Allow a SceneService.moveTo() to respond by requesting that the client move to

a new server and reissue its request, which it, in theory, now does.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@354 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-07-13 21:59:46 +00:00
parent 6a77a7e1f1
commit d5023554e8
9 changed files with 224 additions and 173 deletions
@@ -32,6 +32,7 @@ import com.threerings.io.TypedArray;
import com.threerings.presents.client.BasicDirector;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.ClientEvent;
import com.threerings.presents.client.ConfirmAdapter;
import com.threerings.presents.data.InvocationCodes;
import com.threerings.crowd.client.LocationDirector;
@@ -138,16 +139,8 @@ public class SceneDirector extends BasicDirector
return false;
}
// check the version of our cached copy of the scene to which we're requesting to move; if
// we were unable to load it, assume a cached version of zero
var sceneVers :int = 0;
if (_pendingModel != null) {
sceneVers = _pendingModel.version;
}
// issue a moveTo request
log.info("Issuing moveTo(" + sceneId + ", " + sceneVers + ").");
_sservice.moveTo(_wctx.getClient(), sceneId, sceneVers, this);
// do the deed
sendMoveRequest();
return true;
}
@@ -201,7 +194,7 @@ public class SceneDirector extends BasicDirector
return _pendingModel;
}
// documentation inherited from interface SceneService_SceneMoveListener
// from interface SceneService_SceneMoveListener
public function moveSucceeded (placeId :int, config :PlaceConfig) :void
{
// our move request was successful, deal with subscribing to our new place object
@@ -234,9 +227,9 @@ public class SceneDirector extends BasicDirector
_scene = _fact.createScene(_model, config);
}
// documentation inherited from interface SceneService_SceneMoveListener
// from interface SceneService_SceneMoveListener
public function moveSucceededWithUpdates (
placeId :int, config :PlaceConfig, updates :Array) :void
placeId :int, config :PlaceConfig, updates :TypedArray) :void
{
log.info("Got updates [placeId=" + placeId + ", config=" + config +
", updates=" + updates + "].");
@@ -289,7 +282,7 @@ public class SceneDirector extends BasicDirector
moveSucceeded(placeId, config);
}
// documentation inherited from interface SceneService-SceneMoveListener
// from interface SceneService_SceneMoveListener
public function moveSucceededWithScene (
placeId :int, config :PlaceConfig, model :SceneModel) :void
{
@@ -306,6 +299,21 @@ public class SceneDirector extends BasicDirector
moveSucceeded(placeId, config);
}
// from interface SceneService_SceneMoveListener
public function moveRequiresServerSwitch (hostname :String, ports :TypedArray) :void
{
// ship on over to the other server
_wctx.getClient().moveToServer(hostname, ports, new ConfirmAdapter(
function (reason :String) :void { // failed
requestFailed(reason);
},
function () :void { // succeeded
// resend our move request now that we're connected to the new server
sendMoveRequest();
}
));
}
// documentation inherited from interface
public function requestFailed (reason :String) :void
{
@@ -391,6 +399,20 @@ public class SceneDirector extends BasicDirector
}
}
protected function sendMoveRequest () :void
{
// check the version of our cached copy of the scene to which we're requesting to move; if
// we were unable to load it, assume a cached version of zero
var sceneVers :int = 0;
if (_pendingModel != null) {
sceneVers = _pendingModel.version;
}
// issue a moveTo request
log.info("Issuing moveTo(" + _pendingSceneId + ", " + sceneVers + ").");
_sservice.moveTo(_wctx.getClient(), _pendingSceneId, sceneVers, this);
}
/**
* Clears out our current scene information and releases the scene model for the loaded scene
* back to the cache.
@@ -22,6 +22,7 @@
package com.threerings.whirled.client {
import flash.utils.ByteArray;
import com.threerings.io.TypedArray;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
@@ -23,6 +23,7 @@ package com.threerings.whirled.client {
import flash.utils.ByteArray;
import com.threerings.util.*; // for Float, Integer, etc.
import com.threerings.io.TypedArray;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.presents.client.Client;
@@ -39,6 +40,9 @@ import com.threerings.whirled.data.SceneUpdate;
public interface SceneService_SceneMoveListener
extends InvocationService_InvocationListener
{
// from Java SceneService_SceneMoveListener
function moveRequiresServerSwitch (arg1 :String, arg2 :TypedArray /* of int */) :void
// from Java SceneService_SceneMoveListener
function moveSucceeded (arg1 :int, arg2 :PlaceConfig) :void
@@ -46,6 +50,6 @@ public interface SceneService_SceneMoveListener
function moveSucceededWithScene (arg1 :int, arg2 :PlaceConfig, arg3 :SceneModel) :void
// from Java SceneService_SceneMoveListener
function moveSucceededWithUpdates (arg1 :int, arg2 :PlaceConfig, arg3 :Array) :void
function moveSucceededWithUpdates (arg1 :int, arg2 :PlaceConfig, arg3 :TypedArray /* of class com.threerings.whirled.data.SceneUpdate */) :void
}
}
@@ -23,6 +23,7 @@ package com.threerings.whirled.data {
import flash.utils.ByteArray;
import com.threerings.util.*; // for Float, Integer, etc.
import com.threerings.io.TypedArray;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.presents.client.Client;
@@ -23,6 +23,7 @@ package com.threerings.whirled.data {
import flash.utils.ByteArray;
import com.threerings.util.*; // for Float, Integer, etc.
import com.threerings.io.TypedArray;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.presents.client.Client;
@@ -38,19 +39,27 @@ import com.threerings.whirled.data.SceneUpdate;
public class SceneMarshaller_SceneMoveMarshaller
extends InvocationMarshaller_ListenerMarshaller
{
/** The method id used to dispatch {@link #moveRequiresServerSwitch} responses. */
public static const MOVE_REQUIRES_SERVER_SWITCH :int = 1;
/** The method id used to dispatch {@link #moveSucceeded} responses. */
public static const MOVE_SUCCEEDED :int = 1;
public static const MOVE_SUCCEEDED :int = 2;
/** The method id used to dispatch {@link #moveSucceededWithScene} responses. */
public static const MOVE_SUCCEEDED_WITH_SCENE :int = 2;
public static const MOVE_SUCCEEDED_WITH_SCENE :int = 3;
/** The method id used to dispatch {@link #moveSucceededWithUpdates} responses. */
public static const MOVE_SUCCEEDED_WITH_UPDATES :int = 3;
public static const MOVE_SUCCEEDED_WITH_UPDATES :int = 4;
// from InvocationMarshaller_ListenerMarshaller
override public function dispatchResponse (methodId :int, args :Array) :void
{
switch (methodId) {
case MOVE_REQUIRES_SERVER_SWITCH:
(listener as SceneService_SceneMoveListener).moveRequiresServerSwitch(
(args[0] as String), (args[1] as TypedArray /* of int */));
return;
case MOVE_SUCCEEDED:
(listener as SceneService_SceneMoveListener).moveSucceeded(
(args[0] as int), (args[1] as PlaceConfig));
@@ -63,7 +72,7 @@ public class SceneMarshaller_SceneMoveMarshaller
case MOVE_SUCCEEDED_WITH_UPDATES:
(listener as SceneService_SceneMoveListener).moveSucceededWithUpdates(
(args[0] as int), (args[1] as PlaceConfig), (args[2] as Array));
(args[0] as int), (args[1] as PlaceConfig), (args[2] as TypedArray /* of class com.threerings.whirled.data.SceneUpdate */));
return;
default: