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PuzzleGameMarshaller (vilya 1.3 API)
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SUMMARY:&nbsp;<A HREF="#nested_classes_inherited_from_class_com.threerings.presents.data.InvocationMarshaller">NESTED</A>&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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com.threerings.puzzle.data</FONT>
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Class PuzzleGameMarshaller</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.data.InvocationMarshaller
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.data.PuzzleGameMarshaller</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, com.threerings.presents.client.InvocationService, com.threerings.presents.data.InvocationCodes, <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></DD>
</DL>
<HR>
<DL>
<DT><PRE><FONT SIZE="-1">@Generated(value="com.threerings.presents.tools.GenServiceTask",
comments="Derived from PuzzleGameService.java.")
</FONT>public class <B>PuzzleGameMarshaller</B><DT>extends com.threerings.presents.data.InvocationMarshaller<DT>implements <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></DL>
</PRE>
<P>
Provides the implementation of the <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server. Also provides an implementation of the response listener
interfaces that marshall the response arguments and deliver them back
to the requesting client.
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<B>Nested Class Summary</B></FONT></TH>
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&nbsp;<A NAME="nested_classes_inherited_from_class_com.threerings.presents.data.InvocationMarshaller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.presents.data.InvocationMarshaller</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.presents.data.InvocationMarshaller.ConfirmMarshaller, com.threerings.presents.data.InvocationMarshaller.ListenerMarshaller, com.threerings.presents.data.InvocationMarshaller.ResultMarshaller</CODE></TD>
</TR>
</TABLE>
&nbsp;
<A NAME="nested_classes_inherited_from_class_com.threerings.presents.client.InvocationService"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationService</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
</TR>
</TABLE>
&nbsp;
<A NAME="nested_classes_inherited_from_class_com.threerings.io.Streamable"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.io.Streamable</B></TH>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
</TR>
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&nbsp;
<!-- =========== FIELD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS">UPDATE_PROGRESS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])"><CODE>updateProgress(int, int[])</CODE></A> requests.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS_SYNC">UPDATE_PROGRESS_SYNC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> requests.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.data.PuzzleCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#PuzzleGameMarshaller()">PuzzleGameMarshaller</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])">updateProgress</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Debug variant of <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.presents.data.InvocationMarshaller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.presents.data.InvocationMarshaller</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getInvocationCode, init, readField__invCode, readField__invOid, readObject, setInvocationOid, setNoResponse, toString, writeField__invCode, writeField__invOid</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
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&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<A NAME="UPDATE_PROGRESS"><!-- --></A><H3>
UPDATE_PROGRESS</H3>
<PRE>
public static final int <B>UPDATE_PROGRESS</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress(int, int[])"><CODE>updateProgress(int, int[])</CODE></A> requests.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="UPDATE_PROGRESS_SYNC"><!-- --></A><H3>
UPDATE_PROGRESS_SYNC</H3>
<PRE>
public static final int <B>UPDATE_PROGRESS_SYNC</B></PRE>
<DL>
<DD>The method id used to dispatch <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> requests.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC">Constant Field Values</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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</TABLE>
<A NAME="PuzzleGameMarshaller()"><!-- --></A><H3>
PuzzleGameMarshaller</H3>
<PRE>
public <B>PuzzleGameMarshaller</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="updateProgress(int, int[])"><!-- --></A><H3>
updateProgress</H3>
<PRE>
public void <B>updateProgress</B>(int&nbsp;arg1,
int[]&nbsp;arg2)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])">PuzzleGameService</A></CODE></B></DD>
<DD>Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])">updateProgress</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><!-- --></A><H3>
updateProgressSync</H3>
<PRE>
public void <B>updateProgressSync</B>(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">PuzzleGameService</A></CODE></B></DD>
<DD>Debug variant of <A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></CODE> in interface <CODE><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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