// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.zone.data { import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.io.Streamable; import com.threerings.io.TypedArray; /** * The scene summary class is used to provide info about the connected * group of scenes that make up a zone. The group of scenes that make up a * zone is a self-contained set of scenes, connected with one another (by * portals) but not to any scenes outside the group. */ public class SceneSummary implements Streamable { /** The id of this scene. */ public var sceneId :int; /** The name of this scene. */ public var name :String; /** The ids of the scenes to which this scene is connected via * portals. */ public var neighbors :TypedArray; /** The directions in which each of the neighbors lay. */ public var neighborDirs :TypedArray; public function SceneSummary () { // nothing needed } /** * Generates a string representation of this instance. */ public function toString () :String { return "[sceneId=" + sceneId + ", name=" + name + "]"; } // from interface Streamable public function readObject (ins :ObjectInputStream) :void { sceneId = ins.readInt(); name = (ins.readField(String) as String); neighbors = TypedArray(ins.readObject()); neighborDirs = TypedArray(ins.readObject()); } // from interface Streamable public function writeObject (out :ObjectOutputStream) :void { out.writeInt(sceneId); out.writeField(name); out.writeObject(neighbors); out.writeObject(neighborDirs); } } }