Commit Graph

20 Commits

Author SHA1 Message Date
Michael Bayne e03ddd71e8 Updates to reflect new BodyObject.location change. We now have a ScenePlace and
ScenedBodyObject goes away.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@372 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-21 00:47:00 +00:00
Michael Bayne 08f7029220 We don't need the sceneId or version in the base class.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@364 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-17 01:24:56 +00:00
Michael Bayne cb05d5f56b Factored scene movement out into separate helper classes so that code can be a
bit more cleanly shared and the process of resolving zones and scenes and the
various fiddling done during a scene move can be more easily grokked.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@363 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-17 00:25:18 +00:00
Michael Bayne 959cf8c212 Leave all this scene registry creation to the implementing server.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@361 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-14 00:01:21 +00:00
Michael Bayne 5015ec26c2 Move SceneProvider stuff into the SceneRegistry as all the cool kids use the
new pattern of having a Provider interface which is implemented by a Manager or
other server-side entity.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@358 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 23:48:42 +00:00
Michael Bayne d5023554e8 Allow a SceneService.moveTo() to respond by requesting that the client move to
a new server and reissue its request, which it, in theory, now does.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@354 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 21:59:46 +00:00
Michael Bayne 114fc2f0e7 Widening.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@320 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-22 01:00:23 +00:00
Michael Bayne 5116ab7089 Widened, nixed unneeded "throws SQLException".
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@316 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-15 02:01:08 +00:00
Ray Greenwell e7c10e2a98 It sucks that we have so many old things that use -1 to mean "no value".
I'm going to assume that this one is ok to change to 0, because that's
what a body's sceneId is going to be before they're ever placed in a scene.
(Which is why 0 is a much better default value.)


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@312 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-12 23:42:47 +00:00
Michael Bayne 33f55d5a8d Header patrol. Please be sure to use the header in lib/SOURCE_HEADER when
creating new source files.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-24 00:37:33 +00:00
Michael Bayne 75b34c6bf6 New service group world order. My enthusiasm for widening is being stretched.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@177 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-11 01:37:46 +00:00
Dave Hoover 1245defe65 Actually substitute keywords (these files are chock full of stale $Id$ tags)
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@150 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-24 00:22:09 +00:00
Ray Greenwell f48a48436d Regeneration of generated files.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@84 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 07:46:47 +00:00
Ray Greenwell 8703f5b0a8 Don't allow scene resolution to continue if the updates couldn't load.
They *are* just updates, but if it's ok for them to not load then a
game-specific scene repository needs to make that decision and just
return a blank update list rather than throwing an exception.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@68 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-01 21:07:27 +00:00
Ray Greenwell ba1d173a30 Use varargs to make construction plainer.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@66 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-28 22:26:17 +00:00
Michael Bayne eed4d67b9e Restructured things to work with the new mechanism for creating distributed
objects.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@53 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 23:48:07 +00:00
Ray Greenwell e76a54c18f If a client somehow has a higher version scene than we do, tell them all
about the current scene model instead of informing them that the version
they have is OK. It's not ok!


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@25 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-13 22:15:37 +00:00
Ray Greenwell 1c7ac6d3b9 Utility class to assist in SceneUpdate management.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@10 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-06 22:40:19 +00:00
Michael Bayne 65681f36f0 Use the new ClientFactory.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@7 c613c5cb-e716-0410-b11b-feb51c14d237
2006-07-01 03:41:41 +00:00
Michael Bayne a4df87e52f Behold Vilya, Ring of Air and repository for our game and virtual worldly
extensions to the distributed environment provided by Narya.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 17:58:11 +00:00