diff --git a/src/java/com/threerings/ezgame/server/EZGameManager.java b/src/java/com/threerings/ezgame/server/EZGameManager.java
index 8f4f8ce7..9debfb8f 100644
--- a/src/java/com/threerings/ezgame/server/EZGameManager.java
+++ b/src/java/com/threerings/ezgame/server/EZGameManager.java
@@ -73,7 +73,7 @@ public class EZGameManager extends GameManager
{
public EZGameManager ()
{
- addDelegate(_turnDelegate = new EZGameTurnDelegate(this));
+ addDelegate(_turnDelegate = new EZGameTurnDelegate());
}
/**
diff --git a/src/java/com/threerings/ezgame/server/EZGameTurnDelegate.java b/src/java/com/threerings/ezgame/server/EZGameTurnDelegate.java
index 8d9bd57e..33d916f4 100644
--- a/src/java/com/threerings/ezgame/server/EZGameTurnDelegate.java
+++ b/src/java/com/threerings/ezgame/server/EZGameTurnDelegate.java
@@ -33,11 +33,6 @@ import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
*/
public class EZGameTurnDelegate extends TurnGameManagerDelegate
{
- public EZGameTurnDelegate (EZGameManager mgr)
- {
- super(mgr);
- }
-
/**
* A form of endTurn where you can specify the next turn holder oid.
*/
diff --git a/src/java/com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.java b/src/java/com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.java
index a3dcf79e..ae006b96 100644
--- a/src/java/com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.java
+++ b/src/java/com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.java
@@ -37,7 +37,8 @@ import com.threerings.presents.server.PresentsServer;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceObject;
-import com.threerings.parlor.game.server.GameManager;
+import com.threerings.crowd.server.PlaceManager;
+
import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
import com.threerings.parlor.card.Log;
@@ -55,112 +56,116 @@ import com.threerings.parlor.card.trick.data.TrickCardGameObject;
*/
public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
implements TrickCardGameProvider
-{
- /**
- * Constructor.
- *
- * @param manager the game manager
- */
- public TrickCardGameManagerDelegate (CardGameManager manager)
+{
+ public TrickCardGameManagerDelegate ()
{
- super(manager);
-
- _cgmgr = manager;
- _deck = new Deck();
}
-
- // Documentation inherited.
+
+ /**
+ * @deprecated use the zero-argument constructor.
+ */
+ @Deprecated public TrickCardGameManagerDelegate (CardGameManager manager)
+ {
+ }
+
+ @Override // from PlaceManagerDelegate
+ public void setPlaceManager (PlaceManager plmgr)
+ {
+ super.setPlaceManager(plmgr);
+ _cgmgr = (CardGameManager)plmgr;
+ }
+
+ @Override // from PlaceManagerDelegate
public void didStartup (PlaceObject plobj)
{
super.didStartup(plobj);
-
+
+ _deck = new Deck();
_trickCardGame = (TrickCardGameObject)plobj;
-
_cardGame = (CardGameObject)plobj;
-
_trickCardGame.setTrickCardGameService(
(TrickCardGameMarshaller)PresentsServer.invmgr.registerDispatcher(
new TrickCardGameDispatcher(this)));
}
-
- // Documentation inherited.
+
+ @Override // from PlaceManagerDelegate
public void didShutdown ()
{
super.didShutdown();
-
+
PresentsServer.invmgr.clearDispatcher(_trickCardGame.getTrickCardGameService());
}
-
- // Documentation inherited.
+
+ @Override // from GameManagerDelegate
public void gameWillStart ()
{
super.gameWillStart();
-
+
// clear out the last cards played
_trickCardGame.setLastCardsPlayed(null);
-
+
// initialize the turn duration scales
float[] scales = new float[_cardGame.getPlayerCount()];
Arrays.fill(scales, 1.0f);
_trickCardGame.setTurnDurationScales(scales);
}
-
+
/**
* Called when the game has started. Default implementation starts the first hand.
*/
public void gameDidStart ()
{
super.gameDidStart();
-
+
// start the first hand
startHand();
}
-
- // Documentation inherited.
+
+ @Override // from GameManagerDelegate
public void gameDidEnd ()
{
super.gameDidEnd();
-
+
// make sure all intervals are cancelled
_turnTimeoutInterval.cancel();
_endTrickInterval.cancel();
-
+
// make sure trick state is back to between hands
if (_trickCardGame.getTrickState() != TrickCardGameObject.BETWEEN_HANDS) {
_trickCardGame.setTrickState(TrickCardGameObject.BETWEEN_HANDS);
}
-
+
// initialize the array of rematch requests
- _trickCardGame.setRematchRequests(new int[_cardGame.getPlayerCount()]);
+ _trickCardGame.setRematchRequests(new int[_cardGame.getPlayerCount()]);
}
-
- // Documentation inherited.
