bcbe163a12
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@687 c613c5cb-e716-0410-b11b-feb51c14d237
47 lines
1.6 KiB
Java
47 lines
1.6 KiB
Java
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationSender;
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import com.threerings.whirled.client.SceneDecoder;
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/**
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* Used to issue notifications to a {@link SceneReceiver} instance on a
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* client.
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*/
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public class SceneSender extends InvocationSender
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{
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/**
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* Issues a notification that will result in a call to {@link
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* SceneReceiver#forcedMove} on a client.
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*/
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public static void forcedMove (
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ClientObject target, int arg1)
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{
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sendNotification(
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target, SceneDecoder.RECEIVER_CODE, SceneDecoder.FORCED_MOVE,
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new Object[] { Integer.valueOf(arg1) });
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}
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}
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