Javadoc fixery

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@735 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Charlie Groves
2008-08-21 01:52:03 +00:00
parent 9025ecc6f0
commit f862f5363f
9 changed files with 21 additions and 15 deletions
@@ -22,6 +22,7 @@
package com.threerings.parlor.card.server;
import com.threerings.parlor.card.client.CardGameDecoder;
import com.threerings.parlor.card.client.CardGameReceiver;
import com.threerings.parlor.card.data.Card;
import com.threerings.parlor.card.data.Hand;
import com.threerings.presents.data.ClientObject;
@@ -22,6 +22,7 @@
package com.threerings.parlor.server;
import com.threerings.parlor.client.ParlorDecoder;
import com.threerings.parlor.client.ParlorReceiver;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationSender;
@@ -61,8 +61,6 @@ public class PlayManagerDelegate extends PlaceManagerDelegate
/**
* Checks that the caller in question is a player if the game is not a party game.
*
* @return a casted {@link PlayerObject} reference if the method returns at all.
*/
protected void verifyIsPlayer (ClientObject caller)
throws InvocationException
@@ -116,14 +116,16 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
/**
* Called to end the turn. Whatever indication a game manager has that the turn has ended
* (probably the submission of a valid move of some sort by the turn holding player), it should
* call this function to cause this turn to end and the next to begin.
* (probably the submission of a valid move of some sort by the turn holding player), it
* should call this function to cause this turn to end and the next to begin.
*
* <p> If the game is no longer in play (see {@link TurnGame#isInPlay}) after having called
* <p>
* If the game is no longer in play (see {@link TurnGameObject#isInPlay}) after having called
* {@link TurnGameManager#turnDidEnd} and {@link #setNextTurnHolder}, then the next turn will
* not automatically be started.
*
* <p> If the game is in play, but the next turn should not be started immediately, the game
* <p>
* If the game is in play, but the next turn should not be started immediately, the game
* manager should have {@link #setNextTurnHolder} set the {@link #_turnIdx} field to
* <code>-1</code> which will cause us to not start the next turn. To start things back up
* again it would set {@link #_turnIdx} to the next turn holder and call {@link #startTurn}