dispatched message event system. Rearranged the methods in GameManager into
some semblance of order.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@60 c613c5cb-e716-0410-b11b-feb51c14d237
createPlaceObject() because it needs to fall back to PlaceManager's
createPlaceObject() which calls getPlaceObjectClass() which all GG games
currently use.
It doesn't really make sense for GameManager to implement that method anyway
because no one will ever just use a GameObject, they'll need some sort of
derivation if they want to have any game state at all.
Really that method should be abstract in PlaceManager and GameManager but I'm
not sure we could change that now without breaking things (certainly we
couldn't preserve backwards compability which renders the idea moot anyway).
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@59 c613c5cb-e716-0410-b11b-feb51c14d237
that a Comparable. It's a slight performance hit, as when a DSet is
binary searched, it will be boxing up an int for every entry examined.
Oh well.
- Use some generics.
- Some other cleanups I spotted while writing actionscript versions.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@29 c613c5cb-e716-0410-b11b-feb51c14d237
if we do the postponey business and find things still booched after that.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@9 c613c5cb-e716-0410-b11b-feb51c14d237
extensions to the distributed environment provided by Narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237