/threerings/parlor/util/RobotPlayer.html#setRobotDelay(long)"><B>setRobotDelay(long)</B></A> -
Method in class com.threerings.parlor.util.<A HREF="./com/threerings/parlor/util/RobotPlayer.html" title="class in com.threerings.parlor.util">RobotPlayer</A>
<DD>Sets the delay in milliseconds between posting each action command.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#setRobotPlayer(boolean)"><B>setRobotPlayer(boolean)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Sets whether this panel receives events periodically from a robot player.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#setRow(int)"><B>setRow(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setRow(int)"><B>setRow(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Set the row the piece is located in.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setRowOffset(int)"><B>setRowOffset(int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Sets the row offset of the sprite image.
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#setScene(com.threerings.stage.data.StageScene)"><B>setScene(StageScene)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Sets the scene managed by the panel.
<DT><A HREF="./com/threerings/stage/tools/editor/SceneInfoPanel.html#setScene(com.threerings.stage.data.StageScene)"><B>setScene(StageScene)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/SceneInfoPanel.html" title="class in com.threerings.stage.tools.editor">SceneInfoPanel</A>
<DD>Called when the scene in the editor changes.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html#setScene(com.threerings.stage.data.StageScene, com.threerings.whirled.spot.data.Location)"><B>setScene(StageScene, Location)</B></A> -
Method in class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer">ViewerScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneParser.html#setScene(com.threerings.whirled.data.SceneModel)"><B>setScene(SceneModel)</B></A> -
Method in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneParser.html" title="class in com.threerings.whirled.tools.xml">SceneParser</A>
<DD>Called by the parser once the scene is parsed.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#setSceneModel(com.threerings.miso.data.MisoSceneModel)"><B>setSceneModel(MisoSceneModel)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#setSceneRepository(com.threerings.whirled.client.persist.SceneRepository)"><B>setSceneRepository(SceneRepository)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Set the scene repository.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#setSeed(long)"><B>setSeed(long)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>Requests that the <code>seed</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#setSegment(int, int, int, int, int)"><B>setSegment(int, int, int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Sets the pieces in the given board segment to the specified piece.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#setSegment(int, int, int, int[])"><B>setSegment(int, int, int, int[])</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Sets the pieces in the given board segment to the specified pieces.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#setSelectableCardOffset(int)"><B>setSelectableCardOffset(int)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Sets the vertical distance to offset cards that are selectable or playable.
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#setSelectedCardOffset(int)"><B>setSelectedCardOffset(int)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Sets the vertical distance to offset cards that are selected.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setSessionId(int)"><B>setSessionId(int)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>sessionId</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneManager.html#setShutdownListener(int, com.threerings.whirled.zone.peer.server.PeeredZoneRegistry.PeerZoneShutdownListener)"><B>setShutdownListener(int, PeeredZoneRegistry.PeerZoneShutdownListener)</B></A> -
Method in interface com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneManager.html" title="interface in com.threerings.whirled.zone.peer.server">PeeredZoneManager</A>
<DD>Registers a shutdown listener with the zone.
<DT><A HREF="./com/threerings/stage/tools/editor/DirectionButton.html#setSize(java.awt.Dimension)"><B>setSize(Dimension)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/DirectionButton.html" title="class in com.threerings.stage.tools.editor">DirectionButton</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#setStageSceneService(com.threerings.stage.data.StageSceneMarshaller)"><B>setStageSceneService(StageSceneMarshaller)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>Requests that the <code>stageSceneService</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#setStartsIn(int)"><B>setStartsIn(int)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Requests that the <code>startsIn</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/stats/data/SetStat.html" title="class in com.threerings.stats.data"><B>SetStat</B></A>&lt;<A HREF="./com/threerings/stats/data/SetStat.html" title="type parameter in SetStat">T</A>&gt; - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>&nbsp;<DT><A HREF="./com/threerings/stats/data/SetStat.html#SetStat()"><B>SetStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/SetStat.html" title="class in com.threerings.stats.data">SetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StatSet.html#setStat(com.threerings.stats.data.Stat.Type, int)"><B>setStat(Stat.Type, int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Sets an integer statistic in this set.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setState(int)"><B>setState(int)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>state</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#setState(int)"><B>setState(int)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Requests that the <code>state</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/puzzle/client/PlayerStatusView.html#setStatus(int)"><B>setStatus(int)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client">PlayerStatusView</A>
<DD>Sets the player status.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#setSummaries(com.threerings.puzzle.data.BoardSummary[])"><B>setSummaries(BoardSummary[])</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>Requests that the <code>summaries</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#setSummariesAt(com.threerings.puzzle.data.BoardSummary, int)"><B>setSummariesAt(BoardSummary, int)</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>Requests that the <code>index</code>th element of
<code>summaries</code> field be set to the specified value.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropPanel.html#setSummary(int, com.threerings.puzzle.data.BoardSummary)"><B>setSummary(int, BoardSummary)</B></A> -
Method in interface com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropPanel.html" title="interface in com.threerings.puzzle.drop.client">DropPanel</A>
<DD>Updates the board summary display for the given player.
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#setTableClass(java.lang.Class)"><B>setTableClass(Class&lt;? extends Table&gt;)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>Set the subclass of Table that this instance should generate.
<DT><A HREF="./com/threerings/parlor/client/TableConfigurator.html#setTableConfig(com.threerings.parlor.data.TableConfig)"><B>setTableConfig(TableConfig)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A>
<DD>Optionally, you can set a pre-configured TableConfig
that will be used to initialize the display parameters (if possible).
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#setTableObject(com.threerings.presents.dobj.DObject)"><B>setTableObject(DObject)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>This must be called by the entity that uses the table director when the using entity
prepares to enter and display a place.
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#setTableObject(com.threerings.presents.dobj.DObject)"><B>setTableObject(DObject)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>Initialize the TableLobbyObject.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#setTableService(com.threerings.parlor.data.TableMarshaller)"><B>setTableService(TableMarshaller)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>Requests that the <code>tableService</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/data/TableLobbyObject.html#setTableService(com.threerings.parlor.data.TableMarshaller)"><B>setTableService(TableMarshaller)</B></A> -
Method in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableLobbyObject.html" title="interface in com.threerings.parlor.data">TableLobbyObject</A>
<DD>Configures the table service that clients should use to communicate table requests back to
the table manager handling these tables.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#setTableSet(com.threerings.presents.dobj.DSet)"><B>setTableSet(DSet&lt;Table&gt;)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>Requests that the <code>tableSet</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/game/server/TeamGameManager.html#setTeamMemberIndices(int[][])"><B>setTeamMemberIndices(int[][])</B></A> -
Method in interface com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/TeamGameManager.html" title="interface in com.threerings.parlor.game.server">TeamGameManager</A>
<DD>Set the team member indices.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorConfig.html#setTestTileDirectory(java.lang.String)"><B>setTestTileDirectory(String)</B></A> -
Static method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorConfig.html" title="class in com.threerings.stage.tools.editor">EditorConfig</A>
<DD>Accessor method for setting the test tile directory.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#setTile(com.threerings.media.tile.TileSet, int, int)"><B>setTile(TileSet, int, int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Sets the selected tile for placement within the scene.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#setTileId(int)"><B>setTileId(int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Sets the tile id of the tile selected for placement within the
scene.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#setTileSelectRegion(java.awt.Point)"><B>setTileSelectRegion(Point)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Sets the start (in tile coords) of a mouse drag when placing
a rectangular area of base tiles.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#setTourneyService(com.threerings.parlor.tourney.data.TourneyMarshaller)"><B>setTourneyService(TourneyMarshaller)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Requests that the <code>tourneyService</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTrickCardGameService(com.threerings.parlor.card.trick.data.TrickCardGameMarshaller)"><B>setTrickCardGameService(TrickCardGameMarshaller)</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Sets the reference to the trick card game service.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTrickState(int)"><B>setTrickState(int)</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Sets the trick state.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTurnDurationScales(float[])"><B>setTurnDurationScales(float[])</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Sets the array of turn duration scales.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setTurnDurationScalesAt(float, int)"><B>setTurnDurationScalesAt(float, int)</B></A> -
Method in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>Sets an element of the array of turn duration scales.
<DT><A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html#setTurnHolder(com.threerings.util.Name)"><B>setTurnHolder(Name)</B></A> -
Method in interface com.threerings.parlor.turn.data.<A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A>
<DD>Requests that the <code>turnHolder</code> field be set to the specified
value.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#setTurnIcon(javax.swing.Icon)"><B>setTurnIcon(Icon)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>Set the icon to use.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#setType(java.lang.String)"><B>setType(String)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Sets the type of this scene.
<DT><A HREF="./com/threerings/stats/data/IntArrayStat.html#setValue(int[])"><B>setValue(int[])</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data">IntArrayStat</A>
<DD>Sets this statistic's value to the specified value.
<DT><A HREF="./com/threerings/stats/data/IntStat.html#setValue(int)"><B>setValue(int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data">IntStat</A>
<DD>Sets this statistic's value to the specified value.
<DT><A HREF="./com/threerings/stats/data/MaxValueIntStat.html#setValue(int)"><B>setValue(int)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxValueIntStat.html" title="class in com.threerings.stats.data">MaxValueIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#setVelocity(float)"><B>setVelocity(float)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Sets the velocity of this sprite.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#setVersion(int)"><B>setVersion(int)</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Sets this scene's version number.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#setVersion(int)"><B>setVersion(int)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setWinners(boolean[])"><B>setWinners(boolean[])</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>winners</code> field be set to the
specified value.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#setWinnersAt(boolean, int)"><B>setWinnersAt(boolean, int)</B></A> -
Method in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Requests that the <code>index</code>th element of
<code>winners</code> field be set to the specified value.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#setWinnerText(java.lang.String)"><B>setWinnerText(String)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>Set the text to be displayed next to the winner's name.
<DT><A HREF="./com/threerings/whirled/zone/data/ZonedBodyObject.html#setZoneId(int)"><B>setZoneId(int)</B></A> -
Method in interface com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZonedBodyObject.html" title="interface in com.threerings.whirled.zone.data">ZonedBodyObject</A>
<DD>Sets the zone id currently occupied by this body.
<DT><A HREF="./com/threerings/stats/data/ShortStringSetStat.html" title="class in com.threerings.stats.data"><B>ShortStringSetStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>A string set that maps its values to shorts.<DT><A HREF="./com/threerings/stats/data/ShortStringSetStat.html#ShortStringSetStat()"><B>ShortStringSetStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ShortStringSetStat.html" title="class in com.threerings.stats.data">ShortStringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Table.html#shouldBeStarted()"><B>shouldBeStarted()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Returns true if sufficient seats are occupied that the game should be automatically started.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#shouldConcludeGame()"><B>shouldConcludeGame()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Returns whether game conclusion antics such as rating updates should be performed when an
in-play game is ended.
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#shouldStart(long)"><B>shouldStart(long)</B></A> -
Method in class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>Returns true if it is time or past time the tourney starts.
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#SHOW_CLUSTERS"><B>SHOW_CLUSTERS</B></A> -
Static variable in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Show flag that indicates we should show all clusters.
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#SHOW_PLOTS"><B>SHOW_PLOTS</B></A> -
Static variable in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Show flag that indicates we should render known land plots
(expensive, don't turn this on willy nilly).
<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#showHand(com.threerings.parlor.card.data.Hand)"><B>showHand(Hand)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>Shows a hand that was previous set face-down.
<DT><A HREF="./com/threerings/parlor/card/data/Deck.html#shuffle()"><B>shuffle()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>
<DD>Shuffles the deck.
<DT><A HREF="./com/threerings/parlor/card/data/Deck.html#shuffle(java.util.Random)"><B>shuffle(Random)</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>
<DD>Shuffles the deck.
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#shutdown()"><B>shutdown()</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>This must be called when the table manager is no longer needed.
<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html#simClass"><B>simClass</B></A> -
Variable in class com.threerings.micasa.simulator.data.<A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html" title="class in com.threerings.micasa.simulator.data">SimulatorInfo</A>
<DD>The simulant classname.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimpleClient.html" title="class in com.threerings.micasa.simulator.client"><B>SimpleClient</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/client/SimpleClient.html#SimpleClient(com.threerings.micasa.simulator.client.SimulatorFrame)"><B>SimpleClient(SimulatorFrame)</B></A> -
Constructor for class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimpleClient.html" title="class in com.threerings.micasa.simulator.client">SimpleClient</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimpleFrame.html" title="class in com.threerings.micasa.simulator.client"><B>SimpleFrame</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A><DD>Contains the user interface for the Simulator client application.<DT><A HREF="./com/threerings/micasa/simulator/client/SimpleFrame.html#SimpleFrame()"><B>SimpleFrame()</B></A> -
Constructor for class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimpleFrame.html" title="class in com.threerings.micasa.simulator.client">SimpleFrame</A>
<DD>Constructs the top-level Simulator client frame.
<DT><A HREF="./com/threerings/micasa/simulator/server/SimpleServer.html" title="class in com.threerings.micasa.simulator.server"><B>SimpleServer</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A><DD>A simple simulator server implementation that extends the MiCasa server.<DT><A HREF="./com/threerings/micasa/simulator/server/SimpleServer.html#SimpleServer()"><B>SimpleServer()</B></A> -
Constructor for class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimpleServer.html" title="class in com.threerings.micasa.simulator.server">SimpleServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/Simulant.html" title="class in com.threerings.micasa.simulator.server"><B>Simulant</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/server/Simulant.html#Simulant()"><B>Simulant()</B></A> -
Constructor for class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/Simulant.html" title="class in com.threerings.micasa.simulator.server">Simulant</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html" title="class in com.threerings.micasa.simulator.client"><B>SimulatorApp</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A><DD>The simulator application is a test harness to facilitate development and debugging of games.<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html#SimulatorApp()"><B>SimulatorApp()</B></A> -
Constructor for class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html" title="class in com.threerings.micasa.simulator.client">SimulatorApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorClient.html" title="interface in com.threerings.micasa.simulator.client"><B>SimulatorClient</B></A> - Interface in <A HREF="./com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/util/SimulatorContext.html" title="interface in com.threerings.micasa.simulator.util"><B>SimulatorContext</B></A> - Interface in <A HREF="./com/threerings/micasa/simulator/util/package-summary.html">com.threerings.micasa.simulator.util</A><DD>The simulator context encapsulates the contexts of all of the services
that are used by the simulator client so that we can pass around one
single context implementation that provides all of the necessary
components to all of the services in use.<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client"><B>SimulatorController</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A><DD>Responsible for top-level control of the simulator client user interface.<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html#SimulatorController(com.threerings.parlor.util.ParlorContext, com.threerings.micasa.simulator.client.SimulatorFrame, com.threerings.micasa.simulator.data.SimulatorInfo)"><B>SimulatorController(ParlorContext, SimulatorFrame, SimulatorInfo)</B></A> -
Constructor for class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorController.html" title="class in com.threerings.micasa.simulator.client">SimulatorController</A>
<DD>Creates a new simulator controller.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorFrame.html" title="interface in com.threerings.micasa.simulator.client"><B>SimulatorFrame</B></A> - Interface in <A HREF="./com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A><DD>Contains the user interface for the Simulator client application.<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html" title="class in com.threerings.micasa.simulator.data"><B>SimulatorInfo</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html#SimulatorInfo()"><B>SimulatorInfo()</B></A> -
Constructor for class com.threerings.micasa.simulator.data.<A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html" title="class in com.threerings.micasa.simulator.data">SimulatorInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.html" title="class in com.threerings.micasa.simulator.server"><B>SimulatorManager</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A><DD>The simulator manager is responsible for handling the simulator services on the server side.<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.html#SimulatorManager(com.threerings.presents.server.InvocationManager)"><B>SimulatorManager(InvocationManager)</B></A> -
Constructor for class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.html" title="class in com.threerings.micasa.simulator.server">SimulatorManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.CreateGameTask.html" title="class in com.threerings.micasa.simulator.server"><B>SimulatorManager.CreateGameTask</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.CreateGameTask.html#SimulatorManager.CreateGameTask(com.threerings.crowd.data.BodyObject, com.threerings.parlor.game.data.GameConfig, java.lang.String, int)"><B>SimulatorManager.CreateGameTask(BodyObject, GameConfig, String, int)</B></A> -
Constructor for class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.CreateGameTask.html" title="class in com.threerings.micasa.simulator.server">SimulatorManager.CreateGameTask</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorMarshaller.html" title="class in com.threerings.micasa.simulator.data"><B>SimulatorMarshaller</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/data/package-summary.html">com.threerings.micasa.simulator.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/micasa/simulator/client/SimulatorService.html" title="interface in com.threerings.micasa.simulator.client"><CODE>SimulatorService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorMarshaller.html#SimulatorMarshaller()"><B>SimulatorMarshaller()</B></A> -
Constructor for class com.threerings.micasa.simulator.data.<A HREF="./com/threerings/micasa/simulator/data/SimulatorMarshaller.html" title="class in com.threerings.micasa.simulator.data">SimulatorMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorProvider.html" title="class in com.threerings.micasa.simulator.server"><B>SimulatorProvider</B></A> - Class in <A HREF="./com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A><DD>The simulator provider handles game creation requests on the server
side, passing them off to the <A HREF="./com/threerings/micasa/simulator/server/SimulatorManager.html" title="class in com.threerings.micasa.simulator.server"><CODE>SimulatorManager</CODE></A>.<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorProvider.html#SimulatorProvider(com.threerings.micasa.simulator.server.SimulatorManager)"><B>SimulatorProvider(SimulatorManager)</B></A> -
Constructor for class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/SimulatorProvider.html" title="class in com.threerings.micasa.simulator.server">SimulatorProvider</A>
<DD>Constructs a simulator provider.
