API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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Uses of Interface com.threerings.whirled.data.AuxModel (vilya 1.3 API)
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<B>Uses of Interface<br>com.threerings.whirled.data.AuxModel</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.stage.data"><B>com.threerings.stage.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.data"><B>com.threerings.whirled.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.spot.data"><B>com.threerings.whirled.spot.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.threerings.stage.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A> that implement <A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>SparseMisoSceneModel</CODE> with the necessary interface
to wire it up to the Whirled auxiliary model system.</TD>
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<A NAME="com.threerings.whirled.data"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A> in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> declared as <A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A></FONT></TH>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A>[]</CODE></FONT></TD>
<TD><CODE><B>SceneModel.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneModel.html#auxModels">auxModels</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Auxiliary scene model information.</TD>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> that return <A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A></CODE></FONT></TD>
<TD><CODE><B>AuxModel.</B><B><A HREF="../../../../../com/threerings/whirled/data/AuxModel.html#clone()">clone</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a clone of this auxiliary model.</TD>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneModel.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneModel.html#addAuxModel(com.threerings.whirled.data.AuxModel)">addAuxModel</A></B>(<A HREF="../../../../../com/threerings/whirled/data/AuxModel.html" title="interface in com.threerings.whirled.data">AuxModel</A>&nbsp;auxModel)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the specified auxiliary model to this scene model.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The spot scene model extends the standard scene model with information on portals.</TD>
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<B>Uses of Interface<br>com.threerings.whirled.data.Scene</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.stage.data"><B>com.threerings.stage.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.client"><B>com.threerings.whirled.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.data"><B>com.threerings.whirled.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.whirled.server"><B>com.threerings.whirled.server</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.util"><B>com.threerings.whirled.util</B></A></TD>
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<A NAME="com.threerings.stage.data"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A> that implement <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The implementation of the Stage scene interface.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.whirled.client"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A> in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A> that return <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></CODE></FONT></TD>
<TD><CODE><B>SceneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#getScene()">getScene</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the display scene object associated with the scene we currently occupy or null if we
currently occupy no scene.</TD>
</TR>
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&nbsp;
<P>
<A NAME="com.threerings.whirled.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A> in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> that implement <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/data/SceneImpl.html" title="class in com.threerings.whirled.data">SceneImpl</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An implementation of the <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A> interface.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A> in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> that return <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></CODE></FONT></TD>
<TD><CODE><B>SceneManager.</B><B><A HREF="../../../../../com/threerings/whirled/server/SceneManager.html#getScene()">getScene</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the scene object (not the scene distributed object) being managed by this scene
manager.</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A> in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> that return <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></CODE></FONT></TD>
<TD><CODE><B>SceneFactory.</B><B><A HREF="../../../../../com/threerings/whirled/util/SceneFactory.html#createScene(com.threerings.whirled.data.SceneModel, com.threerings.crowd.data.PlaceConfig)">createScene</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A> implementation given the supplied scene
model and place config.</TD>
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<B>Uses of Interface<br>com.threerings.whirled.data.SceneCodes</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.stage.server"><B>com.threerings.stage.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.client"><B>com.threerings.whirled.client</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.server"><B>com.threerings.whirled.server</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.spot.client"><B>com.threerings.whirled.spot.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.whirled.spot.data"><B>com.threerings.whirled.spot.data</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.zone.data"><B>com.threerings.whirled.zone.data</B></A></TD>
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<A NAME="com.threerings.stage.server"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A> in <A HREF="../../../../../com/threerings/stage/server/package-summary.html">com.threerings.stage.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/stage/server/package-summary.html">com.threerings.stage.server</A> that implement <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/stage/server/StageSceneManager.html" title="class in com.threerings.stage.server">StageSceneManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Defines extensions to the basic Stage scene manager specific to displaying isometric "stage"
