No longer pass the manager in the constructor. As many of these delegates are

in the wild, we'll deprecate the old constructors rather than remove them.  Yay
cruft!


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@487 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-11-10 04:41:44 +00:00
parent 265cf43941
commit eb80403bbe
8 changed files with 312 additions and 298 deletions
@@ -73,7 +73,7 @@ public class EZGameManager extends GameManager
{
public EZGameManager ()
{
addDelegate(_turnDelegate = new EZGameTurnDelegate(this));
addDelegate(_turnDelegate = new EZGameTurnDelegate());
}
/**
@@ -33,11 +33,6 @@ import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
*/
public class EZGameTurnDelegate extends TurnGameManagerDelegate
{
public EZGameTurnDelegate (EZGameManager mgr)
{
super(mgr);
}
/**
* A form of endTurn where you can specify the next turn holder oid.
*/
@@ -37,7 +37,8 @@ import com.threerings.presents.server.PresentsServer;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.parlor.game.server.GameManager;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
import com.threerings.parlor.card.Log;
@@ -55,112 +56,116 @@ import com.threerings.parlor.card.trick.data.TrickCardGameObject;
*/
public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
implements TrickCardGameProvider
{
/**
* Constructor.
*
* @param manager the game manager
*/
public TrickCardGameManagerDelegate (CardGameManager manager)
{
public TrickCardGameManagerDelegate ()
{
super(manager);
_cgmgr = manager;
_deck = new Deck();
}
// Documentation inherited.
/**
* @deprecated use the zero-argument constructor.
*/
@Deprecated public TrickCardGameManagerDelegate (CardGameManager manager)
{
}
@Override // from PlaceManagerDelegate
public void setPlaceManager (PlaceManager plmgr)
{
super.setPlaceManager(plmgr);
_cgmgr = (CardGameManager)plmgr;
}
@Override // from PlaceManagerDelegate
public void didStartup (PlaceObject plobj)
{
super.didStartup(plobj);
_deck = new Deck();
_trickCardGame = (TrickCardGameObject)plobj;
_cardGame = (CardGameObject)plobj;
_trickCardGame.setTrickCardGameService(
(TrickCardGameMarshaller)PresentsServer.invmgr.registerDispatcher(
new TrickCardGameDispatcher(this)));
}
// Documentation inherited.
@Override // from PlaceManagerDelegate
public void didShutdown ()
{
super.didShutdown();
PresentsServer.invmgr.clearDispatcher(_trickCardGame.getTrickCardGameService());
}
// Documentation inherited.
@Override // from GameManagerDelegate
public void gameWillStart ()
{
super.gameWillStart();
// clear out the last cards played
_trickCardGame.setLastCardsPlayed(null);
// initialize the turn duration scales
float[] scales = new float[_cardGame.getPlayerCount()];
Arrays.fill(scales, 1.0f);
_trickCardGame.setTurnDurationScales(scales);
}
/**
* Called when the game has started. Default implementation starts the first hand.
*/
public void gameDidStart ()
{
super.gameDidStart();
// start the first hand
startHand();
}
// Documentation inherited.
@Override // from GameManagerDelegate
public void gameDidEnd ()
{
super.gameDidEnd();
// make sure all intervals are cancelled
_turnTimeoutInterval.cancel();
_endTrickInterval.cancel();
// make sure trick state is back to between hands
if (_trickCardGame.getTrickState() != TrickCardGameObject.BETWEEN_HANDS) {
_trickCardGame.setTrickState(TrickCardGameObject.BETWEEN_HANDS);
}
// initialize the array of rematch requests
_trickCardGame.setRematchRequests(new int[_cardGame.getPlayerCount()]);
_trickCardGame.setRematchRequests(new int[_cardGame.getPlayerCount()]);
}
// Documentation inherited.
@Override // from TurnGameManagerDelegate
public void startTurn ()
{
super.startTurn();
// initialize the timeout flag and schedule the timeout interval
_turnTimedOut = false;
_turnTimeoutInterval.schedule(_trickCardGame.getTurnDuration());
}
// Documentation inherited.
@Override // from TurnGameManagerDelegate
public void endTurn ()
{
// cancel the timeout interval
_turnTimeoutInterval.cancel();
// reduce or increase the turn duration scale
if (_turnTimedOut) {
reduceTurnDurationScale(_turnIdx);
} else {
increaseTurnDurationScale(_turnIdx);
}
super.endTurn();
}
/**
* Starts a hand of cards. Calls {@link #handWillStart}, sets the trick
* state to PLAYING_HAND, and calls {@link #handDidStart}.
