API docs for 1.3 release.

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DropBoardUtil (vilya 1.3 API)
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com.threerings.puzzle.drop.util</FONT>
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Class DropBoardUtil</H2>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.util.DirectionCodes</DD>
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<DT><PRE>public class <B>DropBoardUtil</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements com.threerings.util.DirectionCodes</DL>
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<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/DropBoardUtil.html#DropBoardUtil()">DropBoardUtil</A></B>()</CODE>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/DropBoardUtil.html#getRotatedOrientation(int, int)">getRotatedOrientation</A></B>(int&nbsp;orient,
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the orientation resulting from rotating the block in the given direction.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/DropBoardUtil.html#getRotatedOrientation(int, int, int)">getRotatedOrientation</A></B>(int&nbsp;orient,
int&nbsp;dir,
int&nbsp;count)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the orientation resulting from rotating the block in the given direction the
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<A NAME="DropBoardUtil()"><!-- --></A><H3>
DropBoardUtil</H3>
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public <B>DropBoardUtil</B>()</PRE>
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getRotatedOrientation</H3>
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public static int <B>getRotatedOrientation</B>(int&nbsp;orient,
int&nbsp;dir,
int&nbsp;count)</PRE>
<DL>
<DD>Returns the orientation resulting from rotating the block in the given direction the
specified number of times.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>orient</CODE> - the current orientation.<DD><CODE>dir</CODE> - the direction to rotate in; one of <code>CW</code> or <code>CCW</code>.<DD><CODE>count</CODE> - the number of rotations to perform.
<DT><B>Returns:</B><DD>the rotated orientation.</DL>
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getRotatedOrientation</H3>
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public static int <B>getRotatedOrientation</B>(int&nbsp;orient,
int&nbsp;dir)</PRE>
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<DD>Returns the orientation resulting from rotating the block in the given direction.
<P>
<DD><DL>
</DL>
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<DD><DL>
<DT><B>Parameters:</B><DD><CODE>orient</CODE> - the current orientation.<DD><CODE>dir</CODE> - the direction to rotate in; one of <code>CW</code> or <code>CCW</code>.
<DT><B>Returns:</B><DD>the rotated orientation.</DL>
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Class DropGameUtil</H2>
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<DT><PRE>public class <B>DropGameUtil</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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<P>
Drop puzzle game related utilities.
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/DropGameUtil.html#DropGameUtil()">DropGameUtil</A></B>()</CODE>
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<CODE>static&nbsp;com.threerings.util.KeyTranslatorImpl</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/DropGameUtil.html#getKeyTranslator()">getKeyTranslator</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a key translator configured with mappings suitable for a drop puzzle game.</TD>
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DropGameUtil</H3>
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getKeyTranslator</H3>
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public static com.threerings.util.KeyTranslatorImpl <B>getKeyTranslator</B>()</PRE>
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PieceDestroyer.DestroyLogic (vilya 1.3 API)
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com.threerings.puzzle.drop.util</FONT>
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Interface PieceDestroyer.DestroyLogic</H2>
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<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html" title="class in com.threerings.puzzle.drop.util">PieceDestroyer</A></DD>
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<DT><PRE>public static interface <B>PieceDestroyer.DestroyLogic</B></DL>
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<P>
An interface to be implemented by specific puzzles to detail the parameters and methodology
by which pieces are destroyed in the puzzle board.
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html#getMinimumLength()">getMinimumLength</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the minimum length of a contiguously piece segment that should be destroyed.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html#isEquivalent(int, int)">isEquivalent</A></B>(int&nbsp;a,
int&nbsp;b)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether piece <code>a</code> is equivalent to piece <code>b</code> for the
purposes of including it in a contiguous piece segment to be destroyed.</TD>
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<A NAME="getMinimumLength()"><!-- --></A><H3>
getMinimumLength</H3>
<PRE>
int <B>getMinimumLength</B>()</PRE>
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<DD>Returns the minimum length of a contiguously piece segment that should be destroyed.
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<A NAME="isEquivalent(int, int)"><!-- --></A><H3>
isEquivalent</H3>
<PRE>
boolean <B>isEquivalent</B>(int&nbsp;a,
int&nbsp;b)</PRE>
<DL>
<DD>Returns whether piece <code>a</code> is equivalent to piece <code>b</code> for the
purposes of including it in a contiguous piece segment to be destroyed.
