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DropSprite (vilya 1.3 API)
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<A HREF="../../../../../com/threerings/puzzle/drop/client/DropPanel.html" title="interface in com.threerings.puzzle.drop.client"><B>PREV CLASS</B></A>
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<A HREF="../../../../../com/threerings/puzzle/drop/client/DropSpriteObserver.html" title="interface in com.threerings.puzzle.drop.client"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#fields_inherited_from_class_com.threerings.media.AbstractMedia">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<H2>
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com.threerings.puzzle.drop.client</FONT>
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<BR>
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Class DropSprite</H2>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.AbstractMedia
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.media.sprite.Sprite
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.client.DropSprite</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.media.util.Pathable, com.threerings.util.DirectionCodes, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A></DD>
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</DL>
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<DL>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBlockSprite.html" title="class in com.threerings.puzzle.drop.client">DropBlockSprite</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public class <B>DropSprite</B><DT>extends com.threerings.media.sprite.Sprite</DL>
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</PRE>
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<P>
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The drop sprite is a sprite that displays one or more pieces falling toward the bottom of the
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board.
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<P>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.media.AbstractMedia</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>HUD_LAYER</CODE></TD>
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</TR>
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</TABLE>
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<A NAME="fields_inherited_from_class_com.threerings.util.DirectionCodes"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.util.DirectionCodes</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int)">DropSprite</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A> view,
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int col,
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int row,
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int[] pieces,
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int dist)</CODE>
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<BR>
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Constructs a drop sprite and starts it dropping.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int, int)">DropSprite</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A> view,
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int col,
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int row,
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int[] pieces,
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int dist,
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int renderOrder)</CODE>
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<BR>
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Constructs a drop sprite and starts it dropping.</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()">drop</A></B>()</CODE>
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<BR>
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Starts the piece dropping toward the next row.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#fastForward(long)">fastForward</A></B>(long timeDelta)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getColumn()">getColumn</A></B>()</CODE>
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<BR>
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Returns the column the piece is located in.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getDistance()">getDistance</A></B>()</CODE>
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<BR>
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Returns the remaining number of columns to drop.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPercentDone(long)">getPercentDone</A></B>(long timestamp)</CODE>
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<BR>
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Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
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piece has moved toward the next row as of the given time stamp.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getPieces()">getPieces</A></B>()</CODE>
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<BR>
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Returns the pieces the sprite is displaying.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getRow()">getRow</A></B>()</CODE>
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<BR>
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Returns the row the piece is located in.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#getVelocity()">getVelocity</A></B>()</CODE>
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<BR>
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Returns the velocity of this sprite.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#inside(java.awt.Shape)">inside</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A> shape)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isBouncing()">isBouncing</A></B>()</CODE>
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<BR>
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Returns true if this sprite is bouncing.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#isDropping()">isDropping</A></B>()</CODE>
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<BR>
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Returns true if this drop sprite is dropping, false if it has been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()"><CODE>stop()</CODE></A>ped or has
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not yet been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()"><CODE>drop()</CODE></A>ped.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#paint(java.awt.Graphics2D)">paint</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A> gfx)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBoardLocation(int, int)">setBoardLocation</A></B>(int row,
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int col)</CODE>
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<BR>
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Sets the row and column the piece is located in.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setBouncing(boolean)">setBouncing</A></B>(boolean bouncing)</CODE>
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<BR>
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Puts the drop sprite into (or takes it out of) bouncing mode.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumn(int)">setColumn</A></B>(int col)</CODE>
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<BR>
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Sets the column the piece is located in.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setColumnOffset(int)">setColumnOffset</A></B>(int count)</CODE>
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<BR>
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Sets the column offset of the sprite image.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setOrientation(int)">setOrientation</A></B>(int orient)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setPieces(int[])">setPieces</A></B>(int[] pieces)</CODE>
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<BR>
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Sets the pieces the sprite is displaying.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRow(int)">setRow</A></B>(int row)</CODE>
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<BR>
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Set the row the piece is located in.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setRowOffset(int)">setRowOffset</A></B>(int count)</CODE>
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<BR>
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Sets the row offset of the sprite image.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#setVelocity(float)">setVelocity</A></B>(float velocity)</CODE>
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<BR>
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Sets the velocity of this sprite.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()">stop</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Stops the piece from dropping.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#tick(long)">tick</A></B>(long timestamp)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#toString(java.lang.StringBuilder)">toString</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</A> buf)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_com.threerings.media.sprite.Sprite"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.sprite.Sprite</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>addSpriteObserver, cancelMove, contains, getHeight, getOrientation, getPath, getWidth, getX, getXOffset, getY, getYOffset, hitTest, intersects, isMoving, move, paintPath, pathBeginning, pathCompleted, removeSpriteObserver, setLocation, viewLocationDidChange</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_com.threerings.media.AbstractMedia"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class com.threerings.media.AbstractMedia</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>contains, contains, contains, contains, getBounds, getBounds2D, getPathIterator, getPathIterator, getRenderOrder, init, intersects, intersects, invalidate, queueNotification, renderCompareTo, setRenderOrder, toString</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_com.threerings.media.util.Pathable"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from interface com.threerings.media.util.Pathable</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>getBounds</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
|
|
|
<A NAME="constructor_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Constructor Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int)"><!-- --></A><H3>
|
|
DropSprite</H3>
|
|
<PRE>
|
|
public <B>DropSprite</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A> view,
|
|
int col,
|
|
int row,
|
|
int[] pieces,
|
|
int dist)</PRE>
|
|
<DL>
|
|
<DD>Constructs a drop sprite and starts it dropping.