@@ -171,7 +176,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_HAND);
handDidStart();
}
/**
* Ends the hand of cards. Calls {@link #handWillEnd}, sets the trick
* state to BETWEEN_HANDS, and calls {@link #handDidEnd}.
@@ -182,7 +187,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTrickState(TrickCardGameObject.BETWEEN_HANDS);
handDidEnd();
}
/**
* Starts a trick. Calls {@link #trickWillStart}, sets the trick
* state to PLAYING_TRICK, and calls {@link #trickDidStart}.
@@ -193,7 +198,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_TRICK);
trickDidStart();
}
/**
* Ends the trick. Calls {@link #trickWillEnd}, sets the trick
* state to PLAYING_HAND, and calls {@link #trickDidEnd}.
@@ -204,12 +209,8 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_HAND);
trickDidEnd();
}
/**
* Processes a request to transfer a group of cards between players.
* Default implementation verifies that the user's hand contains the
* specified cards, then calls {@link #sendCardsToPlayer(int, int, Card[])}.
*/
// from interface TrickCardGameProvider
public void sendCardsToPlayer (ClientObject client, int toidx, Card[] cards)
{
// make sure they're actually a player
@@ -219,18 +220,91 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
((BodyObject)client).who() + ", cards=" + StringUtil.toString(cards) + "].");
return;
}
// make sure they have the cards
if (!_hands[fromidx].containsAll(cards)) {
Log.warning("Tried to send cards not held [username=" +
((BodyObject)client).who() + ", cards=" + StringUtil.toString(cards) + "].");
return;
}
// send the cards
sendCardsToPlayer(fromidx, toidx, cards);
}
// from interface TrickCardGameProvider
public void playCard (ClientObject client, Card card, int handSize)
{
// make sure we're playing a trick
if (_trickCardGame.getTrickState() != TrickCardGameObject.PLAYING_TRICK) {
return; // silently ignore play attempts after timeouts
}
// make sure it's their turn
Name username = ((BodyObject)client).getVisibleName();
if (!username.equals(_trickCardGame.getTurnHolder())) {
return;
}
// make sure they're on the right trick
int pidx = _cardGame.getPlayerIndex(username);
if (_hands[pidx].size() != handSize) {
return;
}
// make sure their hand contains the specified card
if (!_hands[pidx].contains(card)) {
Log.warning("Tried to play card not held [username=" + username +
", card=" + card + "].");
return;
}
// make sure the card is legal to play
if (!_trickCardGame.isCardPlayable(_hands[pidx], card)) {
Log.warning("Tried to play illegal card [username=" + username +
", card=" + card + "].");
return;
}
// play the card
playCard(pidx, card);
}
// from interface TrickCardGameProvider
public void requestRematch (ClientObject client)
{
// make sure the game is over
if (_cardGame.state != CardGameObject.GAME_OVER) {
Log.warning("Tried to request rematch when game wasn't over " +
"[username=" + ((BodyObject)client).who() + "].");
return;
}
// make sure the requester is one of the players
int pidx = _cgmgr.getPlayerIndex(client);
if (pidx == -1) {
Log.warning("Rematch request from non-player [username=" +
((BodyObject)client).who() + "].");
return;
}
// make sure the player hasn't already requested
if (_trickCardGame.getRematchRequests()[pidx] != TrickCardGameObject.NO_REQUEST) {
Log.warning("Repeated rematch request [username=" + ((BodyObject)client).who() + "].");
return;
}
// if player is first requesting, set to request; else set to accept
int req = (getRematchRequestCount() == 0 ?
TrickCardGameObject.REQUESTS_REMATCH :
TrickCardGameObject.ACCEPTS_REMATCH);
_trickCardGame.setRematchRequestsAt(req, pidx);
// if all players accept the rematch, restart the game
if (getRematchRequestCount() == _cardGame.getPlayerCount()) {
_cgmgr.rematchGame();
}
}
/**
* Sends cards between players without error checking. Default
* implementation transfers the cards between hands and notifies
@@ -241,52 +315,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
// remove from sending player's hand
_hands[fromidx].removeAll(cards);
// add to receiving player's hand
_hands[toidx].addAll(cards);
// notify everyone of the transfer
_cgmgr.transferCardsBetweenPlayers(fromidx, toidx, cards);
}
// Documentation inherited.
