Javadoc fixery
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@735 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -22,6 +22,7 @@
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package com.threerings.parlor.card.server;
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import com.threerings.parlor.card.client.CardGameDecoder;
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import com.threerings.parlor.card.client.CardGameReceiver;
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import com.threerings.parlor.card.data.Card;
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import com.threerings.parlor.card.data.Hand;
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import com.threerings.presents.data.ClientObject;
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@@ -22,6 +22,7 @@
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package com.threerings.parlor.server;
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import com.threerings.parlor.client.ParlorDecoder;
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import com.threerings.parlor.client.ParlorReceiver;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationSender;
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@@ -61,8 +61,6 @@ public class PlayManagerDelegate extends PlaceManagerDelegate
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/**
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* Checks that the caller in question is a player if the game is not a party game.
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*
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* @return a casted {@link PlayerObject} reference if the method returns at all.
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*/
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protected void verifyIsPlayer (ClientObject caller)
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throws InvocationException
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@@ -116,14 +116,16 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
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/**
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* Called to end the turn. Whatever indication a game manager has that the turn has ended
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* (probably the submission of a valid move of some sort by the turn holding player), it should
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* call this function to cause this turn to end and the next to begin.
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* (probably the submission of a valid move of some sort by the turn holding player), it
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* should call this function to cause this turn to end and the next to begin.
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*
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* <p> If the game is no longer in play (see {@link TurnGame#isInPlay}) after having called
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* <p>
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* If the game is no longer in play (see {@link TurnGameObject#isInPlay}) after having called
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* {@link TurnGameManager#turnDidEnd} and {@link #setNextTurnHolder}, then the next turn will
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* not automatically be started.
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*
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* <p> If the game is in play, but the next turn should not be started immediately, the game
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* <p>
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* If the game is in play, but the next turn should not be started immediately, the game
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* manager should have {@link #setNextTurnHolder} set the {@link #_turnIdx} field to
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* <code>-1</code> which will cause us to not start the next turn. To start things back up
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* again it would set {@link #_turnIdx} to the next turn holder and call {@link #startTurn}
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@@ -44,7 +44,7 @@ public class IntSetStat extends SetStat<Integer>
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/**
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* Constructs a new IntSetStat that will store up to maxSize ints.
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*
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* @param the maximum number of ints to store in the IntSetStat. Must be <= 255.
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* @param maxSize the maximum number of ints to store in the IntSetStat. Must be <= 255.
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*/
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public IntSetStat (int maxSize)
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{
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@@ -39,6 +39,7 @@ import com.threerings.presents.server.InvocationManager;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.server.LocationManager;
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import com.threerings.crowd.server.LocationProvider;
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import com.threerings.crowd.server.PlaceManager;
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import com.threerings.crowd.server.PlaceRegistry;
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@@ -138,7 +139,7 @@ public class SceneRegistry
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SceneManager scmgr = getSceneManager(sceneId);
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return (scmgr == null) ? ("null:" + sceneId) : scmgr.where();
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}
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/**
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* Requests that the specified scene be resolved, which means loaded into the server and
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* initialized if the scene is not currently active. The supplied callback instance will be
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@@ -194,7 +195,7 @@ public class SceneRegistry
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/**
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* Ejects the specified body from their current scene and sends them a request to move to the
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* specified new scene. This is the scene-equivalent to {@link LocationProvider#moveBody}.
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* specified new scene. This is the scene-equivalent to {@link LocationProvider#moveTo}.
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*/
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public void moveBody (BodyObject source, int sceneId)
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{
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@@ -207,14 +208,14 @@ public class SceneRegistry
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/**
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* Ejects the specified body from their current scene and zone. This is the zone equivalent to
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* {@link LocationProvider#leaveOccupiedPlace}.
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* {@link LocationProvider#leavePlace}.
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*/
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public void leaveOccupiedScene (BodyObject source)
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{
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// remove them from their occupied place (clears out scene info as well)
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_locman.leaveOccupiedPlace(source);
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}
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/**
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* Adds a callback for when the scene is resolved. Returns true if this is the first such
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* thing (and thusly, the caller should actually fire off scene resolution) or false if we've
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@@ -224,12 +225,12 @@ public class SceneRegistry
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{
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List<ResolutionListener> penders = _penders.get(sceneId);
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boolean newList = false;
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if (penders == null) {
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_penders.put(sceneId, penders = Lists.newArrayList());
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newList = true;
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}
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penders.add(rl);
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return newList;
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}
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@@ -24,6 +24,7 @@ package com.threerings.whirled.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationSender;
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import com.threerings.whirled.client.SceneDecoder;
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import com.threerings.whirled.client.SceneReceiver;
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/**
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* Used to issue notifications to a {@link SceneReceiver} instance on a
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@@ -33,6 +33,7 @@ import com.threerings.presents.server.InvocationManager;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.server.LocationManager;
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import com.threerings.crowd.server.LocationProvider;
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import com.threerings.whirled.server.SceneRegistry;
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import com.threerings.whirled.zone.client.ZoneService;
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@@ -88,7 +89,7 @@ public class ZoneRegistry
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/**
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* Ejects the specified body from their current scene and sends them a request to move to the
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* specified new zone and scene. This is the zone-equivalent to {@link
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* LocationProvider#moveBody}.
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* LocationProvider#moveTo}.
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*
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* @return null if the user was forcibly moved, or a string indicating the reason for denial of
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* departure of their current zone (from {@link ZoneManager#ratifyBodyExit}).
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@@ -114,7 +115,7 @@ public class ZoneRegistry
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/**
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* Ejects the specified body from their current scene and zone. This is the zone equivalent to
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* {@link LocationProvider#leaveOccupiedPlace}.
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* {@link LocationProvider#leavePlace}.
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*
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* @return null if the user was forcibly moved, or a string indicating the reason for denial of
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* departure of their current zone (from {@link ZoneManager#ratifyBodyExit}).
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@@ -24,6 +24,7 @@ package com.threerings.whirled.zone.server;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationSender;
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import com.threerings.whirled.zone.client.ZoneDecoder;
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import com.threerings.whirled.zone.client.ZoneReceiver;
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/**
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* Used to issue notifications to a {@link ZoneReceiver} instance on a
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