// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.spot.data { import flash.utils.ByteArray; import com.threerings.util.*; // for Float, Integer, etc. import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService_ConfirmListener; import com.threerings.presents.data.InvocationMarshaller; import com.threerings.presents.data.InvocationMarshaller_ConfirmMarshaller; import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller; import com.threerings.whirled.client.SceneService_SceneMoveListener; import com.threerings.whirled.data.SceneMarshaller_SceneMoveMarshaller; import com.threerings.whirled.spot.client.SpotService; import com.threerings.whirled.spot.data.Location; /** * Provides the implementation of the {@link SpotService} interface * that marshalls the arguments and delivers the request to the provider * on the server. Also provides an implementation of the response listener * interfaces that marshall the response arguments and deliver them back * to the requesting client. */ public class SpotMarshaller extends InvocationMarshaller implements SpotService { /** The method id used to dispatch {@link #changeLocation} requests. */ public static const CHANGE_LOCATION :int = 1; // from interface SpotService public function changeLocation (arg1 :Client, arg2 :int, arg3 :Location, arg4 :InvocationService_ConfirmListener) :void { var listener4 :InvocationMarshaller_ConfirmMarshaller = new InvocationMarshaller_ConfirmMarshaller(); listener4.listener = arg4; sendRequest(arg1, CHANGE_LOCATION, [ Integer.valueOf(arg2), arg3, listener4 ]); } /** The method id used to dispatch {@link #clusterSpeak} requests. */ public static const CLUSTER_SPEAK :int = 2; // from interface SpotService public function clusterSpeak (arg1 :Client, arg2 :String, arg3 :int) :void { sendRequest(arg1, CLUSTER_SPEAK, [ arg2, Byte.valueOf(arg3) ]); } /** The method id used to dispatch {@link #joinCluster} requests. */ public static const JOIN_CLUSTER :int = 3; // from interface SpotService public function joinCluster (arg1 :Client, arg2 :int, arg3 :InvocationService_ConfirmListener) :void { var listener3 :InvocationMarshaller_ConfirmMarshaller = new InvocationMarshaller_ConfirmMarshaller(); listener3.listener = arg3; sendRequest(arg1, JOIN_CLUSTER, [ Integer.valueOf(arg2), listener3 ]); } /** The method id used to dispatch {@link #traversePortal} requests. */ public static const TRAVERSE_PORTAL :int = 4; // from interface SpotService public function traversePortal (arg1 :Client, arg2 :int, arg3 :int, arg4 :int, arg5 :SceneService_SceneMoveListener) :void { var listener5 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller(); listener5.listener = arg5; sendRequest(arg1, TRAVERSE_PORTAL, [ Integer.valueOf(arg2), Integer.valueOf(arg3), Integer.valueOf(arg4), listener5 ]); } } }