that was stupid. Now they're called players. Next I added a list of watchers
rather than simply a count. If we're going to go to all the trouble to update
the table when the watchers change, let's have the goods.
This will probably break Bang and/or Yohoho. I'll fix them toot sweet.
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player count selection and for any range parameter of less than 16 elements.
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TableDirector.java already had this same code (and I wrote it!) so I
feel safe making the change.
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"watchable" checkbox, but it was treating it like "watchable", even thought that makes no sense
for party games (at present).
As it turns out, party games are broken right now anyway, which is what I'm going to fix next.
For now, we'll allow party games to use a "Private" checkbox, in case someone wants to play
by themselves. Private party games won't be given a "join" button.
This solution is wacky, as is noted in one of the comments. This will need to be re-visited in the
future, most likely when we do the massive game lobby revamp.
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While I was in there, I extracted the communication between the client and the
TableManager into a new-style "embedded in the TableLobbyObject" service
instead of wonkily routing everything through the global ParlorService and the
ParlorProvider (which got merged into the ParlorManager as a part of this
rabbit holery). The GG build will break... I will fix it.
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Changed the names of the 3 standard game types, but I could be convinced
of better names:
SEATED_GAME: normal match-made game, a game with a set list of players that
does not change.
SEATED_CONTINUOUS: the game starts immediately, but people join the room
and then choose a place to sit to become a player.
PARTY: no seats, anyone that enters is a player.
Also, changed SEATED_CONTINUOUS to create an occupants array and auto-sit
the creator, since I'm pretty sure we'll want to show seating in the lobby
for those types of games (but it actually does neither right now, code
needs to be written either way, depending on UI decisions.)
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compiling, but I'm playing around with building .swc libraries to cut
down on the build time of the client.
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