+
+ @Override // from TurnGameManagerDelegate
public void startTurn ()
{
super.startTurn();
-
+
// initialize the timeout flag and schedule the timeout interval
_turnTimedOut = false;
_turnTimeoutInterval.schedule(_trickCardGame.getTurnDuration());
}
-
- // Documentation inherited.
+
+ @Override // from TurnGameManagerDelegate
public void endTurn ()
{
// cancel the timeout interval
_turnTimeoutInterval.cancel();
-
+
// reduce or increase the turn duration scale
if (_turnTimedOut) {
reduceTurnDurationScale(_turnIdx);
-
+
} else {
increaseTurnDurationScale(_turnIdx);
}
-
+
super.endTurn();
}
-
+
/**
* Starts a hand of cards. Calls {@link #handWillStart}, sets the trick
* state to PLAYING_HAND, and calls {@link #handDidStart}.
@@ -171,7 +176,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_HAND);
handDidStart();
}
-
+
/**
* Ends the hand of cards. Calls {@link #handWillEnd}, sets the trick
* state to BETWEEN_HANDS, and calls {@link #handDidEnd}.
@@ -182,7 +187,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTrickState(TrickCardGameObject.BETWEEN_HANDS);
handDidEnd();
}
-
+
/**
* Starts a trick. Calls {@link #trickWillStart}, sets the trick
* state to PLAYING_TRICK, and calls {@link #trickDidStart}.
@@ -193,7 +198,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_TRICK);
trickDidStart();
}
-
+
/**
* Ends the trick. Calls {@link #trickWillEnd}, sets the trick
* state to PLAYING_HAND, and calls {@link #trickDidEnd}.
@@ -204,12 +209,8 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_HAND);
trickDidEnd();
}
-
- /**
- * Processes a request to transfer a group of cards between players.
- * Default implementation verifies that the user's hand contains the
- * specified cards, then calls {@link #sendCardsToPlayer(int, int, Card[])}.
- */
+
+ // from interface TrickCardGameProvider
public void sendCardsToPlayer (ClientObject client, int toidx, Card[] cards)
{
// make sure they're actually a player
@@ -219,18 +220,91 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
((BodyObject)client).who() + ", cards=" + StringUtil.toString(cards) + "].");
return;
}
-
+
// make sure they have the cards
if (!_hands[fromidx].containsAll(cards)) {
Log.warning("Tried to send cards not held [username=" +
((BodyObject)client).who() + ", cards=" + StringUtil.toString(cards) + "].");
return;
}
-
+
// send the cards
sendCardsToPlayer(fromidx, toidx, cards);
}
-
+
+ // from interface TrickCardGameProvider
+ public void playCard (ClientObject client, Card card, int handSize)
+ {
+ // make sure we're playing a trick
+ if (_trickCardGame.getTrickState() != TrickCardGameObject.PLAYING_TRICK) {
+ return; // silently ignore play attempts after timeouts
+ }
+
+ // make sure it's their turn
+ Name username = ((BodyObject)client).getVisibleName();
+ if (!username.equals(_trickCardGame.getTurnHolder())) {
+ return;
+ }
+
+ // make sure they're on the right trick
+ int pidx = _cardGame.getPlayerIndex(username);
+ if (_hands[pidx].size() != handSize) {
+ return;
+ }
+
+ // make sure their hand contains the specified card
+ if (!_hands[pidx].contains(card)) {
+ Log.warning("Tried to play card not held [username=" + username +
+ ", card=" + card + "].");
+ return;
+ }
+
+ // make sure the card is legal to play
+ if (!_trickCardGame.isCardPlayable(_hands[pidx], card)) {
+ Log.warning("Tried to play illegal card [username=" + username +
+ ", card=" + card + "].");
+ return;
+ }
+
+ // play the card
+ playCard(pidx, card);
+ }
+ // from interface TrickCardGameProvider
+ public void requestRematch (ClientObject client)
+ {
+ // make sure the game is over
+ if (_cardGame.state != CardGameObject.GAME_OVER) {
+ Log.warning("Tried to request rematch when game wasn't over " +
+ "[username=" + ((BodyObject)client).who() + "].");
+ return;
+ }
+
+ // make sure the requester is one of the players
+ int pidx = _cgmgr.getPlayerIndex(client);
+ if (pidx == -1) {
+ Log.warning("Rematch request from non-player [username=" +
+ ((BodyObject)client).who() + "].");
+ return;
+ }
+
+ // make sure the player hasn't already requested
+ if (_trickCardGame.getRematchRequests()[pidx] != TrickCardGameObject.NO_REQUEST) {
+ Log.warning("Repeated rematch request [username=" + ((BodyObject)client).who() + "].");
+ return;
+ }
+
+ // if player is first requesting, set to request; else set to accept
+ int req = (getRematchRequestCount() == 0 ?