<DT><A HREF="./com/threerings/micasa/simulator/server/SimulatorServer.html" title="interface in com.threerings.micasa.simulator.server"><B>SimulatorServer</B></A> - Interface in <A HREF="./com/threerings/micasa/simulator/server/package-summary.html">com.threerings.micasa.simulator.server</A><DD>The simulator manager needs a mechanism for faking body object registrations, which is provided
by implementations of this interface.<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorService.html" title="interface in com.threerings.micasa.simulator.client"><B>SimulatorService</B></A> - Interface in <A HREF="./com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A><DD>Provides access to simulator invocation services.<DT><A HREF="./com/threerings/parlor/card/client/CardPanel.html#SINGLE"><B>SINGLE</B></A> -
Static variable in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>
<DD>The selection mode in which the user can select a single card.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#size()"><B>size()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>Returns the size of the board in pieces.
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#size()"><B>size()</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>Returns the number of points in the set.
<DT><A HREF="./com/threerings/stats/data/IntSetStat.html#size()"><B>size()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data">IntSetStat</A>
<DD>Returns the number of values stored in the set.
<DT><A HREF="./com/threerings/stats/data/SetStat.html#size()"><B>size()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/SetStat.html" title="class in com.threerings.stats.data">SetStat</A>
<DD>Returns the number of elements in this set.
<DT><A HREF="./com/threerings/stats/data/StringSetStat.html#size()"><B>size()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringSetStat.html" title="class in com.threerings.stats.data">StringSetStat</A>
<DD>Returns the number of Strings in this set.
<DT><A HREF="./com/threerings/parlor/game/data/GameAI.html#skill"><B>skill</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameAI.html" title="class in com.threerings.parlor.game.data">GameAI</A>
<DD>The skill level of the AI.
<DT><A HREF="./com/threerings/parlor/card/data/CardCodes.html#SPADES"><B>SPADES</B></A> -
Static variable in interface com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>
<DD>The suit of spades.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotClient.html" title="class in com.threerings.whirled.spot.server"><B>SpotClient</B></A> - Class in <A HREF="./com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A><DD>Extends the Whirled client and handles the necessary notifications that take place when a user
logs off to let the clients displaying the scene they were occupying know that they didn't exit
via a portal, but instead just disappeared.<DT><A HREF="./com/threerings/whirled/spot/server/SpotClient.html#SpotClient()"><B>SpotClient()</B></A> -
Constructor for class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotClient.html" title="class in com.threerings.whirled.spot.server">SpotClient</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotCodes.html" title="interface in com.threerings.whirled.spot.data"><B>SpotCodes</B></A> - Interface in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Contains codes used by the Spot invocation services.<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data"><B>SpotMarshaller</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/whirled/spot/client/SpotService.html" title="interface in com.threerings.whirled.spot.client"><CODE>SpotService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#SpotMarshaller()"><B>SpotMarshaller()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data"><B>SpotMarshaller.SpotSceneMoveMarshaller</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Marshalls results to implementations of <code>SpotService.SpotSceneMoveListener</code>.<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#SpotMarshaller.SpotSceneMoveMarshaller()"><B>SpotMarshaller.SpotSceneMoveMarshaller()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller.SpotSceneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/server/SpotProvider.html" title="interface in com.threerings.whirled.spot.server"><B>SpotProvider</B></A> - Interface in <A HREF="./com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/whirled/spot/client/SpotService.html" title="interface in com.threerings.whirled.spot.client"><CODE>SpotService</CODE></A>.<DT><A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data"><B>SpotScene</B></A> - Interface in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Makes available the spot scene information that the server needs to do its business.<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneController.html" title="class in com.threerings.whirled.spot.client"><B>SpotSceneController</B></A> - Class in <A HREF="./com/threerings/whirled/spot/client/package-summary.html">com.threerings.whirled.spot.client</A><DD>The base spot scene controller class.<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneController.html#SpotSceneController()"><B>SpotSceneController()</B></A> -
Constructor for class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneController.html" title="class in com.threerings.whirled.spot.client">SpotSceneController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client"><B>SpotSceneDirector</B></A> - Class in <A HREF="./com/threerings/whirled/spot/client/package-summary.html">com.threerings.whirled.spot.client</A><DD>Extends the standard scene director with facilities to move between locations within a scene.<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#SpotSceneDirector(com.threerings.whirled.util.WhirledContext, com.threerings.crowd.client.LocationDirector, com.threerings.whirled.client.SceneDirector)"><B>SpotSceneDirector(WhirledContext, LocationDirector, SceneDirector)</B></A> -
Constructor for class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Creates a new spot scene director with the specified context and which will cooperate with
the supplied scene director.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data"><B>SpotSceneImpl</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>An implementation of the <A HREF="./com/threerings/whirled/spot/data/SpotScene.html" title="interface in com.threerings.whirled.spot.data"><CODE>SpotScene</CODE></A> interface.<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#SpotSceneImpl(com.threerings.whirled.spot.data.SpotSceneModel)"><B>SpotSceneImpl(SpotSceneModel)</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>Creates an instance that will obtain data from the supplied spot scene model.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#SpotSceneImpl()"><B>SpotSceneImpl()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>Instantiates a blank scene implementation.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html" title="class in com.threerings.whirled.spot.server"><B>SpotSceneManager</B></A> - Class in <A HREF="./com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A><DD>Handles the movement of bodies between locations in the scene and creates the necessary
distributed objects to allow bodies in clusters to chat with one another.<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html#SpotSceneManager()"><B>SpotSceneManager()</B></A> -
Constructor for class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html" title="class in com.threerings.whirled.spot.server">SpotSceneManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data"><B>SpotSceneModel</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>The spot scene model extends the standard scene model with information on portals.<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html#SpotSceneModel()"><B>SpotSceneModel()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneMoveHandler.html" title="class in com.threerings.whirled.spot.server"><B>SpotSceneMoveHandler</B></A> - Class in <A HREF="./com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A><DD>Moves a player between scenes, accounting for their exit and entry via portals.<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneMoveHandler.html#SpotSceneMoveHandler(com.threerings.crowd.server.LocationManager, com.threerings.whirled.spot.server.SpotSceneManager, com.threerings.crowd.data.BodyObject, int, com.threerings.whirled.spot.data.Portal, com.threerings.whirled.client.SceneService.SceneMoveListener)"><B>SpotSceneMoveHandler(LocationManager, SpotSceneManager, BodyObject, int, Portal, SceneService.SceneMoveListener)</B></A> -
Constructor for class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneMoveHandler.html" title="class in com.threerings.whirled.spot.server">SpotSceneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data"><B>SpotSceneObject</B></A> - Class in <A HREF="./com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A><DD>Extends the <A HREF="./com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data"><CODE>SceneObject</CODE></A> with information specific to spots.<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#SpotSceneObject()"><B>SpotSceneObject()</B></A> -
Constructor for class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server"><B>SpotSceneRegistry</B></A> - Class in <A HREF="./com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A><DD>Extends the <A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server"><CODE>SceneRegistry</CODE></A> with spot-related services.<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html#SpotSceneRegistry(com.threerings.presents.server.InvocationManager)"><B>SpotSceneRegistry(InvocationManager)</B></A> -
Constructor for class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A>
<DD>Constructs a spot scene registry.
<DT><A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneRuleSet.html" title="class in com.threerings.whirled.spot.tools.xml"><B>SpotSceneRuleSet</B></A> - Class in <A HREF="./com/threerings/whirled/spot/tools/xml/package-summary.html">com.threerings.whirled.spot.tools.xml</A><DD>Used to parse a <A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data"><CODE>SpotSceneModel</CODE></A> from XML.<DT><A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneRuleSet.html#SpotSceneRuleSet()"><B>SpotSceneRuleSet()</B></A> -
Constructor for class com.threerings.whirled.spot.tools.xml.<A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneRuleSet.html" title="class in com.threerings.whirled.spot.tools.xml">SpotSceneRuleSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneWriter.html" title="class in com.threerings.whirled.spot.tools.xml"><B>SpotSceneWriter</B></A> - Class in <A HREF="./com/threerings/whirled/spot/tools/xml/package-summary.html">com.threerings.whirled.spot.tools.xml</A><DD>Generates an XML representation of a <A HREF="./com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data"><CODE>SpotSceneModel</CODE></A>.<DT><A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneWriter.html#SpotSceneWriter()"><B>SpotSceneWriter()</B></A> -
Constructor for class com.threerings.whirled.spot.tools.xml.<A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneWriter.html" title="class in com.threerings.whirled.spot.tools.xml">SpotSceneWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/client/SpotService.html" title="interface in com.threerings.whirled.spot.client"><B>SpotService</B></A> - Interface in <A HREF="./com/threerings/whirled/spot/client/package-summary.html">com.threerings.whirled.spot.client</A><DD>Defines the mechanism by which the client can request to move around
within a scene and between scenes (taking exit and entry locations into
account).<DT><A HREF="./com/threerings/whirled/spot/client/SpotService.SpotSceneMoveListener.html" title="interface in com.threerings.whirled.spot.client"><B>SpotService.SpotSceneMoveListener</B></A> - Interface in <A HREF="./com/threerings/whirled/spot/client/package-summary.html">com.threerings.whirled.spot.client</A><DD>Used to communicate the response to a <A HREF="./com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.<DT><A HREF="./com/threerings/stage/data/StageCodes.html#STAGE_MESSAGE_BUNDLE"><B>STAGE_MESSAGE_BUNDLE</B></A> -
Static variable in interface com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageCodes.html" title="interface in com.threerings.stage.data">StageCodes</A>
<DD>The i18n bundle identifier for the Stage system.
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#STAGE_SCENE_SERVICE"><B>STAGE_SCENE_SERVICE</B></A> -
Static variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>The field name of the <code>stageSceneService</code> field.
<DT><A HREF="./com/threerings/stage/data/StageCodes.html" title="interface in com.threerings.stage.data"><B>StageCodes</B></A> - Interface in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Codes and constants relating to the Stage system.<DT><A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util"><B>StageContext</B></A> - Interface in <A HREF="./com/threerings/stage/util/package-summary.html">com.threerings.stage.util</A><DD>A context that provides for the myriad requirements of the Stage system.<DT><A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data"><B>StageLocation</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Contains information on a scene occupant's position and orientation.<DT><A HREF="./com/threerings/stage/data/StageLocation.html#StageLocation()"><B>StageLocation()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>A zero-argument constructor used when unserializing instances.
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#StageLocation(int, int, byte)"><B>StageLocation(int, int, byte)</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>Constructs a location with the specified coordinates and
orientation.
<DT><A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data"><B>StageMisoSceneModel</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Extends the <CODE>SparseMisoSceneModel</CODE> with the necessary interface
to wire it up to the Whirled auxiliary model system.<DT><A HREF="./com/threerings/stage/data/StageMisoSceneModel.html#StageMisoSceneModel()"><B>StageMisoSceneModel()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A>
<DD>Creates a completely uninitialized scene model.
<DT><A HREF="./com/threerings/stage/tools/xml/StageMisoSceneRuleSet.html" title="class in com.threerings.stage.tools.xml"><B>StageMisoSceneRuleSet</B></A> - Class in <A HREF="./com/threerings/stage/tools/xml/package-summary.html">com.threerings.stage.tools.xml</A><DD>Customizes the miso scene rule set such that it creates <A HREF="./com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data"><CODE>StageMisoSceneModel</CODE></A> instances.<DT><A HREF="./com/threerings/stage/tools/xml/StageMisoSceneRuleSet.html#StageMisoSceneRuleSet()"><B>StageMisoSceneRuleSet()</B></A> -
Constructor for class com.threerings.stage.tools.xml.<A HREF="./com/threerings/stage/tools/xml/StageMisoSceneRuleSet.html" title="class in com.threerings.stage.tools.xml">StageMisoSceneRuleSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageOccupantInfo.html" title="class in com.threerings.stage.data"><B>StageOccupantInfo</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Extends the standard occupant info with stage specific business.<DT><A HREF="./com/threerings/stage/data/StageOccupantInfo.html#StageOccupantInfo(com.threerings.crowd.data.BodyObject)"><B>StageOccupantInfo(BodyObject)</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageOccupantInfo.html" title="class in com.threerings.stage.data">StageOccupantInfo</A>
<DD>Creates a new instance for the specified body.
<DT><A HREF="./com/threerings/stage/data/StageOccupantInfo.html#StageOccupantInfo()"><B>StageOccupantInfo()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageOccupantInfo.html" title="class in com.threerings.stage.data">StageOccupantInfo</A>
<DD>Used for unserialization.
<DT><A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data"><B>StageScene</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>The implementation of the Stage scene interface.<DT><A HREF="./com/threerings/stage/data/StageScene.html#StageScene(com.threerings.stage.data.StageSceneModel, com.threerings.crowd.data.PlaceConfig)"><B>StageScene(StageSceneModel, PlaceConfig)</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>Creates an instance that will obtain data from the supplied scene
model and place config.
