Register the character sprite appropriately so we can be hit-test against on mouseover.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@958 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -27,15 +27,17 @@ import com.threerings.util.DirectionCodes;
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import com.threerings.media.Tickable;
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import com.threerings.media.util.Path;
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import com.threerings.media.util.Pathable;
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import com.threerings.miso.client.PriorityIsoDisplayObject;
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import com.threerings.miso.util.MisoSceneMetrics;
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import com.threerings.miso.util.MisoUtil;
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import com.threerings.stage.data.StageLocation;
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import as3isolib.display.IsoSprite;
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import as3isolib.display.scene.IsoScene;
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import as3isolib.graphics.SolidColorFill;
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public class CharacterIsoSprite extends IsoSprite
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implements Pathable
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implements Pathable, PriorityIsoDisplayObject
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{
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public function CharacterIsoSprite (bodyOid :int, metrics :MisoSceneMetrics,
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charSprite :CharacterSprite)
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@@ -55,6 +57,8 @@ public class CharacterIsoSprite extends IsoSprite
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_character = charSprite;
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sprites = [wrapper];
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autoUpdate = true;
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}
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public function tick (tickStamp :int) :void
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@@ -64,7 +68,9 @@ public class CharacterIsoSprite extends IsoSprite
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_pathStamp = tickStamp
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_path.init(this, _pathStamp);
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}
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_path.tick(this, tickStamp);
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if (_path != null) {
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_path.tick(this, tickStamp);
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}
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}
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_character.tick(tickStamp);
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}
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@@ -98,13 +104,11 @@ public class CharacterIsoSprite extends IsoSprite
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public function setLocation (x :Number, y :Number) :void
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{
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moveTo(x, y, 0);
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render();
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}
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public function setOrientation (orient :int) :void
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{
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_character.setOrientation(toIsoOrient(orient));
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render();
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}
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public function toIsoOrient (orient :int) :int
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@@ -172,6 +176,16 @@ public class CharacterIsoSprite extends IsoSprite
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}
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}
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public function getPriority () :int
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{
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return 0;
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}
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public function hitTest (stageX :int, stageY :int) :Boolean
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{
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return _character == null ? false : _character.hitTest(stageX, stageY);
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}
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protected var _bodyOid :int;
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protected var _metrics :MisoSceneMetrics;
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