bdb3c17a8f
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1110 c613c5cb-e716-0410-b11b-feb51c14d237
55 lines
2.1 KiB
ActionScript
55 lines
2.1 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data {
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import com.threerings.util.Integer;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.whirled.client.SceneService;
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import com.threerings.whirled.client.SceneService_SceneMoveListener;
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/**
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* Provides the implementation of the <code>SceneService</code> interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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public class SceneMarshaller extends InvocationMarshaller
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implements SceneService
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{
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/** The method id used to dispatch <code>moveTo</code> requests. */
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public static const MOVE_TO :int = 1;
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// from interface SceneService
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public function moveTo (arg1 :int, arg2 :int, arg3 :SceneService_SceneMoveListener) :void
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{
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var listener3 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller();
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listener3.listener = arg3;
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sendRequest(MOVE_TO, [
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Integer.valueOf(arg1), Integer.valueOf(arg2), listener3
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]);
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}
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}
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}
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