We need not to define createPlaceObject() so that backwards compatibility is
preserved with old games that only override getPlaceObjectClass(). Nothing should be using PuzzleObject directly anyway. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@76 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -169,12 +169,6 @@ public abstract class PuzzleManager extends GameManager
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return false;
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return false;
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}
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}
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// documentation inherited
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protected PlaceObject createPlaceObject ()
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{
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return new PuzzleObject();
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}
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// documentation inherited
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// documentation inherited
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protected void didInit ()
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protected void didInit ()
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{
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{
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