Commit Graph

961 Commits

Author SHA1 Message Date
Dave Hoover 86a348222f Wrong "its"
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@969 c613c5cb-e716-0410-b11b-feb51c14d237
2010-09-17 20:39:39 +00:00
Par Winzell f73c6e2d5c IDEA module files. You'll need to name your SDK 'Flex SDK (player 9)' for these to work. I have eschewed modules exporting the modules they depend on forward; partly because this doesn't work right for Flex compilation anyway, and partly because we do explicit dependencies everywhere else, so why not here? Each module explicitly lists the libraries and modules on which it depends.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@968 c613c5cb-e716-0410-b11b-feb51c14d237
2010-09-09 17:24:22 +00:00
Mike Thomas 45a8ad9a03 Need to save the scene director's pendingdata across a server-switch logoff/logon cycle when the user is moving via a zone move.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@967 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-31 20:09:54 +00:00
Mike Thomas aa406c1e45 Actually remove the character sprite from the scene rather than just from our list.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@966 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-31 17:30:52 +00:00
Charlie Groves 792dfe3ab1 We're fine with the class filling in default values outside of a constructor
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@965 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-31 01:22:07 +00:00
Mike Thomas 504ff8d366 Remove unused imports.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@964 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-30 17:15:52 +00:00
Bruno Garcia 8d2a42ff22 Pull out rating calculation to allow use outside of RatingDelegate.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@963 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-27 22:30:14 +00:00
Mike Thomas 77e9cfce00 Wire up handling of clicking on portals.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@962 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-27 21:32:46 +00:00
Mike Thomas 338309d543 Let's make StageLocation's clone() actually clone it.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@961 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-27 20:49:43 +00:00
Mike Thomas 32a348fa2c Wire up so descendants can do something when sprites are clicked.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@960 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-18 20:23:00 +00:00
Mike Thomas 7884435cd1 Since rendering the sprite itself isn't good enough to trigger the scene to re-render, let's directly check whether we've updated the sprites and if any have, we'll rerender the object IsoScene
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@959 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-17 18:38:49 +00:00
Mike Thomas 51bb948925 Register the character sprite appropriately so we can be hit-test against on mouseover.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@958 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-17 17:07:38 +00:00
Mike Thomas d3840b6f58 Using the new mouse-pointing-at stuff from nenya, let's have portals that we're not pointing at below the objects just like in java.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@957 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-14 05:10:39 +00:00
Mike Thomas 3982bdd7a2 Use the smooth centering of MisoScenePanel
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@956 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-13 23:29:58 +00:00
Mike Thomas 155b0bf2d6 When you arrive where you were walking, recenter the view.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@955 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-13 21:15:30 +00:00
Mike Thomas a1ebef955c We're doing pathing now, so follow along with nenya's changes.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@954 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-13 20:29:10 +00:00
Mike Thomas 976b044aaa Follow move of Ticker.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@953 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-11 22:06:07 +00:00
Mike Thomas 3d0615cedd Use the Ticker to handle the ticking of the underlying character sprites.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@952 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-11 20:10:48 +00:00
Dave Hoover 69577bb939 Whitespace
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@951 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-11 18:09:36 +00:00
Dave Hoover 4e9d20e6d5 Typoo
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@950 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-11 18:09:36 +00:00
Dave Hoover 66ec924675 Use StreamableArrayList.newList()
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@949 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-11 18:09:34 +00:00
Mike Thomas fa558d11ae Fancier iso sprites for the character - let the scene panel extension define the display object to show.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@948 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-10 23:46:34 +00:00
Mike Thomas 9199f4ccc7 This can handle any type of tileset it can get base sizes out of.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@947 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-10 22:55:20 +00:00
Mike Thomas 49e6887358 A few bits I'd marked as part of the pathing overhaul that I can just get now.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@946 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-10 03:59:48 +00:00
Mike Thomas 2ab5d2dbbe Fix some bugs causing occupant updates to get lost.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@945 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-10 03:42:33 +00:00
Mike Thomas ea5b4e7959 Checkpoint commit wiring up a CrowdStageScenePanel that handles Occupant locations and making a sprite for them on the screen. Lots of TODOs still in this stuff, esp. related to Pathing.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@944 c613c5cb-e716-0410-b11b-feb51c14d237
2010-08-06 05:23:59 +00:00
Ray Greenwell 607d85ff9b Prefer StringBuilder where possible.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@943 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-22 01:20:12 +00:00
Ray Greenwell 2ee6ddb355 Rather than put things in a HashSet and then use the "sorted iterator", which
really copies everything to an ArrayList and sorts it,
let's just throw the elements into a TreeSet and iterate over that.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@942 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-19 18:57:22 +00:00
Mike Thomas c2c2631435 Remove some debug printouts.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@941 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-16 18:32:44 +00:00
Mike Thomas fc2a13f1be Add in portal support in AS Stage panel.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@940 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-16 05:54:36 +00:00
Ray Greenwell 50e4daaf0c Use ComparisonChain here.
Does anyone know if these colorization names can indeed be null?
Otherwise we can remove the null-safe comparator.
It was previously calling ObjectUtil.compareTo() which leads
me to think it needed null-safety.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@939 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-14 21:02:21 +00:00
Ray Greenwell 0a0a658c94 Prefer guava over samskivert.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@938 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-14 20:43:13 +00:00
Dave Hoover dc789fc46d In with the new logging
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@937 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-09 23:33:56 +00:00
Mike Thomas b7f8279245 Match the related nenya change to MisoScenePanel
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@936 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-09 23:28:36 +00:00
Mike Thomas 7272ec222a As part of the second pass on AS recoloring, setup recoloring scenes appropriately.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@935 c613c5cb-e716-0410-b11b-feb51c14d237
2010-07-07 18:05:54 +00:00
Charlie Groves 338f292e6f a) Why didn't ack find this for me?
b) How do we have this much fucking code?