+ TrickCardGameObject.REQUESTS_REMATCH :
+ TrickCardGameObject.ACCEPTS_REMATCH);
+ _trickCardGame.setRematchRequestsAt(req, pidx);
+
+ // if all players accept the rematch, restart the game
+ if (getRematchRequestCount() == _cardGame.getPlayerCount()) {
+ _cgmgr.rematchGame();
+ }
+ }
+
/**
* Sends cards between players without error checking. Default
* implementation transfers the cards between hands and notifies
@@ -241,52 +315,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
// remove from sending player's hand
_hands[fromidx].removeAll(cards);
-
+
// add to receiving player's hand
_hands[toidx].addAll(cards);
-
+
// notify everyone of the transfer
_cgmgr.transferCardsBetweenPlayers(fromidx, toidx, cards);
}
-
- // Documentation inherited.
- public void playCard (ClientObject client, Card card, int handSize)
- {
- // make sure we're playing a trick
- if (_trickCardGame.getTrickState() != TrickCardGameObject.PLAYING_TRICK) {
- return; // silently ignore play attempts after timeouts
- }
-
- // make sure it's their turn
- Name username = ((BodyObject)client).getVisibleName();
- if (!username.equals(_trickCardGame.getTurnHolder())) {
- return;
- }
-
- // make sure they're on the right trick
- int pidx = _cardGame.getPlayerIndex(username);
- if (_hands[pidx].size() != handSize) {
- return;
- }
-
- // make sure their hand contains the specified card
- if (!_hands[pidx].contains(card)) {
- Log.warning("Tried to play card not held [username=" + username +
- ", card=" + card + "].");
- return;
- }
-
- // make sure the card is legal to play
- if (!_trickCardGame.isCardPlayable(_hands[pidx], card)) {
- Log.warning("Tried to play illegal card [username=" + username +
- ", card=" + card + "].");
- return;
- }
-
- // play the card
- playCard(pidx, card);
- }
-
+
/**
* Plays a card for a player without error checking.
*/
@@ -300,15 +336,15 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
PlayerCard[] cards = (PlayerCard[])ArrayUtil.append(
_trickCardGame.getCardsPlayed(), new PlayerCard(pidx, card));
_trickCardGame.setCardsPlayed(cards);
-
+
// end the user's turn
endTurn();
-
+
// end the trick if everyone has played a card
if (_turnIdx == -1) {
if (_endTrickDelay == 0) {
endTrick();
-
+
} else {
_endTrickInterval.schedule(_endTrickDelay);
}
@@ -317,43 +353,8 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
((DObject) _trickCardGame).commitTransaction();
}
}
-
- // Documentation inherited.
- public void requestRematch (ClientObject client)
- {
- // make sure the game is over
- if (_cardGame.state != CardGameObject.GAME_OVER) {
- Log.warning("Tried to request rematch when game wasn't over " +
- "[username=" + ((BodyObject)client).who() + "].");
- return;
- }
-
- // make sure the requester is one of the players
- int pidx = _cgmgr.getPlayerIndex(client);
- if (pidx == -1) {
- Log.warning("Rematch request from non-player [username=" +
- ((BodyObject)client).who() + "].");
- return;
- }
-
- // make sure the player hasn't already requested
- if (_trickCardGame.getRematchRequests()[pidx] != TrickCardGameObject.NO_REQUEST) {
- Log.warning("Repeated rematch request [username=" + ((BodyObject)client).who() + "].");
- return;
- }
-
- // if player is first requesting, set to request; else set to accept
- int req = (getRematchRequestCount() == 0 ?
- TrickCardGameObject.REQUESTS_REMATCH :
- TrickCardGameObject.ACCEPTS_REMATCH);
- _trickCardGame.setRematchRequestsAt(req, pidx);
-
- // if all players accept the rematch, restart the game
- if (getRematchRequestCount() == _cardGame.getPlayerCount()) {
- _cgmgr.rematchGame();
- }
- }
-
+
+
/**
* Returns the number of players currently requesting or accepting a rematch.
