Revamped some table stuff. First I don't know why I called players occupants,

that was stupid. Now they're called players. Next I added a list of watchers
rather than simply a count. If we're going to go to all the trouble to update
the table when the watchers change, let's have the goods.

This will probably break Bang and/or Yohoho. I'll fix them toot sweet.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@515 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-12-06 00:37:32 +00:00
parent 0048bde6db
commit 32c4464a85
6 changed files with 118 additions and 99 deletions
@@ -318,7 +318,7 @@ public class TableDirector extends BasicDirector
}
// All this to check to see if we created a party game (and should now enter).
if (table.gameOid != -1 && (table.occupants.length == 0)) {
if (table.gameOid != -1 && (table.players.length == 0)) {
// let's boogie!
_pctx.getParlorDirector().gameIsReady(table.gameOid);
}
@@ -343,9 +343,9 @@ public class TableDirector extends BasicDirector
_ourTable = null;
}
// look for our username in the occupants array
// look for our username in the players array
var self :BodyObject = (_pctx.getClient().getClientObject() as BodyObject);
if (ArrayUtil.contains(table.occupants, self.getVisibleName())) {
if (ArrayUtil.contains(table.players, self.getVisibleName())) {
_ourTable = table;
}
+22 -25
View File
@@ -55,20 +55,18 @@ public class Table
* matchmaking mode. */
public var gameOid :int = -1;
/** An array of the usernames of the occupants of this table (some slots may not be filled), or
/** An array of the usernames of the players of this table (some slots may not be filled), or
* null if a party game. */
public var occupants :TypedArray;
public var players :TypedArray;
/** The body oids of the occupants of this table, or null if a party game. (This is not
/** An array of the usernames of the non-player occupants of this game. For FFA party games
* this is all of a room's occupants and they are in fact players. */
public var watchers :TypedArray;
/** The body oids of the players of this table, or null if a party game. (This is not
* propagated to remote instances.) */
public var bodyOids :TypedArray;
/** For a running game, the total number of players. For FFA party games, this is everyone. */
public var playerCount :int;
/** For a running game, the total number of watchers. For FFA party games, this is always 0. */
public var watcherCount :int;
/** The game config for the game that is being matchmade. */
public var config :GameConfig;
@@ -90,9 +88,9 @@ public class Table
{
// create and populate the players array
var players :Array = new Array();
for (var ii :int = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
players.push(occupants[ii]);
for (var ii :int = 0; ii < players.length; ii++) {
if (players[ii] != null) {
players.push(players[ii]);
}
}
@@ -105,9 +103,9 @@ public class Table
public function getOccupiedCount () :int
{
var count :int = 0;
if (occupants != null) {
for (var ii :int = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
if (players != null) {
for (var ii :int = 0; ii < players.length; ii++) {
if (players[ii] != null) {
count++;
}
}
@@ -133,7 +131,7 @@ public class Table
var subTeams :Array = (teams[ii] as Array);
var newSubTeams :TypedArray = TypedArray.create(int);
for (var jj :int = 0; jj < subTeams.length; jj++) {
var occ :Name = (occupants[(subTeams[jj] as int)] as Name);
var occ :Name = (players[(subTeams[jj] as int)] as Name);
if (occ != null) {
newSubTeams.push(ArrayUtil.indexOf(players, occ));
}
@@ -146,7 +144,7 @@ public class Table
}
/**
* Returns true if this table has a sufficient number of occupants that the game can be
* Returns true if this table has a sufficient number of players that the game can be
* started.
