No longer pass the manager in the constructor. As many of these delegates are
in the wild, we'll deprecate the old constructors rather than remove them. Yay cruft! git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@487 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -73,7 +73,7 @@ public class EZGameManager extends GameManager
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{
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public EZGameManager ()
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{
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addDelegate(_turnDelegate = new EZGameTurnDelegate(this));
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addDelegate(_turnDelegate = new EZGameTurnDelegate());
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}
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/**
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@@ -33,11 +33,6 @@ import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
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*/
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public class EZGameTurnDelegate extends TurnGameManagerDelegate
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{
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public EZGameTurnDelegate (EZGameManager mgr)
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{
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super(mgr);
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}
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/**
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* A form of endTurn where you can specify the next turn holder oid.
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*/
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+193
-192
@@ -37,7 +37,8 @@ import com.threerings.presents.server.PresentsServer;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.parlor.game.server.GameManager;
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import com.threerings.crowd.server.PlaceManager;
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import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
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import com.threerings.parlor.card.Log;
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@@ -55,112 +56,116 @@ import com.threerings.parlor.card.trick.data.TrickCardGameObject;
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*/
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public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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implements TrickCardGameProvider
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{
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/**
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* Constructor.
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*
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* @param manager the game manager
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*/
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public TrickCardGameManagerDelegate (CardGameManager manager)
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{
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public TrickCardGameManagerDelegate ()
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{
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super(manager);
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_cgmgr = manager;
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_deck = new Deck();
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}
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// Documentation inherited.
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/**
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* @deprecated use the zero-argument constructor.
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*/
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@Deprecated public TrickCardGameManagerDelegate (CardGameManager manager)
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{
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}
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@Override // from PlaceManagerDelegate
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public void setPlaceManager (PlaceManager plmgr)
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{
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super.setPlaceManager(plmgr);
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_cgmgr = (CardGameManager)plmgr;
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}
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@Override // from PlaceManagerDelegate
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public void didStartup (PlaceObject plobj)
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{
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super.didStartup(plobj);
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_deck = new Deck();
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_trickCardGame = (TrickCardGameObject)plobj;
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_cardGame = (CardGameObject)plobj;
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_trickCardGame.setTrickCardGameService(
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(TrickCardGameMarshaller)PresentsServer.invmgr.registerDispatcher(
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new TrickCardGameDispatcher(this)));
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}
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// Documentation inherited.
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@Override // from PlaceManagerDelegate
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public void didShutdown ()
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{
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super.didShutdown();
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PresentsServer.invmgr.clearDispatcher(_trickCardGame.getTrickCardGameService());
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}
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// Documentation inherited.
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@Override // from GameManagerDelegate
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public void gameWillStart ()
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{
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super.gameWillStart();
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// clear out the last cards played
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_trickCardGame.setLastCardsPlayed(null);
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// initialize the turn duration scales
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float[] scales = new float[_cardGame.getPlayerCount()];
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Arrays.fill(scales, 1.0f);
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_trickCardGame.setTurnDurationScales(scales);
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}
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/**
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* Called when the game has started. Default implementation starts the first hand.
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*/
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public void gameDidStart ()
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{
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super.gameDidStart();
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// start the first hand
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startHand();
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}
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// Documentation inherited.
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@Override // from GameManagerDelegate
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public void gameDidEnd ()
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{
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super.gameDidEnd();
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// make sure all intervals are cancelled
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_turnTimeoutInterval.cancel();
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_endTrickInterval.cancel();
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// make sure trick state is back to between hands
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if (_trickCardGame.getTrickState() != TrickCardGameObject.BETWEEN_HANDS) {
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_trickCardGame.setTrickState(TrickCardGameObject.BETWEEN_HANDS);
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}
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// initialize the array of rematch requests
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_trickCardGame.setRematchRequests(new int[_cardGame.getPlayerCount()]);
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_trickCardGame.setRematchRequests(new int[_cardGame.getPlayerCount()]);
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}
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// Documentation inherited.
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@Override // from TurnGameManagerDelegate
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public void startTurn ()
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{
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super.startTurn();
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// initialize the timeout flag and schedule the timeout interval
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_turnTimedOut = false;
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_turnTimeoutInterval.schedule(_trickCardGame.getTurnDuration());
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}
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// Documentation inherited.
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@Override // from TurnGameManagerDelegate
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public void endTurn ()
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{
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// cancel the timeout interval
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_turnTimeoutInterval.cancel();
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// reduce or increase the turn duration scale
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if (_turnTimedOut) {
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reduceTurnDurationScale(_turnIdx);
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} else {
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increaseTurnDurationScale(_turnIdx);
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}
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super.endTurn();
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}
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/**
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* Starts a hand of cards. Calls {@link #handWillStart}, sets the trick
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* state to PLAYING_HAND, and calls {@link #handDidStart}.
