API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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NoSuchSceneException (vilya 1.3 API)
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Class NoSuchSceneException</H2>
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.whirled.util.NoSuchSceneException</B>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A></DD>
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<DT><PRE>public class <B>NoSuchSceneException</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Exception.html?is-external=true" title="class or interface in java.lang">Exception</A></DL>
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Thrown when an attempt to load a non-existent scene is made on the
repository.
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<DT><B>See Also:</B><DD><A HREF="../../../../serialized-form.html#com.threerings.whirled.util.NoSuchSceneException">Serialized Form</A></DL>
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/NoSuchSceneException.html#NoSuchSceneException(int)">NoSuchSceneException</A></B>(int&nbsp;sceneid)</CODE>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/NoSuchSceneException.html#getSceneId()">getSceneId</A></B>()</CODE>
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<A NAME="NoSuchSceneException(int)"><!-- --></A><H3>
NoSuchSceneException</H3>
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public <B>NoSuchSceneException</B>(int&nbsp;sceneid)</PRE>
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<A NAME="getSceneId()"><!-- --></A><H3>
getSceneId</H3>
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public int <B>getSceneId</B>()</PRE>
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Interface SceneFactory</H2>
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<DT><PRE>public interface <B>SceneFactory</B></DL>
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This is used by the Whirled services to obtain a <A HREF="../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A>
implementation given a scene model and associated data.
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<CODE>&nbsp;<A HREF="../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/SceneFactory.html#createScene(com.threerings.whirled.data.SceneModel, com.threerings.crowd.data.PlaceConfig)">createScene</A></B>(<A HREF="../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a <A HREF="../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A> implementation given the supplied scene
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<A NAME="createScene(com.threerings.whirled.data.SceneModel, com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
createScene</H3>
<PRE>
<A HREF="../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A> <B>createScene</B>(<A HREF="../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</PRE>
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<DD>Creates a <A HREF="../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A> implementation given the supplied scene
model and place config.
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com.threerings.whirled.util</FONT>
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Class UpdateList</H2>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.whirled.util.UpdateList</B>
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<DT><PRE>public class <B>UpdateList</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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<P>
A list specialized for storing <A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data"><CODE>SceneUpdate</CODE></A> objects.
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/UpdateList.html#UpdateList()">UpdateList</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/UpdateList.html#addUpdate(com.threerings.whirled.data.SceneUpdate)">addUpdate</A></B>(<A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an update to this list.</TD>
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<CODE>&nbsp;<A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/UpdateList.html#getUpdates(int)">getUpdates</A></B>(int&nbsp;fromVersion)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all of the updates that should be applied to a scene with the specified version to
bring it up to date.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/UpdateList.html#validate(int)">validate</A></B>(int&nbsp;sceneVersion)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the supplied actual scene version is in accordance with the updates
contained in this list.</TD>
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<A NAME="UpdateList()"><!-- --></A><H3>
UpdateList</H3>
<PRE>
public <B>UpdateList</B>()</PRE>
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<A NAME="addUpdate(com.threerings.whirled.data.SceneUpdate)"><!-- --></A><H3>
addUpdate</H3>
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public void <B>addUpdate</B>(<A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</PRE>
<DL>
<DD>Adds an update to this list. The update must follow appropriately the chain of updates
established by the updates already in the list (meaning it must operate on one version
higher than the most recent update already in the list).
<P>
<DD><DL>
</DL>
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<A NAME="getUpdates(int)"><!-- --></A><H3>
getUpdates</H3>
<PRE>
public <A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] <B>getUpdates</B>(int&nbsp;fromVersion)</PRE>
<DL>
<DD>Returns all of the updates that should be applied to a scene with the specified version to
bring it up to date. <code>null</code> is returned if the scene's version is older than the
oldest update in our list, in which case it cannot be brought up to date by applying updates
from this list.
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<A NAME="validate(int)"><!-- --></A><H3>
validate</H3>
<PRE>
public boolean <B>validate</B>(int&nbsp;sceneVersion)</PRE>
<DL>
<DD>Returns true if the supplied actual scene version is in accordance with the updates
contained in this list.
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com.threerings.whirled.util</FONT>
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Interface WhirledContext</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.crowd.util.CrowdContext, com.threerings.presents.util.PresentsContext</DD>
</DL>
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<DT><PRE>public interface <B>WhirledContext</B><DT>extends com.threerings.crowd.util.CrowdContext</DL>
</PRE>
<P>
The whirled context provides access to the various managers, etc. that
are needed by the whirled client code.
