Commit Graph

129 Commits

Author SHA1 Message Date
Michael Bayne 8193a87ff2 Freak not out if we're shutdown before all of our games are ended.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@265 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-23 21:52:56 +00:00
Michael Bayne f62498de20 Idempotency is always handy.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@264 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-23 20:45:58 +00:00
Michael Bayne 418a549af7 More chat panel fiddling.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@263 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-23 20:15:13 +00:00
Mark Johnson ceb4ea2a07 Added the ability to delete stat records for a player ID
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@261 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-23 00:49:37 +00:00
Nathan Curtis e1ca18f8ed add getter for our currently seated table
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@260 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-22 18:45:56 +00:00
Michael Bayne ab29481f26 We need to be shutdown now so that we can clean up our invocation service.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@259 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-22 00:46:37 +00:00
Michael Bayne 459d8b75a0 TableManagerProvider is no more.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@258 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-22 00:39:58 +00:00
Michael Bayne fde9727f07 Nix place-specific willEnter and didLeave pattern since we're no longer bound
to places.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@257 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-21 21:51:11 +00:00
Michael Bayne b71007a909 Yay for rabbit holes. Revamped the table services to decouple them from places.
While I was in there, I extracted the communication between the client and the
TableManager into a new-style "embedded in the TableLobbyObject" service
instead of wonkily routing everything through the global ParlorService and the
ParlorProvider (which got merged into the ParlorManager as a part of this
rabbit holery). The GG build will break... I will fix it.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@255 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-21 21:38:31 +00:00
Michael Bayne f61250f75b Allow the hint text to be put on the same line as the chat input.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@254 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-21 15:58:57 +00:00
Michael Bayne add74fd863 Alas this hack will be needed for all time it seems.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@253 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-20 23:24:41 +00:00
Michael Bayne ee0bea04e1 Nix some Bang specific stuff.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@252 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-20 17:44:18 +00:00
Michael Bayne e6ab89f313 Extracted the Bang stats system into reusable land. Too late for Yohoho, but
Whirled will benefit.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@251 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-20 17:23:18 +00:00
Ray Greenwell 59c6bf814b Fixed some logic I broke a few weeks back.
There's no more isPartyGame(), and needsNoShowTimer() simply checks to see
if the game is seated, but needsNoShowTimer() can be overridden and so
I shouldn't have treated it as equivalent to !isPartyGame().


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@248 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-15 21:22:46 +00:00
Ray Greenwell 3825cf2e68 Allow EZGames to have custom configuration options specified as XML.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@240 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-13 00:50:14 +00:00
Michael Bayne 5b77f2f95d Added support for handling games with multiple rounds.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@237 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-11 07:59:23 +00:00
Michael Bayne 0306b072df Fixed decoding problem in GameControlBackend, switched to varargs in manager.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@235 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-11 06:37:03 +00:00
Michael Bayne 13b8913d5f Not all games are turn games. Let's not require that an unasked-for and
arbitrarily assigned turn holder be the one to end the game.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@234 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-11 02:31:35 +00:00
Ray Greenwell 66a7d642df The temporaray 'configData' is now renamed to 'gameMedia'.
Brought in 'name' from MsoyGameConfig, because it's useful.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@230 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-06 19:26:42 +00:00
Michael Bayne 0af2789c7b Extract the GameConfig creation into an overridable method so that TableManager
users can do the right thing with regard to adding extra configuration stuff
(rather than trusting the client to have done it).


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@227 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-06 02:20:12 +00:00
Michael Bayne d77b8363f7 Added a server managed notion of which client is controlling the game.
Doing this on the client, while theoretically possible, is more complex. We
have a server, we use it to provide commonly needed services, the assignment of
a single client to control the game is a commonly needed service. This also
matches the way other services like turn change and game start and end are
implemented.

A side note: the client-side code was not properly handling disconnected
players, which the server code properly handles.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@224 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-04 20:05:58 +00:00
Ray Greenwell e192d7b24a Cookies can be retrieved for any occupant.
Fix potential for NPE (passing null to our UserIdentifier) if an
invalid occupantId is specified.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@214 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-26 22:16:38 +00:00
Michael Bayne 33f55d5a8d Header patrol. Please be sure to use the header in lib/SOURCE_HEADER when
creating new source files.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-24 00:37:33 +00:00
Michael Bayne 8a2539683b Don't create our own chat director, just use the one from the context.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@204 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-22 01:56:27 +00:00
Robert Zubeck 98252184a9 Letter randomization is now weighted based on their distribution in the lexicon. No more
Tangleword boards with only one vowel! :)



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@203 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-20 02:23:02 +00:00
Ray Greenwell 3172353a54 Better yet, rip out premature optimizaton for something that is more correct.
Also use some nice utility classes we have.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@202 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-20 01:36:07 +00:00
Robert Zubeck cfed094aa3 This really should've been an array of unboxed ints. Ugh. :)
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@201 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-20 01:34:06 +00:00
Robert Zubeck 08618a4d74 Now that the server uses the new version, we can finish renaming
DictionaryService to DictionaryManager.



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@200 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-20 00:43:42 +00:00
Robert Zubeck 3dcf2a70a4 Renaming DictionaryService -> DictionaryManager, since a 'service' has a very
specific meaning, and will be treated differently by wrapper generatin scripts.