public void playCard (ClientObject client, Card card, int handSize)
{
// make sure we're playing a trick
if (_trickCardGame.getTrickState() != TrickCardGameObject.PLAYING_TRICK) {
return; // silently ignore play attempts after timeouts
}
// make sure it's their turn
Name username = ((BodyObject)client).getVisibleName();
if (!username.equals(_trickCardGame.getTurnHolder())) {
return;
}
// make sure they're on the right trick
int pidx = _cardGame.getPlayerIndex(username);
if (_hands[pidx].size() != handSize) {
return;
}
// make sure their hand contains the specified card
if (!_hands[pidx].contains(card)) {
Log.warning("Tried to play card not held [username=" + username +
", card=" + card + "].");
return;
}
// make sure the card is legal to play
if (!_trickCardGame.isCardPlayable(_hands[pidx], card)) {
Log.warning("Tried to play illegal card [username=" + username +
", card=" + card + "].");
return;
}
// play the card
playCard(pidx, card);
}
/**
* Plays a card for a player without error checking.
*/
@@ -300,15 +336,15 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
PlayerCard[] cards = (PlayerCard[])ArrayUtil.append(
_trickCardGame.getCardsPlayed(), new PlayerCard(pidx, card));
_trickCardGame.setCardsPlayed(cards);
// end the user's turn
endTurn();
// end the trick if everyone has played a card
if (_turnIdx == -1) {
if (_endTrickDelay == 0) {
endTrick();
} else {
_endTrickInterval.schedule(_endTrickDelay);
}
@@ -317,43 +353,8 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
((DObject) _trickCardGame).commitTransaction();
}
}
// Documentation inherited.
public void requestRematch (ClientObject client)
{
// make sure the game is over
if (_cardGame.state != CardGameObject.GAME_OVER) {
Log.warning("Tried to request rematch when game wasn't over " +
"[username=" + ((BodyObject)client).who() + "].");
return;
}
// make sure the requester is one of the players
int pidx = _cgmgr.getPlayerIndex(client);
if (pidx == -1) {
Log.warning("Rematch request from non-player [username=" +
((BodyObject)client).who() + "].");
return;
}
// make sure the player hasn't already requested
if (_trickCardGame.getRematchRequests()[pidx] != TrickCardGameObject.NO_REQUEST) {
Log.warning("Repeated rematch request [username=" + ((BodyObject)client).who() + "].");
return;
}
// if player is first requesting, set to request; else set to accept
int req = (getRematchRequestCount() == 0 ?
TrickCardGameObject.REQUESTS_REMATCH :
TrickCardGameObject.ACCEPTS_REMATCH);
_trickCardGame.setRematchRequestsAt(req, pidx);
// if all players accept the rematch, restart the game
if (getRematchRequestCount() == _cardGame.getPlayerCount()) {
_cgmgr.rematchGame();
}
}
/**
* Returns the number of players currently requesting or accepting a rematch.
*/
@@ -368,7 +369,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
}
return count;
}
/**
* Checks whether the trick is complete--that is, whether each player has played a card.
*/
@@ -376,30 +377,30 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
return _trickCardGame.getCardsPlayed().length == _cardGame.getPlayerCount();
}
// Documentation inherited.
@Override // from TurnGameManagerDelegate
protected void setFirstTurnHolder ()
{
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK) {
super.setFirstTurnHolder();
} else {
_turnIdx = -1;
}
}
// Documentation inherited.
@Override // from TurnGameManagerDelegate
protected void setNextTurnHolder ()
{
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK &&
!isTrickComplete()) {
super.setNextTurnHolder();
} else {
_turnIdx = -1;
}
}
/**
* Called when the current turn times out. Default implementation
* plays a random playable card if in the trick-playing state.
@@ -410,7 +411,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
playCard(_turnIdx, pickRandomPlayableCard(_hands[_turnIdx]));
}
}
/**
* Reduces the specified player's turn duration due to a time-out.
*/
@@ -423,7 +424,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTurnDurationScalesAt(newScale, pidx);
}
}
/**
* Increases the specified player's turn duration due to avoiding a time-out.
*/
@@ -435,7 +436,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTurnDurationScalesAt(newScale, pidx);
}
}
/**
* Returns a random playable card from the specified hand.
*/
@@ -450,13 +451,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
}
return (Card)RandomUtil.pickRandom(playableCards);
}
/**
* Notifies the object that a new hand is about to start.