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<CODE>&nbsp;<A HREF="../../../../com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/WhirledContext.html#getSceneDirector()">getSceneDirector</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the scene director.</TD>
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<A NAME="getSceneDirector()"><!-- --></A><H3>
getSceneDirector</H3>
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<A HREF="../../../../com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A> <B>getSceneDirector</B>()</PRE>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/client/persist/SceneRepository.html#loadSceneModel(int)">loadSceneModel</A></B>(int&nbsp;sceneId)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fetches the model for the scene with the specified id.</TD>
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<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneRepository.html#loadSceneModel(int)">loadSceneModel</A></B>(int&nbsp;sceneId)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fetches the model for the scene with the specified scene id.</TD>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>DummySceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/DummySceneRepository.html#loadSceneModel(int)">loadSceneModel</A></B>(int&nbsp;sceneId)</CODE>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#SceneDirector(com.threerings.whirled.util.WhirledContext, com.threerings.crowd.client.LocationDirector, com.threerings.whirled.client.persist.SceneRepository, com.threerings.whirled.util.SceneFactory)">SceneDirector</A></B>(<A HREF="../../../../../com/threerings/whirled/util/WhirledContext.html" title="interface in com.threerings.whirled.util">WhirledContext</A>&nbsp;ctx,
com.threerings.crowd.client.LocationDirector&nbsp;locdir,
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new scene director with the specified context.</TD>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/util/UpdateList.html" title="class in com.threerings.whirled.util">UpdateList</A></CODE></FONT></TD>
<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneRepository.html#loadUpdates(int)">loadUpdates</A></B>(int&nbsp;sceneId)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fetches the set of updates associated with the specified scene.</TD>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/util/UpdateList.html" title="class in com.threerings.whirled.util">UpdateList</A></CODE></FONT></TD>
<TD><CODE><B>DummySceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/DummySceneRepository.html#loadUpdates(int)">loadUpdates</A></B>(int&nbsp;sceneId)</CODE>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#SceneDirector(com.threerings.whirled.util.WhirledContext, com.threerings.crowd.client.LocationDirector, com.threerings.whirled.client.persist.SceneRepository, com.threerings.whirled.util.SceneFactory)">SceneDirector</A></B>(<A HREF="../../../../../com/threerings/whirled/util/WhirledContext.html" title="interface in com.threerings.whirled.util">WhirledContext</A>&nbsp;ctx,
com.threerings.crowd.client.LocationDirector&nbsp;locdir,
<A HREF="../../../../../com/threerings/whirled/client/persist/SceneRepository.html" title="interface in com.threerings.whirled.client.persist">SceneRepository</A>&nbsp;screp,
<A HREF="../../../../../com/threerings/whirled/util/SceneFactory.html" title="interface in com.threerings.whirled.util">SceneFactory</A>&nbsp;fact)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new scene director with the specified context.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/client/SpotSceneDirector.html#SpotSceneDirector(com.threerings.whirled.util.WhirledContext, com.threerings.crowd.client.LocationDirector, com.threerings.whirled.client.SceneDirector)">SpotSceneDirector</A></B>(<A HREF="../../../../../com/threerings/whirled/util/WhirledContext.html" title="interface in com.threerings.whirled.util">WhirledContext</A>&nbsp;ctx,
com.threerings.crowd.client.LocationDirector&nbsp;locdir,
<A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>&nbsp;scdir)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new spot scene director with the specified context and which will cooperate with
the supplied scene director.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/zone/client/ZoneDirector.html#ZoneDirector(com.threerings.whirled.util.WhirledContext, com.threerings.whirled.client.SceneDirector)">ZoneDirector</A></B>(<A HREF="../../../../../com/threerings/whirled/util/WhirledContext.html" title="interface in com.threerings.whirled.util">WhirledContext</A>&nbsp;ctx,
<A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A>&nbsp;scdir)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a zone director with the supplied context, and delegate scene director (which the
zone director will coordinate with when moving from scene to scene).</TD>
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<B>Uses of Package<br>com.threerings.whirled.util</B></H2>
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Packages that use <A HREF="../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.client"><B>com.threerings.whirled.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.client.persist"><B>com.threerings.whirled.client.persist</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.server.persist"><B>com.threerings.whirled.server.persist</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.spot.client"><B>com.threerings.whirled.spot.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.zone.client"><B>com.threerings.whirled.zone.client</B></A></TD>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> used by <A HREF="../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/util/class-use/SceneFactory.html#com.threerings.whirled.client"><B>SceneFactory</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is used by the Whirled services to obtain a <A HREF="../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A>
implementation given a scene model and associated data.</TD>
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<TD><B><A HREF="../../../../com/threerings/whirled/util/class-use/WhirledContext.html#com.threerings.whirled.client"><B>WhirledContext</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The whirled context provides access to the various managers, etc.</TD>
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Classes in <A HREF="../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> used by <A HREF="../../../../com/threerings/whirled/client/persist/package-summary.html">com.threerings.whirled.client.persist</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/util/class-use/NoSuchSceneException.html#com.threerings.whirled.client.persist"><B>NoSuchSceneException</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Thrown when an attempt to load a non-existent scene is made on the
repository.</TD>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> used by <A HREF="../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/util/class-use/NoSuchSceneException.html#com.threerings.whirled.server.persist"><B>NoSuchSceneException</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Thrown when an attempt to load a non-existent scene is made on the
repository.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/util/class-use/UpdateList.html#com.threerings.whirled.server.persist"><B>UpdateList</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A list specialized for storing <A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data"><CODE>SceneUpdate</CODE></A> objects.</TD>
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<P>
<A NAME="com.threerings.whirled.spot.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> used by <A HREF="../../../../com/threerings/whirled/spot/client/package-summary.html">com.threerings.whirled.spot.client</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/util/class-use/WhirledContext.html#com.threerings.whirled.spot.client"><B>WhirledContext</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The whirled context provides access to the various managers, etc.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.whirled.zone.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Classes in <A HREF="../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> used by <A HREF="../../../../com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/threerings/whirled/util/class-use/WhirledContext.html#com.threerings.whirled.zone.client"><B>WhirledContext</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The whirled context provides access to the various managers, etc.</TD>
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