// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.server; import com.threerings.presents.data.ClientObject; import com.threerings.presents.server.InvocationSender; import com.threerings.whirled.client.SceneDecoder; /** * Used to issue notifications to a {@link SceneReceiver} instance on a * client. */ public class SceneSender extends InvocationSender { /** * Issues a notification that will result in a call to {@link * SceneReceiver#forcedMove} on a client. */ public static void forcedMove ( ClientObject target, int arg1) { sendNotification( target, SceneDecoder.RECEIVER_CODE, SceneDecoder.FORCED_MOVE, new Object[] { Integer.valueOf(arg1) }); } }