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vilya/src/as/com/threerings/whirled/spot/data/SpotMarshaller.as
T
Ray Greenwell a4ae0dd2dc Regenerated with new templates.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@122 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-15 02:56:12 +00:00

98 lines
3.9 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.data {
import flash.utils.ByteArray;
import com.threerings.util.*; // for Float, Integer, etc.
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService_ConfirmListener;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.data.InvocationMarshaller_ConfirmMarshaller;
import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
import com.threerings.whirled.data.SceneMarshaller_SceneMoveMarshaller;
import com.threerings.whirled.spot.client.SpotService;
import com.threerings.whirled.spot.data.Location;
/**
* Provides the implementation of the {@link SpotService} interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class SpotMarshaller extends InvocationMarshaller
implements SpotService
{
/** The method id used to dispatch {@link #changeLocation} requests. */
public static const CHANGE_LOCATION :int = 1;
// from interface SpotService
public function changeLocation (arg1 :Client, arg2 :int, arg3 :Location, arg4 :InvocationService_ConfirmListener) :void
{
var listener4 :InvocationMarshaller_ConfirmMarshaller = new InvocationMarshaller_ConfirmMarshaller();
listener4.listener = arg4;
sendRequest(arg1, CHANGE_LOCATION, [
Integer.valueOf(arg2), arg3, listener4
]);
}
/** The method id used to dispatch {@link #clusterSpeak} requests. */
public static const CLUSTER_SPEAK :int = 2;
// from interface SpotService
public function clusterSpeak (arg1 :Client, arg2 :String, arg3 :int) :void
{
sendRequest(arg1, CLUSTER_SPEAK, [
arg2, Byte.valueOf(arg3)
]);
}
/** The method id used to dispatch {@link #joinCluster} requests. */
public static const JOIN_CLUSTER :int = 3;
// from interface SpotService
public function joinCluster (arg1 :Client, arg2 :int, arg3 :InvocationService_ConfirmListener) :void
{
var listener3 :InvocationMarshaller_ConfirmMarshaller = new InvocationMarshaller_ConfirmMarshaller();
listener3.listener = arg3;
sendRequest(arg1, JOIN_CLUSTER, [
Integer.valueOf(arg2), listener3
]);
}
/** The method id used to dispatch {@link #traversePortal} requests. */
public static const TRAVERSE_PORTAL :int = 4;
// from interface SpotService
public function traversePortal (arg1 :Client, arg2 :int, arg3 :int, arg4 :int, arg5 :SceneService_SceneMoveListener) :void
{
var listener5 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller();
listener5.listener = arg5;
sendRequest(arg1, TRAVERSE_PORTAL, [
Integer.valueOf(arg2), Integer.valueOf(arg3), Integer.valueOf(arg4), listener5
]);
}
}
}