<DT><A HREF="./com/threerings/stage/data/StageSceneConfig.html" title="class in com.threerings.stage.data"><B>StageSceneConfig</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Place configuration for the main isometric scenes in Stage.<DT><A HREF="./com/threerings/stage/data/StageSceneConfig.html#StageSceneConfig()"><B>StageSceneConfig()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneConfig.html" title="class in com.threerings.stage.data">StageSceneConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageSceneController.html" title="class in com.threerings.stage.client"><B>StageSceneController</B></A> - Class in <A HREF="./com/threerings/stage/client/package-summary.html">com.threerings.stage.client</A><DD>Extends the <A HREF="./com/threerings/whirled/spot/client/SpotSceneController.html" title="class in com.threerings.whirled.spot.client"><CODE>SpotSceneController</CODE></A> with functionality specific to
displaying Stage scenes.<DT><A HREF="./com/threerings/stage/client/StageSceneController.html#StageSceneController()"><B>StageSceneController()</B></A> -
Constructor for class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageSceneController.html" title="class in com.threerings.stage.client">StageSceneController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server"><B>StageSceneManager</B></A> - Class in <A HREF="./com/threerings/stage/server/package-summary.html">com.threerings.stage.server</A><DD>Defines extensions to the basic Stage scene manager specific to displaying isometric "stage"
scenes (these may be indoor, outdoor or aboard a vessel).<DT><A HREF="./com/threerings/stage/server/StageSceneManager.html#StageSceneManager()"><B>StageSceneManager()</B></A> -
Constructor for class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageSceneMarshaller.html" title="class in com.threerings.stage.data"><B>StageSceneMarshaller</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/stage/client/StageSceneService.html" title="interface in com.threerings.stage.client"><CODE>StageSceneService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/stage/data/StageSceneMarshaller.html#StageSceneMarshaller()"><B>StageSceneMarshaller()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneMarshaller.html" title="class in com.threerings.stage.data">StageSceneMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data"><B>StageSceneModel</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Extends the basic scene model with the notion of a scene type and
incorporates the necessary auxiliary models used by the Stage system.<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html#StageSceneModel()"><B>StageSceneModel()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data"><B>StageSceneObject</B></A> - Class in <A HREF="./com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A><DD>Extends the basic <A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data"><CODE>SpotSceneObject</CODE></A> with data and services
specific to isometric stage scenes.<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#StageSceneObject()"><B>StageSceneObject()</B></A> -
Constructor for class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client"><B>StageScenePanel</B></A> - Class in <A HREF="./com/threerings/stage/client/package-summary.html">com.threerings.stage.client</A><DD>Extends the basic Miso scene panel with Stage fun stuff like portals, clusters and locations.<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#StageScenePanel(com.threerings.stage.util.StageContext, com.samskivert.swing.Controller)"><B>StageScenePanel(StageContext, Controller)</B></A> -
Constructor for class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Constructs a stage scene view panel.
<DT><A HREF="./com/threerings/stage/tools/xml/StageSceneParser.html" title="class in com.threerings.stage.tools.xml"><B>StageSceneParser</B></A> - Class in <A HREF="./com/threerings/stage/tools/xml/package-summary.html">com.threerings.stage.tools.xml</A><DD>Parses <A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data"><CODE>StageSceneModel</CODE></A> instances from an XML description file.<DT><A HREF="./com/threerings/stage/tools/xml/StageSceneParser.html#StageSceneParser()"><B>StageSceneParser()</B></A> -
Constructor for class com.threerings.stage.tools.xml.<A HREF="./com/threerings/stage/tools/xml/StageSceneParser.html" title="class in com.threerings.stage.tools.xml">StageSceneParser</A>
<DD>Constructs a parser that can be used to parse Stage scene models.
<DT><A HREF="./com/threerings/stage/server/StageSceneProvider.html" title="interface in com.threerings.stage.server"><B>StageSceneProvider</B></A> - Interface in <A HREF="./com/threerings/stage/server/package-summary.html">com.threerings.stage.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/stage/client/StageSceneService.html" title="interface in com.threerings.stage.client"><CODE>StageSceneService</CODE></A>.<DT><A HREF="./com/threerings/stage/tools/xml/StageSceneRuleSet.html" title="class in com.threerings.stage.tools.xml"><B>StageSceneRuleSet</B></A> - Class in <A HREF="./com/threerings/stage/tools/xml/package-summary.html">com.threerings.stage.tools.xml</A><DD>Used to parse an <A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data"><CODE>StageScene</CODE></A> from XML.<DT><A HREF="./com/threerings/stage/tools/xml/StageSceneRuleSet.html#StageSceneRuleSet()"><B>StageSceneRuleSet()</B></A> -
Constructor for class com.threerings.stage.tools.xml.<A HREF="./com/threerings/stage/tools/xml/StageSceneRuleSet.html" title="class in com.threerings.stage.tools.xml">StageSceneRuleSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageSceneService.html" title="interface in com.threerings.stage.client"><B>StageSceneService</B></A> - Interface in <A HREF="./com/threerings/stage/client/package-summary.html">com.threerings.stage.client</A><DD>Provides services relating to Stage scenes.<DT><A HREF="./com/threerings/stage/data/StageSceneObject.html#stageSceneService"><B>stageSceneService</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A>
<DD>Provides stage scene services.
<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util"><B>StageSceneUtil</B></A> - Class in <A HREF="./com/threerings/stage/util/package-summary.html">com.threerings.stage.util</A><DD>Provides scene related utility functions.<DT><A HREF="./com/threerings/stage/util/StageSceneUtil.html#StageSceneUtil()"><B>StageSceneUtil()</B></A> -
Constructor for class com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageSceneUtil.html" title="class in com.threerings.stage.util">StageSceneUtil</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/xml/StageSceneWriter.html" title="class in com.threerings.stage.tools.xml"><B>StageSceneWriter</B></A> - Class in <A HREF="./com/threerings/stage/tools/xml/package-summary.html">com.threerings.stage.tools.xml</A><DD>Generates an XML representation of a <A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data"><CODE>StageSceneModel</CODE></A>.<DT><A HREF="./com/threerings/stage/tools/xml/StageSceneWriter.html#StageSceneWriter()"><B>StageSceneWriter()</B></A> -
Constructor for class com.threerings.stage.tools.xml.<A HREF="./com/threerings/stage/tools/xml/StageSceneWriter.html" title="class in com.threerings.stage.tools.xml">StageSceneWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/server/StageServer.html" title="class in com.threerings.stage.server"><B>StageServer</B></A> - Class in <A HREF="./com/threerings/stage/server/package-summary.html">com.threerings.stage.server</A><DD>Extends the Whirled server to provide services needed by the Stage system.<DT><A HREF="./com/threerings/stage/server/StageServer.html#StageServer()"><B>StageServer()</B></A> -
Constructor for class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageServer.html" title="class in com.threerings.stage.server">StageServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/server/StageServer.StageModule.html" title="class in com.threerings.stage.server"><B>StageServer.StageModule</B></A> - Class in <A HREF="./com/threerings/stage/server/package-summary.html">com.threerings.stage.server</A><DD>Configures dependencies needed by the Stage services.<DT><A HREF="./com/threerings/stage/server/StageServer.StageModule.html#StageServer.StageModule()"><B>StageServer.StageModule()</B></A> -
Constructor for class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageServer.StageModule.html" title="class in com.threerings.stage.server">StageServer.StageModule</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/MiCasaApplet.html#start()"><B>start()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaApplet.html" title="class in com.threerings.micasa.client">MiCasaApplet</A>
<DD>Display the client frame and really get things going.
<DT><A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html#start(java.lang.String[])"><B>start(String[])</B></A> -
Method in class com.threerings.micasa.simulator.client.<A HREF="./com/threerings/micasa/simulator/client/SimulatorApp.html" title="class in com.threerings.micasa.simulator.client">SimulatorApp</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/ChoiceParameter.html#start"><B>start</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ChoiceParameter.html" title="class in com.threerings.parlor.data">ChoiceParameter</A>
<DD>The starting selection.
<DT><A HREF="./com/threerings/parlor/data/RangeParameter.html#start"><B>start</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/RangeParameter.html" title="class in com.threerings.parlor.data">RangeParameter</A>
<DD>The starting value for this parameter.
<DT><A HREF="./com/threerings/parlor/data/ToggleParameter.html#start"><B>start</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ToggleParameter.html" title="class in com.threerings.parlor.data">ToggleParameter</A>
<DD>The starting state for this parameter.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#START_DROP_BLOCK"><B>START_DROP_BLOCK</B></A> -
Static variable in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>The action command for starting to dropping the block.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#START_SOLITAIRE"><B>START_SOLITAIRE</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>ParlorMarshaller.startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#START_TABLE_NOW"><B>START_TABLE_NOW</B></A> -
Static variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/parlor/data/TableMarshaller.html#startTableNow(int, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>TableMarshaller.startTableNow(int, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#startAction()"><B>startAction()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>Called by the controller when the action starts.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#startGame()"><B>startGame()</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>This is called when the game is ready to start (all players involved have delivered their
"am ready" notifications).
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#startHand()"><B>startHand()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>Starts a hand of cards.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#STARTS_IN"><B>STARTS_IN</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>The field name of the <code>startsIn</code> field.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html#startsIn"><B>startsIn</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data">TourneyConfig</A>
<DD>The number of minutes to wait for entrants before starting.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#startsIn"><B>startsIn</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>The real-time number of minutes before it starts.
<DT><A HREF="./com/threerings/parlor/client/ParlorDirector.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>startSolitaire(GameConfig, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A>
<DD>Requests that the specified single player game be started.
<DT><A HREF="./com/threerings/parlor/client/ParlorService.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>startSolitaire(GameConfig, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</A>
<DD>Requests to start a single player game with the specified game configuration.
<DT><A HREF="./com/threerings/parlor/data/ParlorMarshaller.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>startSolitaire(GameConfig, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorMarshaller.html" title="class in com.threerings.parlor.data">ParlorMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorManager.html#startSolitaire(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>startSolitaire(ClientObject, GameConfig, InvocationService.ConfirmListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorManager.html" title="class in com.threerings.parlor.server">ParlorManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/ParlorProvider.html#startSolitaire(com.threerings.presents.data.ClientObject, com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><B>startSolitaire(ClientObject, GameConfig, InvocationService.ConfirmListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/ParlorProvider.html" title="interface in com.threerings.parlor.server">ParlorProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/ParlorService.html#startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)"><CODE>ParlorService.startSolitaire(com.threerings.parlor.game.data.GameConfig, com.threerings.presents.client.InvocationService.ConfirmListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#startTableNow(int)"><B>startTableNow(int)</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Sends a request to have the specified table start now, even if all the seats have not yet
been filled.
<DT><A HREF="./com/threerings/parlor/client/TableService.html#startTableNow(int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>startTableNow(int, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client">TableService</A>
<DD>Requests that the specified table be started now, even if all seats are not occupied.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#startTableNow(int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>startTableNow(int, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableManager.html#startTableNow(com.threerings.presents.data.ClientObject, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>startTableNow(ClientObject, int, InvocationService.InvocationListener)</B></A> -
Method in class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/server/TableProvider.html#startTableNow(com.threerings.presents.data.ClientObject, int, com.threerings.presents.client.InvocationService.InvocationListener)"><B>startTableNow(ClientObject, int, InvocationService.InvocationListener)</B></A> -
Method in interface com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableProvider.html" title="interface in com.threerings.parlor.server">TableProvider</A>
<DD>Handles a <A HREF="./com/threerings/parlor/client/TableService.html#startTableNow(int, com.threerings.presents.client.InvocationService.InvocationListener)"><CODE>TableService.startTableNow(int, com.threerings.presents.client.InvocationService.InvocationListener)</CODE></A> request.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#startTrick()"><B>startTrick()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>Starts a trick.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#startTurn()"><B>startTurn()</B></A> -
Method in class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#startTurn()"><B>startTurn()</B></A> -
Method in class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>Called to start the next turn.
<DT><A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data"><B>Stat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>A base class for persistent statistics tracked on a per-player basis (some for a single game,
others for all time).<DT><A HREF="./com/threerings/stats/data/Stat.html#Stat()"><B>Stat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/Stat.AuxDataSource.html" title="interface in com.threerings.stats.data"><B>Stat.AuxDataSource</B></A> - Interface in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Provides auxilliary information to statistics during the persisting process.<DT><A HREF="./com/threerings/stats/data/Stat.Type.html" title="interface in com.threerings.stats.data"><B>Stat.Type</B></A> - Interface in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Defines the various per-player tracked statistics.<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#STAT_CODE"><B>STAT_CODE</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#STAT_CODE"><B>STAT_CODE</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#STAT_DATA"><B>STAT_DATA</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#statCode"><B>statCode</B></A> -
Variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>The code of the stat.
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#statCode"><B>statCode</B></A> -
Variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>The code of the stat.
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#statCodeCode()"><B>statCodeCode()</B></A> -
Static method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>Defines the statCodeCode unique index.
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#statCodeValue()"><B>statCodeValue()</B></A> -
Static method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>Defines the statCodeValue unique index.
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#statData"><B>statData</B></A> -
Variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>The data associated with the stat.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#STATE"><B>STATE</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The field name of the <code>state</code> field.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#state"><B>state</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The game state, one of <A HREF="./com/threerings/parlor/game/data/GameObject.html#PRE_GAME"><CODE>GameObject.PRE_GAME</CODE></A>, <A HREF="./com/threerings/parlor/game/data/GameObject.html#IN_PLAY"><CODE>GameObject.IN_PLAY</CODE></A>, <A HREF="./com/threerings/parlor/game/data/GameObject.html#GAME_OVER"><CODE>GameObject.GAME_OVER</CODE></A>, or
<A HREF="./com/threerings/parlor/game/data/GameObject.html#CANCELLED"><CODE>GameObject.CANCELLED</CODE></A>.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#STATE"><B>STATE</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>The field name of the <code>state</code> field.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#state"><B>state</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>The current state of the tourney.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#stateChanged(javax.swing.event.ChangeEvent)"><B>stateChanged(ChangeEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StatModifier.html" title="class in com.threerings.stats.data"><B>StatModifier</B></A>&lt;<A HREF="./com/threerings/stats/data/StatModifier.html" title="type parameter in StatModifier">T</A> extends <A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>&gt; - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Encapsulates a modification to a single stat that can be serialized and sent to a different
server, if needed, to update stats loaded at runtime.<DT><A HREF="./com/threerings/stats/data/StatModifier.html#StatModifier(com.threerings.stats.data.Stat.Type)"><B>StatModifier(Stat.Type)</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatModifier.html" title="class in com.threerings.stats.data">StatModifier</A>
<DD>Creates a modifier that will operate on the supplied stat type.
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist"><B>StatRecord</B></A> - Class in <A HREF="./com/threerings/stats/server/persist/package-summary.html">com.threerings.stats.server.persist</A><DD>&nbsp;<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#StatRecord()"><B>StatRecord()</B></A> -
Constructor for class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>An empty constructor for unmarshalling.
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#StatRecord(int, int, byte[])"><B>StatRecord(int, int, byte[])</B></A> -
Constructor for class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>A constructor that populates all our fields.
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#StatRecord(int, int, byte[], byte)"><B>StatRecord(int, int, byte[], byte)</B></A> -
Constructor for class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist"><B>StatRepository</B></A> - Class in <A HREF="./com/threerings/stats/server/persist/package-summary.html">com.threerings.stats.server.persist</A><DD>Responsible for the persistent storage of per-player statistics.<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#StatRepository(com.samskivert.depot.PersistenceContext)"><B>StatRepository(PersistenceContext)</B></A> -
Constructor for class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>Constructs a new statistics repository with the specified persistence context.
<DT><A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data"><B>StatSet</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>A distributed set containing <A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data"><CODE>Stat</CODE></A> objects.<DT><A HREF="./com/threerings/stats/data/StatSet.html#StatSet(java.lang.Iterable)"><B>StatSet(Iterable&lt;Stat&gt;)</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Creates a stat set with the specified contents.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#StatSet(java.util.Iterator)"><B>StatSet(Iterator&lt;Stat&gt;)</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Creates a stat set with the specified contents.
<DT><A HREF="./com/threerings/stats/data/StatSet.html#StatSet()"><B>StatSet()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Creates a blank stat set.
<DT><A HREF="./com/threerings/stats/data/StatSet.Container.html" title="interface in com.threerings.stats.data"><B>StatSet.Container</B></A> - Interface in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>An interface to be implemented by an entity that wishes to be notified when the contents of
a stat set change.<DT><A HREF="./com/threerings/micasa/client/MiCasaApplet.html#stop()"><B>stop()</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/MiCasaApplet.html" title="class in com.threerings.micasa.client">MiCasaApplet</A>
<DD>Log off and shut on down.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#stop()"><B>stop()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>Stops the piece from dropping.
<DT><A HREF="./com/threerings/whirled/client/persist/SceneRepository.html#storeSceneModel(com.threerings.whirled.data.SceneModel)"><B>storeSceneModel(SceneModel)</B></A> -
Method in interface com.threerings.whirled.client.persist.<A HREF="./com/threerings/whirled/client/persist/SceneRepository.html" title="interface in com.threerings.whirled.client.persist">SceneRepository</A>
<DD>Updates or inserts this scene model as appropriate.
