A standard portal modification scene update. Will be used by msoy, but
could be used by other games as well. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@24 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.spot.data {
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.TypedArray;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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/**
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* A scene update to add/remove portals.
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*/
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public class ModifyPortalsUpdate extends SceneUpdate
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{
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/** The portals to be removed from the room. */
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public var portalsRemoved :TypedArray;
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/** The portals to be added to the scene. */
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public var portalsAdded :TypedArray;
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/**
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* Initialize the update with all necessary data.
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*/
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public function initialize (
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targetId :int, targetVersion :int, removed :TypedArray,
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added :TypedArray) :void
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{
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init(targetId, targetVersion);
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portalsRemoved = removed;
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portalsAdded = added;
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}
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override public function apply (model :SceneModel) :void
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{
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super.apply(model);
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// extract the spot scene model
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var spotModel :SpotSceneModel = SpotSceneModel.getSceneModel(model);
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var portal :Portal;
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if (portalsRemoved != null) {
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for each (portal in portalsRemoved) {
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spotModel.removePortal(portal);
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}
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}
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if (portalsAdded != null) {
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for each (portal in portalsAdded) {
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spotModel.addPortal(portal);
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}
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}
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}
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override public function writeObject (out :ObjectOutputStream) :void
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{
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super.writeObject(out);
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out.writeObject(portalsRemoved);
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out.writeObject(portalsAdded);
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}
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override public function readObject (ins :ObjectInputStream) :void
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{
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super.readObject(ins);
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portalsRemoved = (ins.readObject() as TypedArray);
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portalsAdded = (ins.readObject() as TypedArray);
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}
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}
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}
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@@ -0,0 +1,69 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.spot.data;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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/**
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* A scene update to add/remove portals.
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*/
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public class ModifyPortalsUpdate extends SceneUpdate
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{
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/** The portals to be removed from the room. */
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public Portal[] portalsRemoved;
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/** The portals to be added to the scene. */
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public Portal[] portalsAdded;
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/**
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* Initialize the update with all necessary data.
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*/
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public void initialize (
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int targetId, int targetVersion, Portal[] removed, Portal[] added)
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{
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init(targetId, targetVersion);
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portalsRemoved = removed;
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portalsAdded = added;
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}
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@Override
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public void apply (SceneModel model)
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{
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super.apply(model);
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// extract the spot scene model
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SpotSceneModel spotModel = SpotSceneModel.getSceneModel(model);
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if (portalsRemoved != null) {
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for (Portal portal : portalsRemoved) {
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spotModel.removePortal(portal);
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}
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}
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if (portalsAdded != null) {
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for (Portal portal : portalsAdded) {
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spotModel.addPortal(portal);
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}
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}
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}
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}
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