Michael Bayne
5c1ac0f17d
This is now defined in our superclass.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@86 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-04 03:18:01 +00:00
Ray Greenwell
1459306393
We need to send the tick out with a different message identifier
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because otherwise the EZGameController will try to unmarshall the value.
The marshalling/unmarshalling is purely clientside, the server doesn't
understand how to do it, so it must dispatch a different event that just
contains a nice normal integer.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@85 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 21:11:10 +00:00
Ray Greenwell
f48a48436d
Regeneration of generated files.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@84 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 07:46:47 +00:00
Ray Greenwell
a32f71bcda
Let's name the method the way gendobj wants to.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@83 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 07:43:48 +00:00
Ray Greenwell
6472cf6f80
Added tick services to EZGame.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@82 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 07:39:31 +00:00
Mike Thomas
a82fc55fa4
We don't want to force a restart if we're not supposed to, but we really don't want to veto it either. This could end up on the penders with the very thing we're waiting for, at which point vetoing that game restart would be bad and result in the puzzle not starting up.
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Hopefully this'll fix yohoho's problem with the puzzles sometimes not restarting after stars are filled.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@81 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-29 18:28:59 +00:00
Ray Greenwell
7fd42fc729
Trashed GameService, use the new manager caller.
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(This was changed in Java a few weeks back.)
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@80 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-27 23:57:48 +00:00
Ray Greenwell
33031417aa
Set the snap interval, we wouldn't want to start a game with only
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a fractional portion of one player!
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@79 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-27 23:57:05 +00:00
Ray Greenwell
2f8a14bdb8
Use a library method to check equality with possible nulls.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@78 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-26 02:38:19 +00:00
Ray Greenwell
4364576283
Streaming error found.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@77 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-26 00:51:54 +00:00
Michael Bayne
d673b120be
We need not to define createPlaceObject() so that backwards compatibility is
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preserved with old games that only override getPlaceObjectClass(). Nothing
should be using PuzzleObject directly anyway.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@76 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-25 05:22:55 +00:00
Michael Bayne
b0d148f107
Allow "draw" text to be provided as well. Also nixed the green because it was
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really ugly...
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@75 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-25 04:06:35 +00:00
Mike Thomas
6611e60c1c
We cannot check this here - the cluster is guaranteed to be size == 0 on the first insertion since we can't have called addBody until the constructor finishes. It used to be in objectAvailable which worked because it happened after the addBody calls were allowed to happen.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@74 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-19 20:56:20 +00:00
Ray Greenwell
8647002b71
Use an observer list.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@73 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-18 21:43:18 +00:00
Ray Greenwell
62dc95dbf9
Re-set the position in the byte array so that we can read from it using the
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IDataInput methods.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@72 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-18 21:42:43 +00:00
Ray Greenwell
854986f4fc
Commented out upstream methods for classes that will never use them.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@71 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-11 20:19:25 +00:00
Ray Greenwell
cbdc73381c
Removed some code that only needs to be on the server-side.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@70 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-07 21:38:02 +00:00
Ray Greenwell
f2dc1b2269
Whoops, we've got to manually clone these fields.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@69 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-06 22:02:11 +00:00
Ray Greenwell
8703f5b0a8
Don't allow scene resolution to continue if the updates couldn't load.
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They *are* just updates, but if it's ok for them to not load then a
game-specific scene repository needs to make that decision and just
return a blank update list rather than throwing an exception.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@68 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-01 21:07:27 +00:00
Ray Greenwell
b1ae928811
Added a note explaining the difference between an ideal implementation and
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the one we have now.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@67 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-28 22:30:46 +00:00
Ray Greenwell
ba1d173a30
Use varargs to make construction plainer.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@66 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-28 22:26:17 +00:00
Ray Greenwell
4b9ec23221
- Use samskivert Predicate.