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist"><B>StringCodeRecord</B></A> - Class in <A HREF="./com/threerings/stats/server/persist/package-summary.html">com.threerings.stats.server.persist</A><DD>&nbsp;<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#StringCodeRecord()"><B>StringCodeRecord()</B></A> -
Constructor for class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>An empty constructor for unmarshalling.
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#StringCodeRecord(int, java.lang.String, int)"><B>StringCodeRecord(int, String, int)</B></A> -
Constructor for class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>A constructor that populates all our fields.
<DT><A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data"><B>StringMapStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Used to track a statistic comprised of a set of strings that map to numeric counts.<DT><A HREF="./com/threerings/stats/data/StringMapStat.html#StringMapStat()"><B>StringMapStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data">StringMapStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StringSetStat.html" title="class in com.threerings.stats.data"><B>StringSetStat</B></A> - Class in <A HREF="./com/threerings/stats/data/package-summary.html">com.threerings.stats.data</A><DD>Used to track a statistic comprised of a set of strings.<DT><A HREF="./com/threerings/stats/data/StringSetStat.html#StringSetStat()"><B>StringSetStat()</B></A> -
Constructor for class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringSetStat.html" title="class in com.threerings.stats.data">StringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#SUMMARIES"><B>SUMMARIES</B></A> -
Static variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>The field name of the <code>summaries</code> field.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleObject.html#summaries"><B>summaries</B></A> -
Variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>
<DD>Summaries of the boards of all players in this puzzle (may be null if the puzzle doesn't
support individual player boards).
<DT><A HREF="./com/threerings/puzzle/data/BoardSummary.html#summarize()"><B>summarize()</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>
<DD>Called by the <A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server"><CODE>PuzzleManager</CODE></A> to refresh the board
summary information by studying the associated board contents.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html#summarize()"><B>summarize()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client"><B>SwingGameConfigurator</B></A> - Class in <A HREF="./com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A><DD>Provides the base from which interfaces can be built to configure games
prior to starting them.<DT><A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html#SwingGameConfigurator()"><B>SwingGameConfigurator()</B></A> -
Constructor for class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StatSet.html#syncStat(com.threerings.stats.data.StatModifier)"><B>syncStat(StatModifier&lt;T&gt;)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.html" title="class in com.threerings.stats.data">StatSet</A>
<DD>Updates a stat in this set, using the supplied StatModifier.
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#systemMessage(java.lang.String, java.lang.String)"><B>systemMessage(String, String)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>A way for controllers to display a game-related system message.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#systemMessage(java.lang.String, java.lang.String)"><B>systemMessage(String, String)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Sends a system message to the players in the game room.
<DT><A HREF="./com/threerings/parlor/game/server/GameManager.html#systemMessage(java.lang.String, java.lang.String, boolean)"><B>systemMessage(String, String, boolean)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server">GameManager</A>
<DD>Sends a system message to the players in the game room.
</DL>
<HR>
<A NAME="_T_"><!-- --></A><H2>
<B>T</B></H2>
<DL>
<DT><A HREF="./com/threerings/micasa/lobby/table/TableItem.html#table"><B>table</B></A> -
Variable in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableItem.html" title="class in com.threerings.micasa.lobby.table">TableItem</A>
<DD>A reference to the table we are displaying.
<DT><A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data"><B>Table</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>This class represents a table that is being used to matchmake a game by the Parlor services.<DT><A HREF="./com/threerings/parlor/data/Table.html#Table()"><B>Table()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Constructs a blank table instance, suitable for unserialization.
<DT><A HREF="./com/threerings/parlor/data/ParlorCodes.html#TABLE_POSITION_OCCUPIED"><B>TABLE_POSITION_OCCUPIED</B></A> -
Static variable in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ParlorCodes.html" title="interface in com.threerings.parlor.data">ParlorCodes</A>
<DD>An error code returned by the table services.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#TABLE_SERVICE"><B>TABLE_SERVICE</B></A> -
Static variable in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>The field name of the <code>tableService</code> field.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#TABLE_SET"><B>TABLE_SET</B></A> -
Static variable in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>The field name of the <code>tableSet</code> field.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html#tableAdded(com.threerings.parlor.data.Table)"><B>tableAdded(Table)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table">TableListView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableObserver.html#tableAdded(com.threerings.parlor.data.Table)"><B>tableAdded(Table)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableObserver.html" title="interface in com.threerings.parlor.client">TableObserver</A>
<DD>Called when a new table is created.
<DT><A HREF="./com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data"><B>TableConfig</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Table configuration parameters for a game that is to be matchmade using the table services.<DT><A HREF="./com/threerings/parlor/data/TableConfig.html#TableConfig()"><B>TableConfig()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client"><B>TableConfigurator</B></A> - Class in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>This should be implemented some user-interface element that allows
the user to configure whichever TableConfig options are relevant.<DT><A HREF="./com/threerings/parlor/client/TableConfigurator.html#TableConfigurator()"><B>TableConfigurator()</B></A> -
Constructor for class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableConfigurator.html" title="class in com.threerings.parlor.client">TableConfigurator</A>
<DD>Create a TableConfigurator.
<DT><A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><B>TableDirector</B></A> - Class in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>As tables are created and managed within the scope of a place (a lobby), we want to fold the
table management functionality into the standard hierarchy of place controllers that deal with
place-related functionality on the client.<DT><A HREF="./com/threerings/parlor/client/TableDirector.html#TableDirector(com.threerings.parlor.util.ParlorContext, java.lang.String, com.threerings.parlor.client.TableObserver)"><B>TableDirector(ParlorContext, String, TableObserver)</B></A> -
Constructor for class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client">TableDirector</A>
<DD>Creates a new table director to manage tables with the specified observer which will receive
callbacks when interesting table related things happen.
<DT><A HREF="./com/threerings/parlor/data/Table.html#tableId"><B>tableId</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>The unique identifier for this table.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableItem.html" title="class in com.threerings.micasa.lobby.table"><B>TableItem</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/table/package-summary.html">com.threerings.micasa.lobby.table</A><DD>A table item displays the user interface for a single table (whether it
be in-play or still being matchmade).<DT><A HREF="./com/threerings/micasa/lobby/table/TableItem.html#TableItem(com.threerings.micasa.util.MiCasaContext, com.threerings.parlor.client.TableDirector, com.threerings.parlor.data.Table)"><B>TableItem(MiCasaContext, TableDirector, Table)</B></A> -
Constructor for class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableItem.html" title="class in com.threerings.micasa.lobby.table">TableItem</A>
<DD>Creates a new table item to display and interact with the supplied
table.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table"><B>TableListView</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/table/package-summary.html">com.threerings.micasa.lobby.table</A><DD>A view that displays the tables in a table lobby.<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html#TableListView(com.threerings.micasa.util.MiCasaContext, com.threerings.micasa.lobby.LobbyConfig)"><B>TableListView(MiCasaContext, LobbyConfig)</B></A> -
Constructor for class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table">TableListView</A>
<DD>Creates a new table list view, suitable for providing the user
interface for table-style matchmaking in a table lobby.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyConfig.html" title="class in com.threerings.micasa.lobby.table"><B>TableLobbyConfig</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/table/package-summary.html">com.threerings.micasa.lobby.table</A><DD>Instructs the lobby services to use a <A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table"><CODE>TableListView</CODE></A> as the
matchmaking component.<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyConfig.html#TableLobbyConfig()"><B>TableLobbyConfig()</B></A> -
Constructor for class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyConfig.html" title="class in com.threerings.micasa.lobby.table">TableLobbyConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyManager.html" title="class in com.threerings.micasa.lobby.table"><B>TableLobbyManager</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/table/package-summary.html">com.threerings.micasa.lobby.table</A><DD>Extends lobby manager only to ensure that a table lobby object is used for table lobbies.<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyManager.html#TableLobbyManager()"><B>TableLobbyManager()</B></A> -
Constructor for class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyManager.html" title="class in com.threerings.micasa.lobby.table">TableLobbyManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table"><B>TableLobbyObject</B></A> - Class in <A HREF="./com/threerings/micasa/lobby/table/package-summary.html">com.threerings.micasa.lobby.table</A><DD>&nbsp;<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#TableLobbyObject()"><B>TableLobbyObject()</B></A> -
Constructor for class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/TableLobbyObject.html" title="interface in com.threerings.parlor.data"><B>TableLobbyObject</B></A> - Interface in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>This interface must be implemented by the place object used by a lobby
that wishes to make use of the table services.<DT><A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server"><B>TableManager</B></A> - Class in <A HREF="./com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A><DD>A table manager can be used by a place manager (or other entity) to take care of the management
of a table matchmaking service on a particular distributed object.<DT><A HREF="./com/threerings/parlor/server/TableManager.html#TableManager(com.threerings.presents.dobj.RootDObjectManager, com.threerings.presents.server.InvocationManager, com.threerings.crowd.server.PlaceRegistry, com.threerings.presents.dobj.DObject)"><B>TableManager(RootDObjectManager, InvocationManager, PlaceRegistry, DObject)</B></A> -
Constructor for class com.threerings.parlor.server.<A HREF="./com/threerings/parlor/server/TableManager.html" title="class in com.threerings.parlor.server">TableManager</A>
<DD>Creates a table manager that will manage tables in the supplied distributed object (which
must implement <A HREF="./com/threerings/parlor/data/TableLobbyObject.html" title="interface in com.threerings.parlor.data"><CODE>TableLobbyObject</CODE></A>.
<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data"><B>TableMarshaller</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client"><CODE>TableService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/parlor/data/TableMarshaller.html#TableMarshaller()"><B>TableMarshaller()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableMarshaller.html" title="class in com.threerings.parlor.data">TableMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableObserver.html" title="interface in com.threerings.parlor.client"><B>TableObserver</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>The <A HREF="./com/threerings/parlor/client/TableDirector.html" title="class in com.threerings.parlor.client"><CODE>TableDirector</CODE></A> converts distributed object events into
higher level callbacks to implementers of this interface, which are
expected to render these events sensically in a user interface.<DT><A HREF="./com/threerings/parlor/server/TableProvider.html" title="interface in com.threerings.parlor.server"><B>TableProvider</B></A> - Interface in <A HREF="./com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client"><CODE>TableService</CODE></A>.<DT><A HREF="./com/threerings/micasa/lobby/table/TableItem.html#tableRemoved()"><B>tableRemoved()</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableItem.html" title="class in com.threerings.micasa.lobby.table">TableItem</A>
<DD>Called by the table list view prior to removing us.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html#tableRemoved(int)"><B>tableRemoved(int)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table">TableListView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableObserver.html#tableRemoved(int)"><B>tableRemoved(int)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableObserver.html" title="interface in com.threerings.parlor.client">TableObserver</A>
<DD>Called when a table goes away.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#tableService"><B>tableService</B></A> -
Variable in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>Handles our table services.
<DT><A HREF="./com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client"><B>TableService</B></A> - Interface in <A HREF="./com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A><DD>Provides table lobbying services.<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#tableSet"><B>tableSet</B></A> -
Variable in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>A set containing all of the tables being managed by this lobby.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableItem.html#tableUpdated(com.threerings.parlor.data.Table)"><B>tableUpdated(Table)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableItem.html" title="class in com.threerings.micasa.lobby.table">TableItem</A>
<DD>Called when our table has been updated and we need to update the UI
to reflect the new information.
<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html#tableUpdated(com.threerings.parlor.data.Table)"><B>tableUpdated(Table)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table">TableListView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/TableObserver.html#tableUpdated(com.threerings.parlor.data.Table)"><B>tableUpdated(Table)</B></A> -
Method in interface com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/TableObserver.html" title="interface in com.threerings.parlor.client">TableObserver</A>
<DD>Called when something has changed about a table (occupant list
updated, state changed from matchmaking to in-play, etc.).
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#targetPortalId"><B>targetPortalId</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>The portal identifier of the portal at which a body will enter
the target scene when they "use" this portal, or -1 to specify
that the body enters on the default portal, whatever id it is.
<DT><A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html#targetPortalName"><B>targetPortalName</B></A> -
Variable in class com.threerings.whirled.spot.tools.<A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html" title="class in com.threerings.whirled.spot.tools">EditablePortal</A>
<DD>The human-readable name of the portal to which this portal links
in its target scene.
<DT><A HREF="./com/threerings/whirled/spot/data/Portal.html#targetSceneId"><B>targetSceneId</B></A> -
Variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Portal.html" title="class in com.threerings.whirled.spot.data">Portal</A>
<DD>The scene identifier of the scene to which a body will exit when
they "use" this portal.
<DT><A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html#targetSceneName"><B>targetSceneName</B></A> -
Variable in class com.threerings.whirled.spot.tools.<A HREF="./com/threerings/whirled/spot/tools/EditablePortal.html" title="class in com.threerings.whirled.spot.tools">EditablePortal</A>
<DD>The human-readable name of the scene to which this portal
links.
<DT><A HREF="./com/threerings/parlor/data/Table.html#tconfig"><B>tconfig</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>The table configuration object.
<DT><A HREF="./com/threerings/parlor/game/server/TeamGameManager.html" title="interface in com.threerings.parlor.game.server"><B>TeamGameManager</B></A> - Interface in <A HREF="./com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A><DD>An interface to be implemented by a game if it wants to hear about
the team indices that were configured during matchmaking.<DT><A HREF="./com/threerings/parlor/data/TableConfig.html#teamMemberIndices"><B>teamMemberIndices</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableConfig.html" title="class in com.threerings.parlor.data">TableConfig</A>
<DD>If non-null, indicates that this is a team-based game and contains the team assignments for
each player.
<DT><A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html" title="class in com.threerings.stage.tools.editor"><B>TestTileLoader</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>The TestTileLoader handles test tiles.<DT><A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html#TestTileLoader()"><B>TestTileLoader()</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html" title="class in com.threerings.stage.tools.editor">TestTileLoader</A>
<DD>Construct the TestTileLoader.
<DT><A HREF="./com/threerings/parlor/card/client/CardSprite.html#tick(long)"><B>tick(long)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#tick(long)"><B>tick(long)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#tick(long)"><B>tick(long)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html#tick(long)"><B>tick(long)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/PieceGroupAnimation.html" title="class in com.threerings.puzzle.drop.client">PieceGroupAnimation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)"><B>tickAI(int, GameAI)</B></A> -
Method in class com.threerings.parlor.game.server.<A HREF="./com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A>
<DD>Called by the manager when we should do some AI.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html#TILE_CHANGED"><B>TILE_CHANGED</B></A> -
Static variable in interface com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModelListener.html" title="interface in com.threerings.stage.tools.editor">EditorModelListener</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor"><B>TileInfoPanel</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/package-summary.html">com.threerings.stage.tools.editor</A><DD>The tile info panel presents the user with options to select the tile to be applied to the
scene.<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html#TileInfoPanel(com.threerings.stage.tools.editor.util.EditorContext, com.threerings.stage.tools.editor.EditorModel)"><B>TileInfoPanel(EditorContext, EditorModel)</B></A> -
Constructor for class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor">TileInfoPanel</A>
<DD>Constructs the tile info panel.
<DT><A HREF="./com/threerings/stage/server/StageServer.html#tilemgr"><B>tilemgr</B></A> -
Static variable in class com.threerings.stage.server.<A HREF="./com/threerings/stage/server/StageServer.html" title="class in com.threerings.stage.server">StageServer</A>
<DD>Provides access to our tile repository.
<DT><A HREF="./com/threerings/stage/data/StageCodes.html#TILESET_RSRC_SET"><B>TILESET_RSRC_SET</B></A> -
Static variable in interface com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageCodes.html" title="interface in com.threerings.stage.data">StageCodes</A>
<DD>The resource set that contains our tileset bundles.
