GameManager needs to allow manager calls.
Enabling this to make sure code doesn't break. Updated to depend on narya 1.13-SNAPSHOT, which I'm pretty sure is bad joojoo, but maybe that means it's time to pinch off narya 1.13 so that this can depend on a stable version.
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@@ -58,7 +58,7 @@
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<dependency>
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<dependency>
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<groupId>com.threerings</groupId>
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<groupId>com.threerings</groupId>
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<artifactId>narya</artifactId>
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<artifactId>narya</artifactId>
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<version>1.11</version>
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<version>1.13-SNAPSHOT</version>
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</dependency>
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</dependency>
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<dependency>
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<dependency>
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<groupId>com.threerings</groupId>
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<groupId>com.threerings</groupId>
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@@ -695,6 +695,12 @@ public class GameManager extends PlaceManager
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return (player instanceof BodyObject) ? (BodyObject) player : null;
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return (player instanceof BodyObject) ? (BodyObject) player : null;
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}
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}
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@Override
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protected boolean handleManagerCalls ()
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{
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return true;
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}
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/**
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/**
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* Returns true if this game requires a no-show timer. The default implementation returns true
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* Returns true if this game requires a no-show timer. The default implementation returns true
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* for non-party games and false for party games. Derived classes may wish to change or augment
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* for non-party games and false for party games. Derived classes may wish to change or augment
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