*/
@@ -368,7 +369,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
}
return count;
}
-
+
/**
* Checks whether the trick is complete--that is, whether each player has played a card.
*/
@@ -376,30 +377,30 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
return _trickCardGame.getCardsPlayed().length == _cardGame.getPlayerCount();
}
-
- // Documentation inherited.
+
+ @Override // from TurnGameManagerDelegate
protected void setFirstTurnHolder ()
{
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK) {
super.setFirstTurnHolder();
-
+
} else {
_turnIdx = -1;
}
}
-
- // Documentation inherited.
+
+ @Override // from TurnGameManagerDelegate
protected void setNextTurnHolder ()
{
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK &&
!isTrickComplete()) {
super.setNextTurnHolder();
-
+
} else {
_turnIdx = -1;
}
}
-
+
/**
* Called when the current turn times out. Default implementation
* plays a random playable card if in the trick-playing state.
@@ -410,7 +411,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
playCard(_turnIdx, pickRandomPlayableCard(_hands[_turnIdx]));
}
}
-
+
/**
* Reduces the specified player's turn duration due to a time-out.
*/
@@ -423,7 +424,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTurnDurationScalesAt(newScale, pidx);
}
}
-
+
/**
* Increases the specified player's turn duration due to avoiding a time-out.
*/
@@ -435,7 +436,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_trickCardGame.setTurnDurationScalesAt(newScale, pidx);
}
}
-
+
/**
* Returns a random playable card from the specified hand.
*/
@@ -450,13 +451,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
}
return (Card)RandomUtil.pickRandom(playableCards);
}
-
+
/**
* Notifies the object that a new hand is about to start.
*/
protected void handWillStart ()
- {}
-
+ {
+ }
+
/**
* Notifies the object that a new hand has just started. Default
* implementation prepares the deck, deals the hands, and starts the first trick.
@@ -465,14 +467,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
// prepare the deck
prepareDeck();
-
+
// deal cards to players
dealHands();
-
+
// start the first trick
startTrick();
}
-
+
/**
* Prepares the deck for a new hand of cards. Default implementation
* resets to a full deck without jokers and shuffles.
@@ -482,7 +484,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
_deck.reset(false);
_deck.shuffle();
}
-
+
/**
* Deals hands to the players. Default implementation deals the entire
* deck to the players in equal-sized hands.
@@ -491,13 +493,13 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
_hands = _cgmgr.dealHands(_deck, _deck.size() / _cardGame.getPlayerCount());
}
-
+
/**
* Notifies the object that the hand is about to end.
*/
protected void handWillEnd ()
{}
-
+
/**
* Notifies the object that the hand has ended. Default implementation
* starts the next hand.
@@ -506,7 +508,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
startHand();
}
-
+
/**
* Notifies the object that a new trick is about to start. Default
* implementation resets the array of cards played.
@@ -515,7 +517,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
_trickCardGame.setCardsPlayed(new PlayerCard[0]);
}
-
+
/**
* Notifies the object that a new trick has started. Default
* implementation sets the first turn holder and starts the turn.
@@ -525,13 +527,14 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
setFirstTurnHolder();
startTurn();
}
-
+
/**
* Notifies the object that the trick is about to end.
*/
protected void trickWillEnd ()
- {}
-
+ {
+ }
+
/**
* Notifies the object that the trick has ended. Default implementation
* records the last cards played and starts the next trick, unless a
@@ -541,20 +544,20 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
{
// store the trick results for late-joiners
_trickCardGame.setLastCardsPlayed(_trickCardGame.getCardsPlayed());
-
+
// clear out the cards played in the trick
_trickCardGame.setCardsPlayed(null);
-
+
// verify that each player has at least one card
if (anyHandsEmpty()) {
endHand();
return;
}
-
+
// everyone has cards; let's play another trick
startTrick();
}
-
+
/**
* Checks whether any hands are empty.
