Commit Graph

100 Commits

Author SHA1 Message Date
Michael Bayne 2b81903c73 Zoiks, missed the parameterized type.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@427 c613c5cb-e716-0410-b11b-feb51c14d237
2007-09-11 18:39:05 +00:00
Michael Bayne e95d0aa58f Oops, we need 412 bytes to store a percentiler's data.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@426 c613c5cb-e716-0410-b11b-feb51c14d237
2007-09-11 02:20:30 +00:00
Michael Bayne 27c8eac61c Added getRecordedCount().
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@425 c613c5cb-e716-0410-b11b-feb51c14d237
2007-09-11 01:50:24 +00:00
Michael Bayne c08cad2642 Added tracking for percentiler modification; nixed some unneeded casts.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@424 c613c5cb-e716-0410-b11b-feb51c14d237
2007-09-11 00:36:35 +00:00
Michael Bayne 15dd17a308 Added SCHEMA_VERSION.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@423 c613c5cb-e716-0410-b11b-feb51c14d237
2007-09-10 23:17:19 +00:00
Michael Bayne 5dd8695a9a Added support for tracking multiple per-game percentile distributions.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@422 c613c5cb-e716-0410-b11b-feb51c14d237
2007-09-10 20:44:50 +00:00
Michael Bayne 5392df8770 Make it possible for a player to report in when they arrive in a room but not
cause the game to start. In Whirled we'll have all players report in
immediately for games that want to handle playerReady() themselves so that they
can do whatever they want before the game starts and then finally start it with
a call to playerReady() from all the players.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@417 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-24 23:40:21 +00:00
Michael Bayne 8f3293eb0b Don't try to rate players if there are no winners. Otherwise everyone is rated
as losing.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@411 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-22 00:19:02 +00:00
Michael Bayne f1a94dfac9 More tidying.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@410 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-22 00:14:26 +00:00
Michael Bayne a6398a2d60 Oops missed a spot.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@409 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-22 00:10:59 +00:00
Michael Bayne f6481922f6 Tidied things up, avoid doing things on the invoker thread that should be done
on the dobj thread.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@408 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-22 00:09:57 +00:00
Michael Bayne abeac5d1b2 Allow rating records to be deleted (we'll probably want a delete for just the
game and one for just the user as well but I'll add those later).


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@406 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-21 21:50:11 +00:00
Par Winzell 4567264b91 We're not going to do this INDEX: comment thing.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@404 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-16 21:53:47 +00:00
Michael Bayne b4e207eeae columns -> fields.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@401 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-13 23:21:16 +00:00
Par Winzell e386d6c3a0 Add an index, document index use for Depot operations. Do you think this is worthwhile? We should really just about never see a non-indexed query during normal production use and one way to maintain that discipline is with a comment line like this.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@399 c613c5cb-e716-0410-b11b-feb51c14d237
2007-08-07 18:05:44 +00:00
Michael Bayne 09ad0ca87d Updates to reflect SpeakProvider refactoring.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@395 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-31 21:05:36 +00:00
Michael Bayne 2885a2b41c Use a PersistenceContext to initialize the RatingRepository.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@380 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-26 00:22:38 +00:00
Michael Bayne 505d75ca6c Note our persistent record classes.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@379 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-25 23:48:10 +00:00
Michael Bayne c826583754 More Depot NWO.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@377 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-25 21:07:35 +00:00
Mike Thomas e6b104f688 Don't trigger that the players have all arrived if it happens after the game has already started. This could previously occur if all the participants of the game leave and come back (without the game shutting down, possibly due to watchers).
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@376 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-25 16:33:11 +00:00
Michael Bayne e03ddd71e8 Updates to reflect new BodyObject.location change. We now have a ScenePlace and
ScenedBodyObject goes away.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@372 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-21 00:47:00 +00:00
Dave Hoover 8c88195b8b Now that games clear out their player oids when they finish, card games
need to keep around a copy to confirm that somebody is allowed to request
a rematch, and then pull everyone into it.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@368 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-18 16:39:50 +00:00
Dave Hoover 6958d99563 Widen.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@367 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-18 00:01:41 +00:00
Dave Hoover 755b835c93 Christmas comes but once a year, but svn keyword substitution day comes
whenever the urge strikes!


