GameManager needs to allow manager calls.

Enabling this to make sure code doesn't break.

Updated to depend on narya 1.13-SNAPSHOT, which I'm pretty sure is bad
joojoo, but maybe that means it's time to pinch off narya 1.13
so that this can depend on a stable version.
This commit is contained in:
Ray J. Greenwell
2012-07-18 18:21:23 -07:00
parent 556297e12d
commit e379c289c1
2 changed files with 7 additions and 1 deletions
+1 -1
View File
@@ -58,7 +58,7 @@
<dependency>
<groupId>com.threerings</groupId>
<artifactId>narya</artifactId>
<version>1.11</version>
<version>1.13-SNAPSHOT</version>
</dependency>
<dependency>
<groupId>com.threerings</groupId>
@@ -695,6 +695,12 @@ public class GameManager extends PlaceManager
return (player instanceof BodyObject) ? (BodyObject) player : null;
}
@Override
protected boolean handleManagerCalls ()
{
return true;
}
/**
* Returns true if this game requires a no-show timer. The default implementation returns true
* for non-party games and false for party games. Derived classes may wish to change or augment