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@@ -171,7 +176,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_HAND);
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handDidStart();
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}
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/**
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* Ends the hand of cards. Calls {@link #handWillEnd}, sets the trick
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* state to BETWEEN_HANDS, and calls {@link #handDidEnd}.
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@@ -182,7 +187,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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_trickCardGame.setTrickState(TrickCardGameObject.BETWEEN_HANDS);
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handDidEnd();
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}
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/**
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* Starts a trick. Calls {@link #trickWillStart}, sets the trick
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* state to PLAYING_TRICK, and calls {@link #trickDidStart}.
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@@ -193,7 +198,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_TRICK);
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trickDidStart();
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}
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/**
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* Ends the trick. Calls {@link #trickWillEnd}, sets the trick
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* state to PLAYING_HAND, and calls {@link #trickDidEnd}.
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@@ -204,12 +209,8 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_HAND);
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trickDidEnd();
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}
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/**
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* Processes a request to transfer a group of cards between players.
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* Default implementation verifies that the user's hand contains the
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* specified cards, then calls {@link #sendCardsToPlayer(int, int, Card[])}.
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*/
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// from interface TrickCardGameProvider
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public void sendCardsToPlayer (ClientObject client, int toidx, Card[] cards)
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{
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// make sure they're actually a player
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@@ -219,18 +220,91 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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((BodyObject)client).who() + ", cards=" + StringUtil.toString(cards) + "].");
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return;
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}
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// make sure they have the cards
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if (!_hands[fromidx].containsAll(cards)) {
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Log.warning("Tried to send cards not held [username=" +
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((BodyObject)client).who() + ", cards=" + StringUtil.toString(cards) + "].");
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return;
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}
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// send the cards
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sendCardsToPlayer(fromidx, toidx, cards);
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}
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// from interface TrickCardGameProvider
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public void playCard (ClientObject client, Card card, int handSize)
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{
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// make sure we're playing a trick
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if (_trickCardGame.getTrickState() != TrickCardGameObject.PLAYING_TRICK) {
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return; // silently ignore play attempts after timeouts
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}
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// make sure it's their turn
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Name username = ((BodyObject)client).getVisibleName();
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if (!username.equals(_trickCardGame.getTurnHolder())) {
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return;
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}
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// make sure they're on the right trick
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int pidx = _cardGame.getPlayerIndex(username);
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if (_hands[pidx].size() != handSize) {
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return;
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}
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// make sure their hand contains the specified card
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if (!_hands[pidx].contains(card)) {
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Log.warning("Tried to play card not held [username=" + username +
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", card=" + card + "].");
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return;
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}
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// make sure the card is legal to play
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if (!_trickCardGame.isCardPlayable(_hands[pidx], card)) {
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Log.warning("Tried to play illegal card [username=" + username +
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", card=" + card + "].");
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return;
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}
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// play the card
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playCard(pidx, card);
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}
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// from interface TrickCardGameProvider
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public void requestRematch (ClientObject client)
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{
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// make sure the game is over
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if (_cardGame.state != CardGameObject.GAME_OVER) {
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Log.warning("Tried to request rematch when game wasn't over " +
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"[username=" + ((BodyObject)client).who() + "].");
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return;
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}
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// make sure the requester is one of the players
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int pidx = _cgmgr.getPlayerIndex(client);
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if (pidx == -1) {
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Log.warning("Rematch request from non-player [username=" +
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((BodyObject)client).who() + "].");
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return;
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}
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// make sure the player hasn't already requested
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if (_trickCardGame.getRematchRequests()[pidx] != TrickCardGameObject.NO_REQUEST) {
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Log.warning("Repeated rematch request [username=" + ((BodyObject)client).who() + "].");
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return;
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}
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// if player is first requesting, set to request; else set to accept
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int req = (getRematchRequestCount() == 0 ?
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TrickCardGameObject.REQUESTS_REMATCH :
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TrickCardGameObject.ACCEPTS_REMATCH);
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_trickCardGame.setRematchRequestsAt(req, pidx);
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// if all players accept the rematch, restart the game
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if (getRematchRequestCount() == _cardGame.getPlayerCount()) {
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_cgmgr.rematchGame();
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}
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}
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/**
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* Sends cards between players without error checking. Default
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* implementation transfers the cards between hands and notifies
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@@ -241,52 +315,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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{
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// remove from sending player's hand
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_hands[fromidx].removeAll(cards);
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// add to receiving player's hand
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_hands[toidx].addAll(cards);
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// notify everyone of the transfer
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_cgmgr.transferCardsBetweenPlayers(fromidx, toidx, cards);
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}
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// Documentation inherited.