*/
@@ -567,28 +570,7 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
}
return false;
}
-
- /** The card game manager. */
- protected CardGameManager _cgmgr;
-
- /** The game object as trick card game. */
- protected TrickCardGameObject _trickCardGame;
-
- /** The game object as card game. */
- protected CardGameObject _cardGame;
-
- /** The amount of time to wait before ending the trick. */
- protected long _endTrickDelay;
-
- /** The deck from which cards are dealt. */
- protected Deck _deck;
-
- /** The hands of each player. */
- protected Hand[] _hands;
-
- /** Whether or not the turn timed out. */
- protected boolean _turnTimedOut;
-
+
/** The all-purpose turn timeout interval. */
protected Interval _turnTimeoutInterval = new Interval(PresentsServer.omgr) {
public void expired () {
@@ -596,22 +578,41 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
turnTimedOut();
}
};
-
+
/** Calls {@link #endTrick} upon expiration. */
protected Interval _endTrickInterval = new Interval(PresentsServer.omgr) {
public void expired () {
endTrick();
}
};
-
+
+ /** The card game manager. */
+ protected CardGameManager _cgmgr;
+
+ /** The game object as trick card game. */
+ protected TrickCardGameObject _trickCardGame;
+
+ /** The game object as card game. */
+ protected CardGameObject _cardGame;
+
+ /** The amount of time to wait before ending the trick. */
+ protected long _endTrickDelay;
+
+ /** The deck from which cards are dealt. */
+ protected Deck _deck;
+
+ /** The hands of each player. */
+ protected Hand[] _hands;
+
+ /** Whether or not the turn timed out. */
+ protected boolean _turnTimedOut;
+
/** Reduce turn duration scales by this amount each time the player times out. */
protected static final float TURN_DURATION_SCALE_REDUCTION = 0.25f;
-
- /**
- * Increase turn duration scales by this amount each time the player
- * manages not to time out. */
+
+ /** Turn duration scales increase by this amount each time the player doesn't time out. */
protected static final float TURN_DURATION_SCALE_INCREASE = 0.5f;
-
+
/** Don't let turn duration scales get below this level. */
protected static final float MINIMUM_TURN_DURATION_SCALE = 0.1f;
}
diff --git a/src/java/com/threerings/parlor/game/server/GameManagerDelegate.java b/src/java/com/threerings/parlor/game/server/GameManagerDelegate.java
index 1e6668aa..cb8903d1 100644
--- a/src/java/com/threerings/parlor/game/server/GameManagerDelegate.java
+++ b/src/java/com/threerings/parlor/game/server/GameManagerDelegate.java
@@ -28,18 +28,19 @@ import com.threerings.crowd.server.PlaceManagerDelegate;
import com.threerings.parlor.game.data.GameAI;
/**
- * Extends the {@link PlaceManagerDelegate} mechanism with game manager
- * specific methods.
+ * Extends the {@link PlaceManagerDelegate} mechanism with game manager specific methods.
*/
public class GameManagerDelegate extends PlaceManagerDelegate
{
- /**
- * Provides the delegate with a reference to the game manager for
- * which it is delegating.
- */
- public GameManagerDelegate (GameManager gmgr)
+ public GameManagerDelegate ()
+ {
+ }
+
+ /**
+ * @deprecated use the zero-argument constructor.
+ */
+ @Deprecated public GameManagerDelegate (GameManager gmgr)
{
- super(gmgr);
}
/**
@@ -57,16 +58,15 @@ public class GameManagerDelegate extends PlaceManagerDelegate
}
/**
- * Called when a player in the game has been replaced by a call to
- * {@link GameManager#replacePlayer}.
+ * Called when a player in the game has been replaced by a call to {@link
+ * GameManager#replacePlayer}.
*/
public void playerWasReplaced (int pidx, Name oldPlayer, Name newPlayer)
{
}
/**
- * Called by the manager when we should do some AI. Only called while
- * the game is IN_PLAY.
+ * Called by the manager when we should do some AI. Only called while the game is IN_PLAY.
*
* @param pidx the player index to fake some gameplay for.
* @param ai a record indicating the AI's configuration.
@@ -90,17 +90,16 @@ public class GameManagerDelegate extends PlaceManagerDelegate
}
/**
- * Called when the game is about to reset, but before any other
- * clearing out of game data has taken place. Derived classes should
- * override this if they need to perform some pre-reset activities.
+ * Called when the game is about to reset, but before any other clearing out of game data has
+ * taken place. Derived classes should override this if they need to perform some pre-reset
+ * activities.
*/
public void gameWillReset ()
{
}
/**
- * Called when the specified player has been set as an AI with the
- * supplied AI configuration.
+ * Called when the specified player has been set as an AI with the supplied AI configuration.
