Files
vilya/src/as/com/threerings/ezgame/EZEvent.as
T
Ray Greenwell bc2b47a6ca Comment tweaks.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@536 c613c5cb-e716-0410-b11b-feb51c14d237
2007-12-22 01:23:40 +00:00

47 lines
1.5 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.ezgame {
import flash.events.Event;
public /*abstract*/ class EZEvent extends Event
{
/**
* Access the game control to which this event applies.
* Note: you will need to cast this to the appropriate GameControl type.
*/
public function get gameControl () :AbstractGameControl
{
return _gameCtrl;
}
public function EZEvent (type :String, gameCtrl :Object)
{
super(type);
_gameCtrl = gameCtrl as AbstractGameControl;
}
/** The game control for this event. */
protected var _gameCtrl :AbstractGameControl;
}
}