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public void playCard (ClientObject client, Card card, int handSize)
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{
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// make sure we're playing a trick
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if (_trickCardGame.getTrickState() != TrickCardGameObject.PLAYING_TRICK) {
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return; // silently ignore play attempts after timeouts
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}
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// make sure it's their turn
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Name username = ((BodyObject)client).getVisibleName();
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if (!username.equals(_trickCardGame.getTurnHolder())) {
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return;
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}
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// make sure they're on the right trick
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int pidx = _cardGame.getPlayerIndex(username);
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if (_hands[pidx].size() != handSize) {
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return;
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}
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// make sure their hand contains the specified card
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if (!_hands[pidx].contains(card)) {
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Log.warning("Tried to play card not held [username=" + username +
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", card=" + card + "].");
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return;
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}
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// make sure the card is legal to play
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if (!_trickCardGame.isCardPlayable(_hands[pidx], card)) {
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Log.warning("Tried to play illegal card [username=" + username +
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", card=" + card + "].");
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return;
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}
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// play the card
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playCard(pidx, card);
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}
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|
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/**
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* Plays a card for a player without error checking.
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*/
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@@ -300,15 +336,15 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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PlayerCard[] cards = (PlayerCard[])ArrayUtil.append(
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_trickCardGame.getCardsPlayed(), new PlayerCard(pidx, card));
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_trickCardGame.setCardsPlayed(cards);
|
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// end the user's turn
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endTurn();
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|
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// end the trick if everyone has played a card
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if (_turnIdx == -1) {
|
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if (_endTrickDelay == 0) {
|
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endTrick();
|
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|
||||
|
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} else {
|
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_endTrickInterval.schedule(_endTrickDelay);
|
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}
|
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@@ -317,43 +353,8 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
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((DObject) _trickCardGame).commitTransaction();
|
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}
|
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}
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|
||||
// Documentation inherited.
|
||||
public void requestRematch (ClientObject client)
|
||||
{
|
||||
// make sure the game is over
|
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if (_cardGame.state != CardGameObject.GAME_OVER) {
|
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Log.warning("Tried to request rematch when game wasn't over " +
|
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"[username=" + ((BodyObject)client).who() + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the requester is one of the players
|
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int pidx = _cgmgr.getPlayerIndex(client);
|
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if (pidx == -1) {
|
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Log.warning("Rematch request from non-player [username=" +
|
||||
((BodyObject)client).who() + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the player hasn't already requested
|
||||
if (_trickCardGame.getRematchRequests()[pidx] != TrickCardGameObject.NO_REQUEST) {
|
||||
Log.warning("Repeated rematch request [username=" + ((BodyObject)client).who() + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// if player is first requesting, set to request; else set to accept
|
||||
int req = (getRematchRequestCount() == 0 ?
|
||||
TrickCardGameObject.REQUESTS_REMATCH :
|
||||
TrickCardGameObject.ACCEPTS_REMATCH);
|
||||
_trickCardGame.setRematchRequestsAt(req, pidx);
|
||||
|
||||
// if all players accept the rematch, restart the game
|
||||
if (getRematchRequestCount() == _cardGame.getPlayerCount()) {
|
||||
_cgmgr.rematchGame();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns the number of players currently requesting or accepting a rematch.
|
||||
*/
|
||||
@@ -368,7 +369,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks whether the trick is complete--that is, whether each player has played a card.
|
||||
*/
|
||||
@@ -376,30 +377,30 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
{
|
||||
return _trickCardGame.getCardsPlayed().length == _cardGame.getPlayerCount();
|
||||
}
|
||||
|
||||
// Documentation inherited.
|
||||
|
||||
@Override // from TurnGameManagerDelegate
|
||||
protected void setFirstTurnHolder ()
|
||||
{
|
||||
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK) {
|
||||
super.setFirstTurnHolder();
|
||||
|
||||
|
||||
} else {
|
||||
_turnIdx = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Documentation inherited.
|
||||
|
||||
@Override // from TurnGameManagerDelegate
|
||||
protected void setNextTurnHolder ()
|
||||
{
|
||||
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK &&
|
||||
!isTrickComplete()) {
|
||||
super.setNextTurnHolder();
|
||||
|
||||
|
||||
} else {
|
||||
_turnIdx = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Called when the current turn times out. Default implementation
|
||||
* plays a random playable card if in the trick-playing state.
