57facfd1a2c8e55a3bbc85402ebec87288a74b0d
That way, when a function is changed the compiler will tell us about any matching change we may need to make to WorldGameControlBackend. Otherwise, the override function that may be present in the world version may shift to overridding the adapter function. It's also just cleaner to move these adapter functions to their own class. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@187 c613c5cb-e716-0410-b11b-feb51c14d237
The Vilya library
-----------------
The Vilya library provides various facilities for making networked multiplayer
games. It's various packages include:
* whirled - builds on the crowd framework and defines a scene graph with
portals to move between scenes and provides hooks for distributing and
updating scene data (for example isometric rendering information) over
the network
* parlor - builds upon the crowd framework to create the notion of a
game with players and provides tools for making turn based games
* puzzle - builds on the parlor and media frameworks to provide tools
for implementing puzzle games in a networked environment
* micasa - builds on the parlor framework to provide lobbies and
matchmaking for multiplayer games
Documentation is somewhat sparse at the moment, but inspection of the code in
the tests/ directory shows examples of use of many features of the library.
Building
--------
Building the library is very simple. First ensure that the necessary third
party jar files are available in the lib/ directory. See lib/README for a list
of the necessary third party jar files and how to get them.
The library is built using Ant, a modern build tool written in and for Java. If
you aren't already using Ant for other projects, it can be found here:
http://ant.apache.org/
Invoke ant with any of the following targets:
all: builds the distribution files and javadoc documentation
compile: builds only the class files (dist/classes)
javadoc: builds only the javadoc documentation (dist/docs)
dist: builds the distribution jar files (dist/*.jar)
Distribution
------------
The Vilya library is released under the LGPL. The most recent version of the
library is available here:
http://www.threerings.net/code/vilya/
Contribution
------------
Contributions to Vilya are welcome. Read-only access to the subversion
repository is available at:
svn://code.threerings.net/vilya/trunk
Patches can be mailed to Michael Bayne <mdb@threerings.net>.
Contact Information
-------------------
Vilya is actively developed by the scurvy dogs at Three Rings Design, Inc.
Contact Michael Bayne <mdb@threerings.net> with questions, comments and other
wordly endeavors.
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