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@199 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-20 00:30:55 +00:00
Ray Greenwell 38016c0ab0 - The server should apply the property set immediately, not wait until
the event trundles through the queue, especially since the 'test' was
  being done immediately.
- Simplified some stuff on the server.
- Fixed up the test, as EZgame arrays will auto-grow.
- Do not set the property immediately on the client! Dangerz! We will add
  a new function for that, so that set() behaves like testAndSet() without the
  test, and set() behaves like setImmediate() without the immediate.
  (And there's no such thing as test and set immediately.)


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@196 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-19 21:12:43 +00:00
Robert Zubeck 83e02730cf Fixes for property setting via atomic test-and-set:
- Moved property testing, so that it happens before any propertySet events are
  dispatched. In the previous version, testing happened while processing the
  set event on the server - but since by that time client events have already been 
  sent, it introduced the possibility of short-lived inconsistencies between client 
  and server data models.   

- Introduced a separate EZ API call for test and set - not only does it perform
  the test, but unlike regular set, it does not cache the new value ahead of time. 
  Instead the new value will have to arrive from the server, at some future point.

- Trimmed PropertySetEvent and other handlers back down - they don't need to
  carry any of the test info around, after it's already been performed. Also 
  cut redundant testing on the clients.




git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@195 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-19 19:40:09 +00:00
Mark Johnson e21ad04665 A simple extensible tournament management framework
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@194 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-17 00:30:20 +00:00
Robert Zubeck bdfcd156ab For EZ property sets, added a setter that performs an "atomic" test-and-set:
it's atomic in the sense that a single server event will test the variable, 
and only set it if the previous value was null (i.e. didn't exist). 
This allows for a level of elementary synchronization between the clients.

The new function on EZGameControl is:
  _gameCtrl.testAndSet (propertyName, newValue[, index])

I hoped to generalize this to test against arbitrary values, but that's 
significantly harder, since properties accept numerous types as values,
and those can have different representations on the client and the server.
So it remains a check against null until we need to generalize it. :)





git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@193 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-15 21:55:49 +00:00
Ray Greenwell e5d5480e9b EZGameControl updates:
- switched everything to be based on playerId instead of index
  (which doesn't make sense for a party game.)
- started adding new functions
- backwards compatible with all old games!


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@186 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-14 01:59:29 +00:00
Robert Zubeck 00e771e7a5 Updated the dictionary service, now with Real Functionality :) - loads language-specific
dictionary files, and acually uses them for user queries.



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@185 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-14 00:30:46 +00:00
Robert Zubeck 7ab410dde4 Added an asynchronous dictionary service, to perform word lookups
and other dictionary tasks as separate job units on the Invoker thread
(that's because we want to be as lazy as possible about loading 
dictionary files, but those can take a while :).



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@184 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-13 01:47:13 +00:00
Ray Greenwell 1de048c799 Made getGameType() public.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@183 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-13 01:22:03 +00:00
Ray Greenwell de354c0e7b Did away with PartyGameConfig, added getGameType() to GameConfig.
Changed the names of the 3 standard game types, but I could be convinced
of better names:

SEATED_GAME: normal match-made game, a game with a set list of players that
             does not change.
SEATED_CONTINUOUS: the game starts immediately, but people join the room
             and then choose a place to sit to become a player.
PARTY: no seats, anyone that enters is a player.

Also, changed SEATED_CONTINUOUS to create an occupants array and auto-sit
the creator, since I'm pretty sure we'll want to show seating in the lobby
for those types of games (but it actually does neither right now, code
needs to be written either way, depending on UI decisions.)


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@182 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-13 00:50:29 +00:00
Robert Zubeck 400389ca03 Adding two dictionary-related functions: checking a word against a dictionary,
and retrieving a set of language-specific letters. This is just a transient checkin, since 
it only pushes data both ways through the ActionScript/Java interface ("small step for 
mankind, huge step for me" kind of a thing ;). Word lookup logic will be coming next.



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@181 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-12 23:32:37 +00:00
Michael Bayne 75b34c6bf6 New service group world order. My enthusiasm for widening is being stretched.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@177 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-11 01:37:46 +00:00
Ray Greenwell 61d8f478e1 Removed debug that slipped in.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@176 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 20:56:07 +00:00
Ray Greenwell f9dcdd0627 Have the TableDirector place a party game creator in the game, rather
than forcing them from the server.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@175 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 20:53:05 +00:00
Ray Greenwell 3a387c7d8a - Start party games immediately.
- Validate users differently for party games.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@174 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 03:33:51 +00:00
Ray Greenwell 3bd6b15304 Added a convenient method to get the PartyGameType.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@173 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 03:33:31 +00:00
Ray Greenwell 71b9ba2827 There was some code in here to not change the turn when only one player is
left. Go ahead and don't start the turn when there are no players,
and don't change it when there are 1 or LESS.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@171 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 03:31:47 +00:00
Ray Greenwell d902b2ed81 Fix NPE when purging a party game.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@170 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 03:26:46 +00:00
Ray Greenwell 26c6274289 Remove debugging.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@169 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 01:52:20 +00:00
Ray Greenwell 729335a4a5 The table system now supports the party game types better.
The creator of a party game isn't joining, but I think that's a problem
with the msoy client...


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@168 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-10 01:36:06 +00:00
Michael Bayne 4e10f48a3b Config -> PrefsConfig.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@163 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-31 01:33:16 +00:00
Michael Bayne 525cffcf5a Config -> PrefsConfig; avoid matching a deprecated method.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@162 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-31 00:50:18 +00:00