|
||||
@@ -410,7 +411,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
playCard(_turnIdx, pickRandomPlayableCard(_hands[_turnIdx]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reduces the specified player's turn duration due to a time-out.
|
||||
*/
|
||||
@@ -423,7 +424,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
_trickCardGame.setTurnDurationScalesAt(newScale, pidx);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Increases the specified player's turn duration due to avoiding a time-out.
|
||||
*/
|
||||
@@ -435,7 +436,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
_trickCardGame.setTurnDurationScalesAt(newScale, pidx);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns a random playable card from the specified hand.
|
||||
*/
|
||||
@@ -450,13 +451,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
}
|
||||
return (Card)RandomUtil.pickRandom(playableCards);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Notifies the object that a new hand is about to start.
|
||||
*/
|
||||
protected void handWillStart ()
|
||||
{}
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that a new hand has just started. Default
|
||||
* implementation prepares the deck, deals the hands, and starts the first trick.
|
||||
@@ -465,14 +467,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
{
|
||||
// prepare the deck
|
||||
prepareDeck();
|
||||
|
||||
|
||||
// deal cards to players
|
||||
dealHands();
|
||||
|
||||
|
||||
// start the first trick
|
||||
startTrick();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Prepares the deck for a new hand of cards. Default implementation
|
||||
* resets to a full deck without jokers and shuffles.
|
||||
@@ -482,7 +484,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
_deck.reset(false);
|
||||
_deck.shuffle();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Deals hands to the players. Default implementation deals the entire
|
||||
* deck to the players in equal-sized hands.
|
||||
@@ -491,13 +493,13 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
{
|
||||
_hands = _cgmgr.dealHands(_deck, _deck.size() / _cardGame.getPlayerCount());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Notifies the object that the hand is about to end.
|
||||
*/
|
||||
protected void handWillEnd ()
|
||||
{}
|
||||
|
||||
|
||||
/**
|
||||
* Notifies the object that the hand has ended. Default implementation
|
||||
* starts the next hand.
|
||||
@@ -506,7 +508,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
{
|
||||
startHand();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Notifies the object that a new trick is about to start. Default
|
||||
* implementation resets the array of cards played.
|
||||
@@ -515,7 +517,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
{
|
||||
_trickCardGame.setCardsPlayed(new PlayerCard[0]);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Notifies the object that a new trick has started. Default
|
||||
* implementation sets the first turn holder and starts the turn.
|
||||
@@ -525,13 +527,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
setFirstTurnHolder();
|
||||
startTurn();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Notifies the object that the trick is about to end.
|
||||
*/
|
||||
protected void trickWillEnd ()
|
||||
{}
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that the trick has ended. Default implementation
|
||||
* records the last cards played and starts the next trick, unless a
|
||||
@@ -541,20 +544,20 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
{
|
||||
// store the trick results for late-joiners
|
||||
_trickCardGame.setLastCardsPlayed(_trickCardGame.getCardsPlayed());
|
||||
|
||||
|
||||
// clear out the cards played in the trick
|
||||
_trickCardGame.setCardsPlayed(null);
|
||||
|
||||
|
||||
// verify that each player has at least one card
|
||||
if (anyHandsEmpty()) {
|
||||
endHand();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// everyone has cards; let's play another trick
|
||||
startTrick();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks whether any hands are empty.