*/
public void setAI (int pidx, GameAI ai)
{
diff --git a/src/java/com/threerings/parlor/rating/server/RatingManagerDelegate.java b/src/java/com/threerings/parlor/rating/server/RatingManagerDelegate.java
index e0bbae22..39a2288e 100644
--- a/src/java/com/threerings/parlor/rating/server/RatingManagerDelegate.java
+++ b/src/java/com/threerings/parlor/rating/server/RatingManagerDelegate.java
@@ -42,8 +42,10 @@ import com.threerings.util.Name;
import com.threerings.media.util.MathUtil;
import com.threerings.crowd.data.BodyObject;
+import com.threerings.crowd.data.PlaceConfig;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.CrowdServer;
+import com.threerings.crowd.server.PlaceManager;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.data.GameObject;
@@ -60,13 +62,17 @@ import com.threerings.parlor.rating.server.persist.RatingRepository;
public abstract class RatingManagerDelegate extends GameManagerDelegate
implements RatingCodes
{
- /**
- * Constructs a rating manager delegate.
- */
- public RatingManagerDelegate (GameManager gmgr)
+ @Override // from PlaceManagerDelegate
+ public void setPlaceManager (PlaceManager plmgr)
{
- super(gmgr);
- _gmgr = gmgr;
+ super.setPlaceManager(plmgr);
+ _gmgr = (GameManager)plmgr;
+ }
+
+ @Override // from PlaceManagerDelegate
+ public void didInit (PlaceConfig config)
+ {
+ super.didInit(config);
_repo = getRatingRepository();
}
diff --git a/src/java/com/threerings/parlor/turn/server/TurnGameManagerDelegate.java b/src/java/com/threerings/parlor/turn/server/TurnGameManagerDelegate.java
index 920219f5..975cd4bf 100644
--- a/src/java/com/threerings/parlor/turn/server/TurnGameManagerDelegate.java
+++ b/src/java/com/threerings/parlor/turn/server/TurnGameManagerDelegate.java
@@ -25,6 +25,7 @@ import com.samskivert.util.RandomUtil;
import com.threerings.util.Name;
import com.threerings.crowd.data.PlaceObject;
+import com.threerings.crowd.server.PlaceManager;
import com.threerings.parlor.Log;
import com.threerings.parlor.game.server.GameManager;
@@ -33,31 +34,36 @@ import com.threerings.parlor.game.server.GameManagerDelegate;
import com.threerings.parlor.turn.data.TurnGameObject;
/**
- * Performs the server-side turn-based game processing for a turn based game.
- * Game managers which wish to make use of the turn services must implement
- * {@link TurnGameManager} and either create an instance of this class, or an
- * instance of a derivation which customizes the behavior, either of which
- * would be passed to {@link GameManager#addDelegate} to be activated.
+ * Performs the server-side turn-based game processing for a turn based game. Game managers which
+ * wish to make use of the turn services must implement {@link TurnGameManager} and either create
+ * an instance of this class, or an instance of a derivation which customizes the behavior, either
+ * of which would be passed to {@link GameManager#addDelegate} to be activated.
*/
public class TurnGameManagerDelegate extends GameManagerDelegate
{
- /**
- * Constructs a delegate that will manage the turn game state and call back
- * to the supplied {@link TurnGameManager} implementation to let it in on
- * the progression of the game.
- */
- public TurnGameManagerDelegate (TurnGameManager tgmgr)
+ public TurnGameManagerDelegate ()
{
- super((GameManager)tgmgr);
- _tgmgr = tgmgr;
}
/**
- * Returns the index of the current turn holder as configured in the game
- * object.
+ * @deprecated use the zero-argument constructor.
+ */
+ @Deprecated public TurnGameManagerDelegate (TurnGameManager tgmgr)
+ {
+ }
+
+ @Override // from PlaceManagerDelegate
+ public void setPlaceManager (PlaceManager plmgr)
+ {
+ super.setPlaceManager(plmgr);
+ _tgmgr = (TurnGameManager)plmgr;
+ }
+
+ /**
+ * Returns the index of the current turn holder as configured in the game object.
*
- * @return the index into the players array of the current turn holder or
- * -1 if there is no current turn holder.
+ * @return the index into the players array of the current turn holder or -1 if
+ * there is no current turn holder.
*/
public int getTurnHolderIndex ()
{
@@ -67,8 +73,7 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
/** Test if it's the inputted player's turn. */
public boolean isPlayersTurn (int playerIndex)
{
- // Don't accidently match a visitor's id of -1 with the "no one's
- // turn" state of turn -1.
+ // Don't accidently match a visitor's id of -1 with the "no one's turn" state of turn -1.
int turnHolder = getTurnHolderIndex();
if (turnHolder < 0) {
return false;
@@ -79,22 +84,20 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
- * Called to start the next turn. It calls {@link
- * TurnGameManager#turnWillStart} to allow our owning manager to perform
- * any pre-start turn processing, sets the turn holder that was configured
- * either when the game started or when finishing up the last turn, and
- * then calls {@link TurnGameManager#turnDidStart} to allow the manager to
- * perform any post-start turn processing. This assumes that a valid turn
- * holder has been assigned. If some pre-game preparation needs to take
- * place in a non-turn-based manner, this function should not be called
- * until it is time to start the first turn.