scenes (these may be indoor, outdoor or aboard a vessel).</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A> in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A></FONT></TH>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A> that implement <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html" title="class in com.threerings.whirled.client">SceneDirector</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene director is the client's interface to all things scene related.</TD>
</TR>
</TABLE>
&nbsp;
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A> in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A></FONT></TH>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> that implement <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server">SceneRegistry</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The scene registry is responsible for the management of all scenes.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.whirled.spot.client"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A> in <A HREF="../../../../../com/threerings/whirled/spot/client/package-summary.html">com.threerings.whirled.spot.client</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client">SpotSceneDirector</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the standard scene director with facilities to move between locations within a scene.</TD>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
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<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/data/SpotCodes.html" title="interface in com.threerings.whirled.spot.data">SpotCodes</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the Spot invocation services.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.whirled.spot.server"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A> in <A HREF="../../../../../com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/whirled/spot/server/package-summary.html">com.threerings.whirled.spot.server</A> that implement <A HREF="../../../../../com/threerings/whirled/data/SceneCodes.html" title="interface in com.threerings.whirled.data">SceneCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/server/SpotSceneManager.html" title="class in com.threerings.whirled.spot.server">SpotSceneManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles the movement of bodies between locations in the scene and creates the necessary
distributed objects to allow bodies in clusters to chat with one another.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/server/SpotSceneRegistry.html" title="class in com.threerings.whirled.spot.server">SpotSceneRegistry</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/whirled/server/SceneRegistry.html" title="class in com.threerings.whirled.server"><CODE>SceneRegistry</CODE></A> with spot-related services.</TD>
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<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/zone/data/ZoneCodes.html" title="interface in com.threerings.whirled.zone.data">ZoneCodes</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the zone services.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/StageScene.html" title="class in com.threerings.stage.data">StageScene</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The implementation of the Stage scene interface.</TD>
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<TD><A HREF="#com.threerings.whirled.zone.client"><B>com.threerings.whirled.zone.client</B></A></TD>
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<A NAME="com.threerings.stage.data"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/StageSceneModel.html" title="class in com.threerings.stage.data">StageSceneModel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the basic scene model with the notion of a scene type and
incorporates the necessary auxiliary models used by the Stage system.</TD>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ModifyObjectsUpdate.</B><B><A HREF="../../../../../com/threerings/stage/data/ModifyObjectsUpdate.html#apply(com.threerings.whirled.data.SceneModel)">apply</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DefaultColorUpdate.</B><B><A HREF="../../../../../com/threerings/stage/data/DefaultColorUpdate.html#apply(com.threerings.whirled.data.SceneModel)">apply</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data">StageMisoSceneModel</A></CODE></FONT></TD>
<TD><CODE><B>StageMisoSceneModel.</B><B><A HREF="../../../../../com/threerings/stage/data/StageMisoSceneModel.html#getSceneModel(com.threerings.whirled.data.SceneModel)">getSceneModel</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Locates and returns the <A HREF="../../../../../com/threerings/stage/data/StageMisoSceneModel.html" title="class in com.threerings.stage.data"><CODE>StageMisoSceneModel</CODE></A> among the
auxiliary scene models associated with the supplied scene model.</TD>
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&nbsp;
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SceneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#getPendingModel()">getPendingModel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the model loaded in preparation for a scene transition.</TD>
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&nbsp;
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneService.SceneMoveListener.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)">moveSucceededWithScene</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates that a move succeeded and that the client's cached scene information should be
updated with the supplied data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneMoveAdapter.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneMoveAdapter.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)">moveSucceededWithScene</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)">moveSucceededWithScene</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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&nbsp;