|
||||
*/
|
||||
@@ -567,28 +570,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** The card game manager. */
|
||||
protected CardGameManager _cgmgr;
|
||||
|
||||
/** The game object as trick card game. */
|
||||
protected TrickCardGameObject _trickCardGame;
|
||||
|
||||
/** The game object as card game. */
|
||||
protected CardGameObject _cardGame;
|
||||
|
||||
/** The amount of time to wait before ending the trick. */
|
||||
protected long _endTrickDelay;
|
||||
|
||||
/** The deck from which cards are dealt. */
|
||||
protected Deck _deck;
|
||||
|
||||
/** The hands of each player. */
|
||||
protected Hand[] _hands;
|
||||
|
||||
/** Whether or not the turn timed out. */
|
||||
protected boolean _turnTimedOut;
|
||||
|
||||
|
||||
/** The all-purpose turn timeout interval. */
|
||||
protected Interval _turnTimeoutInterval = new Interval(PresentsServer.omgr) {
|
||||
public void expired () {
|
||||
@@ -596,22 +578,41 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
turnTimedOut();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** Calls {@link #endTrick} upon expiration. */
|
||||
protected Interval _endTrickInterval = new Interval(PresentsServer.omgr) {
|
||||
public void expired () {
|
||||
endTrick();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** The card game manager. */
|
||||
protected CardGameManager _cgmgr;
|
||||
|
||||
/** The game object as trick card game. */
|
||||
protected TrickCardGameObject _trickCardGame;
|
||||
|
||||
/** The game object as card game. */
|
||||
protected CardGameObject _cardGame;
|
||||
|
||||
/** The amount of time to wait before ending the trick. */
|
||||
protected long _endTrickDelay;
|
||||
|
||||
/** The deck from which cards are dealt. */
|
||||
protected Deck _deck;
|
||||
|
||||
/** The hands of each player. */
|
||||
protected Hand[] _hands;
|
||||
|
||||
/** Whether or not the turn timed out. */
|
||||
protected boolean _turnTimedOut;
|
||||
|
||||
/** Reduce turn duration scales by this amount each time the player times out. */
|
||||
protected static final float TURN_DURATION_SCALE_REDUCTION = 0.25f;
|
||||
|
||||
/**
|
||||
* Increase turn duration scales by this amount each time the player
|
||||
* manages not to time out. */
|
||||
|
||||
/** Turn duration scales increase by this amount each time the player doesn't time out. */
|
||||
protected static final float TURN_DURATION_SCALE_INCREASE = 0.5f;
|
||||
|
||||
|
||||
/** Don't let turn duration scales get below this level. */
|
||||
protected static final float MINIMUM_TURN_DURATION_SCALE = 0.1f;
|
||||
}
|
||||
|
||||
@@ -28,18 +28,19 @@ import com.threerings.crowd.server.PlaceManagerDelegate;
|
||||
import com.threerings.parlor.game.data.GameAI;
|
||||
|
||||
/**
|
||||
* Extends the {@link PlaceManagerDelegate} mechanism with game manager
|
||||
* specific methods.
|
||||
* Extends the {@link PlaceManagerDelegate} mechanism with game manager specific methods.
|
||||
*/
|
||||
public class GameManagerDelegate extends PlaceManagerDelegate
|
||||
{
|
||||
/**
|
||||
* Provides the delegate with a reference to the game manager for
|
||||
* which it is delegating.
|
||||
*/
|
||||
public GameManagerDelegate (GameManager gmgr)
|
||||
public GameManagerDelegate ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated use the zero-argument constructor.
|
||||
*/
|
||||
@Deprecated public GameManagerDelegate (GameManager gmgr)
|
||||
{
|
||||
super(gmgr);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -57,16 +58,15 @@ public class GameManagerDelegate extends PlaceManagerDelegate
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a player in the game has been replaced by a call to
|
||||
* {@link GameManager#replacePlayer}.
|
||||
* Called when a player in the game has been replaced by a call to {@link
|
||||
* GameManager#replacePlayer}.
|
||||
*/
|
||||
public void playerWasReplaced (int pidx, Name oldPlayer, Name newPlayer)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the manager when we should do some AI. Only called while
|
||||
* the game is IN_PLAY.
|
||||
* Called by the manager when we should do some AI. Only called while the game is IN_PLAY.
|
||||
*
|
||||
* @param pidx the player index to fake some gameplay for.
|
||||
* @param ai a record indicating the AI's configuration.
|
||||
@@ -90,17 +90,16 @@ public class GameManagerDelegate extends PlaceManagerDelegate
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game is about to reset, but before any other
|
||||
* clearing out of game data has taken place. Derived classes should
|
||||
* override this if they need to perform some pre-reset activities.
|
||||
* Called when the game is about to reset, but before any other clearing out of game data has
|
||||
* taken place. Derived classes should override this if they need to perform some pre-reset
|
||||
* activities.
|
||||
*/
|
||||
public void gameWillReset ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the specified player has been set as an AI with the
|
||||
* supplied AI configuration.
|
||||
* Called when the specified player has been set as an AI with the supplied AI configuration.
|
||||
*/
|
||||
public void setAI (int pidx, GameAI ai)
|
||||
{
|
||||
|
||||
@@ -42,8 +42,10 @@ import com.threerings.util.Name;
|
||||
import com.threerings.media.util.MathUtil;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.server.CrowdServer;
|
||||
import com.threerings.crowd.server.PlaceManager;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.game.data.GameObject;
|
||||
@@ -60,13 +62,17 @@ import com.threerings.parlor.rating.server.persist.RatingRepository;
|
||||
public abstract class RatingManagerDelegate extends GameManagerDelegate
|
||||
implements RatingCodes
|
||||
{
|
||||
/**
|
||||
* Constructs a rating manager delegate.
