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PieceDropLogic (vilya 1.3 API)
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com.threerings.puzzle.drop.util</FONT>
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Interface PieceDropLogic</H2>
<HR>
<DL>
<DT><PRE>public interface <B>PieceDropLogic</B></DL>
</PRE>
<P>
An interface to be implemented by games that would like to be able to drop their pieces during
game play.
<P>
<P>
<HR>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#boardAlwaysFilled()">boardAlwaysFilled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Should the board always be filled?</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#getConstrainedEdge(com.threerings.puzzle.drop.data.DropBoard, int, int, int)">getConstrainedEdge</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
int&nbsp;col,
int&nbsp;row,
int&nbsp;dir)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the x-axis coordinate of the specified edge of the given constrained piece.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#isClimbablePiece(boolean, int, boolean)">isClimbablePiece</A></B>(boolean&nbsp;allowConst,
int&nbsp;piece,
boolean&nbsp;pre)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given piece terminates a column climb when determining the height of a
piece column to be dropped.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#isConstrainedPiece(int)">isConstrainedPiece</A></B>(int&nbsp;piece)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given piece has constraints upon it that impact its droppability.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#isDroppablePiece(int)">isDroppablePiece</A></B>(int&nbsp;piece)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given piece is potentially droppable.</TD>
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<A NAME="boardAlwaysFilled()"><!-- --></A><H3>
boardAlwaysFilled</H3>
<PRE>
boolean <B>boardAlwaysFilled</B>()</PRE>
<DL>
<DD>Should the board always be filled?
<P>
<DD><DL>
<DT><B>Returns:</B><DD>false for normal behavior.</DL>
</DD>
</DL>
<HR>
<A NAME="isDroppablePiece(int)"><!-- --></A><H3>
isDroppablePiece</H3>
<PRE>
boolean <B>isDroppablePiece</B>(int&nbsp;piece)</PRE>
<DL>
<DD>Returns whether the given piece is potentially droppable.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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<A NAME="isConstrainedPiece(int)"><!-- --></A><H3>
isConstrainedPiece</H3>
<PRE>
boolean <B>isConstrainedPiece</B>(int&nbsp;piece)</PRE>
<DL>
<DD>Returns whether the given piece has constraints upon it that impact its droppability.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isClimbablePiece(boolean, int, boolean)"><!-- --></A><H3>
isClimbablePiece</H3>
<PRE>
boolean <B>isClimbablePiece</B>(boolean&nbsp;allowConst,
int&nbsp;piece,
boolean&nbsp;pre)</PRE>
<DL>
<DD>Returns whether the given piece terminates a column climb when determining the height of a
piece column to be dropped.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>allowConst</CODE> - whether to allow dropping constrained pieces (though only in the first
encountered constrained block.)<DD><CODE>piece</CODE> - the piece to consider.<DD><CODE>pre</CODE> - whether the climbability check is being performed before the height is
incremented, or after.</DL>
</DD>
</DL>
<HR>
<A NAME="getConstrainedEdge(com.threerings.puzzle.drop.data.DropBoard, int, int, int)"><!-- --></A><H3>
getConstrainedEdge</H3>
<PRE>
int <B>getConstrainedEdge</B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
int&nbsp;col,
int&nbsp;row,
int&nbsp;dir)</PRE>
<DL>
<DD>Returns the x-axis coordinate of the specified edge of the given constrained piece.
<p> TODO: This should go away once the sword and sail games have standardized on WEST/EAST
or BLOCK_LEFT/BLOCK_RIGHT to reference block edges.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>board</CODE> - the board to search.<DD><CODE>col</CODE> - the column of the constrained piece.<DD><CODE>row</CODE> - the row of the constrained piece.<DD><CODE>dir</CODE> - the edge direction to find; one of <CODE>DirectionCodes.LEFT</CODE> or
<CODE>DirectionCodes.RIGHT</CODE>.</DL>
</DD>
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