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UpdateList (vilya 1.3 API)
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com.threerings.whirled.util</FONT>
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Class UpdateList</H2>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.whirled.util.UpdateList</B>
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<DT><PRE>public class <B>UpdateList</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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A list specialized for storing <A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data"><CODE>SceneUpdate</CODE></A> objects.
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<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/UpdateList.html#UpdateList()">UpdateList</A></B>()</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/UpdateList.html#addUpdate(com.threerings.whirled.data.SceneUpdate)">addUpdate</A></B>(<A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an update to this list.</TD>
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<CODE>&nbsp;<A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/UpdateList.html#getUpdates(int)">getUpdates</A></B>(int&nbsp;fromVersion)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all of the updates that should be applied to a scene with the specified version to
bring it up to date.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/whirled/util/UpdateList.html#validate(int)">validate</A></B>(int&nbsp;sceneVersion)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the supplied actual scene version is in accordance with the updates
contained in this list.</TD>
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<A NAME="UpdateList()"><!-- --></A><H3>
UpdateList</H3>
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public <B>UpdateList</B>()</PRE>
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<A NAME="addUpdate(com.threerings.whirled.data.SceneUpdate)"><!-- --></A><H3>
addUpdate</H3>
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public void <B>addUpdate</B>(<A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</PRE>
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<DD>Adds an update to this list. The update must follow appropriately the chain of updates
established by the updates already in the list (meaning it must operate on one version
higher than the most recent update already in the list).
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<A NAME="getUpdates(int)"><!-- --></A><H3>
getUpdates</H3>
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public <A HREF="../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] <B>getUpdates</B>(int&nbsp;fromVersion)</PRE>
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<DD>Returns all of the updates that should be applied to a scene with the specified version to
bring it up to date. <code>null</code> is returned if the scene's version is older than the
oldest update in our list, in which case it cannot be brought up to date by applying updates
from this list.
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<A NAME="validate(int)"><!-- --></A><H3>
validate</H3>
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public boolean <B>validate</B>(int&nbsp;sceneVersion)</PRE>
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<DD>Returns true if the supplied actual scene version is in accordance with the updates
contained in this list.
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