|
||||
*/
|
||||
public RatingManagerDelegate (GameManager gmgr)
|
||||
@Override // from PlaceManagerDelegate
|
||||
public void setPlaceManager (PlaceManager plmgr)
|
||||
{
|
||||
super(gmgr);
|
||||
_gmgr = gmgr;
|
||||
super.setPlaceManager(plmgr);
|
||||
_gmgr = (GameManager)plmgr;
|
||||
}
|
||||
|
||||
@Override // from PlaceManagerDelegate
|
||||
public void didInit (PlaceConfig config)
|
||||
{
|
||||
super.didInit(config);
|
||||
_repo = getRatingRepository();
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ import com.samskivert.util.RandomUtil;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.server.PlaceManager;
|
||||
|
||||
import com.threerings.parlor.Log;
|
||||
import com.threerings.parlor.game.server.GameManager;
|
||||
@@ -33,31 +34,36 @@ import com.threerings.parlor.game.server.GameManagerDelegate;
|
||||
import com.threerings.parlor.turn.data.TurnGameObject;
|
||||
|
||||
/**
|
||||
* Performs the server-side turn-based game processing for a turn based game.
|
||||
* Game managers which wish to make use of the turn services must implement
|
||||
* {@link TurnGameManager} and either create an instance of this class, or an
|
||||
* instance of a derivation which customizes the behavior, either of which
|
||||
* would be passed to {@link GameManager#addDelegate} to be activated.
|
||||
* Performs the server-side turn-based game processing for a turn based game. Game managers which
|
||||
* wish to make use of the turn services must implement {@link TurnGameManager} and either create
|
||||
* an instance of this class, or an instance of a derivation which customizes the behavior, either
|
||||
* of which would be passed to {@link GameManager#addDelegate} to be activated.
|
||||
*/
|
||||
public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
{
|
||||
/**
|
||||
* Constructs a delegate that will manage the turn game state and call back
|
||||
* to the supplied {@link TurnGameManager} implementation to let it in on
|
||||
* the progression of the game.
|
||||
*/
|
||||
public TurnGameManagerDelegate (TurnGameManager tgmgr)
|
||||
public TurnGameManagerDelegate ()
|
||||
{
|
||||
super((GameManager)tgmgr);
|
||||
_tgmgr = tgmgr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the index of the current turn holder as configured in the game
|
||||
* object.
|
||||
* @deprecated use the zero-argument constructor.
|
||||
*/
|
||||
@Deprecated public TurnGameManagerDelegate (TurnGameManager tgmgr)
|
||||
{
|
||||
}
|
||||
|
||||
@Override // from PlaceManagerDelegate
|
||||
public void setPlaceManager (PlaceManager plmgr)
|
||||
{
|
||||
super.setPlaceManager(plmgr);
|
||||
_tgmgr = (TurnGameManager)plmgr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the index of the current turn holder as configured in the game object.
|
||||
*
|
||||
* @return the index into the players array of the current turn holder or
|
||||
* <code>-1</code> if there is no current turn holder.
|
||||
* @return the index into the players array of the current turn holder or <code>-1</code> if
|
||||
* there is no current turn holder.
|
||||
*/
|
||||
public int getTurnHolderIndex ()
|
||||
{
|
||||
@@ -67,8 +73,7 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
/** Test if it's the inputted player's turn. */
|
||||
public boolean isPlayersTurn (int playerIndex)
|
||||
{
|
||||
// Don't accidently match a visitor's id of -1 with the "no one's
|
||||
// turn" state of turn -1.
|
||||
// Don't accidently match a visitor's id of -1 with the "no one's turn" state of turn -1.
|
||||
int turnHolder = getTurnHolderIndex();
|
||||
if (turnHolder < 0) {
|
||||
return false;
|
||||
@@ -79,22 +84,20 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to start the next turn. It calls {@link
|
||||
* TurnGameManager#turnWillStart} to allow our owning manager to perform
|
||||
* any pre-start turn processing, sets the turn holder that was configured
|
||||
* either when the game started or when finishing up the last turn, and
|
||||
* then calls {@link TurnGameManager#turnDidStart} to allow the manager to
|
||||
* perform any post-start turn processing. This assumes that a valid turn
|
||||
* holder has been assigned. If some pre-game preparation needs to take
|
||||
* place in a non-turn-based manner, this function should not be called
|
||||
* until it is time to start the first turn.
|
||||
* Called to start the next turn. It calls {@link TurnGameManager#turnWillStart} to allow our
|
||||
* owning manager to perform any pre-start turn processing, sets the turn holder that was
|
||||
* configured either when the game started or when finishing up the last turn, and then calls
|
||||
* {@link TurnGameManager#turnDidStart} to allow the manager to perform any post-start turn
|
||||
* processing. This assumes that a valid turn holder has been assigned. If some pre-game
|
||||
* preparation needs to take place in a non-turn-based manner, this function should not be
|
||||
* called until it is time to start the first turn.