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@934 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-28 20:09:54 +00:00
Par Winzell bd132e83b0 Let's not explicitly require an IntSet here either.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@933 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-22 16:17:19 +00:00
Dave Hoover 3536e0225a That should be private.
If it's public, we try to shadow it in a subclass & wind up still
getting THIS one.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@932 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-18 23:40:19 +00:00
Dave Hoover 4f6a3767fd Like getPendingModel, cope if there's no _pendingData
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@931 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-18 23:40:18 +00:00
Mike Thomas b9a8ea6454 Use the modified nenya Miso bits.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@930 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-16 22:57:16 +00:00
Dave Hoover aeecc32e38 Slay some cyclopian variables.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@929 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-15 17:27:37 +00:00
Dave Hoover e686402a46 Whitespace
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@928 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-15 17:27:35 +00:00
Dave Hoover f6cbcc2642 Fix syntax
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@927 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-11 22:57:29 +00:00
Mike Thomas 1f9cf2beca Don't NPE when we have a missing color class in the list, instead, return -1 to emulate the old IntIntMap behavior.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@926 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-11 18:00:09 +00:00
Ray Greenwell 2e3d310f7f Switch to compiling against the aspirin library.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@925 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-09 20:51:54 +00:00
Mike Thomas 6d2213c010 A little more of stage lib into actionscript.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@924 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-08 17:43:39 +00:00
Mike Thomas 94a021008e Initial port of stage data (and some stub client bits) from java to actionscript.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@923 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-08 01:53:34 +00:00
Mike Thomas 4f739b8bfe Incorporate the fixes from the java side to make actionscript handle the not-yet-cached scene case correctly.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@922 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-08 01:52:35 +00:00
Mike Thomas 2c680a0c40 Make vilya's preptools target work like narya's.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@921 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-08 01:49:40 +00:00
Mike Thomas 9e9ac7f2d3 Change a StreamableIntIntMap into a more standard StreamableHashMap
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@920 c613c5cb-e716-0410-b11b-feb51c14d237
2010-06-08 01:42:12 +00:00