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com.threerings.puzzle.drop.util</FONT>
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Class PieceDestroyer</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A>, com.threerings.util.DirectionCodes</DD>
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<DT><PRE>public class <B>PieceDestroyer</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements <A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></DL>
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Handles destroying contiguous piece segments in a drop board.
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<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDestroyer.DestroyLogic</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An interface to be implemented by specific puzzles to detail the parameters and methodology
by which pieces are destroyed in the puzzle board.</TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.drop.data.DropPieceCodes"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.drop.data.<A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html#DROP_BLOCK_PIECE_COUNT">DROP_BLOCK_PIECE_COUNT</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html#PIECE_NONE">PIECE_NONE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.util.DirectionCodes"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html#PieceDestroyer(com.threerings.puzzle.drop.util.PieceDestroyer.DestroyLogic)">PieceDestroyer</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDestroyer.DestroyLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a piece destroyer that destroys pieces as specified by the supplied destroy
logic.</TD>
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<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html#destroyPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)">destroyPieces</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>&nbsp;destroyOp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Destroys all pieces in the given board that are in contiguous rows or columns of pieces,
returning a list of <A HREF="../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data"><CODE>SegmentInfo</CODE></A> objects detailing the destroyed piece segments.</TD>
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<A NAME="PieceDestroyer(com.threerings.puzzle.drop.util.PieceDestroyer.DestroyLogic)"><!-- --></A><H3>
PieceDestroyer</H3>
<PRE>
public <B>PieceDestroyer</B>(<A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDestroyer.DestroyLogic</A>&nbsp;logic)</PRE>
<DL>
<DD>Constructs a piece destroyer that destroys pieces as specified by the supplied destroy
logic.
<P>
</DL>
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<A NAME="destroyPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)"><!-- --></A><H3>
destroyPieces</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>&gt; <B>destroyPieces</B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>&nbsp;destroyOp)</PRE>
<DL>
<DD>Destroys all pieces in the given board that are in contiguous rows or columns of pieces,
returning a list of <A HREF="../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data"><CODE>SegmentInfo</CODE></A> objects detailing the destroyed piece segments.
Note that a single list is used internally to gather the segment info, and so callers that
care to modify the list should create their own copy; also, the pieces in the segments may
overlap, i.e., two segments may contain the same piece.
<P>
<DD><DL>
</DL>
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PieceDropLogic (vilya 1.3 API)
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<H2>
<FONT SIZE="-1">
com.threerings.puzzle.drop.util</FONT>
<BR>
Interface PieceDropLogic</H2>
<HR>
<DL>
<DT><PRE>public interface <B>PieceDropLogic</B></DL>
</PRE>
<P>
An interface to be implemented by games that would like to be able to drop their pieces during
game play.
<P>
<P>
<HR>
<P>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#boardAlwaysFilled()">boardAlwaysFilled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Should the board always be filled?</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#getConstrainedEdge(com.threerings.puzzle.drop.data.DropBoard, int, int, int)">getConstrainedEdge</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
int&nbsp;col,
int&nbsp;row,
int&nbsp;dir)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the x-axis coordinate of the specified edge of the given constrained piece.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#isClimbablePiece(boolean, int, boolean)">isClimbablePiece</A></B>(boolean&nbsp;allowConst,
int&nbsp;piece,
boolean&nbsp;pre)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given piece terminates a column climb when determining the height of a
piece column to be dropped.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#isConstrainedPiece(int)">isConstrainedPiece</A></B>(int&nbsp;piece)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given piece has constraints upon it that impact its droppability.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#isDroppablePiece(int)">isDroppablePiece</A></B>(int&nbsp;piece)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given piece is potentially droppable.</TD>
</TR>
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<A NAME="boardAlwaysFilled()"><!-- --></A><H3>
boardAlwaysFilled</H3>
<PRE>
boolean <B>boardAlwaysFilled</B>()</PRE>
<DL>
<DD>Should the board always be filled?