|
||||
*/
|
||||
public void startTurn ()
|
||||
{
|
||||
// sanity check
|
||||
if (_turnIdx < 0 || _turnIdx >= _turnGame.getPlayers().length) {
|
||||
Log.warning("startTurn() called with invalid turn index " +
|
||||
"[game=" + where() + ", turnIdx=" + _turnIdx + "].");
|
||||
Log.warning("startTurn() called with invalid turn index [game=" + where() +
|
||||
", turnIdx=" + _turnIdx + "].");
|
||||
// abort, abort
|
||||
return;
|
||||
}
|
||||
@@ -102,8 +105,8 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
// get the player name and sanity-check again
|
||||
Name name = _tgmgr.getPlayerName(_turnIdx);
|
||||
if (name == null) {
|
||||
Log.warning("startTurn() called with invalid player " +
|
||||
"[game=" + where() + ", turnIdx=" + _turnIdx + "].");
|
||||
Log.warning("startTurn() called with invalid player [game=" + where() +
|
||||
", turnIdx=" + _turnIdx + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -118,21 +121,18 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to end the turn. Whatever indication a game manager has that the
|
||||
* turn has ended (probably the submission of a valid move of some sort by
|
||||
* the turn holding player), it should call this function to cause this
|
||||
* turn to end and the next to begin.
|
||||
* Called to end the turn. Whatever indication a game manager has that the turn has ended
|
||||
* (probably the submission of a valid move of some sort by the turn holding player), it should
|
||||
* call this function to cause this turn to end and the next to begin.
|
||||
*
|
||||
* <p> If the game is no longer in play (see {@link TurnGame#isInPlay})
|
||||
* after having called {@link TurnGameManager#turnDidEnd} and {@link
|
||||
* #setNextTurnHolder}, then the next turn will not automatically be
|
||||
* started.
|
||||
* <p> If the game is no longer in play (see {@link TurnGame#isInPlay}) after having called
|
||||
* {@link TurnGameManager#turnDidEnd} and {@link #setNextTurnHolder}, then the next turn will
|
||||
* not automatically be started.
|
||||
*
|
||||
* <p> If the game is in play, but the next turn should not be started
|
||||
* immediately, the game manager should have {@link #setNextTurnHolder} set
|
||||
* the {@link #_turnIdx} field to <code>-1</code> which will cause us to
|
||||
* not start the next turn. To start things back up again it would set
|
||||
* {@link #_turnIdx} to the next turn holder and call {@link #startTurn}
|
||||
* <p> If the game is in play, but the next turn should not be started immediately, the game
|
||||
* manager should have {@link #setNextTurnHolder} set the {@link #_turnIdx} field to
|
||||
* <code>-1</code> which will cause us to not start the next turn. To start things back up
|
||||
* again it would set {@link #_turnIdx} to the next turn holder and call {@link #startTurn}
|
||||
* itself.
|
||||
*/
|
||||
public void endTurn ()
|
||||
@@ -162,20 +162,20 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
// documentation inherited
|
||||
public void playerWasReplaced (int pidx, Name oplayer, Name nplayer)
|
||||
{
|
||||
// we need to update the turn holder if the current turn holder
|
||||
// was the player that was replaced and we need to do so in a way
|
||||
// that doesn't make everyone think that the turn just changed
|
||||
// we need to update the turn holder if the current turn holder was the player that was
|
||||
// replaced and we need to do so in a way that doesn't make everyone think that the turn
|
||||
// just changed
|
||||
if (oplayer != null && oplayer.equals(_turnGame.getTurnHolder())) {
|
||||
// small hackery: this will indicate to the client that we are
|
||||
// replacing the turn holder rather than changing the turn
|
||||
// small hackery: this will indicate to the client that we are replacing the turn
|
||||
// holder rather than changing the turn
|
||||
_turnGame.setTurnHolder(TurnGameObject.TURN_HOLDER_REPLACED);
|
||||
_turnGame.setTurnHolder(nplayer);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This should be called from {@link GameManager#gameDidStart} to let
|
||||
* the turn delegate perform start of game processing.
|
||||
* This should be called from {@link GameManager#gameDidStart} to let the turn delegate perform
|
||||
* start of game processing.
|
||||
*/
|
||||
public void gameDidStart ()
|
||||
{
|
||||
@@ -189,8 +189,8 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called to determine which player will take the first
|
||||
* turn. The default implementation chooses a player at random.
|
||||
* This is called to determine which player will take the first turn. The default
|
||||
* implementation chooses a player at random.
