Files
vilya/src/java/com/threerings/whirled/server/SceneSender.java
T
Dave Hoover bcbe163a12 Prune unneeded imports, nuke some unneeded casts, rerun code generators.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@687 c613c5cb-e716-0410-b11b-feb51c14d237
2008-07-28 17:27:38 +00:00

47 lines
1.6 KiB
Java

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationSender;
import com.threerings.whirled.client.SceneDecoder;
/**
* Used to issue notifications to a {@link SceneReceiver} instance on a
* client.
*/
public class SceneSender extends InvocationSender
{
/**
* Issues a notification that will result in a call to {@link
* SceneReceiver#forcedMove} on a client.
*/
public static void forcedMove (
ClientObject target, int arg1)
{
sendNotification(
target, SceneDecoder.RECEIVER_CODE, SceneDecoder.FORCED_MOVE,
new Object[] { Integer.valueOf(arg1) });
}
}