Commit Graph

37 Commits

Author SHA1 Message Date
Dave Hoover 609452c291 Don't recurse infinitely calling createLabel with the same args over
and over. Casting host to a Component seems to make java find the
appropriate other function to call.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@155 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-24 22:55:11 +00:00
Michael Bayne 3307994221 Our host need not be a MediaPanel, but we'll preserve the MediaPanel signature
because no doubt much code exists in the wild that is compiled against that
signature.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@154 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-24 19:32:48 +00:00
Dave Hoover 1245defe65 Actually substitute keywords (these files are chock full of stale $Id$ tags)
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@150 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-24 00:22:09 +00:00
Dave Hoover 86a879a725 Type safety
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@136 c613c5cb-e716-0410-b11b-feb51c14d237
2006-12-27 07:55:38 +00:00
Michael Bayne e60e58c8b8 Use where, improved warning when we receive a playerReady() from a non-player.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@132 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-28 18:27:58 +00:00
Ray Greenwell 52febf265b Allow the TableManager to be configured to create subclasses of Table.
Commented out unneeded flash client code in Table.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@131 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-17 23:24:14 +00:00
Michael Bayne 0fb8e4e693 Steer newbies away from stupid decisions.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@127 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-15 22:41:27 +00:00
Michael Bayne d231214e59 Make the logging optional.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@119 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-03 00:15:46 +00:00
Andrzej Kapolka f81adbda02 Do we really need a stack trace here? I don't think so.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@110 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-13 01:56:55 +00:00
Andrzej Kapolka 45350177e1 Moved the Percentiler test over as well, added preambles.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@109 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-12 22:52:17 +00:00
Andrzej Kapolka c978fe70e8 Moved Percentiler to Vilya so that we can use it in Bang.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@108 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-12 22:42:45 +00:00
Ray Greenwell 2717fd3b24 Allow tables to be started (by the creator) when there are at
least the minimum players present.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@106 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-06 02:13:20 +00:00
Michael Bayne 77e22d65fc Some ActionScript conversion updates.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@102 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-06 00:35:00 +00:00
Michael Bayne 8b8a8120c2 Added some ActionScript annotations.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@92 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-05 00:16:25 +00:00
Michael Bayne 51281a9d49 Let's just call clearOccupant() clearOccupantByOid() to avoid differences
between the Java and ActionScript version since ActionScript doesn't support
method overloading. We only have to observe this limitation in Streamable
classes.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@88 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-04 21:10:00 +00:00
Michael Bayne d896041553 Regenerated with updated templates.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@87 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-04 20:48:15 +00:00
Ray Greenwell f48a48436d Regeneration of generated files.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@84 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 07:46:47 +00:00
Ray Greenwell 2f8a14bdb8 Use a library method to check equality with possible nulls.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@78 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-26 02:38:19 +00:00
Michael Bayne b0d148f107 Allow "draw" text to be provided as well. Also nixed the green because it was
really ugly...


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@75 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-25 04:06:35 +00:00
Ray Greenwell 8647002b71 Use an observer list.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@73 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-18 21:43:18 +00:00
Ray Greenwell 4b9ec23221 - Use samskivert Predicate.
- Type safety.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@65 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-28 18:53:03 +00:00
Michael Bayne aad235c7f2 Nixed GameService as it can be more simply implemented with the new dynamically
dispatched message event system. Rearranged the methods in GameManager into
some semblance of order.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@60 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 17:37:25 +00:00
Michael Bayne e03ffd02bc To preserve backwards compatibility, GameManager cannot define
createPlaceObject() because it needs to fall back to PlaceManager's
createPlaceObject() which calls getPlaceObjectClass() which all GG games
currently use.

It doesn't really make sense for GameManager to implement that method anyway
because no one will ever just use a GameObject, they'll need some sort of
derivation if they want to have any game state at all.

Really that method should be abstract in PlaceManager and GameManager but I'm
not sure we could change that now without breaking things (certainly we
couldn't preserve backwards compability which renders the idea moot anyway).


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@59 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 01:05:18 +00:00
Michael Bayne 37dd31ad75 More spots, missed.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@57 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-24 00:28:04 +00:00
Michael Bayne eed4d67b9e Restructured things to work with the new mechanism for creating distributed
objects.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@53 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 23:48:07 +00:00
Ray Greenwell f171848695 Use GameObject.isInPlay() to determine in-play status.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@41 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-16 00:09:05 +00:00
Ray Greenwell e10a3ae94d Let's rename that, because it will only return the index if the
player is actually in the game.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@39 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-11 23:30:45 +00:00
Ray Greenwell fc57d9bb8f Added a method to get player index by Oid.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@38 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-11 21:25:33 +00:00
Michael Bayne 9be1f1db14 This should be using getVisibleName().
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@37 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-11 02:22:03 +00:00
Ray Greenwell 6f10fc445f Occam's razor.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@33 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-29 01:10:59 +00:00
Ray Greenwell b82ab59b1d - Changed Table to just have an int as its key and use autoboxing to make
that a Comparable. It's a slight performance hit, as when a DSet is
  binary searched, it will be boxing up an int for every entry examined.
  Oh well.
- Use some generics.
- Some other cleanups I spotted while writing actionscript versions.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@29 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-28 02:03:53 +00:00
Michael Bayne 4914a11160 Nixed my earlier fiddling and replaced it with a sensible addition to the turn
game logic which is that we won't try to start the next turn if the game
reports being over. If we still see problems with infinite loops in GG games,
then we'll reinstate the fiddling.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@28 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-19 06:26:54 +00:00
Michael Bayne db8125271b I hate adding random booleans, but it is an easy mistake to miss a case where
turnDidStart() results in an immediate call to endTurn() and things then spiral
off into infinite loop land. If someone genuinely does want to end a turn
mmediately in turnDidStart() they can queue up a dobj unit to do so.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@27 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-19 02:55:08 +00:00
Ray Greenwell 6404d3e0ab Preserve the stack trace when CloneNotSupportedException impossibly happens.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@21 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 18:10:55 +00:00
Ray Greenwell c3bb221239 Added some code to save a stacktrace from the first call to startGame()
if we do the postponey business and find things still booched after that.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@9 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-06 21:04:17 +00:00
Mike Thomas 327518de12 Prevent the continual attempts to postpone the start of a game that have caused our shutdowns to fail a few times now.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@8 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-06 17:40:09 +00:00
Michael Bayne a4df87e52f Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 17:58:11 +00:00