*/
public function mayBeStarted () :Boolean
@@ -168,7 +166,7 @@ public class Table
var teamCount :int = 0;
var members :Array = (teams[ii] as Array);
for (var jj :int = 0; jj < members.length; jj++) {
if (occupants[members[jj]] != null) {
if (players[members[jj]] != null) {
teamCount++;
}
}
@@ -240,9 +238,8 @@ public class Table
tableId = ins.readInt();
lobbyOid = ins.readInt();
gameOid = ins.readInt();
occupants = (ins.readObject() as TypedArray);
playerCount = ins.readShort();
watcherCount = ins.readShort();
players = (ins.readObject() as TypedArray);
watchers = (ins.readObject() as TypedArray);
config = (ins.readObject() as GameConfig);
tconfig = (ins.readObject() as TableConfig);
}
@@ -253,9 +250,8 @@ public class Table
out.writeInt(tableId);
out.writeInt(lobbyOid);
out.writeInt(gameOid);
out.writeObject(occupants);
out.writeShort(playerCount);
out.writeShort(watcherCount);
out.writeObject(players);
out.writeObject(watchers);
out.writeObject(config);
out.writeObject(tconfig);
}
@@ -268,7 +264,8 @@ public class Table
buf.append("tableId=").append(tableId);
buf.append(", lobbyOid=").append(lobbyOid);
buf.append(", gameOid=").append(gameOid);
buf.append(", occupants=").append(occupants == null ? "<null?>" : occupants.join());
buf.append(", players=").append(players == null ? "<null?>" : players.join());
buf.append(", watchers=").append(watchers == null ? "<null?>" : watchers.join());
buf.append(", config=").append(config);
}
@@ -84,7 +84,7 @@ public class TableItem
add(tlabel, gbc);
// we have one button for every "seat" at the table
int bcount = table.occupants.length;
int bcount = table.players.length;
// create blank buttons for now and then we'll update everything
// with the current state when we're done
@@ -148,19 +148,19 @@ public class TableItem
// now enable and label the buttons accordingly
int slength = _seats.length;
for (int i = 0; i < slength; i++) {
if (table.occupants[i] == null) {
if (table.players[i] == null) {
_seats[i].setText(JOIN_LABEL);
_seats[i].setEnabled(!isSeated);
_seats[i].setActionCommand("join");
} else if (table.occupants[i].equals(_self) &&
} else if (table.players[i].equals(_self) &&
!table.inPlay()) {
_seats[i].setText(LEAVE_LABEL);
_seats[i].setEnabled(true);
_seats[i].setActionCommand("leave");
} else {
_seats[i].setText(table.occupants[i].toString());
_seats[i].setText(table.players[i].toString());
_seats[i].setEnabled(false);
}
}
@@ -21,7 +21,6 @@
package com.threerings.parlor.client;
import com.samskivert.util.ListUtil;
import com.samskivert.util.ObjectUtil;
import com.samskivert.util.ObserverList;
@@ -282,7 +281,7 @@ public class TableDirector extends BasicDirector
}
// All this to check to see if we created a party game (and should now enter).
if (table.gameOid != -1 && table.occupants.length == 0) {
if (table.gameOid != -1 && table.players.length == 0) {
_ctx.getParlorDirector().gameIsReady(table.gameOid); // let's boogie!
}
}
@@ -309,7 +308,7 @@ public class TableDirector extends BasicDirector
// look for our username in the occupants array
BodyObject self = (BodyObject)_ctx.getClient().getClientObject();
if (ListUtil.contains(table.occupants, self.getVisibleName())) {
if (table.containsPlayer(self.getVisibleName())) {
_ourTable = table;
}
+74 -44
View File
@@ -21,6 +21,10 @@
package com.threerings.parlor.data;
import java.util.List;
import com.google.common.collect.Lists;
import com.samskivert.util.ArrayIntSet;
import com.samskivert.util.ListUtil;
import com.samskivert.util.StringUtil;
@@ -31,9 +35,11 @@ import com.threerings.util.Name;
import com.threerings.presents.dobj.DSet;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.OccupantInfo;
import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.data.GameObject;
/**
* This class represents a table that is being used to matchmake a game by the Parlor services.
@@ -51,20 +57,18 @@ public class Table
* matchmaking mode. */
public int gameOid = -1;
/** An array of the usernames of the occupants of this table (some slots may not be filled), or
/** An array of the usernames of the players of this table (some slots may not be filled), or
* null if a party game. */
public Name[] occupants;
public Name[] players;
/** The body oids of the occupants of this table, or null if a party game. (This is not
/** An array of the usernames of the non-player occupants of this game. For FFA party games
* this is all of a room's occupants and they are in fact players. */
public Name[] watchers = new Name[0];
/** The body oids of the players of this table, or null if a party game. (This is not
* propagated to remote instances.) */
public transient int[] bodyOids;
/** For a running game, the total number of players. For FFA party games, this is everyone. */
public short playerCount;
/** For a running game, the total number of watchers. For FFA party games, this is always 0. */
public short watcherCount;
/** The game config for the game that is being matchmade. */
public GameConfig config;
@@ -100,18 +104,18 @@ public class Table
// make room for the maximum number of players
if (config.getMatchType() != GameConfig.PARTY) {
occupants = new Name[tconfig.desiredPlayerCount];
bodyOids = new int[occupants.length];
players = new Name[tconfig.desiredPlayerCount];
bodyOids = new int[players.length];
// fill in information on the AIs
int acount = (config.ais == null) ? 0 : config.ais.length;
for (int ii = 0; ii < acount; ii++) {
// TODO: handle this naming business better
occupants[ii] = new Name("AI " + (ii+1));
players[ii] = new Name("AI " + (ii+1));
}
} else {
occupants = new Name[0];
players = new Name[0];
bodyOids = new int[0];
}
}
@@ -136,9 +140,9 @@ public class Table
public int getOccupiedCount ()
{
int count = 0;
if (occupants != null) {
for (int ii = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
if (players != null) {
for (int ii = 0; ii < players.length; ii++) {
if (players[ii] != null) {
count++;
}
}
@@ -162,10 +166,10 @@ public class Table
// FFA party games have 0-length players array, and non-party games will have the players
// who are ready-to-go for the game start.
