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Uses of Class com.threerings.whirled.data.SceneUpdate (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.whirled.data.SceneUpdate</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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<TD><A HREF="#com.threerings.stage.client"><B>com.threerings.stage.client</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.server"><B>com.threerings.whirled.server</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.whirled.server.persist"><B>com.threerings.whirled.server.persist</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.util"><B>com.threerings.whirled.util</B></A></TD>
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<TD><A HREF="#com.threerings.whirled.zone.client"><B>com.threerings.whirled.zone.client</B></A></TD>
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<A NAME="com.threerings.stage.client"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/stage/client/package-summary.html">com.threerings.stage.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/stage/client/package-summary.html">com.threerings.stage.client</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>StageScenePanel.</B><B><A HREF="../../../../../com/threerings/stage/client/StageScenePanel.html#sceneUpdated(com.threerings.whirled.data.SceneUpdate)">sceneUpdated</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
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<BR>
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Called when we have received a scene update from the server.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.stage.data"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/DefaultColorUpdate.html" title="class in com.threerings.stage.data">DefaultColorUpdate</A></B></CODE>
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<BR>
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Update to change the default colorization for objects in a scene which
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do not define their own colorization.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/stage/data/ModifyObjectsUpdate.html" title="class in com.threerings.stage.data">ModifyObjectsUpdate</A></B></CODE>
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<BR>
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A scene update that is broadcast when objects have been added to or removed
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from the scene.</TD>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/stage/data/package-summary.html">com.threerings.stage.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>StageScene.</B><B><A HREF="../../../../../com/threerings/stage/data/StageScene.html#updateReceived(com.threerings.whirled.data.SceneUpdate)">updateReceived</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.whirled.client"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A></FONT></TH>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/client/package-summary.html">com.threerings.whirled.client</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>SceneService.SceneMoveListener.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneService.SceneMoveListener.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int placeId,
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com.threerings.crowd.data.PlaceConfig config,
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<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] updates)</CODE>
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<BR>
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Indicates that a move succeeded and that the client's cached scene information should be
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updated with the supplied data.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>SceneMoveAdapter.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneMoveAdapter.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int placeId,
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com.threerings.crowd.data.PlaceConfig config,
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<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] updates)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>SceneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int placeId,
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com.threerings.crowd.data.PlaceConfig config,
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<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] updates)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>SceneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/client/SceneDirector.html#updateReceived(com.threerings.whirled.data.SceneUpdate)">updateReceived</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
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<BR>
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Called by SceneController instances to tell us about an update to the current scene.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.whirled.data"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A></FONT></TH>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/data/package-summary.html">com.threerings.whirled.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>SceneMarshaller.SceneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneMarshaller.SceneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int arg1,
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com.threerings.crowd.data.PlaceConfig arg2,
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<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] arg3)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>SceneImpl.</B><B><A HREF="../../../../../com/threerings/whirled/data/SceneImpl.html#updateReceived(com.threerings.whirled.data.SceneUpdate)">updateReceived</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>Scene.</B><B><A HREF="../../../../../com/threerings/whirled/data/Scene.html#updateReceived(com.threerings.whirled.data.SceneUpdate)">updateReceived</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
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<BR>
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Called to inform the scene that an update has been received while
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the scene was resolved and active.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.whirled.server"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A></FONT></TH>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/package-summary.html">com.threerings.whirled.server</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]</CODE></FONT></TD>
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<TD><CODE><B>SceneManager.</B><B><A HREF="../../../../../com/threerings/whirled/server/SceneManager.html#getUpdates(int)">getUpdates</A></B>(int fromVersion)</CODE>
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<BR>
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Returns <A HREF="../../../../../com/threerings/whirled/util/UpdateList.html#getUpdates(int)"><CODE>UpdateList.getUpdates(int)</CODE></A> for this scene's updates.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.whirled.server.persist"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A></FONT></TH>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></CODE></FONT></TD>
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<TD><CODE><B>SceneUpdateMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#decodeUpdate(int, int, int, byte[])">decodeUpdate</A></B>(int sceneId,
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int sceneVersion,
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int updateType,
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byte[] data)</CODE>
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<BR>
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Instantiates the appropriate update class and decodes the update from the data.</TD>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/server/persist/package-summary.html">com.threerings.whirled.server.persist</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B>SceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneRepository.html#applyAndRecordUpdate(com.threerings.whirled.data.SceneModel, com.threerings.whirled.data.SceneUpdate)">applyAndRecordUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> model,