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the board view upon which this sprite will be displayed.<DD><CODE>col</CODE> - the column of the sprite.<DD><CODE>row</CODE> - the row of the bottom-most piece.<DD><CODE>pieces</CODE> - the pieces displayed by the sprite.<DD><CODE>dist</CODE> - the distance the sprite is to drop in rows.</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="DropSprite(com.threerings.puzzle.drop.client.DropBoardView, int, int, int[], int, int)"><!-- --></A><H3>
|
|
DropSprite</H3>
|
|
<PRE>
|
|
public <B>DropSprite</B>(<A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A> view,
|
|
int col,
|
|
int row,
|
|
int[] pieces,
|
|
int dist,
|
|
int renderOrder)</PRE>
|
|
<DL>
|
|
<DD>Constructs a drop sprite and starts it dropping.
|
|
<P>
|
|
<DL>
|
|
<DT><B>Parameters:</B><DD><CODE>view</CODE> - the board view upon which this sprite will be displayed.<DD><CODE>col</CODE> - the column of the sprite.<DD><CODE>row</CODE> - the row of the bottom-most piece.<DD><CODE>pieces</CODE> - the pieces displayed by the sprite.<DD><CODE>dist</CODE> - the distance the sprite is to drop in rows.<DD><CODE>renderOrder</CODE> - the render order.</DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="getDistance()"><!-- --></A><H3>
|
|
getDistance</H3>
|
|
<PRE>
|
|
public int <B>getDistance</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the remaining number of columns to drop.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getColumn()"><!-- --></A><H3>
|
|
getColumn</H3>
|
|
<PRE>
|
|
public int <B>getColumn</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the column the piece is located in.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getRow()"><!-- --></A><H3>
|
|
getRow</H3>
|
|
<PRE>
|
|
public int <B>getRow</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the row the piece is located in.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getPieces()"><!-- --></A><H3>
|
|
getPieces</H3>
|
|
<PRE>
|
|
public int[] <B>getPieces</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the pieces the sprite is displaying.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getVelocity()"><!-- --></A><H3>
|
|
getVelocity</H3>
|
|
<PRE>
|
|
public float <B>getVelocity</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns the velocity of this sprite.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setBoardLocation(int, int)"><!-- --></A><H3>
|
|
setBoardLocation</H3>
|
|
<PRE>
|
|
public void <B>setBoardLocation</B>(int row,
|
|
int col)</PRE>
|
|
<DL>
|
|
<DD>Sets the row and column the piece is located in.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setColumn(int)"><!-- --></A><H3>
|
|
setColumn</H3>
|
|
<PRE>
|
|
public void <B>setColumn</B>(int col)</PRE>
|
|
<DL>
|
|
<DD>Sets the column the piece is located in.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setRow(int)"><!-- --></A><H3>
|
|
setRow</H3>
|
|
<PRE>
|
|
public void <B>setRow</B>(int row)</PRE>
|
|
<DL>
|
|
<DD>Set the row the piece is located in.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setColumnOffset(int)"><!-- --></A><H3>
|
|
setColumnOffset</H3>
|
|
<PRE>
|
|
public void <B>setColumnOffset</B>(int count)</PRE>
|
|
<DL>
|
|
<DD>Sets the column offset of the sprite image.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setRowOffset(int)"><!-- --></A><H3>
|
|
setRowOffset</H3>
|
|
<PRE>
|
|
public void <B>setRowOffset</B>(int count)</PRE>
|
|
<DL>
|
|
<DD>Sets the row offset of the sprite image.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setPieces(int[])"><!-- --></A><H3>
|
|
setPieces</H3>
|
|
<PRE>
|
|
public void <B>setPieces</B>(int[] pieces)</PRE>
|
|
<DL>
|
|
<DD>Sets the pieces the sprite is displaying.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setVelocity(float)"><!-- --></A><H3>
|
|
setVelocity</H3>
|
|
<PRE>
|
|
public void <B>setVelocity</B>(float velocity)</PRE>
|
|
<DL>
|
|
<DD>Sets the velocity of this sprite. The time at which the current row was entered is modified
|
|
so that the sprite position will remain the same when calculated using the new velocity
|
|
