// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.ezgame { import flash.events.Event; /** * Dispatched on the 'net' subcontrol when a message is sent by any client. */ public class MessageReceivedEvent extends EZEvent { /** The type of all MessageReceivedEvents. */ public static const TYPE :String = "msgReceived"; /** * Access the message name. */ public function get name () :String { return _name; } /** * Access the message value. */ public function get value () :Object { return _value; } public function MessageReceivedEvent ( gameCtrl :Object, messageName :String, value :Object) { super(TYPE, gameCtrl); _name = messageName; _value = value; } override public function toString () :String { return "[MessageReceivedEvent name=" + _name + ", value=" + _value + "]"; } override public function clone () :Event { return new MessageReceivedEvent(_gameCtrl, _name, _value); } protected var _name :String; protected var _value :Object; } }