// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.data { import com.threerings.crowd.data.PlaceConfig; /** * The default scene config simply causes the default scene manager and controller to be created. A * user of the Whirled services would most likely extend the default scene config. * *

Note that this place config won't even work on the client side because it instantiates a * SceneController which is an abstract class. It is used only for testing the server side and as a * placeholder in case standard scene configuration information is one day needed. */ public class DefaultSceneConfig extends PlaceConfig { public function DefaultSceneConfig () { // nothing needed } // documentation inherited override public function getManagerClassName () :String { return "com.threerings.whirled.server.SceneManager"; } } }