*/
protected void handWillStart ()
{}
{
}
/**
* Notifies the object that a new hand has just started. Default
* implementation prepares the deck, deals the hands, and starts the first trick.
@@ -465,14 +467,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
// prepare the deck
prepareDeck();
// deal cards to players
dealHands();
// start the first trick
startTrick();
}
/**
* Prepares the deck for a new hand of cards. Default implementation
* resets to a full deck without jokers and shuffles.
@@ -482,7 +484,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_deck.reset(false);
_deck.shuffle();
}
/**
* Deals hands to the players. Default implementation deals the entire
* deck to the players in equal-sized hands.
@@ -491,13 +493,13 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
_hands = _cgmgr.dealHands(_deck, _deck.size() / _cardGame.getPlayerCount());
}
/**
* Notifies the object that the hand is about to end.
*/
protected void handWillEnd ()
{}
/**
* Notifies the object that the hand has ended. Default implementation
* starts the next hand.
@@ -506,7 +508,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
startHand();
}
/**
* Notifies the object that a new trick is about to start. Default
* implementation resets the array of cards played.
@@ -515,7 +517,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
_trickCardGame.setCardsPlayed(new PlayerCard[0]);
}
/**
* Notifies the object that a new trick has started. Default
* implementation sets the first turn holder and starts the turn.
@@ -525,13 +527,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
setFirstTurnHolder();
startTurn();
}
/**
* Notifies the object that the trick is about to end.
*/
protected void trickWillEnd ()
{}
{
}
/**
* Notifies the object that the trick has ended. Default implementation
* records the last cards played and starts the next trick, unless a
@@ -541,20 +544,20 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
// store the trick results for late-joiners
_trickCardGame.setLastCardsPlayed(_trickCardGame.getCardsPlayed());
// clear out the cards played in the trick
_trickCardGame.setCardsPlayed(null);
// verify that each player has at least one card
if (anyHandsEmpty()) {
endHand();
return;
}
// everyone has cards; let's play another trick
startTrick();
}
/**
* Checks whether any hands are empty.
*/
@@ -567,28 +570,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
}
return false;
}
/** The card game manager. */
protected CardGameManager _cgmgr;
/** The game object as trick card game. */
protected TrickCardGameObject _trickCardGame;
/** The game object as card game. */
protected CardGameObject _cardGame;
/** The amount of time to wait before ending the trick. */
protected long _endTrickDelay;
/** The deck from which cards are dealt. */
protected Deck _deck;
/** The hands of each player. */
protected Hand[] _hands;
/** Whether or not the turn timed out. */
protected boolean _turnTimedOut;
/** The all-purpose turn timeout interval. */
protected Interval _turnTimeoutInterval = new Interval(PresentsServer.omgr) {
public void expired () {
@@ -596,22 +578,41 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
turnTimedOut();
}
};
/** Calls {@link #endTrick} upon expiration. */
protected Interval _endTrickInterval = new Interval(PresentsServer.omgr) {
public void expired () {
endTrick();
}
};
/** The card game manager. */
protected CardGameManager _cgmgr;
/** The game object as trick card game. */
protected TrickCardGameObject _trickCardGame;
/** The game object as card game. */
protected CardGameObject _cardGame;
/** The amount of time to wait before ending the trick. */
protected long _endTrickDelay;
/** The deck from which cards are dealt. */
protected Deck _deck;
/** The hands of each player. */
protected Hand[] _hands;
/** Whether or not the turn timed out. */
protected boolean _turnTimedOut;
/** Reduce turn duration scales by this amount each time the player times out. */
protected static final float TURN_DURATION_SCALE_REDUCTION = 0.25f;
/**
* Increase turn duration scales by this amount each time the player
* manages not to time out. */
/** Turn duration scales increase by this amount each time the player doesn't time out. */
protected static final float TURN_DURATION_SCALE_INCREASE = 0.5f;
/** Don't let turn duration scales get below this level. */
protected static final float MINIMUM_TURN_DURATION_SCALE = 0.1f;
}
@@ -28,18 +28,19 @@ import com.threerings.crowd.server.PlaceManagerDelegate;
import com.threerings.parlor.game.data.GameAI;
/**
* Extends the {@link PlaceManagerDelegate} mechanism with game manager
* specific methods.
* Extends the {@link PlaceManagerDelegate} mechanism with game manager specific methods.
