bc2b47a6ca
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@536 c613c5cb-e716-0410-b11b-feb51c14d237
47 lines
1.5 KiB
ActionScript
47 lines
1.5 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame {
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import flash.events.Event;
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public /*abstract*/ class EZEvent extends Event
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{
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/**
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* Access the game control to which this event applies.
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* Note: you will need to cast this to the appropriate GameControl type.
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*/
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public function get gameControl () :AbstractGameControl
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{
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return _gameCtrl;
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}
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public function EZEvent (type :String, gameCtrl :Object)
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{
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super(type);
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_gameCtrl = gameCtrl as AbstractGameControl;
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}
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/** The game control for this event. */
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protected var _gameCtrl :AbstractGameControl;
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}
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}
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