<P>
<DD><DL>
<DT><B>Returns:</B><DD>false for normal behavior.</DL>
</DD>
</DL>
<HR>
<A NAME="isDroppablePiece(int)"><!-- --></A><H3>
isDroppablePiece</H3>
<PRE>
boolean <B>isDroppablePiece</B>(int&nbsp;piece)</PRE>
<DL>
<DD>Returns whether the given piece is potentially droppable.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isConstrainedPiece(int)"><!-- --></A><H3>
isConstrainedPiece</H3>
<PRE>
boolean <B>isConstrainedPiece</B>(int&nbsp;piece)</PRE>
<DL>
<DD>Returns whether the given piece has constraints upon it that impact its droppability.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isClimbablePiece(boolean, int, boolean)"><!-- --></A><H3>
isClimbablePiece</H3>
<PRE>
boolean <B>isClimbablePiece</B>(boolean&nbsp;allowConst,
int&nbsp;piece,
boolean&nbsp;pre)</PRE>
<DL>
<DD>Returns whether the given piece terminates a column climb when determining the height of a
piece column to be dropped.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>allowConst</CODE> - whether to allow dropping constrained pieces (though only in the first
encountered constrained block.)<DD><CODE>piece</CODE> - the piece to consider.<DD><CODE>pre</CODE> - whether the climbability check is being performed before the height is
incremented, or after.</DL>
</DD>
</DL>
<HR>
<A NAME="getConstrainedEdge(com.threerings.puzzle.drop.data.DropBoard, int, int, int)"><!-- --></A><H3>
getConstrainedEdge</H3>
<PRE>
int <B>getConstrainedEdge</B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
int&nbsp;col,
int&nbsp;row,
int&nbsp;dir)</PRE>
<DL>
<DD>Returns the x-axis coordinate of the specified edge of the given constrained piece.
<p> TODO: This should go away once the sword and sail games have standardized on WEST/EAST
or BLOCK_LEFT/BLOCK_RIGHT to reference block edges.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>board</CODE> - the board to search.<DD><CODE>col</CODE> - the column of the constrained piece.<DD><CODE>row</CODE> - the row of the constrained piece.<DD><CODE>dir</CODE> - the edge direction to find; one of <CODE>DirectionCodes.LEFT</CODE> or
<CODE>DirectionCodes.RIGHT</CODE>.</DL>
</DD>
</DL>
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com.threerings.puzzle.drop.util</FONT>
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Interface PieceDropper.DropObserver</H2>
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<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.html" title="class in com.threerings.puzzle.drop.util">PieceDropper</A></DD>
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<DT><PRE>public static interface <B>PieceDropper.DropObserver</B></DL>
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Called to inform a drop observer that a piece has been dropped.
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html#pieceDropped(int, int, int, int, int)">pieceDropped</A></B>(int&nbsp;piece,
int&nbsp;sx,
int&nbsp;sy,
int&nbsp;dx,
int&nbsp;dy)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicates that the specified piece was dropped.</TD>
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<A NAME="pieceDropped(int, int, int, int, int)"><!-- --></A><H3>
pieceDropped</H3>
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void <B>pieceDropped</B>(int&nbsp;piece,
int&nbsp;sx,
int&nbsp;sy,
int&nbsp;dx,
int&nbsp;dy)</PRE>
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<DD>Indicates that the specified piece was dropped.
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com.threerings.puzzle.drop.util</FONT>
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Class PieceDropper.PieceDropInfo</H2>
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<DT><PRE>public static class <B>PieceDropper.PieceDropInfo</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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A class to hold information detailing the pieces to be dropped in a particular column.
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#col">col</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The column number.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#dist">dist</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The distance to drop the pieces.</TD>
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<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#pieces">pieces</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The pieces to be dropped.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The starting row of the bottom piece being dropped.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html#PieceDropper.PieceDropInfo(int, int, int)">PieceDropper.PieceDropInfo</A></B>(int&nbsp;col,
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a piece drop info object.</TD>
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<A NAME="row"><!-- --></A><H3>
row</H3>
<PRE>
public int <B>row</B></PRE>
<DL>
<DD>The starting row of the bottom piece being dropped.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="col"><!-- --></A><H3>
col</H3>
<PRE>
public int <B>col</B></PRE>
<DL>
<DD>The column number.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="dist"><!-- --></A><H3>
dist</H3>
<PRE>
public int <B>dist</B></PRE>
<DL>
<DD>The distance to drop the pieces.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="pieces"><!-- --></A><H3>
pieces</H3>
<PRE>
public int[] <B>pieces</B></PRE>
<DL>
<DD>The pieces to be dropped.
