Michael Bayne c37ddc3277 Revamped percentile tracker to support minimum and maximum value tracking.
While testing the new code I discovered that redistribution of large data sets
that approximate a normal curve can cause some funny quantization because the
redistribution algorithm assumes all values in a single bucket are flatly
distributed, but if they actually skew substantially toward the high or low end
of the bucket, then the redistribution generates a choppy curve. Fortunately
this has almost no impact on the percentile curve, which is what's actually
important, it just makes the graph of the contents of the buckets look less
smooth and sexy. Alas.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@530 c613c5cb-e716-0410-b11b-feb51c14d237
2007-12-14 02:17:27 +00:00
2006-08-23 18:18:30 +00:00
2007-10-26 18:37:21 +00:00
2007-10-26 18:37:21 +00:00
2007-11-02 23:10:18 +00:00

The Vilya library
-----------------

The Vilya library provides various facilities for making networked multiplayer
games. It's various packages include:

  * whirled - builds on the crowd framework and defines a scene graph with
    portals to move between scenes and provides hooks for distributing and
    updating scene data (for example isometric rendering information) over
    the network
  * parlor - builds upon the crowd framework to create the notion of a
    game with players and provides tools for making turn based games
  * puzzle - builds on the parlor and media frameworks to provide tools
    for implementing puzzle games in a networked environment
  * micasa - builds on the parlor framework to provide lobbies and
    matchmaking for multiplayer games 

Documentation is somewhat sparse at the moment, but inspection of the code in
the tests/ directory shows examples of use of many features of the library.

Building
--------

Building the library is very simple. First ensure that the necessary third
party jar files are available in the lib/ directory. See lib/README for a list
of the necessary third party jar files and how to get them.

The library is built using Ant, a modern build tool written in and for Java. If
you aren't already using Ant for other projects, it can be found here:

  http://ant.apache.org/

Invoke ant with any of the following targets:

  all: builds the distribution files and javadoc documentation
  compile: builds only the class files (dist/classes)
  javadoc: builds only the javadoc documentation (dist/docs)
  dist: builds the distribution jar files (dist/*.jar)

Distribution
------------

The Vilya library is released under the LGPL. The most recent version of the
library is available here:

  http://www.threerings.net/code/vilya/

Contribution
------------

Contributions to Vilya are welcome. Read-only access to the subversion
repository is available at:

svn://code.threerings.net/vilya/trunk

Patches can be mailed to Michael Bayne <mdb@threerings.net>.

Contact Information
-------------------

Vilya is actively developed by the scurvy dogs at Three Rings Design, Inc.
Contact Michael Bayne <mdb@threerings.net> with questions, comments and other
wordly endeavors.

$Id$
S
Description
No description provided
Readme 5.3 MiB
Languages
Java 78.2%
ActionScript 19.9%
Shell 1.7%
HTML 0.2%