Name[] players = new Name[getOccupiedCount()];
if (occupants != null) {
for (int ii = 0, dex = 0; ii < occupants.length; ii++) {
if (occupants[ii] != null) {
players[dex++] = occupants[ii];
if (players != null) {
for (int ii = 0, dex = 0; ii < players.length; ii++) {
if (players[ii] != null) {
players[dex++] = players[ii];
}
}
}
@@ -175,7 +179,7 @@ public class Table
/**
* For a team game, get the team member indices of the compressed players array returned by
* getPlayers().
* {@link #getPlayers}.
*/
public int[][] getTeamMemberIndices ()
{
@@ -191,7 +195,7 @@ public class Table
for (int ii=0; ii < teams.length; ii++) {
set.clear();
for (int jj=0; jj < teams[ii].length; jj++) {
Name occ = occupants[teams[ii][jj]];
Name occ = players[teams[ii][jj]];
if (occ != null) {
set.add(ListUtil.indexOf(players, occ));
}
@@ -206,13 +210,13 @@ public class Table
* Requests to seat the specified user at the specified position in this table.
*
* @param position the position in which to seat the user.
* @param occupant the occupant to set.
* @param player the player to set.
*
* @return null if the user was successfully seated, a string error code explaining the failure
* if the user was not able to be seated at that position.
*/
@ActionScript(omit=true)
public String setOccupant (int position, BodyObject occupant)
public String setPlayer (int position, BodyObject player)
{
// make sure the requested position is a valid one
if (position >= tconfig.desiredPlayerCount || position < 0) {
@@ -220,24 +224,24 @@ public class Table
}
// make sure the requested position is not already occupied
if (occupants[position] != null) {
if (players[position] != null) {
return TABLE_POSITION_OCCUPIED;
}
// otherwise all is well, stick 'em in
setOccupantPos(position, occupant);
setPlayerPos(position, player);
return null;
}
/**
* This method is used for party games, it does no bounds checking or verification of the
* player's ability to join, if you are unsure you should call 'setOccupant'.
* player's ability to join, if you are unsure you should call 'setPlayer'.
*/
@ActionScript(omit=true)
public void setOccupantPos (int position, BodyObject occupant)
public void setPlayerPos (int position, BodyObject player)
{
occupants[position] = occupant.getVisibleName();
bodyOids[position] = occupant.getOid();
players[position] = player.getVisibleName();
bodyOids[position] = player.getOid();
}
/**
@@ -247,12 +251,12 @@ public class Table
* was never seated at the table in the first place.
*/
@ActionScript(omit=true)
public boolean clearOccupant (Name username)
public boolean clearPlayer (Name username)
{
if (occupants != null) {
for (int i = 0; i < occupants.length; i++) {
if (username.equals(occupants[i])) {
clearOccupantPos(i);
if (players != null) {
for (int i = 0; i < players.length; i++) {
if (username.equals(players[i])) {
clearPlayerPos(i);
return true;
}
}
@@ -268,12 +272,12 @@ public class Table
* was never seated at the table in the first place.
*/
@ActionScript(omit=true)
public boolean clearOccupantByOid (int bodyOid)
public boolean clearPlayerByOid (int bodyOid)
{
if (bodyOids != null) {
for (int i = 0; i < bodyOids.length; i++) {
if (bodyOid == bodyOids[i]) {
clearOccupantPos(i);
clearPlayerPos(i);
return true;
}
}
@@ -282,18 +286,44 @@ public class Table
}
/**
* Called to clear an occupant at the specified position. Only call this method if you know
* what you're doing.
* Called to clear a player at the specified position. Only call this method if you know what
* you're doing.
*/
@ActionScript(omit=true)
public void clearOccupantPos (int position)
public void clearPlayerPos (int position)
{
occupants[position] = null;
players[position] = null;
bodyOids[position] = 0;
}
/**
* Returns true if this table has a sufficient number of occupants that the game can be
* Returns true if this table contains the specified player.
*/
@ActionScript(omit=true)
public boolean containsPlayer (Name player)
{
return (players != null && ListUtil.indexOf(players, player) != -1);
}
/**
* Called by the table manager when the game object's players have changed. Regenerates the
* {@link #watchers} array.
