1b1b3782a0
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@887 c613c5cb-e716-0410-b11b-feb51c14d237
83 lines
2.6 KiB
ActionScript
83 lines
2.6 KiB
ActionScript
//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.zone.data {
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.Streamable;
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import com.threerings.io.TypedArray;
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/**
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* The scene summary class is used to provide info about the connected
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* group of scenes that make up a zone. The group of scenes that make up a
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* zone is a self-contained set of scenes, connected with one another (by
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* portals) but not to any scenes outside the group.
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*/
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public class SceneSummary
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implements Streamable
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{
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/** The id of this scene. */
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public var sceneId :int;
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/** The name of this scene. */
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public var name :String;
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/** The ids of the scenes to which this scene is connected via
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* portals. */
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public var neighbors :TypedArray;
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/** The directions in which each of the neighbors lay. */
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public var neighborDirs :TypedArray;
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public function SceneSummary ()
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{
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// nothing needed
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}
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/**
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* Generates a string representation of this instance.
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*/
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public function toString () :String
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{
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return "[sceneId=" + sceneId + ", name=" + name + "]";
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}
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// from interface Streamable
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public function readObject (ins :ObjectInputStream) :void
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{
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sceneId = ins.readInt();
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name = (ins.readField(String) as String);
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neighbors = TypedArray(ins.readObject());
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neighborDirs = TypedArray(ins.readObject());
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}
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// from interface Streamable
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public function writeObject (out :ObjectOutputStream) :void
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{
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out.writeInt(sceneId);
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out.writeField(name);
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out.writeObject(neighbors);
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out.writeObject(neighborDirs);
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}
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}
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}
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