Files
vilya/src/as/com/threerings/whirled/zone/data/SceneSummary.as
T
Dave Hoover 1b1b3782a0 Some more copyrights I'd missed
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@887 c613c5cb-e716-0410-b11b-feb51c14d237
2010-01-05 22:12:02 +00:00

83 lines
2.6 KiB
ActionScript

//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.zone.data {
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.Streamable;
import com.threerings.io.TypedArray;
/**
* The scene summary class is used to provide info about the connected
* group of scenes that make up a zone. The group of scenes that make up a
* zone is a self-contained set of scenes, connected with one another (by
* portals) but not to any scenes outside the group.
*/
public class SceneSummary
implements Streamable
{
/** The id of this scene. */
public var sceneId :int;
/** The name of this scene. */
public var name :String;
/** The ids of the scenes to which this scene is connected via
* portals. */
public var neighbors :TypedArray;
/** The directions in which each of the neighbors lay. */
public var neighborDirs :TypedArray;
public function SceneSummary ()
{
// nothing needed
}
/**
* Generates a string representation of this instance.
*/
public function toString () :String
{
return "[sceneId=" + sceneId + ", name=" + name + "]";
}
// from interface Streamable
public function readObject (ins :ObjectInputStream) :void
{
sceneId = ins.readInt();
name = (ins.readField(String) as String);
neighbors = TypedArray(ins.readObject());
neighborDirs = TypedArray(ins.readObject());
}
// from interface Streamable
public function writeObject (out :ObjectOutputStream) :void
{
out.writeInt(sceneId);
out.writeField(name);
out.writeObject(neighbors);
out.writeObject(neighborDirs);
}
}
}