*/
public class GameManagerDelegate extends PlaceManagerDelegate
{
/**
* Provides the delegate with a reference to the game manager for
* which it is delegating.
*/
public GameManagerDelegate (GameManager gmgr)
public GameManagerDelegate ()
{
}
/**
* @deprecated use the zero-argument constructor.
*/
@Deprecated public GameManagerDelegate (GameManager gmgr)
{
super(gmgr);
}
/**
@@ -57,16 +58,15 @@ public class GameManagerDelegate extends PlaceManagerDelegate
}
/**
* Called when a player in the game has been replaced by a call to
* {@link GameManager#replacePlayer}.
* Called when a player in the game has been replaced by a call to {@link
* GameManager#replacePlayer}.
*/
public void playerWasReplaced (int pidx, Name oldPlayer, Name newPlayer)
{
}
/**
* Called by the manager when we should do some AI. Only called while
* the game is IN_PLAY.
* Called by the manager when we should do some AI. Only called while the game is IN_PLAY.
*
* @param pidx the player index to fake some gameplay for.
* @param ai a record indicating the AI's configuration.
@@ -90,17 +90,16 @@ public class GameManagerDelegate extends PlaceManagerDelegate
}
/**
* Called when the game is about to reset, but before any other
* clearing out of game data has taken place. Derived classes should
* override this if they need to perform some pre-reset activities.
* Called when the game is about to reset, but before any other clearing out of game data has
* taken place. Derived classes should override this if they need to perform some pre-reset
* activities.
*/
public void gameWillReset ()
{
}
/**
* Called when the specified player has been set as an AI with the
* supplied AI configuration.
* Called when the specified player has been set as an AI with the supplied AI configuration.
*/
public void setAI (int pidx, GameAI ai)
{
@@ -42,8 +42,10 @@ import com.threerings.util.Name;
import com.threerings.media.util.MathUtil;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.data.GameObject;
@@ -60,13 +62,17 @@ import com.threerings.parlor.rating.server.persist.RatingRepository;
public abstract class RatingManagerDelegate extends GameManagerDelegate
implements RatingCodes
{
/**
* Constructs a rating manager delegate.
*/
public RatingManagerDelegate (GameManager gmgr)
@Override // from PlaceManagerDelegate
public void setPlaceManager (PlaceManager plmgr)
{
super(gmgr);
_gmgr = gmgr;
super.setPlaceManager(plmgr);
_gmgr = (GameManager)plmgr;
}
@Override // from PlaceManagerDelegate
public void didInit (PlaceConfig config)
{
super.didInit(config);
_repo = getRatingRepository();
}
@@ -25,6 +25,7 @@ import com.samskivert.util.RandomUtil;
import com.threerings.util.Name;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.parlor.Log;
import com.threerings.parlor.game.server.GameManager;
@@ -33,31 +34,36 @@ import com.threerings.parlor.game.server.GameManagerDelegate;
import com.threerings.parlor.turn.data.TurnGameObject;
/**
* Performs the server-side turn-based game processing for a turn based game.
* Game managers which wish to make use of the turn services must implement
* {@link TurnGameManager} and either create an instance of this class, or an
* instance of a derivation which customizes the behavior, either of which
* would be passed to {@link GameManager#addDelegate} to be activated.
* Performs the server-side turn-based game processing for a turn based game. Game managers which
* wish to make use of the turn services must implement {@link TurnGameManager} and either create
* an instance of this class, or an instance of a derivation which customizes the behavior, either
* of which would be passed to {@link GameManager#addDelegate} to be activated.
*/
public class TurnGameManagerDelegate extends GameManagerDelegate
{
/**
* Constructs a delegate that will manage the turn game state and call back
* to the supplied {@link TurnGameManager} implementation to let it in on
* the progression of the game.
*/
public TurnGameManagerDelegate (TurnGameManager tgmgr)
public TurnGameManagerDelegate ()
{
super((GameManager)tgmgr);
_tgmgr = tgmgr;
}
/**
* Returns the index of the current turn holder as configured in the game
* object.
* @deprecated use the zero-argument constructor.
*/
@Deprecated public TurnGameManagerDelegate (TurnGameManager tgmgr)
{
}
@Override // from PlaceManagerDelegate
public void setPlaceManager (PlaceManager plmgr)
{
super.setPlaceManager(plmgr);
_tgmgr = (TurnGameManager)plmgr;
}
/**
* Returns the index of the current turn holder as configured in the game object.
