API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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DropSprite (vilya 1.3 API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#fields_inherited_from_class_com.threerings.media.AbstractMedia">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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com.threerings.puzzle.drop.client</FONT>
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Class DropSprite</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.AbstractMedia
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.Sprite
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.client.DropSprite</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.util.Pathable, com.threerings.util.DirectionCodes, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>DropSprite</B><DT>extends com.threerings.media.sprite.Sprite</DL>
</PRE>
<P>
The drop sprite is a sprite that displays one or more pieces falling toward the bottom of the
board.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.media.AbstractMedia</B></TH>
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<TD><CODE>HUD_LAYER</CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int)">DropSprite</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop sprite and starts it dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int, int)">DropSprite</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist,
int&nbsp;renderOrder)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop sprite and starts it dropping.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()">drop</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Starts the piece dropping toward the next row.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#fastForward(long)">fastForward</A></B>(long&nbsp;timeDelta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getColumn()">getColumn</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the column the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getDistance()">getDistance</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the remaining number of columns to drop.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPercentDone(long)">getPercentDone</A></B>(long&nbsp;timestamp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
piece has moved toward the next row as of the given time stamp.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPieces()">getPieces</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the pieces the sprite is displaying.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getRow()">getRow</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the row the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getVelocity()">getVelocity</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the velocity of this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#inside(java.awt.Shape)">inside</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A>&nbsp;shape)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isBouncing()">isBouncing</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this sprite is bouncing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isDropping()">isDropping</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this drop sprite is dropping, false if it has been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()"><CODE>stop()</CODE></A>ped or has
not yet been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()"><CODE>drop()</CODE></A>ped.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#paint(java.awt.Graphics2D)">paint</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A>&nbsp;gfx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBoardLocation(int, int)">setBoardLocation</A></B>(int&nbsp;row,
int&nbsp;col)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the row and column the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBouncing(boolean)">setBouncing</A></B>(boolean&nbsp;bouncing)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Puts the drop sprite into (or takes it out of) bouncing mode.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumn(int)">setColumn</A></B>(int&nbsp;col)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the column the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumnOffset(int)">setColumnOffset</A></B>(int&nbsp;count)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the column offset of the sprite image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setOrientation(int)">setOrientation</A></B>(int&nbsp;orient)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setPieces(int[])">setPieces</A></B>(int[]&nbsp;pieces)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the pieces the sprite is displaying.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRow(int)">setRow</A></B>(int&nbsp;row)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Set the row the piece is located in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRowOffset(int)">setRowOffset</A></B>(int&nbsp;count)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the row offset of the sprite image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setVelocity(float)">setVelocity</A></B>(float&nbsp;velocity)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the velocity of this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()">stop</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Stops the piece from dropping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#tick(long)">tick</A></B>(long&nbsp;timestamp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#toString(java.lang.StringBuilder)">toString</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</A>&nbsp;buf)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.sprite.Sprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.Sprite</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>addSpriteObserver, cancelMove, contains, getHeight, getOrientation, getPath, getWidth, getX, getXOffset, getY, getYOffset, hitTest, intersects, isMoving, move, paintPath, pathBeginning, pathCompleted, removeSpriteObserver, setLocation, viewLocationDidChange</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.AbstractMedia</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>contains, contains, contains, contains, getBounds, getBounds2D, getPathIterator, getPathIterator, getRenderOrder, init, intersects, intersects, invalidate, queueNotification, renderCompareTo, setRenderOrder, toString</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
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&nbsp;<A NAME="methods_inherited_from_class_com.threerings.media.util.Pathable"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.media.util.Pathable</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getBounds</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
<A NAME="DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int)"><!-- --></A><H3>
DropSprite</H3>
<PRE>
public <B>DropSprite</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist)</PRE>
<DL>