<DT><A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html#tileSetMapped(java.lang.String)"><B>tileSetMapped(String)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TestTileLoader.html" title="class in com.threerings.stage.tools.editor">TestTileLoader</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/util/TileSetUtil.html" title="class in com.threerings.stage.tools.editor.util"><B>TileSetUtil</B></A> - Class in <A HREF="./com/threerings/stage/tools/editor/util/package-summary.html">com.threerings.stage.tools.editor.util</A><DD>Miscellaneous useful routines for working with lists of <CODE>TileSet</CODE>
and <CODE>BaseTileSet</CODE> objects.<DT><A HREF="./com/threerings/stage/tools/editor/util/TileSetUtil.html#TileSetUtil()"><B>TileSetUtil()</B></A> -
Constructor for class com.threerings.stage.tools.editor.util.<A HREF="./com/threerings/stage/tools/editor/util/TileSetUtil.html" title="class in com.threerings.stage.tools.editor.util">TileSetUtil</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Parameter.html#tip"><B>tip</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Parameter.html" title="class in com.threerings.parlor.data">Parameter</A>
<DD>A human readable tooltip to display when the mouse is hovered over this configuration
parameter.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#TIP_ACTIONS"><B>TIP_ACTIONS</B></A> -
Static variable in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>Prose descriptions of actions suitable for tool tip display.
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#toBytes()"><B>toBytes()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>Converts this percentiler to a byte array so that it may be stored into a database.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#TOGGLE_CHATTING"><B>TOGGLE_CHATTING</B></A> -
Static variable in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>The action command to toggle chatting mode.
<DT><A HREF="./com/threerings/parlor/data/ToggleParameter.html" title="class in com.threerings.parlor.data"><B>ToggleParameter</B></A> - Class in <A HREF="./com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A><DD>Models a parameter that allows the toggling of a single value.<DT><A HREF="./com/threerings/parlor/data/ToggleParameter.html#ToggleParameter()"><B>ToggleParameter()</B></A> -
Constructor for class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/ToggleParameter.html" title="class in com.threerings.parlor.data">ToggleParameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html#TOO_LATE"><B>TOO_LATE</B></A> -
Static variable in interface com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data">TourneyCodes</A>
<DD>Too late to join a tourney.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html#TOO_LATE_LEAVE"><B>TOO_LATE_LEAVE</B></A> -
Static variable in interface com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data">TourneyCodes</A>
<DD>It's too late to leave the tourney.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html#TOP"><B>TOP</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A>
<DD>For four-player games, the top (opposite) player.
<DT><A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.micasa.simulator.data.<A HREF="./com/threerings/micasa/simulator/data/SimulatorInfo.html" title="class in com.threerings.micasa.simulator.data">SimulatorInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/data/Card.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.parlor.card.data.<A HREF="./com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/client/Invitation.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.parlor.client.<A HREF="./com/threerings/parlor/client/Invitation.html" title="class in com.threerings.parlor.client">Invitation</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Parameter.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Parameter.html" title="class in com.threerings.parlor.data">Parameter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/Table.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/Rating.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.parlor.rating.server.<A HREF="./com/threerings/parlor/rating/server/Rating.html" title="class in com.threerings.parlor.rating.server">Rating</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/util/Percentiler.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.parlor.rating.util.<A HREF="./com/threerings/parlor/rating/util/Percentiler.html" title="class in com.threerings.parlor.rating.util">Percentiler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/Participant.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Participant.html" title="class in com.threerings.parlor.tourney.data">Participant</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PlayerStatusView.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PlayerStatusView.html" title="class in com.threerings.puzzle.client">PlayerStatusView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html#toString(java.lang.StringBuilder)"><B>toString(StringBuilder)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/client/DropSprite.html#toString(java.lang.StringBuilder)"><B>toString(StringBuilder)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropSprite.html" title="class in com.threerings.puzzle.drop.client">DropSprite</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/data/DropBoard.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.puzzle.drop.util.<A HREF="./com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html" title="class in com.threerings.puzzle.drop.util">PieceDropper.PieceDropInfo</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/util/PointSet.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.puzzle.util.<A HREF="./com/threerings/puzzle/util/PointSet.html" title="class in com.threerings.puzzle.util">PointSet</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorModel.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorModel.html" title="class in com.threerings.stage.tools.editor">EditorModel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/Stat.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/Cluster.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/Cluster.html" title="class in com.threerings.whirled.spot.data">Cluster</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/data/SceneSummary.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/SceneSummary.html" title="class in com.threerings.whirled.zone.data">SceneSummary</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html#toString()"><B>toString()</B></A> -
Method in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html#toString(int)"><B>toString(int)</B></A> -
Static method in class com.threerings.whirled.zone.util.<A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html" title="class in com.threerings.whirled.zone.util">ZoneUtil</A>
<DD>Returns an easier to read representation of the supplied qualified
zone id: <code>type:id</code>.
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html#TOURNEY_DB_IDENT"><B>TOURNEY_DB_IDENT</B></A> -
Static variable in class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository</A>
<DD>The database identifier used when establishing a database connection.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#TOURNEY_SERVICE"><B>TOURNEY_SERVICE</B></A> -
Static variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>The field name of the <code>tourneyService</code> field.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyCodes.html" title="interface in com.threerings.parlor.tourney.data"><B>TourneyCodes</B></A> - Interface in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Constants and codes relating to the tourney services.<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data"><B>TourneyConfig</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Stores tournament configuration data.<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html#TourneyConfig()"><B>TourneyConfig()</B></A> -
Constructor for class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data">TourneyConfig</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html#tourneyId"><B>tourneyId</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyConfig.html" title="class in com.threerings.parlor.tourney.data">TourneyConfig</A>
<DD>Our unique tourney id.
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html#tourneyId"><B>tourneyId</B></A> -
Variable in class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository.TourneyRecord</A>
<DD>The tourney's unique identifier.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyLogicData.html" title="class in com.threerings.parlor.tourney.data"><B>TourneyLogicData</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Contains TourneyLogic runtime data that should be persisted.<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyLogicData.html#TourneyLogicData()"><B>TourneyLogicData()</B></A> -
Constructor for class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyLogicData.html" title="class in com.threerings.parlor.tourney.data">TourneyLogicData</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server"><B>TourneyManager</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/server/package-summary.html">com.threerings.parlor.tourney.server</A><DD>Controls a running tourney.<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html#TourneyManager()"><B>TourneyManager()</B></A> -
Constructor for class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourneyManager.html" title="class in com.threerings.parlor.tourney.server">TourneyManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html" title="class in com.threerings.parlor.tourney.data"><B>TourneyMarshaller</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/parlor/tourney/client/TourneyService.html" title="interface in com.threerings.parlor.tourney.client"><CODE>TourneyService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html#TourneyMarshaller()"><B>TourneyMarshaller()</B></A> -
Constructor for class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourneyMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data"><B>TourneyObject</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Provides information on a specific tourney.<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#TourneyObject()"><B>TourneyObject()</B></A> -
Constructor for class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourneyProvider.html" title="interface in com.threerings.parlor.tourney.server"><B>TourneyProvider</B></A> - Interface in <A HREF="./com/threerings/parlor/tourney/server/package-summary.html">com.threerings.parlor.tourney.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/parlor/tourney/client/TourneyService.html" title="interface in com.threerings.parlor.tourney.client"><CODE>TourneyService</CODE></A>.<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html" title="class in com.threerings.parlor.tourney.server.persist"><B>TourneyRepository</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/server/persist/package-summary.html">com.threerings.parlor.tourney.server.persist</A><DD>The persistent store for tourney related information.<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html#TourneyRepository(com.samskivert.jdbc.ConnectionProvider)"><B>TourneyRepository(ConnectionProvider)</B></A> -
Constructor for class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html" title="class in com.threerings.parlor.tourney.server.persist"><B>TourneyRepository.TourneyRecord</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/server/persist/package-summary.html">com.threerings.parlor.tourney.server.persist</A><DD>Contains tourney information loaded from the database.<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html#TourneyRepository.TourneyRecord()"><B>TourneyRepository.TourneyRecord()</B></A> -
Constructor for class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository.TourneyRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html#TourneyRepository.TourneyRecord(int)"><B>TourneyRepository.TourneyRecord(int)</B></A> -
Constructor for class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository.TourneyRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html#TourneyRepository.TourneyRecord(com.threerings.parlor.tourney.data.TourneyConfig)"><B>TourneyRepository.TourneyRecord(TourneyConfig)</B></A> -
Constructor for class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.TourneyRecord.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository.TourneyRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/client/TourneyService.html" title="interface in com.threerings.parlor.tourney.client"><B>TourneyService</B></A> - Interface in <A HREF="./com/threerings/parlor/tourney/client/package-summary.html">com.threerings.parlor.tourney.client</A><DD>Provides tourney management services for the particular tourney this
service is attached to.<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#tourneyService"><B>tourneyService</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Provides the way in which tourney participants can communicate with the server.
<DT><A HREF="./com/threerings/parlor/tourney/server/TourniesManager.html" title="class in com.threerings.parlor.tourney.server"><B>TourniesManager</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/server/package-summary.html">com.threerings.parlor.tourney.server</A><DD>An extensible tournament manager.<DT><A HREF="./com/threerings/parlor/tourney/server/TourniesManager.html#TourniesManager(com.samskivert.util.Lifecycle)"><B>TourniesManager(Lifecycle)</B></A> -
Constructor for class com.threerings.parlor.tourney.server.<A HREF="./com/threerings/parlor/tourney/server/TourniesManager.html" title="class in com.threerings.parlor.tourney.server">TourniesManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/data/TourniesMarshaller.html" title="class in com.threerings.parlor.tourney.data"><B>TourniesMarshaller</B></A> - Class in <A HREF="./com/threerings/parlor/tourney/data/package-summary.html">com.threerings.parlor.tourney.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/parlor/tourney/client/TourniesService.html" title="interface in com.threerings.parlor.tourney.client"><CODE>TourniesService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/parlor/tourney/data/TourniesMarshaller.html#TourniesMarshaller()"><B>TourniesMarshaller()</B></A> -
Constructor for class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourniesMarshaller.html" title="class in com.threerings.parlor.tourney.data">TourniesMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/tourney/server/TourniesProvider.html" title="interface in com.threerings.parlor.tourney.server"><B>TourniesProvider</B></A> - Interface in <A HREF="./com/threerings/parlor/tourney/server/package-summary.html">com.threerings.parlor.tourney.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/parlor/tourney/client/TourniesService.html" title="interface in com.threerings.parlor.tourney.client"><CODE>TourniesService</CODE></A>.<DT><A HREF="./com/threerings/parlor/tourney/client/TourniesService.html" title="interface in com.threerings.parlor.tourney.client"><B>TourniesService</B></A> - Interface in <A HREF="./com/threerings/parlor/tourney/client/package-summary.html">com.threerings.parlor.tourney.client</A><DD>Provices services for creating/modifying tournies.<DT><A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html#trackAvoidAnimation(com.threerings.media.animation.Animation)"><B>trackAvoidAnimation(Animation)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleBoardView.html" title="class in com.threerings.puzzle.client">PuzzleBoardView</A>
<DD>Positions the supplied animation so as to avoid any active animations previously registered
with this method, and adds the animation to the list of animations to be avoided by any
future avoid animations.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int, int, com.threerings.parlor.card.data.Card[])"><B>transferCardsBetweenPlayers(int, int, Card[])</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>Sends a set of cards from one player to another.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int[], com.threerings.parlor.card.data.Card[][])"><B>transferCardsBetweenPlayers(int[], Card[][])</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>Sends sets of cards between players simultaneously.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#TRAVERSE_PORTAL"><B>TRAVERSE_PORTAL</B></A> -
Static variable in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#traversePortal(int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)"><CODE>SpotMarshaller.traversePortal(int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)</CODE></A> requests.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#traversePortal(int)"><B>traversePortal(int)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Requests that this client move to the location specified by the supplied portal id.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html#traversePortal(int, com.samskivert.util.ResultListener)"><B>traversePortal(int, ResultListener&lt;PlaceConfig&gt;)</B></A> -
Method in class com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A>
<DD>Requests that this client move to the location specified by the supplied portal id.
<DT><A HREF="./com/threerings/whirled/spot/client/SpotService.html#traversePortal(int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)"><B>traversePortal(int, int, int, SpotService.SpotSceneMoveListener)</B></A> -
Method in interface com.threerings.whirled.spot.client.<A HREF="./com/threerings/whirled/spot/client/SpotService.html" title="interface in com.threerings.whirled.spot.client">SpotService</A>
<DD>Requests to traverse the specified portal.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html#traversePortal(int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)"><B>traversePortal(int, int, int, SpotService.SpotSceneMoveListener)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/server/SpotProvider.html#traversePortal(com.threerings.presents.data.ClientObject, int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)"><B>traversePortal(ClientObject, int, int, int, SpotService.SpotSceneMoveListener)</B></A> -
Method in interface com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotProvider.html" title="interface in com.threerings.whirled.spot.server">SpotProvider</A>
<DD>Handles a <A HREF="./com/threerings/whirled/spot/client/SpotService.html#traversePortal(int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)"><CODE>SpotService.traversePortal(int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)</CODE></A> request.
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html#traversePortal(com.threerings.presents.data.ClientObject, int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)"><B>traversePortal(ClientObject, int, int, int, SpotService.SpotSceneMoveListener)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html#TRICK_STATE_COUNT"><B>TRICK_STATE_COUNT</B></A> -
Static variable in interface com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardGameObject</A>
<DD>The number of states defined for the base trick card game object.
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data"><B>TrickCardCodes</B></A> - Interface in <A HREF="./com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A><DD>Constants relating to trick-based card games.<DT><A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html" title="class in com.threerings.parlor.card.trick.client"><B>TrickCardGameControllerDelegate</B></A> - Class in <A HREF="./com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A><DD>A card game controller delegate for trick-based card games, such as Spades and Hearts.<DT><A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html#TrickCardGameControllerDelegate(com.threerings.parlor.card.client.CardGameController)"><B>TrickCardGameControllerDelegate(CardGameController)</B></A> -
Constructor for class com.threerings.parlor.card.trick.client.<A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html" title="class in com.threerings.parlor.card.trick.client">TrickCardGameControllerDelegate</A>
<DD>Constructor.
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server"><B>TrickCardGameManagerDelegate</B></A> - Class in <A HREF="./com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A><DD>A card game manager delegate for trick-based card games, such as Spades and Hearts.<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#TrickCardGameManagerDelegate()"><B>TrickCardGameManagerDelegate()</B></A> -
Constructor for class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#TrickCardGameManagerDelegate(com.threerings.parlor.card.server.CardGameManager)"><B>TrickCardGameManagerDelegate(CardGameManager)</B></A> -
Constructor for class com.threerings.parlor.card.trick.server.<A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html" title="class in com.threerings.parlor.card.trick.server">TrickCardGameManagerDelegate</A>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data"><B>TrickCardGameMarshaller</B></A> - Class in <A HREF="./com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#TrickCardGameMarshaller()"><B>TrickCardGameMarshaller()</B></A> -
Constructor for class com.threerings.parlor.card.trick.data.<A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html" title="class in com.threerings.parlor.card.trick.data">TrickCardGameMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/card/trick/data/TrickCardGameObject.html" title="interface in com.threerings.parlor.card.trick.data"><B>TrickCardGameObject</B></A> - Interface in <A HREF="./com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A><DD>Game objects for trick-based card games must implement this interface.<DT><A HREF="./com/threerings/parlor/card/trick/server/TrickCardGameProvider.html" title="interface in com.threerings.parlor.card.trick.server"><B>TrickCardGameProvider</B></A> - Interface in <A HREF="./com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><CODE>TrickCardGameService</CODE></A>.<DT><A HREF="./com/threerings/parlor/card/trick/client/TrickCardGameService.html" title="interface in com.threerings.parlor.card.trick.client"><B>TrickCardGameService</B></A> - Interface in <A HREF="./com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A><DD>Service calls related to trick card games.<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util"><B>TrickCardGameUtil</B></A> - Class in <A HREF="./com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A><DD>Methods of general utility to trick-taking card games.<DT><A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#TrickCardGameUtil()"><B>TrickCardGameUtil()</B></A> -
Constructor for class com.threerings.parlor.card.trick.util.<A HREF="./com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html#TURN_HOLDER_REPLACED"><B>TURN_HOLDER_REPLACED</B></A> -
Static variable in interface com.threerings.parlor.turn.data.<A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data">TurnGameObject</A>
<DD>A special value used to communicate to the client that the current
turn holder was replaced (perhaps due to disconnection or departure
and being replaced by an AI).