*
* @return the index into the players array of the current turn holder or
* <code>-1</code> if there is no current turn holder.
* @return the index into the players array of the current turn holder or <code>-1</code> if
* there is no current turn holder.
*/
public int getTurnHolderIndex ()
{
@@ -67,8 +73,7 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
/** Test if it's the inputted player's turn. */
public boolean isPlayersTurn (int playerIndex)
{
// Don't accidently match a visitor's id of -1 with the "no one's
// turn" state of turn -1.
// Don't accidently match a visitor's id of -1 with the "no one's turn" state of turn -1.
int turnHolder = getTurnHolderIndex();
if (turnHolder < 0) {
return false;
@@ -79,22 +84,20 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
* Called to start the next turn. It calls {@link
* TurnGameManager#turnWillStart} to allow our owning manager to perform
* any pre-start turn processing, sets the turn holder that was configured
* either when the game started or when finishing up the last turn, and
* then calls {@link TurnGameManager#turnDidStart} to allow the manager to
* perform any post-start turn processing. This assumes that a valid turn
* holder has been assigned. If some pre-game preparation needs to take
* place in a non-turn-based manner, this function should not be called
* until it is time to start the first turn.
* Called to start the next turn. It calls {@link TurnGameManager#turnWillStart} to allow our
* owning manager to perform any pre-start turn processing, sets the turn holder that was
* configured either when the game started or when finishing up the last turn, and then calls
* {@link TurnGameManager#turnDidStart} to allow the manager to perform any post-start turn
* processing. This assumes that a valid turn holder has been assigned. If some pre-game
* preparation needs to take place in a non-turn-based manner, this function should not be
* called until it is time to start the first turn.
*/
public void startTurn ()
{
// sanity check
if (_turnIdx < 0 || _turnIdx >= _turnGame.getPlayers().length) {
Log.warning("startTurn() called with invalid turn index " +
"[game=" + where() + ", turnIdx=" + _turnIdx + "].");
Log.warning("startTurn() called with invalid turn index [game=" + where() +
", turnIdx=" + _turnIdx + "].");
// abort, abort
return;
}
@@ -102,8 +105,8 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
// get the player name and sanity-check again
Name name = _tgmgr.getPlayerName(_turnIdx);
if (name == null) {
Log.warning("startTurn() called with invalid player " +
"[game=" + where() + ", turnIdx=" + _turnIdx + "].");
Log.warning("startTurn() called with invalid player [game=" + where() +
", turnIdx=" + _turnIdx + "].");
return;
}
@@ -118,21 +121,18 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
* Called to end the turn. Whatever indication a game manager has that the
* turn has ended (probably the submission of a valid move of some sort by
* the turn holding player), it should call this function to cause this
* turn to end and the next to begin.
* Called to end the turn. Whatever indication a game manager has that the turn has ended
* (probably the submission of a valid move of some sort by the turn holding player), it should
* call this function to cause this turn to end and the next to begin.
*
* <p> If the game is no longer in play (see {@link TurnGame#isInPlay})
* after having called {@link TurnGameManager#turnDidEnd} and {@link
* #setNextTurnHolder}, then the next turn will not automatically be
* started.
* <p> If the game is no longer in play (see {@link TurnGame#isInPlay}) after having called
* {@link TurnGameManager#turnDidEnd} and {@link #setNextTurnHolder}, then the next turn will
* not automatically be started.
*
* <p> If the game is in play, but the next turn should not be started
* immediately, the game manager should have {@link #setNextTurnHolder} set
* the {@link #_turnIdx} field to <code>-1</code> which will cause us to
* not start the next turn. To start things back up again it would set
* {@link #_turnIdx} to the next turn holder and call {@link #startTurn}
* <p> If the game is in play, but the next turn should not be started immediately, the game
* manager should have {@link #setNextTurnHolder} set the {@link #_turnIdx} field to
* <code>-1</code> which will cause us to not start the next turn. To start things back up
* again it would set {@link #_turnIdx} to the next turn holder and call {@link #startTurn}
* itself.
