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<div class="subTitle">com.threerings.puzzle.data</div>
<h2 title="Class PuzzleGameMarshaller" class="title">Class PuzzleGameMarshaller</h2>
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<li>com.threerings.presents.data.InvocationMarshaller</li>
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<dt>All Implemented Interfaces:</dt>
<dd>com.threerings.io.Streamable, com.threerings.presents.client.InvocationService, com.threerings.presents.data.InvocationCodes, <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</a>, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</a></dd>
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<pre>@Generated(value="com.threerings.presents.tools.GenServiceTask",
comments="Derived from PuzzleGameService.java.")
public class <span class="typeNameLabel">PuzzleGameMarshaller</span>
extends com.threerings.presents.data.InvocationMarshaller
implements <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</a></pre>
<div class="block">Provides the implementation of the <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><code>PuzzleGameService</code></a> interface
that marshalls the arguments and delivers the request to the provider
on the server. Also provides an implementation of the response listener
interfaces that marshall the response arguments and deliver them back
to the requesting client.</div>
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<h3>Nested classes/interfaces inherited from class&nbsp;com.threerings.presents.data.InvocationMarshaller</h3>
<code>com.threerings.presents.data.InvocationMarshaller.ConfirmMarshaller, com.threerings.presents.data.InvocationMarshaller.ListenerMarshaller, com.threerings.presents.data.InvocationMarshaller.ResultMarshaller</code></li>
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<h3>Nested classes/interfaces inherited from interface&nbsp;com.threerings.presents.client.InvocationService</h3>
<code>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</code></li>
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<code>com.threerings.io.Streamable.Closure</code></li>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS">UPDATE_PROGRESS</a></span></code>
<div class="block">The method id used to dispatch <a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress-int-int:A-"><code>updateProgress(int, int[])</code></a> requests.</div>
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<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#UPDATE_PROGRESS_SYNC">UPDATE_PROGRESS_SYNC</a></span></code>
<div class="block">The method id used to dispatch <a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-"><code>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</code></a> requests.</div>
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<code><a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</a>, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</a>, <a href="../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</a></code></li>
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<code>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</code></li>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#PuzzleGameMarshaller--">PuzzleGameMarshaller</a></span>()</code>&nbsp;</td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress-int-int:A-">updateProgress</a></span>(int&nbsp;arg1,
int[]&nbsp;arg2)</code>
<div class="block">Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.</div>
</td>
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<tr id="i1" class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-">updateProgressSync</a></span>(int&nbsp;arg1,
int[]&nbsp;arg2,
<a href="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</a>[]&nbsp;arg3)</code>
<div class="block">Debug variant of <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-"><code>PuzzleGameService.updateProgress(int, int[])</code></a> that is only used when
<a href="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards--"><code>PuzzlePanel.isSyncingBoards()</code></a> is true and which includes the board states associated
with each event.</div>
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<h3>Methods inherited from class&nbsp;com.threerings.presents.data.InvocationMarshaller</h3>
<code>getInvocationCode, init, readObject, setInvocationOid, setNoResponse, toString</code></li>
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<h4>UPDATE_PROGRESS</h4>
<pre>public static final&nbsp;int UPDATE_PROGRESS</pre>
<div class="block">The method id used to dispatch <a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgress-int-int:A-"><code>updateProgress(int, int[])</code></a> requests.</div>
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<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS">Constant Field Values</a></dd>
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<h4>UPDATE_PROGRESS_SYNC</h4>
<pre>public static final&nbsp;int UPDATE_PROGRESS_SYNC</pre>
<div class="block">The method id used to dispatch <a href="../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-"><code>updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</code></a> requests.</div>
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<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="../../../../constant-values.html#com.threerings.puzzle.data.PuzzleGameMarshaller.UPDATE_PROGRESS_SYNC">Constant Field Values</a></dd>
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<h4>PuzzleGameMarshaller</h4>
<pre>public&nbsp;PuzzleGameMarshaller()</pre>
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<h4>updateProgress</h4>
<pre>public&nbsp;void&nbsp;updateProgress(int&nbsp;arg1,
int[]&nbsp;arg2)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-">PuzzleGameService</a></code></span></div>
<div class="block">Asks the puzzle manager to apply the supplied progress events for the specified puzzle round
to the player's state.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-">updateProgress</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</a></code></dd>
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<h4>updateProgressSync</h4>
<pre>public&nbsp;void&nbsp;updateProgressSync(int&nbsp;arg1,
int[]&nbsp;arg2,
<a href="../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</a>[]&nbsp;arg3)</pre>
<div class="block"><span class="descfrmTypeLabel">Description copied from interface:&nbsp;<code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-">PuzzleGameService</a></code></span></div>
<div class="block">Debug variant of <a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress-int-int:A-"><code>PuzzleGameService.updateProgress(int, int[])</code></a> that is only used when
<a href="../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards--"><code>PuzzlePanel.isSyncingBoards()</code></a> is true and which includes the board states associated
with each event.</div>
<dl>
<dt><span class="overrideSpecifyLabel">Specified by:</span></dt>
<dd><code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync-int-int:A-com.threerings.puzzle.data.Board:A-">updateProgressSync</a></code>&nbsp;in interface&nbsp;<code><a href="../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</a></code></dd>
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