|
||||
*/
|
||||
protected void setFirstTurnHolder ()
|
||||
{
|
||||
@@ -198,10 +198,9 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called to determine which player will next hold the turn.
|
||||
* The default implementation simply rotates through the players in
|
||||
* order, but some games may need to mess with the turn from time to
|
||||
* time. This should update the <code>_turnIdx</code> field, not set
|
||||
* This is called to determine which player will next hold the turn. The default
|
||||
* implementation simply rotates through the players in order, but some games may need to mess
|
||||
* with the turn from time to time. This should update the <code>_turnIdx</code> field, not set
|
||||
* the turn holder field in the game object directly.
|
||||
*/
|
||||
protected void setNextTurnHolder ()
|
||||
@@ -217,10 +216,10 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
do {
|
||||
_turnIdx = (_turnIdx + 1) % size;
|
||||
if (_turnIdx == oturnIdx) {
|
||||
// if we've wrapped all the way around, stop where we are
|
||||
// even if the current player is not active.
|
||||
Log.warning("1 or less active players. Unable to properly " +
|
||||
"change turn. [game=" + where() + "].");
|
||||
// if we've wrapped all the way around, stop where we are even if the current
|
||||
// player is not active.
|
||||
Log.warning("1 or less active players. Unable to properly change turn. " +
|
||||
"[game=" + where() + "].");
|
||||
break;
|
||||
}
|
||||
} while (!_tgmgr.isActivePlayer(_turnIdx));
|
||||
@@ -251,7 +250,6 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
|
||||
/** A reference to our game object. */
|
||||
protected TurnGameObject _turnGame;
|
||||
|
||||
/** The player index of the current turn holder or <code>-1</code> if
|
||||
* it's no one's turn. */
|
||||
/** The player index of the current turn holder or <code>-1</code> if it's no one's turn. */
|
||||
protected int _turnIdx = -1;
|
||||
}
|
||||
|
||||
@@ -64,14 +64,19 @@ public abstract class DropManagerDelegate extends PuzzleManagerDelegate
|
||||
implements PuzzleCodes, DropCodes
|
||||
{
|
||||
/**
|
||||
* Provides the delegate with a reference to the manager for which it
|
||||
* is delegating as well as the logic object that it uses to determine
|
||||
* how to manage the drop puzzle.
|
||||
* @deprecated use {@link #DropManagerDelegate(DropLogic)}.
|
||||
*/
|
||||
public DropManagerDelegate (PuzzleManager puzmgr, DropLogic logic)
|
||||
@Deprecated public DropManagerDelegate (PuzzleManager puzmgr, DropLogic logic)
|
||||
{
|
||||
super(puzmgr);
|
||||
this(logic);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a drop manager delegate with a logic that it uses to determine how to manage the
|
||||
* drop puzzle.
|
||||
*/
|
||||
public DropManagerDelegate (DropLogic logic)
|
||||
{
|
||||
// configure the game-specific settings
|
||||
_usedrop = logic.useBlockDropping();
|
||||
_userise = logic.useBoardRising();
|
||||
|
||||
@@ -21,21 +21,31 @@
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import com.threerings.crowd.server.PlaceManager;
|
||||
import com.threerings.parlor.game.server.GameManagerDelegate;
|
||||
|
||||
/**
|
||||
* Extends the {@link GameManagerDelegate} mechanism with puzzle manager
|
||||
* specific methods (of which there are currently none).
|
||||
* Extends the {@link GameManagerDelegate} mechanism with puzzle manager specific methods (of which
|
||||
* there are currently none).
|
||||
*/
|
||||
public class PuzzleManagerDelegate extends GameManagerDelegate
|
||||
{
|
||||
/**
|
||||
* Constructs a puzzle manager delegate.
|
||||
*/
|
||||
public PuzzleManagerDelegate (PuzzleManager puzmgr)
|
||||
public PuzzleManagerDelegate ()
|
||||
{
|
||||
super(puzmgr);
|
||||
_puzmgr = puzmgr;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated use the zero-argument constructor.
|
||||
*/
|
||||
@Deprecated public PuzzleManagerDelegate (PuzzleManager puzmgr)
|
||||
{
|
||||
}
|
||||
|
||||
@Override // from PlaceManagerDelegate
|
||||
public void setPlaceManager (PlaceManager plmgr)
|
||||
{
|
||||
super.setPlaceManager(plmgr);
|
||||
_puzmgr = (PuzzleManager)plmgr;
|
||||
}
|
||||
|
||||
protected PuzzleManager _puzmgr;
|
||||
|
||||
Reference in New Issue
Block a user