*/
public void endTurn ()
@@ -162,20 +162,20 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
// documentation inherited
public void playerWasReplaced (int pidx, Name oplayer, Name nplayer)
{
// we need to update the turn holder if the current turn holder
// was the player that was replaced and we need to do so in a way
// that doesn't make everyone think that the turn just changed
// we need to update the turn holder if the current turn holder was the player that was
// replaced and we need to do so in a way that doesn't make everyone think that the turn
// just changed
if (oplayer != null && oplayer.equals(_turnGame.getTurnHolder())) {
// small hackery: this will indicate to the client that we are
// replacing the turn holder rather than changing the turn
// small hackery: this will indicate to the client that we are replacing the turn
// holder rather than changing the turn
_turnGame.setTurnHolder(TurnGameObject.TURN_HOLDER_REPLACED);
_turnGame.setTurnHolder(nplayer);
}
}
/**
* This should be called from {@link GameManager#gameDidStart} to let
* the turn delegate perform start of game processing.
* This should be called from {@link GameManager#gameDidStart} to let the turn delegate perform
* start of game processing.
*/
public void gameDidStart ()
{
@@ -189,8 +189,8 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
* This is called to determine which player will take the first
* turn. The default implementation chooses a player at random.
* This is called to determine which player will take the first turn. The default
* implementation chooses a player at random.
*/
protected void setFirstTurnHolder ()
{
@@ -198,10 +198,9 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
* This is called to determine which player will next hold the turn.
* The default implementation simply rotates through the players in
* order, but some games may need to mess with the turn from time to
* time. This should update the <code>_turnIdx</code> field, not set
* This is called to determine which player will next hold the turn. The default
* implementation simply rotates through the players in order, but some games may need to mess
* with the turn from time to time. This should update the <code>_turnIdx</code> field, not set
* the turn holder field in the game object directly.
*/
protected void setNextTurnHolder ()
@@ -217,10 +216,10 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
do {
_turnIdx = (_turnIdx + 1) % size;
if (_turnIdx == oturnIdx) {
// if we've wrapped all the way around, stop where we are
// even if the current player is not active.
Log.warning("1 or less active players. Unable to properly " +
"change turn. [game=" + where() + "].");
// if we've wrapped all the way around, stop where we are even if the current
// player is not active.
Log.warning("1 or less active players. Unable to properly change turn. " +
"[game=" + where() + "].");
break;
}
} while (!_tgmgr.isActivePlayer(_turnIdx));
@@ -251,7 +250,6 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
/** A reference to our game object. */
protected TurnGameObject _turnGame;
/** The player index of the current turn holder or <code>-1</code> if
* it's no one's turn. */
/** The player index of the current turn holder or <code>-1</code> if it's no one's turn. */
protected int _turnIdx = -1;
}
@@ -64,14 +64,19 @@ public abstract class DropManagerDelegate extends PuzzleManagerDelegate
implements PuzzleCodes, DropCodes
{
/**
* Provides the delegate with a reference to the manager for which it
* is delegating as well as the logic object that it uses to determine
* how to manage the drop puzzle.
* @deprecated use {@link #DropManagerDelegate(DropLogic)}.
*/
public DropManagerDelegate (PuzzleManager puzmgr, DropLogic logic)
@Deprecated public DropManagerDelegate (PuzzleManager puzmgr, DropLogic logic)
{
super(puzmgr);
this(logic);
}
/**
* Creates a drop manager delegate with a logic that it uses to determine how to manage the
* drop puzzle.
*/
public DropManagerDelegate (DropLogic logic)
{
// configure the game-specific settings
_usedrop = logic.useBlockDropping();
_userise = logic.useBoardRising();
@@ -21,21 +21,31 @@
package com.threerings.puzzle.server;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.parlor.game.server.GameManagerDelegate;
/**
* Extends the {@link GameManagerDelegate} mechanism with puzzle manager
* specific methods (of which there are currently none).
* Extends the {@link GameManagerDelegate} mechanism with puzzle manager specific methods (of which
* there are currently none).
*/
public class PuzzleManagerDelegate extends GameManagerDelegate
{
/**
* Constructs a puzzle manager delegate.
*/
public PuzzleManagerDelegate (PuzzleManager puzmgr)
public PuzzleManagerDelegate ()
{
super(puzmgr);
_puzmgr = puzmgr;
}
/**
* @deprecated use the zero-argument constructor.
*/
@Deprecated public PuzzleManagerDelegate (PuzzleManager puzmgr)
{
}
@Override // from PlaceManagerDelegate
public void setPlaceManager (PlaceManager plmgr)
{
super.setPlaceManager(plmgr);
_puzmgr = (PuzzleManager)plmgr;
}
protected PuzzleManager _puzmgr;