Javadoc fixery
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@735 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -22,6 +22,7 @@
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package com.threerings.parlor.card.server;
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import com.threerings.parlor.card.client.CardGameDecoder;
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import com.threerings.parlor.card.client.CardGameReceiver;
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import com.threerings.parlor.card.data.Card;
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import com.threerings.parlor.card.data.Hand;
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import com.threerings.presents.data.ClientObject;
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@@ -22,6 +22,7 @@
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package com.threerings.parlor.server;
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import com.threerings.parlor.client.ParlorDecoder;
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import com.threerings.parlor.client.ParlorReceiver;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationSender;
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@@ -61,8 +61,6 @@ public class PlayManagerDelegate extends PlaceManagerDelegate
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/**
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* Checks that the caller in question is a player if the game is not a party game.
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*
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* @return a casted {@link PlayerObject} reference if the method returns at all.
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*/
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protected void verifyIsPlayer (ClientObject caller)
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throws InvocationException
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@@ -116,14 +116,16 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
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/**
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* Called to end the turn. Whatever indication a game manager has that the turn has ended
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* (probably the submission of a valid move of some sort by the turn holding player), it should
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* call this function to cause this turn to end and the next to begin.
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* (probably the submission of a valid move of some sort by the turn holding player), it
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* should call this function to cause this turn to end and the next to begin.
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*
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* <p> If the game is no longer in play (see {@link TurnGame#isInPlay}) after having called
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* <p>
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* If the game is no longer in play (see {@link TurnGameObject#isInPlay}) after having called
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* {@link TurnGameManager#turnDidEnd} and {@link #setNextTurnHolder}, then the next turn will
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* not automatically be started.
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*
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* <p> If the game is in play, but the next turn should not be started immediately, the game
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* <p>
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* If the game is in play, but the next turn should not be started immediately, the game
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* manager should have {@link #setNextTurnHolder} set the {@link #_turnIdx} field to
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* <code>-1</code> which will cause us to not start the next turn. To start things back up
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* again it would set {@link #_turnIdx} to the next turn holder and call {@link #startTurn}
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