+ * Called to start the next turn. It calls {@link TurnGameManager#turnWillStart} to allow our
+ * owning manager to perform any pre-start turn processing, sets the turn holder that was
+ * configured either when the game started or when finishing up the last turn, and then calls
+ * {@link TurnGameManager#turnDidStart} to allow the manager to perform any post-start turn
+ * processing. This assumes that a valid turn holder has been assigned. If some pre-game
+ * preparation needs to take place in a non-turn-based manner, this function should not be
+ * called until it is time to start the first turn.
*/
public void startTurn ()
{
// sanity check
if (_turnIdx < 0 || _turnIdx >= _turnGame.getPlayers().length) {
- Log.warning("startTurn() called with invalid turn index " +
- "[game=" + where() + ", turnIdx=" + _turnIdx + "].");
+ Log.warning("startTurn() called with invalid turn index [game=" + where() +
+ ", turnIdx=" + _turnIdx + "].");
// abort, abort
return;
}
@@ -102,8 +105,8 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
// get the player name and sanity-check again
Name name = _tgmgr.getPlayerName(_turnIdx);
if (name == null) {
- Log.warning("startTurn() called with invalid player " +
- "[game=" + where() + ", turnIdx=" + _turnIdx + "].");
+ Log.warning("startTurn() called with invalid player [game=" + where() +
+ ", turnIdx=" + _turnIdx + "].");
return;
}
@@ -118,21 +121,18 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
- * Called to end the turn. Whatever indication a game manager has that the
- * turn has ended (probably the submission of a valid move of some sort by
- * the turn holding player), it should call this function to cause this
- * turn to end and the next to begin.
+ * Called to end the turn. Whatever indication a game manager has that the turn has ended
+ * (probably the submission of a valid move of some sort by the turn holding player), it should
+ * call this function to cause this turn to end and the next to begin.
*
- *
If the game is no longer in play (see {@link TurnGame#isInPlay}) - * after having called {@link TurnGameManager#turnDidEnd} and {@link - * #setNextTurnHolder}, then the next turn will not automatically be - * started. + *
If the game is no longer in play (see {@link TurnGame#isInPlay}) after having called + * {@link TurnGameManager#turnDidEnd} and {@link #setNextTurnHolder}, then the next turn will + * not automatically be started. * - *
If the game is in play, but the next turn should not be started
- * immediately, the game manager should have {@link #setNextTurnHolder} set
- * the {@link #_turnIdx} field to -1 which will cause us to
- * not start the next turn. To start things back up again it would set
- * {@link #_turnIdx} to the next turn holder and call {@link #startTurn}
+ *
If the game is in play, but the next turn should not be started immediately, the game
+ * manager should have {@link #setNextTurnHolder} set the {@link #_turnIdx} field to
+ * -1 which will cause us to not start the next turn. To start things back up
+ * again it would set {@link #_turnIdx} to the next turn holder and call {@link #startTurn}
* itself.
*/
public void endTurn ()
@@ -162,20 +162,20 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
// documentation inherited
public void playerWasReplaced (int pidx, Name oplayer, Name nplayer)
{
- // we need to update the turn holder if the current turn holder
- // was the player that was replaced and we need to do so in a way
- // that doesn't make everyone think that the turn just changed
+ // we need to update the turn holder if the current turn holder was the player that was
+ // replaced and we need to do so in a way that doesn't make everyone think that the turn
+ // just changed
if (oplayer != null && oplayer.equals(_turnGame.getTurnHolder())) {
- // small hackery: this will indicate to the client that we are
- // replacing the turn holder rather than changing the turn
+ // small hackery: this will indicate to the client that we are replacing the turn
+ // holder rather than changing the turn
_turnGame.setTurnHolder(TurnGameObject.TURN_HOLDER_REPLACED);
_turnGame.setTurnHolder(nplayer);
}
}
/**
- * This should be called from {@link GameManager#gameDidStart} to let
- * the turn delegate perform start of game processing.
+ * This should be called from {@link GameManager#gameDidStart} to let the turn delegate perform
+ * start of game processing.
*/
public void gameDidStart ()
{
@@ -189,8 +189,8 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
- * This is called to determine which player will take the first
- * turn. The default implementation chooses a player at random.
+ * This is called to determine which player will take the first turn. The default
+ * implementation chooses a player at random.
