Files
vilya/src/main/as/com/threerings/whirled/data/SceneMarshaller.as
T
Dave Hoover bdb3c17a8f Auld Lang Syne
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1110 c613c5cb-e716-0410-b11b-feb51c14d237
2012-01-03 18:45:42 +00:00

55 lines
2.1 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.data {
import com.threerings.util.Integer;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
/**
* Provides the implementation of the <code>SceneService</code> interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class SceneMarshaller extends InvocationMarshaller
implements SceneService
{
/** The method id used to dispatch <code>moveTo</code> requests. */
public static const MOVE_TO :int = 1;
// from interface SceneService
public function moveTo (arg1 :int, arg2 :int, arg3 :SceneService_SceneMoveListener) :void
{
var listener3 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller();
listener3.listener = arg3;
sendRequest(MOVE_TO, [
Integer.valueOf(arg1), Integer.valueOf(arg2), listener3
]);
}
}
}