// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.data { import com.threerings.util.Integer; import com.threerings.presents.data.InvocationMarshaller; import com.threerings.whirled.client.SceneService; import com.threerings.whirled.client.SceneService_SceneMoveListener; /** * Provides the implementation of the SceneService interface * that marshalls the arguments and delivers the request to the provider * on the server. Also provides an implementation of the response listener * interfaces that marshall the response arguments and deliver them back * to the requesting client. */ public class SceneMarshaller extends InvocationMarshaller implements SceneService { /** The method id used to dispatch moveTo requests. */ public static const MOVE_TO :int = 1; // from interface SceneService public function moveTo (arg1 :int, arg2 :int, arg3 :SceneService_SceneMoveListener) :void { var listener3 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller(); listener3.listener = arg3; sendRequest(MOVE_TO, [ Integer.valueOf(arg1), Integer.valueOf(arg2), listener3 ]); } } }