<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#turnDidChange(com.threerings.util.Name)"><B>turnDidChange(Name)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameController.html#turnDidChange(com.threerings.util.Name)"><B>turnDidChange(Name)</B></A> -
Method in interface com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client">TurnGameController</A>
<DD>Called when the turn changed.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#turnDidEnd()"><B>turnDidEnd()</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html#turnDidEnd()"><B>turnDidEnd()</B></A> -
Method in interface com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>
<DD>Called when the turn was ended.
<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#turnDidStart()"><B>turnDidStart()</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html#turnDidStart()"><B>turnDidStart()</B></A> -
Method in interface com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>
<DD>Called when we have started the next turn.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client"><B>TurnDisplay</B></A> - Class in <A HREF="./com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A><DD>Automatically display a list of players and turn change information
in a turn-based game.<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#TurnDisplay()"><B>TurnDisplay()</B></A> -
Constructor for class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>Create a TurnDisplay.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#TurnDisplay(javax.swing.Icon)"><B>TurnDisplay(Icon)</B></A> -
Constructor for class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>Create a TurnDisplay for a game using the specified Icon to denote
whose turn it is.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client"><B>TurnGameController</B></A> - Interface in <A HREF="./com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A><DD>Games that wish to make use of the turn game services should have their
controller implement this interface and create an instance of <A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client"><CODE>TurnGameControllerDelegate</CODE></A> which should be passed to <CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client"><B>TurnGameControllerDelegate</B></A> - Class in <A HREF="./com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A><DD>Performs the client-side processing for a turn-based game.<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#TurnGameControllerDelegate(com.threerings.parlor.turn.client.TurnGameController)"><B>TurnGameControllerDelegate(TurnGameController)</B></A> -
Constructor for class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A>
<DD>Constructs a delegate which will call back to the supplied <A HREF="./com/threerings/parlor/turn/client/TurnGameController.html" title="interface in com.threerings.parlor.turn.client"><CODE>TurnGameController</CODE></A> implementation wen turn-based game related
things happen.
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server"><B>TurnGameManager</B></A> - Interface in <A HREF="./com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A><DD>A game manager that wishes to make use of the turn game services should
implement this interface and create a <A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><CODE>TurnGameManagerDelegate</CODE></A>
which will perform the basic turn game processing and call back to the
main manager via this interface.<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server"><B>TurnGameManagerDelegate</B></A> - Class in <A HREF="./com/threerings/parlor/turn/server/package-summary.html">com.threerings.parlor.turn.server</A><DD>Performs the server-side turn-based game processing for a turn based game.<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate()"><B>TurnGameManagerDelegate()</B></A> -
Constructor for class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html#TurnGameManagerDelegate(com.threerings.parlor.turn.server.TurnGameManager)"><B>TurnGameManagerDelegate(TurnGameManager)</B></A> -
Constructor for class com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManagerDelegate.html" title="class in com.threerings.parlor.turn.server">TurnGameManagerDelegate</A>
<DD><B>Deprecated.</B>&nbsp;<I>use the zero-argument constructor.</I>
<DT><A HREF="./com/threerings/parlor/turn/data/TurnGameObject.html" title="interface in com.threerings.parlor.turn.data"><B>TurnGameObject</B></A> - Interface in <A HREF="./com/threerings/parlor/turn/data/package-summary.html">com.threerings.parlor.turn.data</A><DD>Games that wish to support turn-based play must implement this
interface with their <A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A>.<DT><A HREF="./com/threerings/parlor/card/server/CardGameManager.html#turnWillStart()"><B>turnWillStart()</B></A> -
Method in class com.threerings.parlor.card.server.<A HREF="./com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html#turnWillStart()"><B>turnWillStart()</B></A> -
Method in interface com.threerings.parlor.turn.server.<A HREF="./com/threerings/parlor/turn/server/TurnGameManager.html" title="interface in com.threerings.parlor.turn.server">TurnGameManager</A>
<DD>Called when we are about to start the next turn.
<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html#type"><B>type</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A>
<DD>This scene's type which is a string identifier used to later
construct a specific controller to handle this scene.
<DT><A HREF="./com/threerings/parlor/game/data/GameConfig.html#TYPE_STRINGS"><B>TYPE_STRINGS</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>
<DD>Maps the matchmaking type codes into strings used in our XML configuration.
</DL>
<HR>
<A NAME="_U_"><!-- --></A><H2>
<B>U</B></H2>
<DL>
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#undo(java.awt.event.ActionEvent)"><B>undo(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#undo()"><B>undo()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/ByteByteStringMapStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ByteByteStringMapStat.html" title="class in com.threerings.stats.data">ByteByteStringMapStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/ByteStringSetStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ByteStringSetStat.html" title="class in com.threerings.stats.data">ByteStringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntArrayStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data">IntArrayStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntSetStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data">IntSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data">IntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStringSetStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStringSetStat.html" title="class in com.threerings.stats.data">IntStringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/MaxIntStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxIntStat.html" title="class in com.threerings.stats.data">MaxIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/MaxValueIntStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxValueIntStat.html" title="class in com.threerings.stats.data">MaxValueIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/ShortStringSetStat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/ShortStringSetStat.html" title="class in com.threerings.stats.data">ShortStringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/Stat.html#unpersistFrom(com.threerings.io.ObjectInputStream, com.threerings.stats.data.Stat.AuxDataSource)"><B>unpersistFrom(ObjectInputStream, Stat.AuxDataSource)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Unserializes this item from data obtained from the item database.
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#unpersistFrom(com.threerings.io.ObjectInputStream)"><B>unpersistFrom(ObjectInputStream)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Unserializes this instance from the bare representation created by <A HREF="./com/threerings/whirled/data/SceneUpdate.html#persistTo(com.threerings.io.ObjectOutputStream)"><CODE>SceneUpdate.persistTo(com.threerings.io.ObjectOutputStream)</CODE></A>.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS"><B>UPDATE_PROGRESS</B></A> -
Static variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])"><CODE>PuzzleGameMarshaller.updateProgress(int, int[])</CODE></A> requests.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS_SYNC"><B>UPDATE_PROGRESS_SYNC</B></A> -
Static variable in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>
<DD>The method id used to dispatch <A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>PuzzleGameMarshaller.updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> requests.
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html#updateBoardSummaries()"><B>updateBoardSummaries()</B></A> -
Method in class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>
<DD>Applies updateBoardSummary on all the players' boards.
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html#updateBoardSummary(int)"><B>updateBoardSummary(int)</B></A> -
Method in class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>
<DD>Calls <A HREF="./com/threerings/puzzle/data/BoardSummary.html#summarize()"><CODE>BoardSummary.summarize()</CODE></A> on the given player's board summary to refresh the
summary information in preparation for sending along to the client(s).
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#updateCluster(com.threerings.whirled.spot.data.Cluster, java.awt.Rectangle)"><B>updateCluster(Cluster, Rectangle)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>Adds or updates the specified cluster in the view.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#updateClusters(com.threerings.whirled.spot.data.Cluster)"><B>updateClusters(Cluster)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Requests that the specified entry be updated in the
<code>clusters</code> set.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#updateCoordPos(int, int, java.awt.Point)"><B>updateCoordPos(int, int, Point)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Updates the coordinate position and returns true if it has changed.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html#updateDefaultTileSet(int)"><B>updateDefaultTileSet(int)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScenePanel.html" title="class in com.threerings.stage.tools.editor">EditorScenePanel</A>
<DD>Updates the default tileset in the currently edited scene.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html#updateHostedZones(com.threerings.whirled.zone.peer.data.HostedZone)"><B>updateHostedZones(HostedZone)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html" title="class in com.threerings.whirled.zone.peer.server">ZoneNodeObject</A>
<DD>Requests that the specified entry be updated in the
<code>hostedZones</code> set.
<DT><A HREF="./com/threerings/whirled/util/UpdateList.html" title="class in com.threerings.whirled.util"><B>UpdateList</B></A> - Class in <A HREF="./com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A><DD>A list specialized for storing <A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data"><CODE>SceneUpdate</CODE></A> objects.<DT><A HREF="./com/threerings/whirled/util/UpdateList.html#UpdateList()"><B>UpdateList()</B></A> -
Constructor for class com.threerings.whirled.util.<A HREF="./com/threerings/whirled/util/UpdateList.html" title="class in com.threerings.whirled.util">UpdateList</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#updateMiniView(java.awt.event.ActionEvent)"><B>updateMiniView(ActionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>Update the mini view in the scrollbox.
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html#updateOccupantLocs(com.threerings.whirled.spot.data.SceneLocation)"><B>updateOccupantLocs(SceneLocation)</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A>
<DD>Requests that the specified entry be updated in the
<code>occupantLocs</code> set.
<DT><A HREF="./com/threerings/parlor/data/Table.html#updateOccupants(com.threerings.parlor.game.data.GameObject)"><B>updateOccupants(GameObject)</B></A> -
Method in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>Called by the table manager when the game object's players have changed.
<DT><A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html#updateParticipants(com.threerings.parlor.tourney.data.Participant)"><B>updateParticipants(Participant)</B></A> -
Method in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/TourneyObject.html" title="class in com.threerings.parlor.tourney.data">TourneyObject</A>
<DD>Requests that the specified entry be updated in the
<code>participants</code> set.
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html#updatePercentile(int, int, com.threerings.parlor.rating.util.Percentiler)"><B>updatePercentile(int, int, Percentiler)</B></A> -
Method in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRepository.html" title="class in com.threerings.parlor.rating.server.persist">RatingRepository</A>
<DD>Writes the supplied percentiler's data out to the database.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#updatePiece(int, int)"><B>updatePiece(int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Refreshes the piece sprite at the specified location, if no sprite exists at the location,
one will be created.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html#updatePiece(int, int, int)"><B>updatePiece(int, int, int)</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>
<DD>Updates the piece sprite at the specified location, if no sprite exists at the location,
one will be created.
<DT><A HREF="./com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><B>updateProgress(int, int[])</B></A> -
Method in interface com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A>
<DD>Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])"><B>updateProgress(int, int[])</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgress(com.threerings.presents.data.ClientObject, int, int[])"><B>updateProgress(ClientObject, int, int[])</B></A> -
Method in interface com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</A>
<DD>Handles a <A HREF="./com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> request.
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html#updateProgress(com.threerings.presents.data.ClientObject, int, int[])"><B>updateProgress(ClientObject, int, int[])</B></A> -
Method in class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><B>updateProgressSync(int, int[], Board[])</B></A> -
Method in interface com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A>
<DD>Debug variant of <A HREF="./com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.
<DT><A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><B>updateProgressSync(int, int[], Board[])</B></A> -
Method in class com.threerings.puzzle.data.<A HREF="./com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])"><B>updateProgressSync(ClientObject, int, int[], Board[])</B></A> -
Method in interface com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleGameProvider.html" title="interface in com.threerings.puzzle.server">PuzzleGameProvider</A>
<DD>Handles a <A HREF="./com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>PuzzleGameService.updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> request.
<DT><A HREF="./com/threerings/puzzle/server/PuzzleManager.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])"><B>updateProgressSync(ClientObject, int, int[], Board[])</B></A> -
Method in class com.threerings.puzzle.server.<A HREF="./com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>
<DD>Called when the puzzle manager receives a progress update.
<DT><A HREF="./com/threerings/stage/data/StageScene.html#updateReceived(com.threerings.whirled.data.SceneUpdate)"><B>updateReceived(SceneUpdate)</B></A> -
Method in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneDirector.html#updateReceived(com.threerings.whirled.data.SceneUpdate)"><B>updateReceived(SceneUpdate)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>
<DD>Called by SceneController instances to tell us about an update to the current scene.
<DT><A HREF="./com/threerings/whirled/data/Scene.html#updateReceived(com.threerings.whirled.data.SceneUpdate)"><B>updateReceived(SceneUpdate)</B></A> -
Method in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A>
<DD>Called to inform the scene that an update has been received while
the scene was resolved and active.
<DT><A HREF="./com/threerings/whirled/data/SceneImpl.html#updateReceived(com.threerings.whirled.data.SceneUpdate)"><B>updateReceived(SceneUpdate)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html#updateReceived()"><B>updateReceived()</B></A> -
Method in class com.threerings.whirled.spot.data.<A HREF="./com/threerings/whirled/spot/data/SpotSceneImpl.html" title="class in com.threerings.whirled.spot.data">SpotSceneImpl</A>
<DD>This should be called if a scene update was received that caused our underlying scene model
to change.
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#updateSelfSummary()"><B>updateSelfSummary()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>Updates the player's own local board summary to reflect the local copy of the player's
board which is likely to be more up to date than the server-side board from which all other
player board summaries originate.
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#updateStat(int, com.threerings.stats.data.StatModifier)"><B>updateStat(int, StatModifier&lt;T&gt;)</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>Applies a modification to a single stat.
<DT><A HREF="./com/threerings/stats/data/StatSet.Container.html#updateStats(com.threerings.stats.data.Stat)"><B>updateStats(Stat)</B></A> -
Method in interface com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatSet.Container.html" title="interface in com.threerings.stats.data">StatSet.Container</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#updateTables(com.threerings.parlor.data.Table)"><B>updateTables(Table)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/data/TableLobbyObject.html#updateTables(com.threerings.parlor.data.Table)"><B>updateTables(Table)</B></A> -
Method in interface com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/TableLobbyObject.html" title="interface in com.threerings.parlor.data">TableLobbyObject</A>
<DD>Updates the value of the specified table instance in the tables
distributed set (using the appropriate distributed object
mechanisms).
<DT><A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html#updateTableSet(com.threerings.parlor.data.Table)"><B>updateTableSet(Table)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableLobbyObject.html" title="class in com.threerings.micasa.lobby.table">TableLobbyObject</A>
<DD>Requests that the specified entry be updated in the
<code>tableSet</code> set.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorFrame.html#updateTileInfo()"><B>updateTileInfo()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorFrame.html" title="class in com.threerings.stage.tools.editor">EditorFrame</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html#updateTileSetTree()"><B>updateTileSetTree()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor">TileInfoPanel</A>
<DD>The layer has changed, update the tree to reflect the tilesets now available.
<DT><A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html#updateTourney(com.threerings.parlor.tourney.data.TourneyConfig)"><B>updateTourney(TourneyConfig)</B></A> -
Method in class com.threerings.parlor.tourney.server.persist.<A HREF="./com/threerings/parlor/tourney/server/persist/TourneyRepository.html" title="class in com.threerings.parlor.tourney.server.persist">TourneyRepository</A>
<DD>Updates the tourney in the repository.
<DT><A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html#updateView()"><B>updateView()</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/EditorScrollBox.html" title="class in com.threerings.stage.tools.editor">EditorScrollBox</A>
<DD>Update the view of the editor map.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropLogic.html#useBlockDropping()"><B>useBlockDropping()</B></A> -
Method in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>
<DD>Returns whether the puzzle game would like to make use of the manipulable block dropping
functionality.
<DT><A HREF="./com/threerings/puzzle/drop/data/DropLogic.html#useBoardRising()"><B>useBoardRising()</B></A> -
Method in interface com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>
<DD>Returns whether the puzzle game would like to make use of the rising board functionality.
