Files
vilya/src/as/com/threerings/ezgame/MessageReceivedEvent.as
T
Ray Greenwell bc2b47a6ca Comment tweaks.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@536 c613c5cb-e716-0410-b11b-feb51c14d237
2007-12-22 01:23:40 +00:00

73 lines
2.0 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame {
import flash.events.Event;
/**
* Dispatched on the 'net' subcontrol when a message is sent by any client.
*/
public class MessageReceivedEvent extends EZEvent
{
/** The type of all MessageReceivedEvents. */
public static const TYPE :String = "msgReceived";
/**
* Access the message name.
*/
public function get name () :String
{
return _name;
}
/**
* Access the message value.
*/
public function get value () :Object
{
return _value;
}
public function MessageReceivedEvent (
gameCtrl :Object, messageName :String, value :Object)
{
super(TYPE, gameCtrl);
_name = messageName;
_value = value;
}
override public function toString () :String
{
return "[MessageReceivedEvent name=" + _name +
", value=" + _value + "]";
}
override public function clone () :Event
{
return new MessageReceivedEvent(_gameCtrl, _name, _value);
}
protected var _name :String;
protected var _value :Object;
}
}