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<A NAME="com.threerings.whirled.client.persist"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/client/persist/package-summary.html">com.threerings.whirled.client.persist</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/client/persist/package-summary.html">com.threerings.whirled.client.persist</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/client/persist/SceneRepository.html#loadSceneModel(int)">loadSceneModel</A></B>(int&nbsp;sceneId)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fetches the model for the scene with the specified id.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/client/persist/package-summary.html">com.threerings.whirled.client.persist</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/client/persist/SceneRepository.html#storeSceneModel(com.threerings.whirled.data.SceneModel)">storeSceneModel</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates or inserts this scene model as appropriate.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SceneModel.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneModel.html#blankSceneModel()">blankSceneModel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates and returns a blank scene model.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SceneModel.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneModel.html#clone()">clone</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SceneImpl.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneImpl.html#getSceneModel()">getSceneModel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>Scene.</B><B><A HREF="../../../../../com/threerings/whirled/data/Scene.html#getSceneModel()">getSceneModel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the scene model from which this scene was created.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneUpdate.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html#apply(com.threerings.whirled.data.SceneModel)">apply</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Applies this update to the specified scene model.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneMarshaller.SceneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)">moveSucceededWithScene</A></B>(int&nbsp;arg1,
com.threerings.crowd.data.PlaceConfig&nbsp;arg2,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneUpdate.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html#validate(com.threerings.whirled.data.SceneModel)">validate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to ensure that the scene is in the appropriate state prior to applying the update.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/data/SceneImpl.html#SceneImpl(com.threerings.whirled.data.SceneModel, com.threerings.crowd.data.PlaceConfig)">SceneImpl</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an instance that will obtain data from the supplied scene
model and place config.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;com.threerings.crowd.data.PlaceConfig</CODE></FONT></TD>
<TD><CODE><B>SceneRegistry.ConfigFactory.</B><B><A HREF="../../../../../com/threerings/whirled/server/SceneRegistry.ConfigFactory.html#createPlaceConfig(com.threerings.whirled.data.SceneModel)">createPlaceConfig</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates the place config instance appropriate to the specified scene.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.server.persist"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneRepository.html#loadSceneModel(int)">loadSceneModel</A></B>(int&nbsp;sceneId)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fetches the model for the scene with the specified scene id.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>DummySceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/DummySceneRepository.html#loadSceneModel(int)">loadSceneModel</A></B>(int&nbsp;sceneId)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneRepository.html#applyAndRecordUpdate(com.threerings.whirled.data.SceneModel, com.threerings.whirled.data.SceneUpdate)">applyAndRecordUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Applise the supplied scene update to persistent representation of its associated scene, then
stores the update persistently for future invocations of the server to load.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DummySceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/DummySceneRepository.html#applyAndRecordUpdate(com.threerings.whirled.data.SceneModel, com.threerings.whirled.data.SceneUpdate)">applyAndRecordUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></FONT></TD>
<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneRepository.html#loadExtras(int, com.threerings.whirled.data.SceneModel)">loadExtras</A></B>(int&nbsp;sceneId,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Loads optional additional scene data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></FONT></TD>
<TD><CODE><B>DummySceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/DummySceneRepository.html#loadExtras(int, com.threerings.whirled.data.SceneModel)">loadExtras</A></B>(int&nbsp;sceneId,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.spot.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ModifyPortalsUpdate.</B><B><A HREF="../../../../../com/threerings/whirled/spot/data/ModifyPortalsUpdate.html#apply(com.threerings.whirled.data.SceneModel)">apply</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data">SpotSceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SpotSceneModel.</B><B><A HREF="../../../../../com/threerings/whirled/spot/data/SpotSceneModel.html#getSceneModel(com.threerings.whirled.data.SceneModel)">getSceneModel</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Locates and returns the <A HREF="../../../../../com/threerings/whirled/spot/data/SpotSceneModel.html" title="class in com.threerings.whirled.spot.data"><CODE>SpotSceneModel</CODE></A> among the auxiliary scene models associated
with the supplied scene model.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpotMarshaller.SpotSceneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneModel)">moveSucceededWithScene</A></B>(int&nbsp;arg1,
com.threerings.crowd.data.PlaceConfig&nbsp;arg2,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.tools.xml"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/tools/xml/package-summary.html">com.threerings.whirled.tools.xml</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/tools/xml/package-summary.html">com.threerings.whirled.tools.xml</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></CODE></FONT></TD>
<TD><CODE><B>SceneParser.</B><B><A HREF="../../../../../com/threerings/whirled/tools/xml/SceneParser.html#parseScene(java.lang.String)">parseScene</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;path)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Parses the XML file at the specified path into a scene model
