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PuzzleCodes (vilya 1.3 API)
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com.threerings.puzzle.data</FONT>
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Interface PuzzleCodes</H2>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.data.InvocationCodes</DD>
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<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></DD>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>, <A HREF="../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>, <A HREF="../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>, <A HREF="../../../../com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A></DD>
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<DT><PRE>public interface <B>PuzzleCodes</B><DT>extends com.threerings.presents.data.InvocationCodes</DL>
</PRE>
<P>
Constants relating to the puzzle services.
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<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Whether to enable debug logging and assertions for puzzles.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The default puzzle difficulty level.</TD>
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<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The message bundle identifier for general puzzle messages.</TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<A NAME="PUZZLE_MESSAGE_BUNDLE"><!-- --></A><H3>
PUZZLE_MESSAGE_BUNDLE</H3>
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static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>PUZZLE_MESSAGE_BUNDLE</B></PRE>
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<DD>The message bundle identifier for general puzzle messages.
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleCodes.PUZZLE_MESSAGE_BUNDLE">Constant Field Values</A></DL>
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<A NAME="DEFAULT_DIFFICULTY"><!-- --></A><H3>
DEFAULT_DIFFICULTY</H3>
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static final int <B>DEFAULT_DIFFICULTY</B></PRE>
<DL>
<DD>The default puzzle difficulty level.
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleCodes.DEFAULT_DIFFICULTY">Constant Field Values</A></DL>
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<A NAME="DEBUG_PUZZLE"><!-- --></A><H3>
DEBUG_PUZZLE</H3>
<PRE>
static final boolean <B>DEBUG_PUZZLE</B></PRE>
<DL>
<DD>Whether to enable debug logging and assertions for puzzles. Note that enabling this may
result in the server or client exiting unexpectedly if certain error conditions arise in
order to facilitate debugging, and so this should never be enabled in any environment even
remotely resembling production.
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<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleCodes.DEBUG_PUZZLE">Constant Field Values</A></DL>
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