*/
protected void setFirstTurnHolder ()
{
@@ -198,10 +198,9 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
}
/**
- * This is called to determine which player will next hold the turn.
- * The default implementation simply rotates through the players in
- * order, but some games may need to mess with the turn from time to
- * time. This should update the _turnIdx field, not set
+ * This is called to determine which player will next hold the turn. The default
+ * implementation simply rotates through the players in order, but some games may need to mess
+ * with the turn from time to time. This should update the _turnIdx field, not set
* the turn holder field in the game object directly.
*/
protected void setNextTurnHolder ()
@@ -217,10 +216,10 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
do {
_turnIdx = (_turnIdx + 1) % size;
if (_turnIdx == oturnIdx) {
- // if we've wrapped all the way around, stop where we are
- // even if the current player is not active.
- Log.warning("1 or less active players. Unable to properly " +
- "change turn. [game=" + where() + "].");
+ // if we've wrapped all the way around, stop where we are even if the current
+ // player is not active.
+ Log.warning("1 or less active players. Unable to properly change turn. " +
+ "[game=" + where() + "].");
break;
}
} while (!_tgmgr.isActivePlayer(_turnIdx));
@@ -251,7 +250,6 @@ public class TurnGameManagerDelegate extends GameManagerDelegate
/** A reference to our game object. */
protected TurnGameObject _turnGame;
- /** The player index of the current turn holder or -1 if
- * it's no one's turn. */
+ /** The player index of the current turn holder or -1 if it's no one's turn. */
protected int _turnIdx = -1;
}
diff --git a/src/java/com/threerings/puzzle/drop/server/DropManagerDelegate.java b/src/java/com/threerings/puzzle/drop/server/DropManagerDelegate.java
index 84a2a857..17c1dd89 100644
--- a/src/java/com/threerings/puzzle/drop/server/DropManagerDelegate.java
+++ b/src/java/com/threerings/puzzle/drop/server/DropManagerDelegate.java
@@ -64,14 +64,19 @@ public abstract class DropManagerDelegate extends PuzzleManagerDelegate
implements PuzzleCodes, DropCodes
{
/**
- * Provides the delegate with a reference to the manager for which it
- * is delegating as well as the logic object that it uses to determine
- * how to manage the drop puzzle.
+ * @deprecated use {@link #DropManagerDelegate(DropLogic)}.
*/
- public DropManagerDelegate (PuzzleManager puzmgr, DropLogic logic)
+ @Deprecated public DropManagerDelegate (PuzzleManager puzmgr, DropLogic logic)
{
- super(puzmgr);
+ this(logic);
+ }
+ /**
+ * Creates a drop manager delegate with a logic that it uses to determine how to manage the
+ * drop puzzle.
+ */
+ public DropManagerDelegate (DropLogic logic)
+ {
// configure the game-specific settings
_usedrop = logic.useBlockDropping();
_userise = logic.useBoardRising();
diff --git a/src/java/com/threerings/puzzle/server/PuzzleManagerDelegate.java b/src/java/com/threerings/puzzle/server/PuzzleManagerDelegate.java
index bf1432e4..8f227045 100644
--- a/src/java/com/threerings/puzzle/server/PuzzleManagerDelegate.java
+++ b/src/java/com/threerings/puzzle/server/PuzzleManagerDelegate.java
@@ -21,21 +21,31 @@
package com.threerings.puzzle.server;
+import com.threerings.crowd.server.PlaceManager;
import com.threerings.parlor.game.server.GameManagerDelegate;
/**
- * Extends the {@link GameManagerDelegate} mechanism with puzzle manager
- * specific methods (of which there are currently none).
+ * Extends the {@link GameManagerDelegate} mechanism with puzzle manager specific methods (of which
+ * there are currently none).
*/
public class PuzzleManagerDelegate extends GameManagerDelegate
{
- /**
- * Constructs a puzzle manager delegate.
- */
- public PuzzleManagerDelegate (PuzzleManager puzmgr)
+ public PuzzleManagerDelegate ()
{
- super(puzmgr);
- _puzmgr = puzmgr;
+ }
+
+ /**
+ * @deprecated use the zero-argument constructor.
+ */
+ @Deprecated public PuzzleManagerDelegate (PuzzleManager puzmgr)
+ {
+ }
+
+ @Override // from PlaceManagerDelegate
+ public void setPlaceManager (PlaceManager plmgr)
+ {
+ super.setPlaceManager(plmgr);
+ _puzmgr = (PuzzleManager)plmgr;
}
protected PuzzleManager _puzmgr;