instance.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/tools/xml/package-summary.html">com.threerings.whirled.tools.xml</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneParser.</B><B><A HREF="../../../../../com/threerings/whirled/tools/xml/SceneParser.html#setScene(com.threerings.whirled.data.SceneModel)">setScene</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the parser once the scene is parsed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneWriter.</B><B><A HREF="../../../../../com/threerings/whirled/tools/xml/SceneWriter.html#writeScene(java.io.File, com.threerings.whirled.data.SceneModel)">writeScene</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/File.html?is-external=true" title="class or interface in java.io">File</A>&nbsp;out,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Writes the supplied scene out to the specified file.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneWriter.</B><B><A HREF="../../../../../com/threerings/whirled/tools/xml/SceneWriter.html#writeSceneModel(com.threerings.whirled.data.SceneModel, com.megginson.sax.DataWriter)">writeSceneModel</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
com.megginson.sax.DataWriter&nbsp;writer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Writes the data for the supplied <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data"><CODE>SceneModel</CODE></A> to the XML data
writer supplied.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A></FONT></TH>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data">Scene</A></CODE></FONT></TD>
<TD><CODE><B>SceneFactory.</B><B><A HREF="../../../../../com/threerings/whirled/util/SceneFactory.html#createScene(com.threerings.whirled.data.SceneModel, com.threerings.crowd.data.PlaceConfig)">createScene</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a <A HREF="../../../../../com/threerings/whirled/data/Scene.html" title="interface in com.threerings.whirled.data"><CODE>Scene</CODE></A> implementation given the supplied scene
model and place config.</TD>
</TR>
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&nbsp;
<P>
<A NAME="com.threerings.whirled.zone.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A></FONT></TH>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ZoneService.ZoneMoveListener.</B><B><A HREF="../../../../../com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneModel)">moveSucceededWithScene</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>&nbsp;summary,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called in response to a successful <A HREF="../../../../../com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneService.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> request when our cached
scene was out of date and the server determined that we needed an updated copy.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ZoneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/zone/client/ZoneDirector.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneModel)">moveSucceededWithScene</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>&nbsp;summary,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.zone.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> in <A HREF="../../../../../com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ZoneMarshaller.ZoneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceededWithScene(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneModel)">moveSucceededWithScene</A></B>(int&nbsp;arg1,
com.threerings.crowd.data.PlaceConfig&nbsp;arg2,
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>&nbsp;arg3,
<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;arg4)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<B>Uses of Class<br>com.threerings.whirled.data.SceneObject</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data">SceneObject</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.stage.data"><B>com.threerings.stage.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.whirled.spot.data"><B>com.threerings.whirled.spot.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<A NAME="com.threerings.stage.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data">SceneObject</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data">SceneObject</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/StageSceneObject.html" title="class in com.threerings.stage.data">StageSceneObject</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the basic <A HREF="../../../../../com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data"><CODE>SpotSceneObject</CODE></A> with data and services
specific to isometric stage scenes.</TD>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data">SceneObject</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data">SceneObject</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
</TR>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/data/SpotSceneObject.html" title="class in com.threerings.whirled.spot.data">SpotSceneObject</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/whirled/data/SceneObject.html" title="class in com.threerings.whirled.data"><CODE>SceneObject</CODE></A> with information specific to spots.</TD>
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<B>Uses of Class<br>com.threerings.whirled.data.SceneUpdate</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/stage/client/package-summary.html">com.threerings.stage.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/stage/client/package-summary.html">com.threerings.stage.client</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>StageScenePanel.</B><B><A HREF="../../../../../com/threerings/stage/client/StageScenePanel.html#sceneUpdated(com.threerings.whirled.data.SceneUpdate)">sceneUpdated</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when we have received a scene update from the server.</TD>
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/DefaultColorUpdate.html" title="class in com.threerings.stage.data">DefaultColorUpdate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update to change the default colorization for objects in a scene which
do not define their own colorization.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/ModifyObjectsUpdate.html" title="class in com.threerings.stage.data">ModifyObjectsUpdate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene update that is broadcast when objects have been added to or removed
from the scene.</TD>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>StageScene.</B><B><A HREF="../../../../../com/threerings/stage/data/StageScene.html#updateReceived(com.threerings.whirled.data.SceneUpdate)">updateReceived</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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<P>