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- Type safety.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@65 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-28 18:53:03 +00:00
Ray Greenwell
37b60db7a7
Let's use our protected _index instead of going through the accessor.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@64 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-25 01:58:41 +00:00
Ray Greenwell
ebcaedeb5a
Ez game stuff, javafied.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@63 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-25 01:58:11 +00:00
Ray Greenwell
64550318e9
A little type safety.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@62 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-25 01:57:38 +00:00
Mark Johnson
3182d9d7a9
Let's make sure these compile
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@61 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-25 00:52:45 +00:00
Michael Bayne
aad235c7f2
Nixed GameService as it can be more simply implemented with the new dynamically
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dispatched message event system. Rearranged the methods in GameManager into
some semblance of order.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@60 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 17:37:25 +00:00
Michael Bayne
e03ffd02bc
To preserve backwards compatibility, GameManager cannot define
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createPlaceObject() because it needs to fall back to PlaceManager's
createPlaceObject() which calls getPlaceObjectClass() which all GG games
currently use.
It doesn't really make sense for GameManager to implement that method anyway
because no one will ever just use a GameObject, they'll need some sort of
derivation if they want to have any game state at all.
Really that method should be abstract in PlaceManager and GameManager but I'm
not sure we could change that now without breaking things (certainly we
couldn't preserve backwards compability which renders the idea moot anyway).
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@59 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 01:05:18 +00:00
Michael Bayne
86e594ed5e
I swear I got all of these. This should really be the last one. :)
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@58 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 00:47:51 +00:00
Michael Bayne
37dd31ad75
More spots, missed.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@57 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 00:28:04 +00:00
Ray Greenwell
54f0316691
Removed debug statement.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@56 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 00:20:48 +00:00
Ray Greenwell
a465884a84
Created listener interfaces that will automatically be registered
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if implemented by something on the display hierarchy.
You may also implement them in utility classes and register and unregister
event listening by hand.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@55 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 00:15:49 +00:00
Ray Greenwell
b118e302a3
Brought up to date and made easier to subclass.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@54 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 00:14:15 +00:00
Michael Bayne
eed4d67b9e
Restructured things to work with the new mechanism for creating distributed
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objects.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@53 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 23:48:07 +00:00
Ray Greenwell
a993e2ec46
Fixed the toString() output a bit.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@52 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 21:25:59 +00:00
Ray Greenwell
77c51c95d8
For now, the EZGameConfig contains a String called configData that
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simply contains the game url or classname.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@51 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 21:17:25 +00:00
Michael Bayne
7d870d5eb6
Resource bundle jockeying.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@50 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 18:18:30 +00:00
Ray Greenwell
35f6bc5b90
Renamed "GameObject" to "EZGame". I'm not super happy with the name,
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so not everything is converted. I'll revisit once I've decided what to do.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@49 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 17:37:26 +00:00
Ray Greenwell
c1d05502e4
Let's dist the ezgame stuff as part of parlor.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@48 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 17:35:26 +00:00
Ray Greenwell
70b0d759c0
Moved the serverless game stuff out of msoy and back into the vilya library.
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We'll be using this in game gardens, at least.
Note that the actionscript side currently doesn't compile because of
limitations in building a .swc file, but that'll be fixed soon.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@47 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 02:28:36 +00:00
Ray Greenwell
a90d7e655b
Compilation fixes: these classes weren't referenced before and so weren't
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compiling, but I'm playing around with building .swc libraries to cut
down on the build time of the client.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@46 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-22 20:48:47 +00:00
Ray Greenwell
5331407313
Match change to ConfirmAdapter.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@45 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-19 01:05:32 +00:00
Ray Greenwell
81037188de
Let's actually set _pctx.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@44 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-17 18:43:34 +00:00
Ray Greenwell
a4d5a9fa9d
TURN_HOLDER_REPLACED was already moved to TurnGameController in
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because constant values cannot be defined in an interface in actionscript.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@43 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-16 18:41:31 +00:00
Ray Greenwell
ee4fc4a8db
Added 'turn' stuff, and the GameControllerDelegate required to do so.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@42 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-16 00:26:28 +00:00
Ray Greenwell
f171848695
Use GameObject.isInPlay() to determine in-play status.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@41 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-16 00:09:05 +00:00
Ray Greenwell
cab4e2eac8
Use ClassUtil.isSameClass().
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@40 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-12 01:19:54 +00:00
Ray Greenwell
e10a3ae94d
Let's rename that, because it will only return the index if the
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player is actually in the game.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@39 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-11 23:30:45 +00:00
Ray Greenwell
fc57d9bb8f
Added a method to get player index by Oid.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@38 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-11 21:25:33 +00:00
Michael Bayne
9be1f1db14
This should be using getVisibleName().
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@37 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-11 02:22:03 +00:00