318f7a6cf1
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1067 c613c5cb-e716-0410-b11b-feb51c14d237
133 lines
5.1 KiB
Java
133 lines
5.1 KiB
Java
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data;
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import javax.annotation.Generated;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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import com.threerings.whirled.client.SceneService;
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/**
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* Provides the implementation of the {@link SceneService} interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
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comments="Derived from SceneService.java.")
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public class SceneMarshaller extends InvocationMarshaller
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implements SceneService
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{
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/**
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* Marshalls results to implementations of {@code SceneService.SceneMoveListener}.
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*/
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public static class SceneMoveMarshaller extends ListenerMarshaller
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implements SceneMoveListener
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{
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/** The method id used to dispatch {@link #moveRequiresServerSwitch}
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* responses. */
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public static final int MOVE_REQUIRES_SERVER_SWITCH = 1;
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// from interface SceneMoveMarshaller
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public void moveRequiresServerSwitch (String arg1, int[] arg2)
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{
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sendResponse(MOVE_REQUIRES_SERVER_SWITCH, new Object[] { arg1, arg2 });
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}
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/** The method id used to dispatch {@link #moveSucceeded}
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* responses. */
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public static final int MOVE_SUCCEEDED = 2;
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// from interface SceneMoveMarshaller
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public void moveSucceeded (int arg1, PlaceConfig arg2)
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{
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sendResponse(MOVE_SUCCEEDED, new Object[] { Integer.valueOf(arg1), arg2 });
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}
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/** The method id used to dispatch {@link #moveSucceededWithScene}
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* responses. */
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public static final int MOVE_SUCCEEDED_WITH_SCENE = 3;
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// from interface SceneMoveMarshaller
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public void moveSucceededWithScene (int arg1, PlaceConfig arg2, SceneModel arg3)
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{
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sendResponse(MOVE_SUCCEEDED_WITH_SCENE, new Object[] { Integer.valueOf(arg1), arg2, arg3 });
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}
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/** The method id used to dispatch {@link #moveSucceededWithUpdates}
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* responses. */
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public static final int MOVE_SUCCEEDED_WITH_UPDATES = 4;
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// from interface SceneMoveMarshaller
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public void moveSucceededWithUpdates (int arg1, PlaceConfig arg2, SceneUpdate[] arg3)
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{
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sendResponse(MOVE_SUCCEEDED_WITH_UPDATES, new Object[] { Integer.valueOf(arg1), arg2, arg3 });
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}
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@Override // from InvocationMarshaller
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public void dispatchResponse (int methodId, Object[] args)
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{
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switch (methodId) {
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case MOVE_REQUIRES_SERVER_SWITCH:
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((SceneMoveListener)listener).moveRequiresServerSwitch(
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(String)args[0], (int[])args[1]);
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return;
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case MOVE_SUCCEEDED:
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((SceneMoveListener)listener).moveSucceeded(
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((Integer)args[0]).intValue(), (PlaceConfig)args[1]);
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return;
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case MOVE_SUCCEEDED_WITH_SCENE:
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((SceneMoveListener)listener).moveSucceededWithScene(
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((Integer)args[0]).intValue(), (PlaceConfig)args[1], (SceneModel)args[2]);
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return;
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case MOVE_SUCCEEDED_WITH_UPDATES:
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((SceneMoveListener)listener).moveSucceededWithUpdates(
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((Integer)args[0]).intValue(), (PlaceConfig)args[1], (SceneUpdate[])args[2]);
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return;
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default:
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super.dispatchResponse(methodId, args);
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return;
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}
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}
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}
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/** The method id used to dispatch {@link #moveTo} requests. */
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public static final int MOVE_TO = 1;
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// from interface SceneService
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public void moveTo (int arg1, int arg2, SceneService.SceneMoveListener arg3)
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{
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SceneMarshaller.SceneMoveMarshaller listener3 = new SceneMarshaller.SceneMoveMarshaller();
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listener3.listener = arg3;
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sendRequest(MOVE_TO, new Object[] {
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Integer.valueOf(arg1), Integer.valueOf(arg2), listener3
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});
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}
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}
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