<A NAME="com.threerings.whirled.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneService.SceneMoveListener.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]&nbsp;updates)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates that a move succeeded and that the client's cached scene information should be
updated with the supplied data.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneMoveAdapter.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneMoveAdapter.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]&nbsp;updates)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]&nbsp;updates)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#updateReceived(com.threerings.whirled.data.SceneUpdate)">updateReceived</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by SceneController instances to tell us about an update to the current scene.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneMarshaller.SceneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int&nbsp;arg1,
com.threerings.crowd.data.PlaceConfig&nbsp;arg2,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneImpl.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneImpl.html#updateReceived(com.threerings.whirled.data.SceneUpdate)">updateReceived</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Scene.</B><B><A HREF="../../../../../com/threerings/whirled/data/Scene.html#updateReceived(com.threerings.whirled.data.SceneUpdate)">updateReceived</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to inform the scene that an update has been received while
the scene was resolved and active.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]</CODE></FONT></TD>
<TD><CODE><B>SceneManager.</B><B><A HREF="../../../../../com/threerings/whirled/server/SceneManager.html#getUpdates(int)">getUpdates</A></B>(int&nbsp;fromVersion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns <A HREF="../../../../../com/threerings/whirled/util/UpdateList.html#getUpdates(int)"><CODE>UpdateList.getUpdates(int)</CODE></A> for this scene's updates.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.server.persist"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></CODE></FONT></TD>
<TD><CODE><B>SceneUpdateMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#decodeUpdate(int, int, int, byte[])">decodeUpdate</A></B>(int&nbsp;sceneId,
int&nbsp;sceneVersion,
int&nbsp;updateType,
byte[]&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instantiates the appropriate update class and decodes the update from the data.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneRepository.html#applyAndRecordUpdate(com.threerings.whirled.data.SceneModel, com.threerings.whirled.data.SceneUpdate)">applyAndRecordUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Applise the supplied scene update to persistent representation of its associated scene, then
stores the update persistently for future invocations of the server to load.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DummySceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/DummySceneRepository.html#applyAndRecordUpdate(com.threerings.whirled.data.SceneModel, com.threerings.whirled.data.SceneUpdate)">applyAndRecordUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A>&nbsp;model,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>SceneUpdateMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#getUpdateType(com.threerings.whirled.data.SceneUpdate)">getUpdateType</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the type code that is assigned to the specified SceneUpdate instance, or -1.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;byte[]</CODE></FONT></TD>
<TD><CODE><B>SceneUpdateMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#persistUpdate(com.threerings.whirled.data.SceneUpdate)">persistUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Persists the specified update to a new ByteArrayOutInputStream.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.spot.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/data/ModifyPortalsUpdate.html" title="class in com.threerings.whirled.spot.data">ModifyPortalsUpdate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A scene update to add/remove portals.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>SpotMarshaller.SpotSceneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int&nbsp;arg1,
com.threerings.crowd.data.PlaceConfig&nbsp;arg2,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]</CODE></FONT></TD>
<TD><CODE><B>UpdateList.</B><B><A HREF="../../../../../com/threerings/whirled/util/UpdateList.html#getUpdates(int)">getUpdates</A></B>(int&nbsp;fromVersion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all of the updates that should be applied to a scene with the specified version to
bring it up to date.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>UpdateList.</B><B><A HREF="../../../../../com/threerings/whirled/util/UpdateList.html#addUpdate(com.threerings.whirled.data.SceneUpdate)">addUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>&nbsp;update)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an update to this list.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.zone.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ZoneService.ZoneMoveListener.</B><B><A HREF="../../../../../com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>&nbsp;summary,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]&nbsp;updates)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called in response to a successful <A HREF="../../../../../com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneService.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> request when our cached
scene was out of date and the server determined that we needed some updates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ZoneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/zone/client/ZoneDirector.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int&nbsp;placeId,
com.threerings.crowd.data.PlaceConfig&nbsp;config,
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>&nbsp;summary,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]&nbsp;updates)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.whirled.zone.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ZoneMarshaller.ZoneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int&nbsp;arg1,
com.threerings.crowd.data.PlaceConfig&nbsp;arg2,
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A>&nbsp;arg3,
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]&nbsp;arg4)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
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