*/
@ActionScript(omit=true)
public void updateOccupants (GameObject gameobj)
{
List<Name> wlist = Lists.newArrayList();
for (OccupantInfo info : gameobj.occupantInfo) {
if (containsPlayer(info.username)) { // skip players
continue;
}
wlist.add(info.username);
}
watchers = wlist.toArray(new Name[wlist.size()]);
}
/**
* Returns true if this table has a sufficient number of players that the game can be
* started.
*/
public boolean mayBeStarted ()
@@ -314,7 +344,7 @@ public class Table
for (int ii=0; ii < teams.length; ii++) {
int teamCount = 0;
for (int jj=0; jj < teams[ii].length; jj++) {
if (occupants[teams[ii][jj]] != null) {
if (players[teams[ii][jj]] != null) {
teamCount++;
}
}
@@ -389,7 +419,7 @@ public class Table
buf.append("tableId=").append(tableId);
buf.append(", lobbyOid=").append(lobbyOid);
buf.append(", gameOid=").append(gameOid);
buf.append(", occupants=").append(StringUtil.toString(occupants));
buf.append(", players=").append(StringUtil.toString(players));
buf.append(", config=").append(config);
}
@@ -129,7 +129,7 @@ public class TableManager
if (table.bodyOids != null && table.bodyOids.length > 0) {
// stick the creator into the first non-AI position
int cpos = (config.ais == null) ? 0 : config.ais.length;
String error = table.setOccupant(cpos, creator);
String error = table.setPlayer(cpos, creator);
if (error != null) {
Log.warning("Unable to add creator to position zero of table!? [table=" + table +
", creator=" + creator + ", error=" + error + "].");
@@ -189,7 +189,7 @@ public class TableManager
}
// request that the user be added to the table at that position
String error = table.setOccupant(position, joiner);
String error = table.setPlayer(position, joiner);
// if that failed, report the error
if (error != null) {
throw new InvocationException(error);
@@ -199,7 +199,7 @@ public class TableManager
if (table.shouldBeStarted()) {
createGame(table);
} else {
// make a mapping from this occupant to this table
// make a mapping from this player to this table
notePlayerAdded(table, joiner);
}
@@ -224,7 +224,7 @@ public class TableManager
}
// request that the user be removed from the table
if (!table.clearOccupant(leaver.getVisibleName())) {
if (!table.clearPlayer(leaver.getVisibleName())) {
throw new InvocationException(NOT_AT_TABLE);
}
@@ -235,7 +235,7 @@ public class TableManager
}
// either update or delete the table depending on whether or not we just removed the last
// occupant
// player
if (table.isEmpty()) {
purgeTable(table);
} else {
@@ -376,7 +376,7 @@ public class TableManager
gameobj.setIsPrivate(table.tconfig.privateTable);
if (table.bodyOids != null) {
// clear the occupant to table mappings as this game is underway
// clear the player to table mappings as this game is underway
for (int ii = 0; ii < table.bodyOids.length; ii++) {
if (table.bodyOids[ii] != 0) {
notePlayerRemoved(table.bodyOids[ii]);
@@ -411,7 +411,7 @@ public class TableManager
}
/**
* Called when the occupants in a game change: publish new info.
* Called when the occupants in a game change: publishes new info.
*/
protected void updateOccupants (int gameOid)
{
@@ -426,16 +426,9 @@ public class TableManager
return;
}
// update this table's occupants information and update the table
GameObject gameObj = (GameObject) PresentsServer.omgr.getObject(gameOid);
table.watcherCount = (short) gameObj.occupants.size();
// TODO: this will become more complicated
// As we separate watchers and players
// TODO: for SEATED_CONTINUOUS, we will probably be showing the
// folks in the game...
// finally, update the table
table.updateOccupants(gameObj);
_tlobj.updateTables(table);
}
@@ -445,21 +438,21 @@ public class TableManager
*/
protected void bodyLeft (int bodyOid)
{
// look up the table to which this occupant is mapped
// look up the table to which this player is mapped
Table pender = notePlayerRemoved(bodyOid);
if (pender == null) {
return;
}
// remove this occupant from the table
if (!pender.clearOccupantByOid(bodyOid)) {
// remove this player from the table
if (!pender.clearPlayerByOid(bodyOid)) {
Log.warning("Attempt to remove body from mapped table failed [table=" + pender +
", bodyOid=" + bodyOid + "].");
return;
}
// either update or delete the table depending on whether or not we just removed the last
// occupant
// player
if (pender.isEmpty()) {
purgeTable(pender);
} else {