<DT><A HREF="./com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data"><B>UserIdentifier</B></A> - Class in <A HREF="./com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A><DD>&nbsp;<DT><A HREF="./com/threerings/parlor/game/data/UserIdentifier.html#UserIdentifier()"><B>UserIdentifier()</B></A> -
Constructor for class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/UserIdentifier.html" title="class in com.threerings.parlor.game.data">UserIdentifier</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/data/UserIdentifier.Ider.html" title="interface in com.threerings.parlor.game.data"><B>UserIdentifier.Ider</B></A> - Interface in <A HREF="./com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A><DD>Implement this and set the mutha up.<DT><A HREF="./com/threerings/parlor/tourney/data/Participant.html#username"><B>username</B></A> -
Variable in class com.threerings.parlor.tourney.data.<A HREF="./com/threerings/parlor/tourney/data/Participant.html" title="class in com.threerings.parlor.tourney.data">Participant</A>
<DD>The username of the participant.
</DL>
<HR>
<A NAME="_V_"><!-- --></A><H2>
<B>V</B></H2>
<DL>
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#validate(com.threerings.whirled.data.SceneModel)"><B>validate(SceneModel)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Called to ensure that the scene is in the appropriate state prior to applying the update.
<DT><A HREF="./com/threerings/whirled/util/UpdateList.html#validate(int)"><B>validate(int)</B></A> -
Method in class com.threerings.whirled.util.<A HREF="./com/threerings/whirled/util/UpdateList.html" title="class in com.threerings.whirled.util">UpdateList</A>
<DD>Returns true if the supplied actual scene version is in accordance with the updates
contained in this list.
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#VALUE"><B>VALUE</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#value"><B>value</B></A> -
Variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html#valueChanged(javax.swing.event.TreeSelectionEvent)"><B>valueChanged(TreeSelectionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor">TileInfoPanel</A>
<DD>Display the tiles in a tileset when it is selected.
<DT><A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html#valueChanged(javax.swing.event.ListSelectionEvent)"><B>valueChanged(ListSelectionEvent)</B></A> -
Method in class com.threerings.stage.tools.editor.<A HREF="./com/threerings/stage/tools/editor/TileInfoPanel.html" title="class in com.threerings.stage.tools.editor">TileInfoPanel</A>
<DD>Handle tile table selections.
<DT><A HREF="./com/threerings/stats/data/StringSetStat.html#values()"><B>values()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringSetStat.html" title="class in com.threerings.stats.data">StringSetStat</A>
<DD>Returns the values in this set.
<DT><A HREF="./com/threerings/stats/data/IntArrayStat.html#valueToString()"><B>valueToString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntArrayStat.html" title="class in com.threerings.stats.data">IntArrayStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntSetStat.html#valueToString()"><B>valueToString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntSetStat.html" title="class in com.threerings.stats.data">IntSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/IntStat.html#valueToString()"><B>valueToString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/IntStat.html" title="class in com.threerings.stats.data">IntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/MaxIntStat.html#valueToString()"><B>valueToString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxIntStat.html" title="class in com.threerings.stats.data">MaxIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/MaxValueIntStat.html#valueToString()"><B>valueToString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/MaxValueIntStat.html" title="class in com.threerings.stats.data">MaxValueIntStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/Stat.html#valueToString()"><B>valueToString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/Stat.html" title="class in com.threerings.stats.data">Stat</A>
<DD>Derived statistics must override this method and render their value to a string.
<DT><A HREF="./com/threerings/stats/data/StringMapStat.html#valueToString()"><B>valueToString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringMapStat.html" title="class in com.threerings.stats.data">StringMapStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/data/StringSetStat.html#valueToString()"><B>valueToString()</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StringSetStat.html" title="class in com.threerings.stats.data">StringSetStat</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/data/SceneModel.html#version"><B>version</B></A> -
Variable in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>
<DD>The version number of this scene.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerApp.html" title="class in com.threerings.stage.tools.viewer"><B>ViewerApp</B></A> - Class in <A HREF="./com/threerings/stage/tools/viewer/package-summary.html">com.threerings.stage.tools.viewer</A><DD>The ViewerApp is a scene viewing application that allows for trying out
Stage scenes in a pseudo-runtime environment.<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerApp.html#ViewerApp(java.lang.String[])"><B>ViewerApp(String[])</B></A> -
Constructor for class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerApp.html" title="class in com.threerings.stage.tools.viewer">ViewerApp</A>
<DD>Construct and initialize the ViewerApp object.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html" title="class in com.threerings.stage.tools.viewer"><B>ViewerFrame</B></A> - Class in <A HREF="./com/threerings/stage/tools/viewer/package-summary.html">com.threerings.stage.tools.viewer</A><DD>The viewer frame is the main application window.<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html#ViewerFrame(java.awt.GraphicsConfiguration)"><B>ViewerFrame(GraphicsConfiguration)</B></A> -
Constructor for class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerFrame.html" title="class in com.threerings.stage.tools.viewer">ViewerFrame</A>
<DD>Creates a frame in which the viewer application can operate.
<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer"><B>ViewerScenePanel</B></A> - Class in <A HREF="./com/threerings/stage/tools/viewer/package-summary.html">com.threerings.stage.tools.viewer</A><DD>&nbsp;<DT><A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html#ViewerScenePanel(com.threerings.stage.util.StageContext, com.threerings.cast.CharacterManager)"><B>ViewerScenePanel(StageContext, CharacterManager)</B></A> -
Constructor for class com.threerings.stage.tools.viewer.<A HREF="./com/threerings/stage/tools/viewer/ViewerScenePanel.html" title="class in com.threerings.stage.tools.viewer">ViewerScenePanel</A>
<DD>Construct the panel and initialize it with a context.
</DL>
<HR>
<A NAME="_W_"><!-- --></A><H2>
<B>W</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/data/Table.html#watchers"><B>watchers</B></A> -
Variable in class com.threerings.parlor.data.<A HREF="./com/threerings/parlor/data/Table.html" title="class in com.threerings.parlor.data">Table</A>
<DD>An array of the usernames of the non-player occupants of this game.
<DT><A HREF="./com/threerings/whirled/server/SceneManager.html#where()"><B>where()</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneManager.html" title="class in com.threerings.whirled.server">SceneManager</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/SceneRegistry.html#where(int)"><B>where(int)</B></A> -
Method in class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A>
<DD>Returns <A HREF="./com/threerings/whirled/server/SceneManager.html#where()"><CODE>SceneManager.where()</CODE></A> for the specified scene or <code>null:sceneId</code> if
no scene manager exists for that scene.
<DT><A HREF="./com/threerings/whirled/data/SceneCodes.html#WHIRLED_GROUP"><B>WHIRLED_GROUP</B></A> -
Static variable in interface com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A>
<DD>Defines our invocation services group.
<DT><A HREF="./com/threerings/whirled/util/WhirledContext.html" title="interface in com.threerings.whirled.util"><B>WhirledContext</B></A> - Interface in <A HREF="./com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A><DD>The whirled context provides access to the various managers, etc.<DT><A HREF="./com/threerings/whirled/server/WhirledServer.html" title="class in com.threerings.whirled.server"><B>WhirledServer</B></A> - Class in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>The Whirled server extends the <CODE>CrowdServer</CODE> and provides access to managers and the like
that are needed by the Whirled serviecs.<DT><A HREF="./com/threerings/whirled/server/WhirledServer.html#WhirledServer()"><B>WhirledServer()</B></A> -
Constructor for class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/WhirledServer.html" title="class in com.threerings.whirled.server">WhirledServer</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/WhirledServer.WhirledModule.html" title="class in com.threerings.whirled.server"><B>WhirledServer.WhirledModule</B></A> - Class in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>Configures dependencies needed by the Whirled server.<DT><A HREF="./com/threerings/whirled/server/WhirledServer.WhirledModule.html#WhirledServer.WhirledModule()"><B>WhirledServer.WhirledModule()</B></A> -
Constructor for class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/WhirledServer.WhirledModule.html" title="class in com.threerings.whirled.server">WhirledServer.WhirledModule</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/server/WhirledSession.html" title="class in com.threerings.whirled.server"><B>WhirledSession</B></A> - Class in <A HREF="./com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A><DD>The client object used by client management on the Whirled server.<DT><A HREF="./com/threerings/whirled/server/WhirledSession.html#WhirledSession()"><B>WhirledSession()</B></A> -
Constructor for class com.threerings.whirled.server.<A HREF="./com/threerings/whirled/server/WhirledSession.html" title="class in com.threerings.whirled.server">WhirledSession</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/ChatPanel.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/ChatPanel.html" title="class in com.threerings.micasa.client">ChatPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/client/OccupantList.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.client.<A HREF="./com/threerings/micasa/client/OccupantList.html" title="class in com.threerings.micasa.client">OccupantList</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyController.html" title="class in com.threerings.micasa.lobby">LobbyController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/LobbyPanel.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.lobby.<A HREF="./com/threerings/micasa/lobby/LobbyPanel.html" title="class in com.threerings.micasa.lobby">LobbyPanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/lobby/table/TableListView.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.lobby.table.<A HREF="./com/threerings/micasa/lobby/table/TableListView.html" title="class in com.threerings.micasa.lobby.table">TableListView</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/micasa/simulator/server/Simulant.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.micasa.simulator.server.<A HREF="./com/threerings/micasa/simulator/server/Simulant.html" title="class in com.threerings.micasa.simulator.server">Simulant</A>
<DD>Called when the simulant is about to enter the room in which it
will be doing all of its business.
<DT><A HREF="./com/threerings/parlor/card/client/CardGameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.parlor.card.client.<A HREF="./com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/game/client/GameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.parlor.game.client.<A HREF="./com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>
<DD>Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.
<DT><A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnDisplay.html" title="class in com.threerings.parlor.turn.client">TurnDisplay</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.parlor.turn.client.<A HREF="./com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/puzzle/client/PuzzlePanel.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.puzzle.client.<A HREF="./com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/client/StageScenePanel.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.stage.client.<A HREF="./com/threerings/stage/client/StageScenePanel.html" title="class in com.threerings.stage.client">StageScenePanel</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/client/SceneController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)"><B>willEnterPlace(PlaceObject)</B></A> -
Method in class com.threerings.whirled.client.<A HREF="./com/threerings/whirled/client/SceneController.html" title="class in com.threerings.whirled.client">SceneController</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html#willTraversePortal(com.threerings.crowd.data.BodyObject, com.threerings.whirled.spot.data.Portal)"><B>willTraversePortal(BodyObject, Portal)</B></A> -
Method in class com.threerings.whirled.spot.server.<A HREF="./com/threerings/whirled/spot/server/SpotSceneManager.html" title="class in com.threerings.whirled.spot.server">SpotSceneManager</A>
<DD>This is called to let this scene manager know that the user is about to traverse the
specified portal.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#WINNERS"><B>WINNERS</B></A> -
Static variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>The field name of the <code>winners</code> field.
<DT><A HREF="./com/threerings/parlor/game/data/GameObject.html#winners"><B>winners</B></A> -
Variable in class com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A>
<DD>Whether each player in the game is a winner, or null if the game is not yet over.
<DT><A HREF="./com/threerings/parlor/game/data/GameCodes.html#WINNERS_AND_LOSERS"><B>WINNERS_AND_LOSERS</B></A> -
Static variable in interface com.threerings.parlor.game.data.<A HREF="./com/threerings/parlor/game/data/GameCodes.html" title="interface in com.threerings.parlor.game.data">GameCodes</A>
<DD>The name of the message event to a placeObject that reports
the winners and losers of a game.
<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html#WORLD"><B>WORLD</B></A> -
Static variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A>
<DD>A scene type code.
<DT><A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneWriter.html#write(java.lang.Object, com.megginson.sax.DataWriter)"><B>write(Object, DataWriter)</B></A> -
Method in class com.threerings.whirled.spot.tools.xml.<A HREF="./com/threerings/whirled/spot/tools/xml/SpotSceneWriter.html" title="class in com.threerings.whirled.spot.tools.xml">SpotSceneWriter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#writeModified(int, com.threerings.stats.data.Stat[])"><B>writeModified(int, Stat[])</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>Writes out any of the stats in the supplied array that have been modified since they were
first loaded.
<DT><A HREF="./com/threerings/stats/server/persist/StatRepository.html#writeModified(int, java.lang.Iterable)"><B>writeModified(int, Iterable&lt;Stat&gt;)</B></A> -
Method in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRepository.html" title="class in com.threerings.stats.server.persist">StatRepository</A>
<DD>Writes out any of the stats in the supplied iterable that have been modified since they were
first loaded.
<DT><A HREF="./com/threerings/stats/data/StatModifier.html#writeObject(com.threerings.io.ObjectOutputStream)"><B>writeObject(ObjectOutputStream)</B></A> -
Method in class com.threerings.stats.data.<A HREF="./com/threerings/stats/data/StatModifier.html" title="class in com.threerings.stats.data">StatModifier</A>
<DD>Writes our custom streamable fields.
<DT><A HREF="./com/threerings/whirled/data/SceneUpdate.html#writeObject(com.threerings.io.ObjectOutputStream)"><B>writeObject(ObjectOutputStream)</B></A> -
Method in class com.threerings.whirled.data.<A HREF="./com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>
<DD>Writes our custom streamable fields.
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html#writeScene(java.io.File, com.threerings.whirled.data.SceneModel)"><B>writeScene(File, SceneModel)</B></A> -
Method in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html" title="class in com.threerings.whirled.tools.xml">SceneWriter</A>
<DD>Writes the supplied scene out to the specified file.
<DT><A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html#writeSceneModel(com.threerings.whirled.data.SceneModel, com.megginson.sax.DataWriter)"><B>writeSceneModel(SceneModel, DataWriter)</B></A> -
Method in class com.threerings.whirled.tools.xml.<A HREF="./com/threerings/whirled/tools/xml/SceneWriter.html" title="class in com.threerings.whirled.tools.xml">SceneWriter</A>
<DD>Writes the data for the supplied <A HREF="./com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data"><CODE>SceneModel</CODE></A> to the XML data
writer supplied.
</DL>
<HR>
<A NAME="_X_"><!-- --></A><H2>
<B>X</B></H2>
<DL>
<DT><A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html#x"><B>x</B></A> -
Variable in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>
<DD>The segment's lower-left board coordinates.
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#x"><B>x</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>The user's x position (interpreted by the display system).
<DT><A HREF="./com/threerings/stage/util/StageContext.html#xlate(java.lang.String)"><B>xlate(String)</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Translates the specified message using the default bundle.
<DT><A HREF="./com/threerings/stage/util/StageContext.html#xlate(java.lang.String, java.lang.String)"><B>xlate(String, String)</B></A> -
Method in interface com.threerings.stage.util.<A HREF="./com/threerings/stage/util/StageContext.html" title="interface in com.threerings.stage.util">StageContext</A>
<DD>Translates the specified message using the specified bundle.
</DL>
<HR>
<A NAME="_Y_"><!-- --></A><H2>
<B>Y</B></H2>
<DL>
<DT><A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html#y"><B>y</B></A> -
Variable in class com.threerings.puzzle.drop.data.<A HREF="./com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>
<DD>The segment's lower-left board coordinates.
<DT><A HREF="./com/threerings/stage/data/StageLocation.html#y"><B>y</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageLocation.html" title="class in com.threerings.stage.data">StageLocation</A>
<DD>The user's y position (interpreted by the display system).
