// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.data; import javax.annotation.Generated; import com.threerings.crowd.data.PlaceConfig; import com.threerings.presents.data.InvocationMarshaller; import com.threerings.presents.dobj.InvocationResponseEvent; import com.threerings.whirled.client.SceneService; /** * Provides the implementation of the {@link SceneService} interface * that marshalls the arguments and delivers the request to the provider * on the server. Also provides an implementation of the response listener * interfaces that marshall the response arguments and deliver them back * to the requesting client. */ @Generated(value={"com.threerings.presents.tools.GenServiceTask"}, comments="Derived from SceneService.java.") public class SceneMarshaller extends InvocationMarshaller implements SceneService { /** * Marshalls results to implementations of {@code SceneService.SceneMoveListener}. */ public static class SceneMoveMarshaller extends ListenerMarshaller implements SceneMoveListener { /** The method id used to dispatch {@link #moveRequiresServerSwitch} * responses. */ public static final int MOVE_REQUIRES_SERVER_SWITCH = 1; // from interface SceneMoveMarshaller public void moveRequiresServerSwitch (String arg1, int[] arg2) { sendResponse(MOVE_REQUIRES_SERVER_SWITCH, new Object[] { arg1, arg2 }); } /** The method id used to dispatch {@link #moveSucceeded} * responses. */ public static final int MOVE_SUCCEEDED = 2; // from interface SceneMoveMarshaller public void moveSucceeded (int arg1, PlaceConfig arg2) { sendResponse(MOVE_SUCCEEDED, new Object[] { Integer.valueOf(arg1), arg2 }); } /** The method id used to dispatch {@link #moveSucceededWithScene} * responses. */ public static final int MOVE_SUCCEEDED_WITH_SCENE = 3; // from interface SceneMoveMarshaller public void moveSucceededWithScene (int arg1, PlaceConfig arg2, SceneModel arg3) { sendResponse(MOVE_SUCCEEDED_WITH_SCENE, new Object[] { Integer.valueOf(arg1), arg2, arg3 }); } /** The method id used to dispatch {@link #moveSucceededWithUpdates} * responses. */ public static final int MOVE_SUCCEEDED_WITH_UPDATES = 4; // from interface SceneMoveMarshaller public void moveSucceededWithUpdates (int arg1, PlaceConfig arg2, SceneUpdate[] arg3) { sendResponse(MOVE_SUCCEEDED_WITH_UPDATES, new Object[] { Integer.valueOf(arg1), arg2, arg3 }); } @Override // from InvocationMarshaller public void dispatchResponse (int methodId, Object[] args) { switch (methodId) { case MOVE_REQUIRES_SERVER_SWITCH: ((SceneMoveListener)listener).moveRequiresServerSwitch( (String)args[0], (int[])args[1]); return; case MOVE_SUCCEEDED: ((SceneMoveListener)listener).moveSucceeded( ((Integer)args[0]).intValue(), (PlaceConfig)args[1]); return; case MOVE_SUCCEEDED_WITH_SCENE: ((SceneMoveListener)listener).moveSucceededWithScene( ((Integer)args[0]).intValue(), (PlaceConfig)args[1], (SceneModel)args[2]); return; case MOVE_SUCCEEDED_WITH_UPDATES: ((SceneMoveListener)listener).moveSucceededWithUpdates( ((Integer)args[0]).intValue(), (PlaceConfig)args[1], (SceneUpdate[])args[2]); return; default: super.dispatchResponse(methodId, args); return; } } } /** The method id used to dispatch {@link #moveTo} requests. */ public static final int MOVE_TO = 1; // from interface SceneService public void moveTo (int arg1, int arg2, SceneService.SceneMoveListener arg3) { SceneMarshaller.SceneMoveMarshaller listener3 = new SceneMarshaller.SceneMoveMarshaller(); listener3.listener = arg3; sendRequest(MOVE_TO, new Object[] { Integer.valueOf(arg1), Integer.valueOf(arg2), listener3 }); } }