<DD>Constructs a drop sprite and starts it dropping.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the board view upon which this sprite will be displayed.<DD><CODE>col</CODE> - the column of the sprite.<DD><CODE>row</CODE> - the row of the bottom-most piece.<DD><CODE>pieces</CODE> - the pieces displayed by the sprite.<DD><CODE>dist</CODE> - the distance the sprite is to drop in rows.</DL>
</DL>
<HR>
<A NAME="DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int, int)"><!-- --></A><H3>
DropSprite</H3>
<PRE>
public <B>DropSprite</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
int&nbsp;col,
int&nbsp;row,
int[]&nbsp;pieces,
int&nbsp;dist,
int&nbsp;renderOrder)</PRE>
<DL>
<DD>Constructs a drop sprite and starts it dropping.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the board view upon which this sprite will be displayed.<DD><CODE>col</CODE> - the column of the sprite.<DD><CODE>row</CODE> - the row of the bottom-most piece.<DD><CODE>pieces</CODE> - the pieces displayed by the sprite.<DD><CODE>dist</CODE> - the distance the sprite is to drop in rows.<DD><CODE>renderOrder</CODE> - the render order.</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="getDistance()"><!-- --></A><H3>
getDistance</H3>
<PRE>
public int <B>getDistance</B>()</PRE>
<DL>
<DD>Returns the remaining number of columns to drop.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getColumn()"><!-- --></A><H3>
getColumn</H3>
<PRE>
public int <B>getColumn</B>()</PRE>
<DL>
<DD>Returns the column the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRow()"><!-- --></A><H3>
getRow</H3>
<PRE>
public int <B>getRow</B>()</PRE>
<DL>
<DD>Returns the row the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPieces()"><!-- --></A><H3>
getPieces</H3>
<PRE>
public int[] <B>getPieces</B>()</PRE>
<DL>
<DD>Returns the pieces the sprite is displaying.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getVelocity()"><!-- --></A><H3>
getVelocity</H3>
<PRE>
public float <B>getVelocity</B>()</PRE>
<DL>
<DD>Returns the velocity of this sprite.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBoardLocation(int, int)"><!-- --></A><H3>
setBoardLocation</H3>
<PRE>
public void <B>setBoardLocation</B>(int&nbsp;row,
int&nbsp;col)</PRE>
<DL>
<DD>Sets the row and column the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setColumn(int)"><!-- --></A><H3>
setColumn</H3>
<PRE>
public void <B>setColumn</B>(int&nbsp;col)</PRE>
<DL>
<DD>Sets the column the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRow(int)"><!-- --></A><H3>
setRow</H3>
<PRE>
public void <B>setRow</B>(int&nbsp;row)</PRE>
<DL>
<DD>Set the row the piece is located in.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setColumnOffset(int)"><!-- --></A><H3>
setColumnOffset</H3>
<PRE>
public void <B>setColumnOffset</B>(int&nbsp;count)</PRE>
<DL>
<DD>Sets the column offset of the sprite image.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRowOffset(int)"><!-- --></A><H3>
setRowOffset</H3>
<PRE>
public void <B>setRowOffset</B>(int&nbsp;count)</PRE>
<DL>
<DD>Sets the row offset of the sprite image.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setPieces(int[])"><!-- --></A><H3>
setPieces</H3>
<PRE>
public void <B>setPieces</B>(int[]&nbsp;pieces)</PRE>
<DL>
<DD>Sets the pieces the sprite is displaying.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setVelocity(float)"><!-- --></A><H3>
setVelocity</H3>
<PRE>
public void <B>setVelocity</B>(float&nbsp;velocity)</PRE>
<DL>
<DD>Sets the velocity of this sprite. The time at which the current row was entered is modified
so that the sprite position will remain the same when calculated using the new velocity
since the piece sprite may have its velocity modified in the middle of a row traversal.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="drop()"><!-- --></A><H3>
drop</H3>
<PRE>
public void <B>drop</B>()</PRE>
<DL>
<DD>Starts the piece dropping toward the next row.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDropping()"><!-- --></A><H3>
isDropping</H3>
<PRE>
public boolean <B>isDropping</B>()</PRE>
<DL>
<DD>Returns true if this drop sprite is dropping, false if it has been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()"><CODE>stop()</CODE></A>ped or has
not yet been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()"><CODE>drop()</CODE></A>ped.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="stop()"><!-- --></A><H3>
stop</H3>
<PRE>
public void <B>stop</B>()</PRE>
<DL>
<DD>Stops the piece from dropping.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBouncing(boolean)"><!-- --></A><H3>
setBouncing</H3>
<PRE>
public void <B>setBouncing</B>(boolean&nbsp;bouncing)</PRE>
<DL>
<DD>Puts the drop sprite into (or takes it out of) bouncing mode. Bouncing mode is used to put
the sprite into limbo after it lands but before we commit the landing, giving the user a
last moment change move or rotate the piece. While the sprite is "bouncing" it will be
rendered one pixel below its at rest state.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isBouncing()"><!-- --></A><H3>
isBouncing</H3>
<PRE>
public boolean <B>isBouncing</B>()</PRE>
<DL>
<DD>Returns true if this sprite is bouncing.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="inside(java.awt.Shape)"><!-- --></A><H3>
inside</H3>
<PRE>
public boolean <B>inside</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A>&nbsp;shape)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>inside</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPercentDone(long)"><!-- --></A><H3>
getPercentDone</H3>
<PRE>
public float <B>getPercentDone</B>(long&nbsp;timestamp)</PRE>
<DL>
<DD>Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
piece has moved toward the next row as of the given time stamp.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="paint(java.awt.Graphics2D)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A>&nbsp;gfx)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>paint</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tick(long)"><!-- --></A><H3>
tick</H3>
<PRE>
public void <B>tick</B>(long&nbsp;timestamp)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>tick</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fastForward(long)"><!-- --></A><H3>
fastForward</H3>
<PRE>
public void <B>fastForward</B>(long&nbsp;timeDelta)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>fastForward</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="toString(java.lang.StringBuilder)"><!-- --></A><H3>
toString</H3>
<PRE>
public void <B>toString</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</A>&nbsp;buf)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setOrientation(int)"><!-- --></A><H3>
setOrientation</H3>
<PRE>
public void <B>setOrientation</B>(int&nbsp;orient)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>setOrientation</CODE> in interface <CODE>com.threerings.media.util.Pathable</CODE><DT><B>Overrides:</B><DD><CODE>setOrientation</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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