</DL>
<HR>
<A NAME="_Z_"><!-- --></A><H2>
<B>Z</B></H2>
<DL>
<DT><A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html#zipToNextRow()"><B>zipToNextRow()</B></A> -
Method in class com.threerings.puzzle.drop.client.<A HREF="./com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>
<DD>Causes the board to zip quickly to the next row.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html" title="class in com.threerings.whirled.zone.client"><B>ZoneAdapter</B></A> - Class in <A HREF="./com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A><DD>The zone adapter makes life easier for a class that really only cares
about one or two of the zone observer callbacks and doesn't want to
provide empty implementations of the others.<DT><A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html#ZoneAdapter()"><B>ZoneAdapter()</B></A> -
Constructor for class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html" title="class in com.threerings.whirled.zone.client">ZoneAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html#zoneChangeFailed(java.lang.String)"><B>zoneChangeFailed(String)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html" title="class in com.threerings.whirled.zone.client">ZoneAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneObserver.html#zoneChangeFailed(java.lang.String)"><B>zoneChangeFailed(String)</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneObserver.html" title="interface in com.threerings.whirled.zone.client">ZoneObserver</A>
<DD>This is called on all zone observers when a zone change request is
rejected by the server or fails for some other reason.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneCodes.html" title="interface in com.threerings.whirled.zone.data"><B>ZoneCodes</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A><DD>Contains codes used by the zone services.<DT><A HREF="./com/threerings/whirled/zone/data/ZonedBodyObject.html" title="interface in com.threerings.whirled.zone.data"><B>ZonedBodyObject</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A><DD>A system that uses the zone services must extend <CODE>BodyObject</CODE> and implement this
interface.<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html" title="class in com.threerings.whirled.zone.client"><B>ZoneDecoder</B></A> - Class in <A HREF="./com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A><DD>Dispatches calls to a <A HREF="./com/threerings/whirled/zone/client/ZoneReceiver.html" title="interface in com.threerings.whirled.zone.client"><CODE>ZoneReceiver</CODE></A> instance.<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html#ZoneDecoder(com.threerings.whirled.zone.client.ZoneReceiver)"><B>ZoneDecoder(ZoneReceiver)</B></A> -
Constructor for class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDecoder.html" title="class in com.threerings.whirled.zone.client">ZoneDecoder</A>
<DD>Creates a decoder that may be registered to dispatch invocation
service notifications to the specified receiver.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html#zoneDidChange(com.threerings.whirled.zone.data.ZoneSummary)"><B>zoneDidChange(ZoneSummary)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html" title="class in com.threerings.whirled.zone.client">ZoneAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneObserver.html#zoneDidChange(com.threerings.whirled.zone.data.ZoneSummary)"><B>zoneDidChange(ZoneSummary)</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneObserver.html" title="interface in com.threerings.whirled.zone.client">ZoneObserver</A>
<DD>Called when we have switched to a new zone.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneShutdownListener.html#zoneDidShutdown(int)"><B>zoneDidShutdown(int)</B></A> -
Method in interface com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneShutdownListener.html" title="interface in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry.PeerZoneShutdownListener</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html#zoneDidShutdown(int)"><B>zoneDidShutdown(int)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.html" title="class in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry</A>
<DD>Pass on that the zone has shutdown.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html#zoneDidShutdown(int)"><B>zoneDidShutdown(int)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html" title="class in com.threerings.whirled.zone.peer.server">ZonePeerManager</A>
<DD>Called by the ZoneManager when it is no longer hosting a scene.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html#zoneDidStartup(int, com.threerings.util.Name)"><B>zoneDidStartup(int, Name)</B></A> -
Method in class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html" title="class in com.threerings.whirled.zone.peer.server">ZonePeerManager</A>
<DD>Called by the ZoneManager when it is hosting a zone.
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client"><B>ZoneDirector</B></A> - Class in <A HREF="./com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A><DD>The zone director augments the scene services with the notion of zones.<DT><A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html#ZoneDirector(com.threerings.whirled.util.WhirledContext, com.threerings.whirled.client.SceneDirector)"><B>ZoneDirector(WhirledContext, SceneDirector)</B></A> -
Constructor for class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneDirector.html" title="class in com.threerings.whirled.zone.client">ZoneDirector</A>
<DD>Constructs a zone director with the supplied context, and delegate scene director (which the
zone director will coordinate with when moving from scene to scene).
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneManager.ResolutionListener.html#zoneFailedToResolve(int, java.lang.Exception)"><B>zoneFailedToResolve(int, Exception)</B></A> -
Method in interface com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneManager.ResolutionListener.html" title="interface in com.threerings.whirled.zone.server">ZoneManager.ResolutionListener</A>
<DD>Called when a zone failed to resolve.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneMoveHandler.html#zoneFailedToResolve(int, java.lang.Exception)"><B>zoneFailedToResolve(int, Exception)</B></A> -
Method in class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneMoveHandler.html" title="class in com.threerings.whirled.zone.server">ZoneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stage/data/StageSceneModel.html#zoneId"><B>zoneId</B></A> -
Variable in class com.threerings.stage.data.<A HREF="./com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A>
<DD>The zone id to which this scene belongs.
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html#zoneId"><B>zoneId</B></A> -
Variable in class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>
<DD>The zone's fully qualified unique identifier.
<DT><A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html#zoneId"><B>zoneId</B></A> -
Variable in class com.threerings.whirled.zone.peer.data.<A HREF="./com/threerings/whirled/zone/peer/data/HostedZone.html" title="class in com.threerings.whirled.zone.peer.data">HostedZone</A>
<DD>The unique ID for the zone in question.
<DT><A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html#zoneId(int)"><B>zoneId(int)</B></A> -
Static method in class com.threerings.whirled.zone.util.<A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html" title="class in com.threerings.whirled.zone.util">ZoneUtil</A>
<DD>Extracts the zone id from a qualified zone id.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneManager.html" title="interface in com.threerings.whirled.zone.server"><B>ZoneManager</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/server/package-summary.html">com.threerings.whirled.zone.server</A><DD>A zone is a collection of scenes organized into a connected group.<DT><A HREF="./com/threerings/whirled/zone/server/ZoneManager.ResolutionListener.html" title="interface in com.threerings.whirled.zone.server"><B>ZoneManager.ResolutionListener</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/server/package-summary.html">com.threerings.whirled.zone.server</A><DD>Used to notify requesters when an asynchronous zone load has
completed (successfully or not).<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.html" title="class in com.threerings.whirled.zone.data"><B>ZoneMarshaller</B></A> - Class in <A HREF="./com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A><DD>Provides the implementation of the <A HREF="./com/threerings/whirled/zone/client/ZoneService.html" title="interface in com.threerings.whirled.zone.client"><CODE>ZoneService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.html#ZoneMarshaller()"><B>ZoneMarshaller()</B></A> -
Constructor for class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data"><B>ZoneMarshaller.ZoneMoveMarshaller</B></A> - Class in <A HREF="./com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A><DD>Marshalls results to implementations of <code>ZoneService.ZoneMoveListener</code>.<DT><A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#ZoneMarshaller.ZoneMoveMarshaller()"><B>ZoneMarshaller.ZoneMoveMarshaller()</B></A> -
Constructor for class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html" title="class in com.threerings.whirled.zone.data">ZoneMarshaller.ZoneMoveMarshaller</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneMoveHandler.html" title="class in com.threerings.whirled.zone.server"><B>ZoneMoveHandler</B></A> - Class in <A HREF="./com/threerings/whirled/zone/server/package-summary.html">com.threerings.whirled.zone.server</A><DD>Handles transitioning between zones.<DT><A HREF="./com/threerings/whirled/zone/server/ZoneMoveHandler.html#ZoneMoveHandler(com.threerings.crowd.server.LocationManager, com.threerings.whirled.zone.server.ZoneManager, com.threerings.whirled.server.SceneRegistry, com.threerings.crowd.data.BodyObject, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><B>ZoneMoveHandler(LocationManager, ZoneManager, SceneRegistry, BodyObject, int, int, ZoneService.ZoneMoveListener)</B></A> -
Constructor for class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneMoveHandler.html" title="class in com.threerings.whirled.zone.server">ZoneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html" title="class in com.threerings.whirled.zone.peer.server"><B>ZoneNodeObject</B></A> - Class in <A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A><DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html#ZoneNodeObject()"><B>ZoneNodeObject()</B></A> -
Constructor for class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZoneNodeObject.html" title="class in com.threerings.whirled.zone.peer.server">ZoneNodeObject</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneObserver.html" title="interface in com.threerings.whirled.zone.client"><B>ZoneObserver</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A><DD>The zone observer interface makes it possible for entities to be
notified when the client moves to a new zone.<DT><A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneResolutionListener.html#zoneOnNode(com.samskivert.util.Tuple)"><B>zoneOnNode(Tuple&lt;String, HostedZone&gt;)</B></A> -
Method in interface com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/PeeredZoneRegistry.PeerZoneResolutionListener.html" title="interface in com.threerings.whirled.zone.peer.server">PeeredZoneRegistry.PeerZoneResolutionListener</A>
<DD>Called when the zone is already hosted on another node.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html" title="class in com.threerings.whirled.zone.peer.server"><B>ZonePeerManager</B></A> - Class in <A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A><DD>&nbsp;<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html#ZonePeerManager(com.samskivert.util.Lifecycle)"><B>ZonePeerManager(Lifecycle)</B></A> -
Constructor for class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.html" title="class in com.threerings.whirled.zone.peer.server">ZonePeerManager</A>
<DD>Creates an uninitialized peer manager.
<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.NodeFunc.html" title="class in com.threerings.whirled.zone.peer.server"><B>ZonePeerManager.NodeFunc</B></A>&lt;<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.NodeFunc.html" title="type parameter in ZonePeerManager.NodeFunc">T</A>&gt; - Class in <A HREF="./com/threerings/whirled/zone/peer/server/package-summary.html">com.threerings.whirled.zone.peer.server</A><DD>Useful with <CODE>PeerManager.lookupNodeDatum(com.google.common.base.Function<com.threerings.presents.peer.data.NodeObject, T>)</CODE>.<DT><A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.NodeFunc.html#ZonePeerManager.NodeFunc()"><B>ZonePeerManager.NodeFunc()</B></A> -
Constructor for class com.threerings.whirled.zone.peer.server.<A HREF="./com/threerings/whirled/zone/peer/server/ZonePeerManager.NodeFunc.html" title="class in com.threerings.whirled.zone.peer.server">ZonePeerManager.NodeFunc</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneProvider.html" title="interface in com.threerings.whirled.zone.server"><B>ZoneProvider</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/server/package-summary.html">com.threerings.whirled.zone.server</A><DD>Defines the server-side of the <A HREF="./com/threerings/whirled/zone/client/ZoneService.html" title="interface in com.threerings.whirled.zone.client"><CODE>ZoneService</CODE></A>.<DT><A HREF="./com/threerings/whirled/zone/client/ZoneReceiver.html" title="interface in com.threerings.whirled.zone.client"><B>ZoneReceiver</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A><DD>Defines, for the zone services, a set of notifications delivered asynchronously by the server
to the client.<DT><A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html" title="class in com.threerings.whirled.zone.server"><B>ZoneRegistry</B></A> - Class in <A HREF="./com/threerings/whirled/zone/server/package-summary.html">com.threerings.whirled.zone.server</A><DD>The zone registry takes care of mapping zone requests to the appropriate registered zone manager.<DT><A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html#ZoneRegistry(com.threerings.presents.server.InvocationManager)"><B>ZoneRegistry(InvocationManager)</B></A> -
Constructor for class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneRegistry.html" title="class in com.threerings.whirled.zone.server">ZoneRegistry</A>
<DD>Creates a zone manager with the supplied configuration.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneSender.html" title="class in com.threerings.whirled.zone.server"><B>ZoneSender</B></A> - Class in <A HREF="./com/threerings/whirled/zone/server/package-summary.html">com.threerings.whirled.zone.server</A><DD>Used to issue notifications to a <A HREF="./com/threerings/whirled/zone/client/ZoneReceiver.html" title="interface in com.threerings.whirled.zone.client"><CODE>ZoneReceiver</CODE></A> instance on a
client.<DT><A HREF="./com/threerings/whirled/zone/server/ZoneSender.html#ZoneSender()"><B>ZoneSender()</B></A> -
Constructor for class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneSender.html" title="class in com.threerings.whirled.zone.server">ZoneSender</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneService.html" title="interface in com.threerings.whirled.zone.client"><B>ZoneService</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A><DD>The client interface for zone related invocation services (e.g.<DT><A HREF="./com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html" title="interface in com.threerings.whirled.zone.client"><B>ZoneService.ZoneMoveListener</B></A> - Interface in <A HREF="./com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A><DD>Used to deliver responses to <A HREF="./com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneService.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> requests.<DT><A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data"><B>ZoneSummary</B></A> - Class in <A HREF="./com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A><DD>The zone summary contains information on a zone, including its name and
summary info on all of the scenes in this zone (which can be used to
generate a map of the zone on the client).<DT><A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html#ZoneSummary()"><B>ZoneSummary()</B></A> -
Constructor for class com.threerings.whirled.zone.data.<A HREF="./com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html#zoneType(int)"><B>zoneType(int)</B></A> -
Static method in class com.threerings.whirled.zone.util.<A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html" title="class in com.threerings.whirled.zone.util">ZoneUtil</A>
<DD>Extracts the zone type from a qualified zone id.
<DT><A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html" title="class in com.threerings.whirled.zone.util"><B>ZoneUtil</B></A> - Class in <A HREF="./com/threerings/whirled/zone/util/package-summary.html">com.threerings.whirled.zone.util</A><DD>Server-specific, zone-related utility functions.<DT><A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html#ZoneUtil()"><B>ZoneUtil()</B></A> -
Constructor for class com.threerings.whirled.zone.util.<A HREF="./com/threerings/whirled/zone/util/ZoneUtil.html" title="class in com.threerings.whirled.zone.util">ZoneUtil</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneManager.ResolutionListener.html#zoneWasResolved(com.threerings.whirled.zone.data.ZoneSummary)"><B>zoneWasResolved(ZoneSummary)</B></A> -
Method in interface com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneManager.ResolutionListener.html" title="interface in com.threerings.whirled.zone.server">ZoneManager.ResolutionListener</A>
<DD>Called when a zone was successfully resolved.
<DT><A HREF="./com/threerings/whirled/zone/server/ZoneMoveHandler.html#zoneWasResolved(com.threerings.whirled.zone.data.ZoneSummary)"><B>zoneWasResolved(ZoneSummary)</B></A> -
Method in class com.threerings.whirled.zone.server.<A HREF="./com/threerings/whirled/zone/server/ZoneMoveHandler.html" title="class in com.threerings.whirled.zone.server">ZoneMoveHandler</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html#zoneWillChange(int)"><B>zoneWillChange(int)</B></A> -
Method in class com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneAdapter.html" title="class in com.threerings.whirled.zone.client">ZoneAdapter</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/whirled/zone/client/ZoneObserver.html#zoneWillChange(int)"><B>zoneWillChange(int)</B></A> -
Method in interface com.threerings.whirled.zone.client.<A HREF="./com/threerings/whirled/zone/client/ZoneObserver.html" title="interface in com.threerings.whirled.zone.client">ZoneObserver</A>
<DD>Called when we begin the process of switching to a new zone.
</DL>
<HR>
<A NAME="___"><!-- --></A><H2>
<B>_</B></H2>
<DL>
<DT><A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html#_R"><B>_R</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/PercentileRecord.html" title="class in com.threerings.parlor.rating.server.persist">PercentileRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html#_R"><B>_R</B></A> -
Static variable in class com.threerings.parlor.rating.server.persist.<A HREF="./com/threerings/parlor/rating/server/persist/RatingRecord.html" title="class in com.threerings.parlor.rating.server.persist">RatingRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html#_R"><B>_R</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/MaxStatCodeRecord.html" title="class in com.threerings.stats.server.persist">MaxStatCodeRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StatRecord.html#_R"><B>_R</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StatRecord.html" title="class in com.threerings.stats.server.persist">StatRecord</A>
<DD>&nbsp;
<DT><A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html#_R"><B>_R</B></A> -
Static variable in class com.threerings.stats.server.persist.<A HREF="./com/threerings/stats/server/persist/StringCodeRecord.html" title="class in com.threerings.stats.server.persist">StringCodeRecord</A>
<DD>&nbsp;
</DL>
<HR>
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