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="PieceDropper.PieceDropInfo(int, int, int)"><!-- --></A><H3>
PieceDropper.PieceDropInfo</H3>
<PRE>
public <B>PieceDropper.PieceDropInfo</B>(int&nbsp;col,
int&nbsp;row,
int&nbsp;dist)</PRE>
<DL>
<DD>Constructs a piece drop info object.
<P>
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toString</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>toString</B>()</PRE>
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com.threerings.puzzle.drop.util</FONT>
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Class PieceDropper</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.util.PieceDropper</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A>, com.threerings.util.DirectionCodes</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>PieceDropper</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements <A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></DL>
</PRE>
<P>
Handles dropping pieces in a board.
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to inform a drop observer that a piece has been dropped.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.PieceDropInfo.html" title="class in com.threerings.puzzle.drop.util">PieceDropper.PieceDropInfo</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class to hold information detailing the pieces to be dropped in a particular column.</TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.puzzle.drop.data.DropPieceCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.drop.data.<A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html#DROP_BLOCK_PIECE_COUNT">DROP_BLOCK_PIECE_COUNT</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html#PIECE_NONE">PIECE_NONE</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.util.DirectionCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.html#PieceDropper(com.threerings.puzzle.drop.util.PieceDropLogic)">PieceDropper</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a piece dropper that uses the supplied piece drop logic to specialize itself for
a particular puzzle.</TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.html#dropPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)">dropPieces</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>&nbsp;drobs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Effects any drops possible on the supplied board (modifying the board in the progress) and
notifying the supplied drop observer of those drops.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.html#fillBoard(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)">fillBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>&nbsp;drobs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Drops new pieces onto the board to fill the gaps.</TD>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="PieceDropper(com.threerings.puzzle.drop.util.PieceDropLogic)"><!-- --></A><H3>
PieceDropper</H3>
<PRE>
public <B>PieceDropper</B>(<A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A>&nbsp;logic)</PRE>
<DL>
<DD>Constructs a piece dropper that uses the supplied piece drop logic to specialize itself for
a particular puzzle.
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="dropPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)"><!-- --></A><H3>
dropPieces</H3>
<PRE>
public int <B>dropPieces</B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>&nbsp;drobs)</PRE>
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<DD>Effects any drops possible on the supplied board (modifying the board in the progress) and
notifying the supplied drop observer of those drops.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the number of pieces dropped.</DL>
</DD>
</DL>
<HR>
<A NAME="fillBoard(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)"><!-- --></A><H3>
fillBoard</H3>
<PRE>
public int <B>fillBoard</B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>&nbsp;drobs)</PRE>
<DL>
<DD>Drops new pieces onto the board to fill the gaps.
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<DT><B>Returns:</B><DD>the number of pieces dropped.</DL>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDestroyer.DestroyLogic</A></FONT></TH>
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<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html#PieceDestroyer(com.threerings.puzzle.drop.util.PieceDestroyer.DestroyLogic)">PieceDestroyer</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.DestroyLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDestroyer.DestroyLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a piece destroyer that destroys pieces as specified by the supplied destroy
logic.</TD>
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<B>Uses of Interface<br>com.threerings.puzzle.drop.util.PieceDropLogic</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A></FONT></TH>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.html#PieceDropper(com.threerings.puzzle.drop.util.PieceDropLogic)">PieceDropper</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html" title="interface in com.threerings.puzzle.drop.util">PieceDropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a piece dropper that uses the supplied piece drop logic to specialize itself for
a particular puzzle.</TD>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A></FONT></TH>
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<TD><A HREF="#com.threerings.puzzle.drop.util"><B>com.threerings.puzzle.drop.util</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A></FONT></TH>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>PieceDropper.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.html#dropPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)">dropPieces</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>&nbsp;drobs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Effects any drops possible on the supplied board (modifying the board in the progress) and
notifying the supplied drop observer of those drops.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>PieceDropper.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.html#fillBoard(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)">fillBoard</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>&nbsp;drobs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Drops new pieces onto the board to fill the gaps.</TD>
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<TD>An interface to be implemented by specific puzzles to detail the parameters and methodology
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An interface to be implemented by specific puzzles to detail the parameters and methodology
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