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@362 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-14 00:27:03 +00:00
Par Winzell 872d13660c If there's nothing to query, don't query.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@352 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-10 16:42:13 +00:00
Par Winzell 48bde23d17 Don't rate guests, and don't include guests in the rating adjustments for persistent players. Generally more robust code.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@349 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-06 01:07:03 +00:00
Par Winzell 3484e8cd1f Let the rating repository accept integers rather than Names, and tweak the delegate accordingly. Hrm, does this handle guests correctly, actually?
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@348 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-05 23:18:44 +00:00
Michael Bayne 4628b8fdff Move UserIdentifier up to GameManager where it can be used by other services.
Revamped the way the GameCookieManager does its business.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@346 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-05 19:50:33 +00:00
Par Winzell a3d1d0b7cb First draft of rating support in Vilya. The algorithm implementation was stolen from Bang and mutated. This implementation assumes that the subclasser can always map Name to an integer user identifier. If this is not the case we'll need to do something tricky with subclassed generic RatingRecords or whatever.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@342 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-05 15:06:49 +00:00
Dave Hoover 6b1066169f Tabs -> spaces
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@331 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-26 00:07:57 +00:00
Michael Bayne 338e9e789b gameDidEnd():
Clear out _playerOids when a game ends so that all players must re-call
playerReady() to restart the game.

playersAllhere();
Start the game if all players call playerReady() when the game is not in play
(previously this only happened if the game was in the pre-game state).

I know of one place this will affect Yohoho which I will fix, but if there's
anywhere else where we are restarting an ended game, fixes will be needed.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@329 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-25 20:38:45 +00:00
Mike Thomas a22a6e5551 Ensure we've registered our receiver before we call our superclass's function, since this queues up a playerReady and it's important that our addToReceivers event is queued up before that so the game doesn't start before we're ready to go.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@319 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-21 00:10:25 +00:00
Michael Bayne c4fbf34f44 We need to sort card sprites using a comparator if we want to sort them not
based on render order as we use render order. Also some widening.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@301 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-15 18:03:54 +00:00
Michael Bayne 84080ecb61 Naturally order card sprites by their card values.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@300 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-15 17:55:33 +00:00
Michael Bayne 7538ddcc7f Hold on to your seats kids, it's another installment of "A Boy and His
Blowtorch". Refactored GameConfig and the EZ game framework, cleaning up some
old cruft from GameConfig (which will break other projects and which I'll fix
ASAP) and moved the XML based configuration system from ToyBox into EZGame.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@286 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-01 22:26:25 +00:00
Dave Hoover 7c28390287 Allow GameManagers to trivially override the message displayed when someone's
game ends.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@282 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-19 03:19:59 +00:00
Ray Greenwell b75acdf89e - Expanded the user listener to listen for users to become disconnected
and automatically removed them from any pending tables.
- Always use the user listener now, even if we're not in a place.
  So also ensure that notePlayerRemoved() is called as a result of bodyLeft()


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@281 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-17 00:26:10 +00:00
Michael Bayne 94384e8fc7 Don't note removed on empty slots.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@276 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-10 17:30:28 +00:00
Michael Bayne d1672d7c79 Use notePlayerRemoved() so that we remove our object death listener
appropriately.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@275 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-10 17:27:02 +00:00
Michael Bayne 97a8417d4e Listen for object death on table participants when we're not in a place and
can't rely on hearing that they left the place to clean up after them.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@274 c613c5cb-e716-0410-b11b-feb51c14d237
2007-04-10 17:05:48 +00:00
Michael Bayne 8193a87ff2 Freak not out if we're shutdown before all of our games are ended.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@265 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-23 21:52:56 +00:00
Michael Bayne f62498de20 Idempotency is always handy.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@264 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-23 20:45:58 +00:00
Nathan Curtis e1ca18f8ed add getter for our currently seated table
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@260 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-22 18:45:56 +00:00
Michael Bayne ab29481f26 We need to be shutdown now so that we can clean up our invocation service.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@259 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-22 00:46:37 +00:00
Michael Bayne 459d8b75a0 TableManagerProvider is no more.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@258 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-22 00:39:58 +00:00
Michael Bayne fde9727f07 Nix place-specific willEnter and didLeave pattern since we're no longer bound
to places.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@257 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-21 21:51:11 +00:00
Michael Bayne b71007a909 Yay for rabbit holes. Revamped the table services to decouple them from places.
While I was in there, I extracted the communication between the client and the
TableManager into a new-style "embedded in the TableLobbyObject" service
instead of wonkily routing everything through the global ParlorService and the
ParlorProvider (which got merged into the ParlorManager as a part of this
rabbit holery). The GG build will break... I will fix it.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@255 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-21 21:38:31 +00:00
Ray Greenwell 59c6bf814b Fixed some logic I broke a few weeks back.
There's no more isPartyGame(), and needsNoShowTimer() simply checks to see
if the game is seated, but needsNoShowTimer() can be overridden and so
I shouldn't have treated it as equivalent to !isPartyGame().


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@248 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-15 21:22:46 +00:00
Michael Bayne 0af2789c7b Extract the GameConfig creation into an overridable method so that TableManager
users can do the right thing with regard to adding extra configuration stuff
(rather than trusting the client to have done it).


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@227 c613c5cb-e716-0410-b11b-feb51c14d237
2007-03-06 02:20:12 +00:00
Michael Bayne 33f55d5a8d Header patrol. Please be sure to use the header in lib/SOURCE_HEADER when
creating new source files.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-24 00:37:33 +00:00