While I was in there, I extracted the communication between the client and the
TableManager into a new-style "embedded in the TableLobbyObject" service
instead of wonkily routing everything through the global ParlorService and the
ParlorProvider (which got merged into the ParlorManager as a part of this
rabbit holery). The GG build will break... I will fix it.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@255 c613c5cb-e716-0410-b11b-feb51c14d237
There's no more isPartyGame(), and needsNoShowTimer() simply checks to see
if the game is seated, but needsNoShowTimer() can be overridden and so
I shouldn't have treated it as equivalent to !isPartyGame().
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@248 c613c5cb-e716-0410-b11b-feb51c14d237
Having the 'value' of the element be the tooltip is too strange for me.
Discussed with mdb, decided to make everything attributes, including
a new 'name' attribute which will be shown to users in place of the
'ident', if 'name' is present.
To sum up, the XML syntax for a parameter is now (for range params):
<range ident="boardsize" minimum="4" maximum="8" start="6"
name="Board size" tip="Sets the size of the board"/>
name and tip are both optional, so this is still compatible with
the historical Gardens xml.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@247 c613c5cb-e716-0410-b11b-feb51c14d237
the tooltip for a game configuration.
- Removed ident translation of _ to ' ' for display purposes. Just use
a nice name.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@246 c613c5cb-e716-0410-b11b-feb51c14d237
a way to start a new round other than by setting a nonzero delay when ending
the previous round.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@239 c613c5cb-e716-0410-b11b-feb51c14d237
arbitrarily assigned turn holder be the one to end the game.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@234 c613c5cb-e716-0410-b11b-feb51c14d237
- Flash seems to sketch out when key events go elsewhere
- Whirled now does the handy thing of re-routing 'word' keypresses
to the ChatControl, unless a TextField has focus. We want to automatically
let games get any and all keypresses...
- The damn focus stuff is broken anyway
Untested, Nathan will test.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@231 c613c5cb-e716-0410-b11b-feb51c14d237
Brought in 'name' from MsoyGameConfig, because it's useful.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@230 c613c5cb-e716-0410-b11b-feb51c14d237
this was the right thing to do. Go ahead and log the innards-laden stack
trace, we'll be glad when there's a bug in our innards.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@229 c613c5cb-e716-0410-b11b-feb51c14d237
will see a stack trace originating in the EZGameControl, hopefully
with a useful message.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@228 c613c5cb-e716-0410-b11b-feb51c14d237
users can do the right thing with regard to adding extra configuration stuff
(rather than trusting the client to have done it).
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@227 c613c5cb-e716-0410-b11b-feb51c14d237
Doing this on the client, while theoretically possible, is more complex. We
have a server, we use it to provide commonly needed services, the assignment of
a single client to control the game is a commonly needed service. This also
matches the way other services like turn change and game start and end are
implemented.
A side note: the client-side code was not properly handling disconnected
players, which the server code properly handles.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@224 c613c5cb-e716-0410-b11b-feb51c14d237