|
|
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
|
|
|
|
<BR>
|
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Applise the supplied scene update to persistent representation of its associated scene, then
|
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stores the update persistently for future invocations of the server to load.</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> void</CODE></FONT></TD>
|
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<TD><CODE><B>DummySceneRepository.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/DummySceneRepository.html#applyAndRecordUpdate(com.threerings.whirled.data.SceneModel, com.threerings.whirled.data.SceneUpdate)">applyAndRecordUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneModel.html" title="class in com.threerings.whirled.data">SceneModel</A> model,
|
|
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
|
|
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<BR>
|
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</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
|
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<TD><CODE><B>SceneUpdateMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#getUpdateType(com.threerings.whirled.data.SceneUpdate)">getUpdateType</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
|
|
|
|
<BR>
|
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Returns the type code that is assigned to the specified SceneUpdate instance, or -1.</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> byte[]</CODE></FONT></TD>
|
|
<TD><CODE><B>SceneUpdateMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/server/persist/SceneUpdateMarshaller.html#persistUpdate(com.threerings.whirled.data.SceneUpdate)">persistUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
|
|
|
|
<BR>
|
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Persists the specified update to a new ByteArrayOutInputStream.</TD>
|
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</TR>
|
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</TABLE>
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<P>
|
|
<A NAME="com.threerings.whirled.spot.data"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A></FONT></TH>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> class</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/data/ModifyPortalsUpdate.html" title="class in com.threerings.whirled.spot.data">ModifyPortalsUpdate</A></B></CODE>
|
|
|
|
<BR>
|
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A scene update to add/remove portals.</TD>
|
|
</TR>
|
|
</TABLE>
|
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<P>
|
|
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/spot/data/package-summary.html">com.threerings.whirled.spot.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B>SpotMarshaller.SpotSceneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/spot/data/SpotMarshaller.SpotSceneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int arg1,
|
|
com.threerings.crowd.data.PlaceConfig arg2,
|
|
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] arg3)</CODE>
|
|
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|
<BR>
|
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</TD>
|
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</TR>
|
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</TABLE>
|
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<P>
|
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<A NAME="com.threerings.whirled.util"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
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Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A></FONT></TH>
|
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</TR>
|
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</TABLE>
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<P>
|
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|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> that return <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[]</CODE></FONT></TD>
|
|
<TD><CODE><B>UpdateList.</B><B><A HREF="../../../../../com/threerings/whirled/util/UpdateList.html#getUpdates(int)">getUpdates</A></B>(int fromVersion)</CODE>
|
|
|
|
<BR>
|
|
Returns all of the updates that should be applied to a scene with the specified version to
|
|
bring it up to date.</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
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<P>
|
|
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/util/package-summary.html">com.threerings.whirled.util</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B>UpdateList.</B><B><A HREF="../../../../../com/threerings/whirled/util/UpdateList.html#addUpdate(com.threerings.whirled.data.SceneUpdate)">addUpdate</A></B>(<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> update)</CODE>
|
|
|
|
<BR>
|
|
Adds an update to this list.</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
<A NAME="com.threerings.whirled.zone.client"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A></FONT></TH>
|
|
</TR>
|
|
</TABLE>
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<P>
|
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|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/zone/client/package-summary.html">com.threerings.whirled.zone.client</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B>ZoneService.ZoneMoveListener.</B><B><A HREF="../../../../../com/threerings/whirled/zone/client/ZoneService.ZoneMoveListener.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int placeId,
|
|
com.threerings.crowd.data.PlaceConfig config,
|
|
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A> summary,
|
|
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] updates)</CODE>
|
|
|
|
<BR>
|
|
Called in response to a successful <A HREF="../../../../../com/threerings/whirled/zone/client/ZoneService.html#moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)"><CODE>ZoneService.moveTo(int, int, int, com.threerings.whirled.zone.client.ZoneService.ZoneMoveListener)</CODE></A> request when our cached
|
|
scene was out of date and the server determined that we needed some updates.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B>ZoneDirector.</B><B><A HREF="../../../../../com/threerings/whirled/zone/client/ZoneDirector.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int placeId,
|
|
com.threerings.crowd.data.PlaceConfig config,
|
|
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A> summary,
|
|
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] updates)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
<A NAME="com.threerings.whirled.zone.data"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
Uses of <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A> in <A HREF="../../../../../com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A></FONT></TH>
|
|
</TR>
|
|
</TABLE>
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<P>
|
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|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/whirled/zone/data/package-summary.html">com.threerings.whirled.zone.data</A> with parameters of type <A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A></FONT></TH>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B>ZoneMarshaller.ZoneMoveMarshaller.</B><B><A HREF="../../../../../com/threerings/whirled/zone/data/ZoneMarshaller.ZoneMoveMarshaller.html#moveSucceededWithUpdates(int, com.threerings.crowd.data.PlaceConfig, com.threerings.whirled.zone.data.ZoneSummary, com.threerings.whirled.data.SceneUpdate[])">moveSucceededWithUpdates</A></B>(int arg1,
|
|
com.threerings.crowd.data.PlaceConfig arg2,
|
|
<A HREF="../../../../../com/threerings/whirled/zone/data/ZoneSummary.html" title="class in com.threerings.whirled.zone.data">ZoneSummary</A> arg3,
|
|
<A HREF="../../../../../com/threerings/whirled/data/SceneUpdate.html" title="class in com.threerings.whirled.data">SceneUpdate</A>[] arg4)</CODE>
|
|
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<BR>
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</TD>
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</TR>
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</TABLE>
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