Better yet, rip out premature optimizaton for something that is more correct.

Also use some nice utility classes we have.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@202 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-02-20 01:36:07 +00:00
parent cfed094aa3
commit 3172353a54
@@ -33,15 +33,14 @@ import java.io.FileReader;
import java.io.File;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.Random;
import java.util.HashSet;
import java.util.Set;
import java.util.Vector;
import java.util.logging.Level;
import com.samskivert.util.CountHashMap;
import com.samskivert.util.RandomUtil;
import static com.threerings.ezgame.server.Log.log;
/**
@@ -68,46 +67,32 @@ public class DictionaryManager
*/
public Dictionary (File wordfile)
{
ArrayList <Integer> list = new ArrayList <Integer> ();
try
{
if (wordfile.exists() && wordfile.isFile() && wordfile.canRead())
{
// File length will give us a rough starting point for the word array
long bytecount = wordfile.length();
int approxWords = (int) (bytecount / 5); // just a heuristic,
// Read it line by line
BufferedReader reader = new BufferedReader (new FileReader (wordfile));
String line = null;
while ((line = reader.readLine()) != null)
{
while ((line = reader.readLine()) != null) {
String word = line.toLowerCase();
// Add the word to the dictionary
int hash = hashWord (line);
list.add (hash);
// Add each letter to a letter set
int len = line.length ();
for (int i = 0; i < len; i++)
{
char ch = line.charAt (i);
if (! _letters.containsKey (ch))
{
_letters.put (ch, 1);
}
else
{
_letters.put (ch, _letters.get (ch) + 1);
}
_words.add(word);
// count characters
for (int ii = word.length() - 1; ii >= 0; ii--) {
char ch = word.charAt(ii);
_letters.incrementCount(ch, 1);
}
}
// Now dump it into a tighter, unboxed, sorted array.
_hashes = new int[list.size()];
int i = 0;
for (Integer value : list) { _hashes[i++] = (int) value; }
Arrays.sort (_hashes);
log.log (Level.INFO,
"Loaded dictionary file " + wordfile.getName () +
" with " + _hashes.length + " entries, " +
" with " + _words.size () + " entries, " +
_letters.size () + " letters.");
}
@@ -120,56 +105,41 @@ public class DictionaryManager
catch (Exception ex)
{
log.log (Level.WARNING, "Failed to load dictionary file", ex);
_hashes = new int[] { }; // dump everything
_words.clear(); // dump everything
_letters.clear();
}
}
/** Checks if the specified word exists in the word list */
public boolean contains (String word)
{
// Hash the word and check
int hash = hashWord (word);
int result = Arrays.binarySearch (_hashes, hash);
return (result >= 0);
return (word != null) && _words.contains(word.toLowerCase());
}
/** Gets an array of random letters for the language, with uniform distribution. */
public char[] randomLetters (int count)
{
Set <Character> letterSet = _letters.keySet();
Set<Character> letterSet = _letters.keySet();
int letterCount = letterSet.size();
Character [] letters = new Character [letterCount];
letterSet.toArray (letters);
Character[] letters = new Character[letterCount];
letterSet.toArray(letters);
char [] results = new char [count];
for (int i = 0; i < count; i++)
{
int r = _random.nextInt (letterCount);
char ch = letters[r];
results[i] = ch;
char[] results = new char[count];
for (int ii = 0; ii < count; ii++) {
results[ii] = letters[RandomUtil.getInt(letterCount)];
}
return results;
}
/** Hashes the word, for use in storage */
private int hashWord (String word)
{
return word.toLowerCase().hashCode();
}
// PRIVATE STORAGE
/** Sorted array of word hashes */
private int[] _hashes;
/** The words. */
protected HashSet<String> _words = new HashSet<String>();
/** Mapping from letters in this language to their total count */
private HashMap <Character, Integer> _letters = new HashMap <Character, Integer> ();
/** Random number generator */
private Random _random = new Random ();
/** Letter frequency. */
protected CountHashMap<Character> _letters = new CountHashMap<Character>();
}