since the piece sprite may have its velocity modified in the middle of a row traversal.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="drop()"><!-- --></A><H3>
|
|
drop</H3>
|
|
<PRE>
|
|
public void <B>drop</B>()</PRE>
|
|
<DL>
|
|
<DD>Starts the piece dropping toward the next row.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isDropping()"><!-- --></A><H3>
|
|
isDropping</H3>
|
|
<PRE>
|
|
public boolean <B>isDropping</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns true if this drop sprite is dropping, false if it has been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#stop()"><CODE>stop()</CODE></A>ped or has
|
|
not yet been <A HREF="../../../../../com/threerings/puzzle/drop/client/DropSprite.html#drop()"><CODE>drop()</CODE></A>ped.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="stop()"><!-- --></A><H3>
|
|
stop</H3>
|
|
<PRE>
|
|
public void <B>stop</B>()</PRE>
|
|
<DL>
|
|
<DD>Stops the piece from dropping.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setBouncing(boolean)"><!-- --></A><H3>
|
|
setBouncing</H3>
|
|
<PRE>
|
|
public void <B>setBouncing</B>(boolean bouncing)</PRE>
|
|
<DL>
|
|
<DD>Puts the drop sprite into (or takes it out of) bouncing mode. Bouncing mode is used to put
|
|
the sprite into limbo after it lands but before we commit the landing, giving the user a
|
|
last moment change move or rotate the piece. While the sprite is "bouncing" it will be
|
|
rendered one pixel below its at rest state.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isBouncing()"><!-- --></A><H3>
|
|
isBouncing</H3>
|
|
<PRE>
|
|
public boolean <B>isBouncing</B>()</PRE>
|
|
<DL>
|
|
<DD>Returns true if this sprite is bouncing.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="inside(java.awt.Shape)"><!-- --></A><H3>
|
|
inside</H3>
|
|
<PRE>
|
|
public boolean <B>inside</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Shape.html?is-external=true" title="class or interface in java.awt">Shape</A> shape)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE>inside</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getPercentDone(long)"><!-- --></A><H3>
|
|
getPercentDone</H3>
|
|
<PRE>
|
|
public float <B>getPercentDone</B>(long timestamp)</PRE>
|
|
<DL>
|
|
<DD>Returns a value between <code>0.0</code> and <code>1.0</code> representing how far the
|
|
piece has moved toward the next row as of the given time stamp.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="paint(java.awt.Graphics2D)"><!-- --></A><H3>
|
|
paint</H3>
|
|
<PRE>
|
|
public void <B>paint</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Graphics2D.html?is-external=true" title="class or interface in java.awt">Graphics2D</A> gfx)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE>paint</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="tick(long)"><!-- --></A><H3>
|
|
tick</H3>
|
|
<PRE>
|
|
public void <B>tick</B>(long timestamp)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE>tick</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="fastForward(long)"><!-- --></A><H3>
|
|
fastForward</H3>
|
|
<PRE>
|
|
public void <B>fastForward</B>(long timeDelta)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE>fastForward</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="toString(java.lang.StringBuilder)"><!-- --></A><H3>
|
|
toString</H3>
|
|
<PRE>
|
|
public void <B>toString</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/StringBuilder.html?is-external=true" title="class or interface in java.lang">StringBuilder</A> buf)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setOrientation(int)"><!-- --></A><H3>
|
|
setOrientation</H3>
|
|
<PRE>
|
|
public void <B>setOrientation</B>(int orient)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
<DT><B>Specified by:</B><DD><CODE>setOrientation</CODE> in interface <CODE>com.threerings.media.util.Pathable</CODE><DT><B>Overrides:</B><DD><CODE>setOrientation</CODE> in class <CODE>com.threerings.media.sprite.Sprite</CODE></DL>
|
|
</DD>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<!-- ========= END OF CLASS DATA ========= -->
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