ae63902203
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@807 c613c5cb-e716-0410-b11b-feb51c14d237
48 lines
1.7 KiB
ActionScript
48 lines
1.7 KiB
ActionScript
//
|
|
// $Id$
|
|
//
|
|
// Vilya library - tools for developing networked games
|
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/vilya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.whirled.data {
|
|
|
|
import com.threerings.crowd.data.PlaceConfig;
|
|
|
|
/**
|
|
* The default scene config simply causes the default scene manager and controller to be created. A
|
|
* user of the Whirled services would most likely extend the default scene config.
|
|
*
|
|
* <p> Note that this place config won't even work on the client side because it instantiates a
|
|
* SceneController which is an abstract class. It is used only for testing the server side and as a
|
|
* placeholder in case standard scene configuration information is one day needed.
|
|
*/
|
|
public class DefaultSceneConfig extends PlaceConfig
|
|
{
|
|
public function DefaultSceneConfig ()
|
|
{
|
|
// nothing needed
|
|
}
|
|
|
|
// documentation inherited
|
|
override public function getManagerClassName () :String
|
|
{
|
|
return "com.threerings.whirled.server.SceneManager";
|
|
}
|
|
}
|
|
}
|